WSC Sports
Series D in 2022
WSC Sports is a leading provider of AI-driven sports content technology that enables sports organizations to enhance fan engagement through customized video experiences. The company's platform automates the analysis of live sports events, identifying key moments to generate and distribute tailored short-form video content across various digital platforms. This innovation supports a wide range of clients, including major entities like the NBA, ESPN, YouTubeTV, and LaLiga, allowing them to expand their reach and grow their fan bases. By streamlining content creation and management, WSC Sports helps sports rights holders unlock new revenue opportunities while effectively connecting with their audiences.
Game.tv, Inc. operates an AI-based e-sports tournament platform designed to automate gaming tournaments for mobile gamers. Founded in 2018 and based in Campbell, California, the company offers its core product, Tourney, which serves as an AI-powered e-sports assistant capable of managing tournaments from inception to conclusion. The platform facilitates the organization of online competitions, enhancing gamers' experiences by providing tools for live streaming, community engagement, skill development, and rewards. By leveraging artificial intelligence, Game.tv enables users to immerse themselves in the mobile gaming environment and interact across diverse gaming communities.
WSC Sports
Series C in 2019
WSC Sports is a leading provider of AI-driven sports content technology that enables sports organizations to enhance fan engagement through customized video experiences. The company's platform automates the analysis of live sports events, identifying key moments to generate and distribute tailored short-form video content across various digital platforms. This innovation supports a wide range of clients, including major entities like the NBA, ESPN, YouTubeTV, and LaLiga, allowing them to expand their reach and grow their fan bases. By streamlining content creation and management, WSC Sports helps sports rights holders unlock new revenue opportunities while effectively connecting with their audiences.
Polystream
Series A in 2019
Polystream is a developer of an innovative interactive streaming platform that aims to transform the streaming of real-time 3D content at scale. Utilizing advanced command streaming technology, Polystream enables the instant delivery of playable content without the need for downloads or modifications. This approach facilitates seamless experiences across various devices, allowing gamers, streamers, and viewers to engage and grow their audiences efficiently. The company's synchronous spectator engine, known as Fantom, supports cloud-native games and experiences, providing cost-effective streaming solutions with extensive reach and scale. By rethinking the visual cloud infrastructure, Polystream is actively contributing to the development of the 3D Internet.
Skylimit Entertainment Group
Series A in 2018
Sky Limit Entertainment Group is committed to creating the ultimate immersive social entertainment experience with VR.
Airship, formerly known as Urban Airship, is a company that specializes in mobile customer engagement solutions, helping brands enhance their relationships with customers across various platforms. Founded in 2009 and headquartered in San Francisco, Airship offers an end-to-end Experience Platform that unifies customer interactions through mobile apps, websites, and other channels such as email and SMS. The platform provides tools for managing push notifications, in-app messages, and mobile wallet capabilities, enabling brands to optimize the customer lifecycle from acquisition to loyalty. With features like a no-code Experience Editor and AI-driven customer journey orchestration, Airship allows marketers and product managers to efficiently create and manage personalized customer experiences without extensive developer resources. The company serves a diverse range of industries, including retail, healthcare, and entertainment, empowering thousands of leading brands to adapt to the evolving landscape of mobile-first customer experiences.
OVO
Corporate Round in 2018
OVO is a telecommunications company based in Millers Point, New South Wales, that caters to sports enthusiasts by providing a unique service focused on sports and entertainment content. The company offers a sports allowance that allows users to consume sports content without impacting their regular data balance. This enables customers to enjoy their favorite sports events seamlessly, whether they are watching matches on mobile devices or listening to commentary while on the go. OVO's approach reflects a commitment to enhancing the sports viewing experience for fans by making access to content more convenient and affordable.
Brit + Co is a digital media company founded in 2011 by Brit Morin, focusing on inspiring, educating, and entertaining women with creative interests. As one of the largest media platforms for women, Brit + Co has built an engaged community of over 125 million users across various online platforms. The company produces more than 100 pieces of content daily, generating tens of millions of video views. Its platform facilitates connections between users and a diverse range of creators, including makers, designers, chefs, and inventors. This approach not only fosters a vibrant community of creativity but also allows customers to purchase do-it-yourself project kits and curated products. In addition to its website and free app, Brit + Co extends its presence through social media and experiential offerings, effectively bridging online engagement with real-world connections.
VOKE, Inc. specializes in virtual reality solutions for live events, such as sports, concerts, and fashion shows. Founded in 2004 and based in Santa Clara, California, the company developed VOKE TrueVR, a real-time technology platform that captures, encodes, and synchronizes content with scores, metadata, and audio, providing an immersive viewing experience. The team's expertise includes engineers, scientists, and media professionals who focus on blending technology with user needs to enhance how audiences engage with real events and on-demand media. VOKE's innovations are recognized as groundbreaking, akin to the historical advancements of color and sound in media. In November 2016, VOKE was acquired by Intel Corporation, further integrating its virtual reality capabilities into the technology landscape.
WSC Sports
Series B in 2016
WSC Sports is a leading provider of AI-driven sports content technology that enables sports organizations to enhance fan engagement through customized video experiences. The company's platform automates the analysis of live sports events, identifying key moments to generate and distribute tailored short-form video content across various digital platforms. This innovation supports a wide range of clients, including major entities like the NBA, ESPN, YouTubeTV, and LaLiga, allowing them to expand their reach and grow their fan bases. By streamlining content creation and management, WSC Sports helps sports rights holders unlock new revenue opportunities while effectively connecting with their audiences.
Airship, formerly known as Urban Airship, is a company that specializes in mobile customer engagement solutions, helping brands enhance their relationships with customers across various platforms. Founded in 2009 and headquartered in San Francisco, Airship offers an end-to-end Experience Platform that unifies customer interactions through mobile apps, websites, and other channels such as email and SMS. The platform provides tools for managing push notifications, in-app messages, and mobile wallet capabilities, enabling brands to optimize the customer lifecycle from acquisition to loyalty. With features like a no-code Experience Editor and AI-driven customer journey orchestration, Airship allows marketers and product managers to efficiently create and manage personalized customer experiences without extensive developer resources. The company serves a diverse range of industries, including retail, healthcare, and entertainment, empowering thousands of leading brands to adapt to the evolving landscape of mobile-first customer experiences.
Hungama
Venture Round in 2016
Hungama Digital Media Entertainment Pvt. Ltd. is a leading aggregator and distributor of Bollywood and South-Asian entertainment content globally. It offers a diverse range of digital services, including music, video on demand, gaming, and infotainment, catering to a wide audience across 47 countries. With partnerships with over 400 content creators, Hungama holds exclusive digital rights to millions of music and video titles, ensuring robust content availability. The company operates a premium digital entertainment storefront, Hungama.com, which provides access to music tracks, movies, and mobile content for download. Additionally, Hungama's gaming division develops content for mobile and PC, including over 100 games based on Bollywood themes. The company has also established itself as a prominent player in digital advertising, managing numerous successful campaigns for various brands. With its extensive distribution network and innovative approach, Hungama has earned nearly 100 international awards across multiple categories, solidifying its position as a key player in the digital entertainment landscape.
Eko is a media and technology company pioneering a new medium in which stories told in live action video are shaped by viewers as they unfold. The company provides a platform for the creation and delivery of interactive video entertainment and partners with media companies, independent creators, and top brands to create experiences for highly-engaged, digitally native audiences. The company's serialized shows are distributed through eko.com, affiliate partners, and social networks; available on desktop, mobile, connected devices, and VR. Eko Studio, which includes the company's authoring tools, is also home to a large and growing community of creators who are crafting their own interactive experiences with Eko's medium. Eko provides top-quality interactive entertainment and also offers unique opportunities for brands to connect with highly-engaged audiences. Eko investors include Walmart, Innovation Endeavors, Intel Capital, Marker, MGM, NEA, Samsung, Sequoia Capital, Sony Pictures Entertainment, Warner Music Group, and WPP. The company is based in New York with an office in Tel Aviv.
Brit + Co is a digital media company founded in 2011 by Brit Morin, focusing on inspiring, educating, and entertaining women with creative interests. As one of the largest media platforms for women, Brit + Co has built an engaged community of over 125 million users across various online platforms. The company produces more than 100 pieces of content daily, generating tens of millions of video views. Its platform facilitates connections between users and a diverse range of creators, including makers, designers, chefs, and inventors. This approach not only fosters a vibrant community of creativity but also allows customers to purchase do-it-yourself project kits and curated products. In addition to its website and free app, Brit + Co extends its presence through social media and experiential offerings, effectively bridging online engagement with real-world connections.
Hungama
Private Equity Round in 2015
Hungama Digital Media Entertainment Pvt. Ltd. is a leading aggregator and distributor of Bollywood and South-Asian entertainment content globally. It offers a diverse range of digital services, including music, video on demand, gaming, and infotainment, catering to a wide audience across 47 countries. With partnerships with over 400 content creators, Hungama holds exclusive digital rights to millions of music and video titles, ensuring robust content availability. The company operates a premium digital entertainment storefront, Hungama.com, which provides access to music tracks, movies, and mobile content for download. Additionally, Hungama's gaming division develops content for mobile and PC, including over 100 games based on Bollywood themes. The company has also established itself as a prominent player in digital advertising, managing numerous successful campaigns for various brands. With its extensive distribution network and innovative approach, Hungama has earned nearly 100 international awards across multiple categories, solidifying its position as a key player in the digital entertainment landscape.
Hungama
Venture Round in 2014
Hungama Digital Media Entertainment Pvt. Ltd. is a leading aggregator and distributor of Bollywood and South-Asian entertainment content globally. It offers a diverse range of digital services, including music, video on demand, gaming, and infotainment, catering to a wide audience across 47 countries. With partnerships with over 400 content creators, Hungama holds exclusive digital rights to millions of music and video titles, ensuring robust content availability. The company operates a premium digital entertainment storefront, Hungama.com, which provides access to music tracks, movies, and mobile content for download. Additionally, Hungama's gaming division develops content for mobile and PC, including over 100 games based on Bollywood themes. The company has also established itself as a prominent player in digital advertising, managing numerous successful campaigns for various brands. With its extensive distribution network and innovative approach, Hungama has earned nearly 100 international awards across multiple categories, solidifying its position as a key player in the digital entertainment landscape.
iStreamPlanet
Series B in 2013
iStreamPlanet is a leading provider of cloud-based video-workflow solutions, specializing in live streaming services for events and linear channels. Founded in 2000 and headquartered in Las Vegas, with additional offices in Redmond, Washington, and London, the company has over a decade of experience in delivering high-quality streaming video experiences. iStreamPlanet offers a comprehensive suite of products and services designed to facilitate digital media strategy, managed webcasting, and efficient online media delivery. Its innovative solutions have been adopted by prominent brands in sports, entertainment, and technology, including NBC, Turner Broadcasting, and AT&T. The company's commitment to excellence in live streaming continues to position it as a trusted partner in the industry.
CrowdStar
Venture Round in 2013
CrowdStar, Inc. is a company that specializes in designing and developing fashion styling games aimed at women globally. Founded in 2008 and headquartered in Burlingame, California, CrowdStar has gained prominence with its flagship game, Covet Fashion, which entertains millions of players daily. The company creates engaging social and mobile games that allow users to style head-to-toe looks using various brands. Its games are available on multiple platforms, including iOS, Google Play, Amazon, and Microsoft. CrowdStar has formed strategic partnerships with notable companies such as Tencent, NHN, and Facebook, and is backed by investors including Time Warner and Intel Capital. In 2016, CrowdStar became a subsidiary of Glu Mobile Inc.
Eko is a media and technology company pioneering a new medium in which stories told in live action video are shaped by viewers as they unfold. The company provides a platform for the creation and delivery of interactive video entertainment and partners with media companies, independent creators, and top brands to create experiences for highly-engaged, digitally native audiences. The company's serialized shows are distributed through eko.com, affiliate partners, and social networks; available on desktop, mobile, connected devices, and VR. Eko Studio, which includes the company's authoring tools, is also home to a large and growing community of creators who are crafting their own interactive experiences with Eko's medium. Eko provides top-quality interactive entertainment and also offers unique opportunities for brands to connect with highly-engaged audiences. Eko investors include Walmart, Innovation Endeavors, Intel Capital, Marker, MGM, NEA, Samsung, Sequoia Capital, Sony Pictures Entertainment, Warner Music Group, and WPP. The company is based in New York with an office in Tel Aviv.
Airship, formerly known as Urban Airship, is a company that specializes in mobile customer engagement solutions, helping brands enhance their relationships with customers across various platforms. Founded in 2009 and headquartered in San Francisco, Airship offers an end-to-end Experience Platform that unifies customer interactions through mobile apps, websites, and other channels such as email and SMS. The platform provides tools for managing push notifications, in-app messages, and mobile wallet capabilities, enabling brands to optimize the customer lifecycle from acquisition to loyalty. With features like a no-code Experience Editor and AI-driven customer journey orchestration, Airship allows marketers and product managers to efficiently create and manage personalized customer experiences without extensive developer resources. The company serves a diverse range of industries, including retail, healthcare, and entertainment, empowering thousands of leading brands to adapt to the evolving landscape of mobile-first customer experiences.
Transmension
Venture Round in 2012
Transmension is a software development company specializing in the design and production of 3D games aimed at home entertainment. The company operates as a content delivery agency for top-tier casual games, focusing on platforms such as IPTV, set-top boxes, and Web TV Boxes. Transmension is committed to advancing 3D somatosensory game technology, striving to create innovative 3D somatosensory products that meet the growing demand for immersive gaming experiences. By connecting audiences through family-friendly games available on various devices, Transmension seeks to enhance family interaction and enjoyment in gaming.
CrowdStar
Venture Round in 2012
CrowdStar, Inc. is a company that specializes in designing and developing fashion styling games aimed at women globally. Founded in 2008 and headquartered in Burlingame, California, CrowdStar has gained prominence with its flagship game, Covet Fashion, which entertains millions of players daily. The company creates engaging social and mobile games that allow users to style head-to-toe looks using various brands. Its games are available on multiple platforms, including iOS, Google Play, Amazon, and Microsoft. CrowdStar has formed strategic partnerships with notable companies such as Tencent, NHN, and Facebook, and is backed by investors including Time Warner and Intel Capital. In 2016, CrowdStar became a subsidiary of Glu Mobile Inc.
LikeIt.com
Seed Round in 2012
LikeIt.com (http://www.likeit.com), a fun way to discover people, places, and things via social graph interests and social games. LikeIt™ enables social people discovery, helping users connect to others who are talking about the things they like and share their attitudes. LikeIt™ expands people search beyond the Facebook network, allowing users to easily aggregate interests and activities from eight other social networks into their people-discovery experience. LikeIt™ considers a broad picture of a user’s preferences to make people recommendations, while saving the user the time of having to repeat movie reviews, music channels, favorite restaurants, and other interests from numerous other social sites. The site also uses social games to continually update users’ searchable interests and opinions. How LikeIt™ Works: • Users log-in using a Facebook account and share their favorite music, movies, books, hobbies, and sports across Instagram, Twitter, LinkedIn, Google+, Photobucket, Flickr, Foursquare, and Goodreads • The site uses fun social games to encourage people to share their interests, which are fed into a recommendation engine to present interesting people from around the world • “Would You Rather” questions let users compare opinions on today’s hottest topics • “Top Interests” encourages sharing of preferences for movies, sports, music, celebrities, food, books, and more. • “SuperFan” challenges users to pick friends’ top interests, such as the San Francisco 49ers, Oscars®, and Adele • “Who Wore It Best” lets users share fashion opinions and tastes • Using intuition and compatible interests, users play matchmaker for single friends with FriendConnect™ • LikeIt™ is committed to privacy, is TRUSTe certified, and offers users control over who sees what and when
go90 is an American video streaming service for live sports, concerts from the top artists, brand new originals, and tv shows you already love. All on go90™.
Airship, formerly known as Urban Airship, is a company that specializes in mobile customer engagement solutions, helping brands enhance their relationships with customers across various platforms. Founded in 2009 and headquartered in San Francisco, Airship offers an end-to-end Experience Platform that unifies customer interactions through mobile apps, websites, and other channels such as email and SMS. The platform provides tools for managing push notifications, in-app messages, and mobile wallet capabilities, enabling brands to optimize the customer lifecycle from acquisition to loyalty. With features like a no-code Experience Editor and AI-driven customer journey orchestration, Airship allows marketers and product managers to efficiently create and manage personalized customer experiences without extensive developer resources. The company serves a diverse range of industries, including retail, healthcare, and entertainment, empowering thousands of leading brands to adapt to the evolving landscape of mobile-first customer experiences.
Xfire
Venture Round in 2011
Xfire is a digital platform that focuses on gaming, movies, television, and broader pop culture topics. Established in 2003, it has evolved to provide in-depth news, guides, and analyses that reflect the dynamic nature of digital entertainment. Originally a leader in social gaming services, Xfire reached over 22 million registered users by 2012. After being acquired by Viacom in 2008, it was later spun out in 2010 by a team of entrepreneurs and investors. The platform features a revamped website and new user interface, alongside the launch of a competitive gaming service called Battleground, which includes various gaming modes and a virtual currency system. Xfire also offers users social networking capabilities, group voice-over IP chat, and options for sharing in-game content and live-streaming gameplay, catering to a diverse audience interested in the interconnected aspects of pop culture.
JOYsee Interaction Science and Technology
Series A in 2011
Beijing JOYsee Interaction Science and Technology Co., Ltd. (佳视互动) is focused on the integration of products and services, which not only provides smart terminals and design schemes, but also provides more complete solutions of value-added services for operators. After 2011, it released smart home recreational terminal K80, Android set-top box A11c, Android set-top box A18, OTT smart terminal A31, and digital television adapter D500, and more. It will also release smarter terminal product design proposals in succession. Beijing JOYsee Interaction Science and Technology has been devoted to the R&D and promotion of intelligent terminals since 2009, and has launched the HD all-in-one device for entertainment, G200. It will release smarter terminal product design proposals in succession.
skyrockit
Venture Round in 2011
skyrockit is an award-winning, full-service, mobile, entertainment agency. They help brands, media companies and technology companies leverage mobile through the creation of innovative products, new services and compelling marketing campaigns.
Aldebaran Robotics
Series C in 2011
Aldebaran Robotics designs, manufactures, and sells autonomous humanoid robots for entertainment purposes. The robots are also used for reception, assistance, home care, and autism therapy. Aldebaran Robotics’ products include NAO: a 58-cm tall humanoid robot developed to serve as a friendly companion that moves, recognizes, hears, and talks to human beings; Pepper: a social robot that converses with humans, recognizes them, and reacts to their emotions while moving and living autonomously; and Romeo: a 140-cm humanoid robot intended to deepen research on assistance for the elderly and those who have lost autonomy that has the ability to open doors, climb stairs, and grab objects on a table. Aldebaran Robotics was founded in 2005 and is based in Paris, France.
Kabam is an entertainment company that specializes in developing free-to-play games for mobile devices and web platforms. Founded in 2006 and rebranded in 2010, the company is headquartered in San Francisco, California, with additional offices in Los Angeles, Vancouver, Austin, Beijing, London, and Berlin. Kabam offers a diverse portfolio of games, including traditional, social, strategy, action, arcade, sports, and role-playing genres. The company emphasizes the integration of traditional and social gaming elements to create engaging multiplayer experiences, allowing players to enjoy real-time interactions and enhanced gameplay with their friends.
iStreamPlanet
Series A in 2011
iStreamPlanet is a leading provider of cloud-based video-workflow solutions, specializing in live streaming services for events and linear channels. Founded in 2000 and headquartered in Las Vegas, with additional offices in Redmond, Washington, and London, the company has over a decade of experience in delivering high-quality streaming video experiences. iStreamPlanet offers a comprehensive suite of products and services designed to facilitate digital media strategy, managed webcasting, and efficient online media delivery. Its innovative solutions have been adopted by prominent brands in sports, entertainment, and technology, including NBC, Turner Broadcasting, and AT&T. The company's commitment to excellence in live streaming continues to position it as a trusted partner in the industry.
CrowdStar
Venture Round in 2011
CrowdStar, Inc. is a company that specializes in designing and developing fashion styling games aimed at women globally. Founded in 2008 and headquartered in Burlingame, California, CrowdStar has gained prominence with its flagship game, Covet Fashion, which entertains millions of players daily. The company creates engaging social and mobile games that allow users to style head-to-toe looks using various brands. Its games are available on multiple platforms, including iOS, Google Play, Amazon, and Microsoft. CrowdStar has formed strategic partnerships with notable companies such as Tencent, NHN, and Facebook, and is backed by investors including Time Warner and Intel Capital. In 2016, CrowdStar became a subsidiary of Glu Mobile Inc.
Kabam is an entertainment company that specializes in developing free-to-play games for mobile devices and web platforms. Founded in 2006 and rebranded in 2010, the company is headquartered in San Francisco, California, with additional offices in Los Angeles, Vancouver, Austin, Beijing, London, and Berlin. Kabam offers a diverse portfolio of games, including traditional, social, strategy, action, arcade, sports, and role-playing genres. The company emphasizes the integration of traditional and social gaming elements to create engaging multiplayer experiences, allowing players to enjoy real-time interactions and enhanced gameplay with their friends.
Airship, formerly known as Urban Airship, is a company that specializes in mobile customer engagement solutions, helping brands enhance their relationships with customers across various platforms. Founded in 2009 and headquartered in San Francisco, Airship offers an end-to-end Experience Platform that unifies customer interactions through mobile apps, websites, and other channels such as email and SMS. The platform provides tools for managing push notifications, in-app messages, and mobile wallet capabilities, enabling brands to optimize the customer lifecycle from acquisition to loyalty. With features like a no-code Experience Editor and AI-driven customer journey orchestration, Airship allows marketers and product managers to efficiently create and manage personalized customer experiences without extensive developer resources. The company serves a diverse range of industries, including retail, healthcare, and entertainment, empowering thousands of leading brands to adapt to the evolving landscape of mobile-first customer experiences.
FlowPlay is a Seattle-based company that specializes in creating immersive gaming platforms for casual and sports games, virtual worlds, and social casinos. Founded in 2006, FlowPlay develops, operates, and publishes engaging free-to-play online and mobile experiences for both consumers and businesses. The company's notable consumer products include ourWorld, a popular virtual world for teens, and Vegas World, an engaging multiplayer social casino. FlowPlay's technology provides white-label platforms for online gaming networks, facilitating interaction among users of all ages. The company is recognized for its extensive multiplayer infrastructure and industry-leading monetization rates, helping businesses launch custom-branded online games. With a community of over 75 million users globally, FlowPlay continues to thrive in high-growth markets such as online gaming, fantasy sports, and casinos.
Veoh Networks
Series D in 2008
Veoh is an Internet TV service that enables users to discover, watch, and personalize their online viewing experience. It provides free access to a wide array of content, including studio productions, independent films, and user-generated videos, all accessible with a broadband connection. Veoh's platform allows over 100,000 content publishers, ranging from established entertainment brands to independent creators, to connect with a global audience of more than 28 million viewers. The company offers tools to help these publishers enhance the visibility of their content and build dedicated viewer communities. Veoh's technology supports the distribution of television-quality video, allowing users to enjoy a seamless viewing experience on their personal computers or Macs. Headquartered in California, Veoh is supported by a diverse team and backed by notable investors in the technology and media sectors.
Shanghai Media Group
Venture Round in 2008
Shanghai Media Group (SMG) is one of the largest media and entertainment companies in China. SMG boasts the most valuable and comprehensive business portfolio including radio, TV, newspaper and magazine traditional media outlets, TV program/drama and motion picture productions and distribution, multiplatform video distribution such as IPTV and Internet TV, and online video offerings, digital advertising, online and console gaming, TV shopping and ecommerce , live and performing arts and tourism. By the end of 2013, SMG had RMB 44.6 billion in assets and RMB 21 billion annual income. In terms of media outlets, SMG currently operates 15 satellite and cable networks, including news, entertainment, sports, finance, documentary, children networks, which are based on a free-to-air advertising business model. Among its assets are China Business News, the premier business news content provider in China since 1993.
maniaTV is network of original pop culture TV shows satiating the viewing habits of the Internet's most rabid video consumers. Shows that are network quality and that include major established Hollywood personalities like MTV's Audrina Patridge, Fox Sports' Tom Arnold, MADtv Bobby Lee, Jackass Superstar Wee-man, Comedian Tom Green, CBS Rockstar's Dave Navarro, and many more. Most importantly, maniaTV takes advantage of, and benefits from, the current disruption of television and huge shift of TV dollars to the Internet. To wit, maniaTV has worked with over 90 leading brands from every major advertising agency.
FlowPlay is a Seattle-based company that specializes in creating immersive gaming platforms for casual and sports games, virtual worlds, and social casinos. Founded in 2006, FlowPlay develops, operates, and publishes engaging free-to-play online and mobile experiences for both consumers and businesses. The company's notable consumer products include ourWorld, a popular virtual world for teens, and Vegas World, an engaging multiplayer social casino. FlowPlay's technology provides white-label platforms for online gaming networks, facilitating interaction among users of all ages. The company is recognized for its extensive multiplayer infrastructure and industry-leading monetization rates, helping businesses launch custom-branded online games. With a community of over 75 million users globally, FlowPlay continues to thrive in high-growth markets such as online gaming, fantasy sports, and casinos.
Delve Networks
Series A in 2007
Delve Networks, founded by Alex Castro, in Seattle is an online video platform, that acquired 280+ customers including the NFL, Cleveland Clinic, Prudential, Pokemon, Lego, Fidelity, Kansas City Chief and delivered 200 million streams per month. Delve Networks was acquired by Limelight Networks in 2010 and Delve became a business unit within Limelight (and remained based in Seattle). Delve's CEO, Alex Castro, continued to lead the business and Vice President and General Manager of the Limelight Video Platform business unit. Many of Delve's employees came from Amazon, Yahoo, and Google. Delve's VP of Product Development, Edgardo Nazario, was an early employee of storage company, Isilon Systems, which was backed by Sequoia and acquired by EMC. Previously, Edgardo worked at early video pioneer, Real Networks. Delve' founder, Alex Castro was at Amazon where he launched Mechanical Turk. Prior to that he was at Microsoft where he launched the initial version of Microsoft CRM and worked on Windows Client and Internet Explorer. Delve's board included Mark Klebanoff, a former Seattle venture capitalist and the CFO who took Real Networks public. Post acquisition, the Delve video platform business experienced strong growth in worldwide customers and revenue. Delve founder and CEO, Alex Castro, eventually joined Electronic Arts as a Vice President. Edgardo Nazario is current a Senior Vice President at Limelight Networks.
Videonline Communications
Series C in 2007
ViDeOnline Communications, Ltd aggregates digital media content for distribution over its secured O8 Media network to Internet Service Providers, broadband carriers, IPTV and Digital TV providers and mobile phone carriers. ViDeOnline's initial market focus is Asia, specifically China. The Company secures the content by enhancing industry standard Digital Rights Management technologies for delivery to PCs, set top boxes, mobile phones and DRM supported portable players. Its full end to end network capabilities include content management with a full suite of ingestion tools for a wide range of consumer viewing devices, content security management with industry approved DRM and watermarking, subscriber management with billing and real time transaction record reporting, as well as network management to monitor server and network congestion, transaction integrity and content flow. As one the technology pioneers in this digital media network space in Asia, ViDeOnline is able to secure licenses for distribution of major Hollywood studio content, as well as music from the major record labels, and is uniquely positioned to becoming one of the leading providers of digital media content in Asia.
Delve Networks
Seed Round in 2006
Delve Networks, founded by Alex Castro, in Seattle is an online video platform, that acquired 280+ customers including the NFL, Cleveland Clinic, Prudential, Pokemon, Lego, Fidelity, Kansas City Chief and delivered 200 million streams per month. Delve Networks was acquired by Limelight Networks in 2010 and Delve became a business unit within Limelight (and remained based in Seattle). Delve's CEO, Alex Castro, continued to lead the business and Vice President and General Manager of the Limelight Video Platform business unit. Many of Delve's employees came from Amazon, Yahoo, and Google. Delve's VP of Product Development, Edgardo Nazario, was an early employee of storage company, Isilon Systems, which was backed by Sequoia and acquired by EMC. Previously, Edgardo worked at early video pioneer, Real Networks. Delve' founder, Alex Castro was at Amazon where he launched Mechanical Turk. Prior to that he was at Microsoft where he launched the initial version of Microsoft CRM and worked on Windows Client and Internet Explorer. Delve's board included Mark Klebanoff, a former Seattle venture capitalist and the CFO who took Real Networks public. Post acquisition, the Delve video platform business experienced strong growth in worldwide customers and revenue. Delve founder and CEO, Alex Castro, eventually joined Electronic Arts as a Vice President. Edgardo Nazario is current a Senior Vice President at Limelight Networks.
Anytime Pte
Venture Round in 2006
Anytime Pte, Ltd. operates as a supplier of video programming for broadband and digital cable networks. It offers Hollywood movies, Chinese movies, gaming, and music videos. The company provides licensing for carriers, such as broadcasters, cable companies, telecommunication companies, broadband Internet service providers, and content portals. Anytime Pte, Ltd. was founded in 2005 and is headquartered in Singapore, Singapore.
MovieBeam
Series A in 2006
MovieBeam provides delivering digital entertainment, providing customers a convenient way to rent movies from home. The MovieBeam movies-on- demand service provides instant access to an ever-changing lineup of new releases and popular favorites from virtually every major Hollywood studio, including select movies in HD -- always 100 to choose from, with up to 10 new movies automatically delivered digitally each week using over-the-air datacasting technology.
A8 New Media Group
Series B in 2005
A8 New Media Group Ltd is a digital music company providing music and culture content to mobile users in China. A8 New Media Group Ltd sources the music content from its interactive user-generated content platform, as well as from international and domestic record labels, and digital music production. It capitalizes on its integrated marketing and sales multi-channel network to acquire insights into consumer preferences in different regions and customize its marketing strategies. Its cloud computing-based technology enables it to store all music and user preferences in a centralized database. The company sells music content in the form of ringtones, ring back tones, full track songs, and interactive voice response music to mobile users. It also offers computer software development, technical and management consultancy services, telecommunications instant messaging, and value-added services. A8 New Media Group Ltd was founded in 2000 and was listed in the Hong Kong Stock Exchange (SEHK) on June 12, 2008. It is the first company in China to be listed on SEHK as a digital music-related concept stock. Its major rivals are Seed Music, Warner Music, Sony Music, and Rock Records.
maniaTV is network of original pop culture TV shows satiating the viewing habits of the Internet's most rabid video consumers. Shows that are network quality and that include major established Hollywood personalities like MTV's Audrina Patridge, Fox Sports' Tom Arnold, MADtv Bobby Lee, Jackass Superstar Wee-man, Comedian Tom Green, CBS Rockstar's Dave Navarro, and many more. Most importantly, maniaTV takes advantage of, and benefits from, the current disruption of television and huge shift of TV dollars to the Internet. To wit, maniaTV has worked with over 90 leading brands from every major advertising agency.
Melodeo is a provider of mobile podcasting solutions that specializes in delivering music and various media content to web and mobile devices. Through its products, such as nuTsie and Mobilcast, Melodeo offers a user-friendly interface that allows users to easily access and share entertainment, including music, comedy, news, and sports, anytime and anywhere. The company has established distribution agreements and partnerships with a wide range of telecommunications and entertainment companies, enabling it to reach over 50 million wireless customers globally. Melodeo's services are compatible with the majority of mobile handsets available in the market, enhancing the accessibility of its offerings.
Mediabolic
Venture Round in 2004
Mediabolic is a developer of entertainment networking software that enables manufacturers to create cutting-edge digital home products. The company’s technologies can be embedded in products like televisions, set-top boxes, NAS devices, mobile phones, and digital cameras so that consumer electronics and PC manufacturers can extend and differentiate their product lines. Using a standards-based, open architecture Mediabolic has enabled its customers to ship award-winning solutions across diverse platforms to the consumer market. Mediabolic is located in San Mateo, California.
MobileWay
Series D in 2004
Mobileway, which boasts a network of 150 direct operator connections, has focused into two main areas: mobile marketing and entertainment services for brands and media firms, and network services for operators and content companies.
JAMDAT Mobile
Series D in 2003
JAMDAT Mobile is a wireless game developer and publisher based in Los Angeles, specializing in mobile entertainment applications for various cell platforms. The company offers a diverse range of products, including games, ringtones, images, and other digital content. With a global presence, JAMDAT employs individuals in cities such as Honolulu, Montreal, Tokyo, London, Bucharest, and Hyderabad. In December 2005, JAMDAT was acquired by Electronic Arts, integrating its operations into the EA Mobile division, with former CEO Mitch Lasky overseeing mobile gaming initiatives worldwide.
MobileWay
Series C in 2003
Mobileway, which boasts a network of 150 direct operator connections, has focused into two main areas: mobile marketing and entertainment services for brands and media firms, and network services for operators and content companies.
JAMDAT Mobile
Series C in 2002
JAMDAT Mobile is a wireless game developer and publisher based in Los Angeles, specializing in mobile entertainment applications for various cell platforms. The company offers a diverse range of products, including games, ringtones, images, and other digital content. With a global presence, JAMDAT employs individuals in cities such as Honolulu, Montreal, Tokyo, London, Bucharest, and Hyderabad. In December 2005, JAMDAT was acquired by Electronic Arts, integrating its operations into the EA Mobile division, with former CEO Mitch Lasky overseeing mobile gaming initiatives worldwide.
JAMDAT Mobile
Series B in 2001
JAMDAT Mobile is a wireless game developer and publisher based in Los Angeles, specializing in mobile entertainment applications for various cell platforms. The company offers a diverse range of products, including games, ringtones, images, and other digital content. With a global presence, JAMDAT employs individuals in cities such as Honolulu, Montreal, Tokyo, London, Bucharest, and Hyderabad. In December 2005, JAMDAT was acquired by Electronic Arts, integrating its operations into the EA Mobile division, with former CEO Mitch Lasky overseeing mobile gaming initiatives worldwide.
Atom Entertainment
Series A in 2001
Atom Entertainment aggregates and distributes the casual games, short films, and animations on the web. Atom Entertainment works with creative independent content developers to find and publish casual games, short films, video and more to meet the new consumer demand for fun, short, accessible and unusual digital entertainment. Its five brands reach a broad spectrum of highly-desirable audiences. Atom Entertainment was acquired by Viacom's MTV Networks in August 06.
Pseudo Entertainment
Venture Round in 2000
Pseudo Entertainment operates an interactive net-television network. Pseudo.com combines the visual appeal of streaming-video, the interactivity of chat, and the features of an online community. On Pseudo.com, visitors come together to simultaneously watch shows, chat with each other, and even interact directly with the live performers that appear on-screen. Ultimately, Pseudo.com visitors are engaged and active participants in the live entertainment experience, providing an ideal environment for product or service messages.
SportVision
Series B in 1999
Sportvision, Inc. is the premier innovator of sports and entertainment products for fans, media and marketers. Sportvision is a privately held corporation whose solutions have enhanced experiences for fans, media and marketing partners of the NFL, NBA, NASCAR, NHL, PGA TOUR, LPGA Tour, Major League Baseball, NCAA football and basketball, WTA, Major League Soccer and other sporting events on-air and online. The company has captured ten Emmy Awards for its products, including three for its signature broadcast enhancements, the iconic virtual yellow 1st & Ten® line and K-Zone™. We were voted one of the World’s Top 50 Most Innovative Companies in 2010 by Fast Company.