Wisdom provides a platform for one-to-one style conversations with a focus on mentoring.
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.
Honeycomb Labs
Venture Round in 2020
Honeycomb Labs is a San Francisco‑based company that develops collaborative parenting software. Its platform enables families to share logistics such as carpooling, child drop‑offs, activity and summer camp planning, and food sharing. By creating trusted community networks, the software helps parents coordinate responsibilities and increase time spent together in real life. Founded in 2019, the company focuses on simplifying parenting tasks through user‑friendly collaboration tools.
Wakie
Venture Round in 2020
Wakie develops mobile applications that facilitate voice-based social interactions, including wake-up calls, by connecting users through a global community. The platform allows individuals to initiate conversations on various topics, customize profiles with nicknames, and engage in private voice chats with others, offering a pseudonymous and safe environment for companionship and support. Originally launched in 2011 in Russia with a Russian-language wake-up app, the service has expanded to an international user base and provides an alternative to traditional alarms by enabling human-powered wake-up calls through peer participation.
Telepath
Seed Round in 2020
Telepath provides a social network application that enables users to discuss their interests. Its platform is secure and easier, enabling users to connect with each other very easily.
Squad is a San Francisco-based company that offers a web-based platform designed to facilitate social interaction among users. The platform allows friends to connect and spend time together by enabling video and audio chats while sharing their screens. Users can showcase various content from their devices, including messages and videos from apps like TikTok, creating an immersive shared experience. Additionally, Squad features an AMA (ask me anything) function, which aggregates information from various online profiles, making it easily accessible in one central location. This blend of social engagement and information sharing positions Squad as a versatile tool for enhancing digital interactions.
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.
Mighty Networks
Series A in 2019
Founded in 2017, Mighty Networks is a SaaS platform that enables creators and brands to build, engage, and monetize their online communities. It offers customizable tools for creating private spaces, facilitating member engagement, and integrating with other services, all under the creator's brand and available on every platform.
Dandy is a live dating app that builts to solve the problem of immense time and effort required by existing online dating experiences. It allows USC students to virtually connect through instant messages, without needing to meet in person. The live dating app emulates raw human behavior, as it gives students a convenient way to connect, by addressing issues of unreliability and privacy on current dating apps
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.
Plexchat
Seed Round in 2017
Plexchat, Inc. is a mobile chat platform designed specifically for gamers to connect and communicate about their interests in gaming. Founded in 2015 and based in Redwood City, California, Plexchat provides an application available on both iOS and Android devices. The platform focuses on fostering meaningful conversations within large open communities, enabling gamers to coordinate, communicate, and share feedback in an anonymous environment. By addressing the chaos often present in online social networks, Plexchat aims to be the premier tool for social coordination in mobile gaming, enhancing the overall gaming experience for its users. In July 2018, Plexchat was acquired by Warner Bros. Interactive Entertainment Inc.
Rec Room
Seed Round in 2017
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.
Vidme is a startup video lab that operates a video-sharing platform aimed at fostering a community for expressing and sharing ideas. The platform allows users to upload videos across various categories, including gaming, animation, movies, and entertainment. Users can share their content within relevant community sections, and notably, Vidme enables uploads without requiring users to create an account. This accessibility encourages broader participation and engagement within its community, making it a versatile space for video content creators.
Mighty Networks
Series A in 2016
Founded in 2017, Mighty Networks is a SaaS platform that enables creators and brands to build, engage, and monetize their online communities. It offers customizable tools for creating private spaces, facilitating member engagement, and integrating with other services, all under the creator's brand and available on every platform.
Squad is the new way to go out with your friends and meet fun new people tonight.
1. Make a squad with your friends.
2. Swipe through other squads nearby. (Everyone in the squad gets to swipe!)
3. Match when there's interest on both sides!
4. Message your matches in a group chat and meet up in real life!
Vidme is a startup video lab that operates a video-sharing platform aimed at fostering a community for expressing and sharing ideas. The platform allows users to upload videos across various categories, including gaming, animation, movies, and entertainment. Users can share their content within relevant community sections, and notably, Vidme enables uploads without requiring users to create an account. This accessibility encourages broader participation and engagement within its community, making it a versatile space for video content creators.
Binti operates a digital platform that streamlines child welfare processes. It serves over 30% of children in US child welfare through its tools used by 300+ agencies across 33 states. The platform covers end-to-end services, including foster parent recruitment, family reunification support, and adoption paperwork assistance. Binti's AI-driven system enhances efficiency, reducing approval times by up to 16% and saving social worker time by 20-40%. Incorporated in 2013, it is headquartered in Oakland, California.
Beyond Games
Series A in 2015
Beyond Games is a San Francisco-based company that specializes in developing a game platform focused on group-based multiplayer experiences. The team comprises highly skilled artists, designers, and engineers dedicated to high production quality and meticulous attention to detail. Beyond Games creates sandbox and strategic games that encourage collaboration among players, allowing them to work together and compete to achieve common objectives. This design philosophy enhances the overall gaming experience by fostering shared spaces and strategic depth, catering to players who value cooperative gameplay.
Swipe Labs
Series A in 2015
Swipe Labs, founded in 2013 and based in San Francisco, California, specializes in developing mobile communication applications that enhance the intimacy and privacy of user interactions. Their primary product allows users to share private photos and videos with select groups of friends, providing a more personal and secure way to communicate compared to public social media platforms. The company focuses on experimenting with new social products to improve mobile communication experiences for its users.
Complex Polygon
Seed Round in 2014
Complex Polygon, Inc. is a product studio based in San Francisco, California, that specializes in designing, building, and launching mobile applications aimed at enhancing social connections among users. Established in 2013, the company focuses on innovation through experimentation with new products, while effectively utilizing its existing technology and insights into human behavior. This approach allows Complex Polygon to develop better user experiences and adapt quickly to emerging trends. Notable products include Tag and Swipe, which exemplify the company's commitment to creating tools that facilitate interpersonal interactions. As of 2017, Complex Polygon operates as a subsidiary of Uber Technologies, Inc.
Path is a mobile photo-sharing and messaging service designed to foster personal social networks with a limit of up to 150 contacts. The platform allows users to capture and share significant life moments with close friends and family, emphasizing simplicity, quality, and privacy. Path enables group messaging and facilitates the importation of photos and graphics to various social networks. The company aims to enhance personal connections through its user-friendly interface and features, reflecting the belief that mobile technology can transform social interactions.
Swipe Labs
Seed Round in 2013
Swipe Labs, founded in 2013 and based in San Francisco, California, specializes in developing mobile communication applications that enhance the intimacy and privacy of user interactions. Their primary product allows users to share private photos and videos with select groups of friends, providing a more personal and secure way to communicate compared to public social media platforms. The company focuses on experimenting with new social products to improve mobile communication experiences for its users.
Cluster
Seed Round in 2013
Cluster Labs is a mobile application that allows its users to create albums and share photos with friends and family members.
The application enables its users to create a Cluster by adding a set of photos of an event or topic and tag people who were present at the event, allowing them to contribute photos to the album. It enables brides to collect photos from wedding guests; parents to collect photos of their children; students to build photo collections of each year; travelers to collect photos from travel companions; and more.
Cluster Labs was launched in January 2013 and is based in San Francisco, California.
Storenvy operates an online social marketplace that connects independent merchants with consumers seeking unique products. Founded in 2010, the company enables sellers to establish customizable online stores at their own URLs within minutes, offering a platform for buying and selling arts, books, jewelry, and other niche items. Storenvy fosters a community-driven shopping experience, allowing users to interact with merchants and each other. Headquartered in San Francisco, the company has raised $6.5 million in funding from investors such as Intel Capital and Spark Capital.
RebelMouse
Seed Round in 2012
RebelMouse, Inc. is a social media aggregator and digital publishing platform founded in 2012 and headquartered in New York City. The platform enables brands, media companies, and individuals to create engaging content experiences that foster community building and audience growth across various social media channels. RebelMouse's innovative approach transcends conventional content management by liberating content across multiple sites, apps, and advertisements. It enhances audience engagement through intelligent recommendations, real-time trending alerts, and social calls to action. The company has been instrumental in generating significant online traffic for various publishers, including Axios and The Dodo, while also revitalizing established brands like PAPER Magazine. Additionally, RebelMouse assists organizations, such as United Airlines, in adopting media-centric strategies to enhance their online presence.
Perceptual Networks
Seed Round in 2012
Perceptual Networks was formed to make it easy for everyone to find the best people for them to meet next in their lives. Whether you are looking for an employee, a golf buddy, a spouse or a roommate, they're making apps for that.
CasaHop
Seed Round in 2012
CasaHop is a social home-exchange platform that facilitates home exchanges between users for tourism or business trips. By leveraging social networks, CasaHop helps individuals find suitable home exchange opportunities with trusted people. This platform allows users to stay in each other's homes, making it ideal for vacations and weekend getaways. Through its innovative approach, CasaHop aims to enhance travel experiences by fostering community connections and providing a cost-effective alternative to traditional accommodations.
SchoolFeed
Seed Round in 2012
schoolFeed, a San Mateo, CA-based classmate network online. Launched in July 2011 by Lance Tokuda, schoolFeed connects online users between the ages of 35-55, who didn’t have social networks while in school, and may have difficulty locating classmates today. The classmate network offers an online yearbook and class directory with news feed, interest subscriptions and virtual currency. It is already used by over 7 million users
turntable.fm
Series A in 2011
Turntable.fm is a project of [Seth Goldstein](http://www.crunchbase.com/person/seth-goldstein) and [Billy Chasen](http://www.crunchbase.com/person/billy-chasen), the two guys who brought us [Stickybits](http://www.crunchbase.com/organization/stickybits).
Users in each dance room has an avatar and can chat with each other. Users can create their own playlist and get up in the DJ booth to battle it out.
Turntable.fm a social music platform that encourages hanging out with people and discovering music. If a DJ is playing a song you like, you can add it to your playlist, buy it on iTunes, find it on Last.fm, or launch Spotify.
In November 2013, Turntable announced they would be shutting down turntable.fm to focus on their live events platform.
Medico.com
Seed Round in 2011
Medico.com is a global health-focused internet company that operates an online health portal designed to provide users with access to relevant health information. Initially targeting users in Spain, the platform plans to expand into other Hispanic markets, including the United States, as well as explore opportunities in diverse languages and regions, such as India. The portal features a comprehensive collection of high-quality health reference materials in Spanish, encompassing over 4,000 articles on various diseases and conditions, along with continuously updated health news. Medico.com also includes community-oriented features and a question-and-answer platform that enables users to exchange information, share personal experiences related to medical conditions, and actively engage in their health management. The services offered by Medico.com are free for users, fostering an inclusive environment for health education and support.
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.
Path is a mobile photo-sharing and messaging service designed to foster personal social networks with a limit of up to 150 contacts. The platform allows users to capture and share significant life moments with close friends and family, emphasizing simplicity, quality, and privacy. Path enables group messaging and facilitates the importation of photos and graphics to various social networks. The company aims to enhance personal connections through its user-friendly interface and features, reflecting the belief that mobile technology can transform social interactions.
Storenvy
Seed Round in 2011
Storenvy operates an online social marketplace that connects independent merchants with consumers seeking unique products. Founded in 2010, the company enables sellers to establish customizable online stores at their own URLs within minutes, offering a platform for buying and selling arts, books, jewelry, and other niche items. Storenvy fosters a community-driven shopping experience, allowing users to interact with merchants and each other. Headquartered in San Francisco, the company has raised $6.5 million in funding from investors such as Intel Capital and Spark Capital.
GroupMe Inc. is a New York-based company that develops and operates a group messaging application designed to facilitate communication among users, including those without smartphones. Launched in 2010, the platform allows users to easily connect with friends, family, and coworkers through push notifications or SMS. GroupMe's services include group messaging, conference calling, and location and photo sharing, enabling seamless interaction within social networks. Since its inception, the company has experienced significant growth, processing billions of messages and expanding its team to 25 employees. Acquired by Skype Global, GroupMe operates with a degree of autonomy, maintaining an entrepreneurial culture while aiming to become a primary communications provider for a large user base.
GroupMe Inc. is a New York-based company that develops and operates a group messaging application designed to facilitate communication among users, including those without smartphones. Launched in 2010, the platform allows users to easily connect with friends, family, and coworkers through push notifications or SMS. GroupMe's services include group messaging, conference calling, and location and photo sharing, enabling seamless interaction within social networks. Since its inception, the company has experienced significant growth, processing billions of messages and expanding its team to 25 employees. Acquired by Skype Global, GroupMe operates with a degree of autonomy, maintaining an entrepreneurial culture while aiming to become a primary communications provider for a large user base.
SafetyWeb
Series A in 2010
SafetyWeb is a company that specializes in cloud-based personal security products aimed at protecting individuals' privacy, identity, reputation, and safety. Founded in 2009 by Michael Clark and Geoffrey Arone, SafetyWeb offers a subscription service designed primarily for parents. This service allows them to monitor their children's activities on social networking sites, providing tools that facilitate discussions about safe online interactions. Through its platform, SafetyWeb monitors the internet to deliver reports and immediate alerts regarding any irregularities or potential dangers associated with children's and teens' online behavior.
Readyforce
Series A in 2010
Readyforce is a professional networking platform tailored specifically for college students, enabling them to connect with peers, mentors, and alumni while sharing career-related content and resources. Students can discover relevant events, seek guidance, and engage in discussions around career opportunities. For companies, Readyforce serves as an effective tool for reaching top college talent across the United States. Businesses can create detailed profiles, post job openings and internships, and promote events to attract students. The platform also allows companies to communicate directly with students based on specific criteria such as school and major, facilitating targeted outreach for scholarships, competitions, and brand engagement. Readyforce is designed to streamline the recruitment process and enhance talent community building, offering a free membership to all users.
PeerPong
Venture Round in 2010
PeerPong is an online platform that connects users with subject matter experts to provide answers to their inquiries. As the largest index of expertise, it offers a free service designed to simplify the process of finding the right person to address specific questions. The platform utilizes a feature called PeerRank, which continuously evolves to better index individuals based on their publicly demonstrated interests. By facilitating interactions between users and knowledgeable professionals, PeerPong enhances the accessibility of expert insights across various fields.
Sofa Labs
Series A in 2009
Sofa Labs, Inc. is a technology company based in San Mateo, California, founded in 2009. It specializes in developing social web platforms and applications. Notably, the company created Thread, a social application designed to facilitate connections among users by allowing them to meet new friends through their existing social networks. This innovative platform emphasizes relationship building and community engagement, particularly in the context of fashion. Sofa Labs has gained recognition in the tech industry, having been a winner of the fbFund REV 2009, highlighting its impact and contributions to the social application landscape.
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.
SocialBomb
Seed Round in 2008
SocialBomb is a technology company that specializes in creating a platform connecting various digital devices, such as mobile phones and computers, to enhance social interaction and engagement. The company facilitates the development of applications that foster conversations across major social media networks like Facebook, Twitter, and YouTube. By offering a unified API, SocialBomb enables developers to integrate multiple social services into their applications, allowing them to focus on core functionalities rather than individual integrations. The platform's RESTful API dynamically exchanges data with select services to enrich user experiences and improve analytics. Additionally, SocialBomb provides a web-based administration and analytics suite, enabling clients to manage their applications effectively, customize publication channels, and monitor user engagement metrics. Through its innovative services, SocialBomb bridges the gap between digital experiences and real-life interactions.
MeetMe is a social networking company focused on meeting new people, primarily in the United States. It originated as MyYearbook and now operates MeetMe.com and a suite of iOS and Android apps, available in English, Spanish, and Portuguese. The platform monetizes through advertising and virtual currency and has a strong mobile presence. It also provides livestreaming video and creator economy solutions to help brands monetize and engage audiences, supported by a portfolio of mobile apps and services designed to foster connection and community.
Pikum is an online social gaming company that offers a unique betting game designed for interaction among friends. The platform allows users to engage in friendly wagers, either for fun or, where permissible, for monetary stakes. By leveraging people’s enthusiasm for predicting outcomes, debating various scenarios, and celebrating their successes, Pikum aims to create an entertaining and social experience. The company seeks to redefine how betting games are played by emphasizing camaraderie and enjoyment in a digital environment.
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.
Pikum is an online social gaming company that offers a unique betting game designed for interaction among friends. The platform allows users to engage in friendly wagers, either for fun or, where permissible, for monetary stakes. By leveraging people’s enthusiasm for predicting outcomes, debating various scenarios, and celebrating their successes, Pikum aims to create an entertaining and social experience. The company seeks to redefine how betting games are played by emphasizing camaraderie and enjoyment in a digital environment.
MeetMe is a social networking company focused on meeting new people, primarily in the United States. It originated as MyYearbook and now operates MeetMe.com and a suite of iOS and Android apps, available in English, Spanish, and Portuguese. The platform monetizes through advertising and virtual currency and has a strong mobile presence. It also provides livestreaming video and creator economy solutions to help brands monetize and engage audiences, supported by a portfolio of mobile apps and services designed to foster connection and community.
Imeem
Venture Round in 2006
Imeem is an online music service that offers users instant access to a vast library of songs at no cost. In addition to music, the platform provides videos and photos, creating a comprehensive online community for musicians, directors, photographers, and various groups. By facilitating connections among creators and fans, Imeem enhances the music experience and fosters an interactive environment for sharing and discovery.