Samsung NEXT

Samsung NEXT Ventures is an investment arm of Samsung NEXT, a multifaceted innovation group within Samsung Electronics dedicated to identifying new growth opportunities that will define the next decade. The firm prefers to invest in artificial intelligence, fintech, blockchain, health technology, infrastructure, and media technology sectors.

Royi Benyossef

Investment Director

Iskender Dirik

Managing Director and General Manager

Lizzy Goldman

Investor

Emily Koster

Director of Communications

Yonatan Machado

Senior Investment Director

Nick Nigam

Principal, Seed to Series B Venture Capital Investments

Caroline Rehfuss

Investor

Past deals in Virtual Reality

Genopets

Seed Round in 2022
Genopets is a mobile game that combines elements of fitness and gaming through a Free-to-Play, Move-to-Earn model. Players nurture a digital pet whose development is directly linked to their physical activity, as the game tracks steps taken via smartphones and wearable fitness devices. By engaging in everyday activities such as walking or jogging, users can earn cryptocurrency while exploring, battling, and evolving their Genopets in the virtual world known as the Genoverse. The game fosters a sense of emotional connection between players and their digital companions, reminiscent of traditional pet care experiences, thereby encouraging a more active lifestyle. With its unique approach to gamification, Genopets aims to motivate individuals to prioritize their health through engaging gameplay.

Deca

Seed Round in 2022
Deca is a company that focuses on creating a display and discovery infrastructure for non-fungible tokens (NFTs). It offers a decentralized, art-centric metaverse that facilitates the exploration of digital art objects. Through a multichain aggregation of NFT marketplaces, Deca enables users to discover and purchase artworks remotely using membership tokens. This platform aims to enhance the accessibility and visibility of digital art in the growing NFT landscape.

Ready Player Me

Series A in 2021
Wolf3D specializes in creating realistic 3D avatars and models for virtual reality (VR) and augmented reality (AR) applications, as well as for gaming. Founded in 2014 and headquartered in Tallinn, Estonia, with an office in Los Angeles, the company employs advanced 3D scanning technology to generate detailed avatars from smartphone captures. Their platform enables the 3D printing of human sculptures and the creation of anatomical models for surgical planning, thereby enhancing the capabilities of developers in integrating 3D content into games and VR environments. Wolf3D has also operated its scanning technology in various public venues, including airports and museums, expanding its reach across multiple industries.

MYTY

Seed Round in 2021
MYTY operates a decentralized social platform designed to allow users to transcend the limitations of the physical world. The platform facilitates the conversion of crypto punks NFTs into customizable avatars, empowering individuals to express themselves creatively within a social metaverse. By leveraging NFT technology, MYTY offers a unique space where users can maximize their imagination and engage with others in a liberated digital environment.

MovieBot

Seed Round in 2021
MovieBot is an innovative platform designed for Gen-Z video creators, allowing them to easily produce interactive 3D movies. It empowers users to transform simple text prompts into animated videos featuring customizable characters and environments. By leveraging advanced augmented reality and mixed-reality technologies, MovieBot synchronizes user experiences across devices, enabling real-time 3D storytelling. The platform aims to inspire creativity among teenagers, providing them with the tools to craft elaborate narratives and visual experiences from the comfort of their own homes.

Survios

Funding Round in 2020
Survios is a virtual reality company that creates groundbreaking interactive content powered by cutting edge immersive technology. It is composed of a team of dreamers, makers, artists, thinkers, and gamers. It's focus is all about engaging games., immersive tech and unparalleled presence. Nathan Burba, James Iliff and Alexander Silkin launched Project Holodeck as an interdisciplinary effort at the University of Southern California’s Games program. From Project Holodeck they founded Survios, and continue to focus on virtual reality gaming and immersive technology.

Spatial

Series A in 2020
Spatial is a gaming platform where millions of creators build and share fun and inspiring experiences that bring people together across web, mobile, and VR. Our goal is to change the way we share fun experiences, tell stories, and make friends. Today, videos are the most common way to talk and share things online, but often people end up just watching and not interacting. We want the internet to be a more playful and social place. This change is already happening in the world of gaming. We want to accelerate this by making it easier for everyone to create, share, and play fun games with their friends. Just like YouTube did for videos. To turn this vision into reality, we are currently focused on the following three pillars: - Creator Toolkit: a dynamic extension of Unity, the most widely adopted game engine globally. We provide you with easy tools and useful templates so you can focus on what matters most - creating fun games that bring people together. - Virtual Economy (beta): enabling the sale of digital items, avatar enhancements, and power-ups. We’re proud to provide a creator-friendly revenue share that outperforms our competitors, putting more money in your pocket. - Multi-Platform: the only platform where your games are published across web, mobile, and VR, ensuring you reach every player on every device.

Spatial

Seed Round in 2018
Spatial is a gaming platform where millions of creators build and share fun and inspiring experiences that bring people together across web, mobile, and VR. Our goal is to change the way we share fun experiences, tell stories, and make friends. Today, videos are the most common way to talk and share things online, but often people end up just watching and not interacting. We want the internet to be a more playful and social place. This change is already happening in the world of gaming. We want to accelerate this by making it easier for everyone to create, share, and play fun games with their friends. Just like YouTube did for videos. To turn this vision into reality, we are currently focused on the following three pillars: - Creator Toolkit: a dynamic extension of Unity, the most widely adopted game engine globally. We provide you with easy tools and useful templates so you can focus on what matters most - creating fun games that bring people together. - Virtual Economy (beta): enabling the sale of digital items, avatar enhancements, and power-ups. We’re proud to provide a creator-friendly revenue share that outperforms our competitors, putting more money in your pocket. - Multi-Platform: the only platform where your games are published across web, mobile, and VR, ensuring you reach every player on every device.

VeeR (Velocious)

Series A in 2017
VeeR connects you instantly to an active community of VR video creators and audience all over the world. They combine a mix of social-following and algorithm-based recommendation to deliver best content in front of every VeeR users.

Spatial

Venture Round in 2017
Spatial is a gaming platform where millions of creators build and share fun and inspiring experiences that bring people together across web, mobile, and VR. Our goal is to change the way we share fun experiences, tell stories, and make friends. Today, videos are the most common way to talk and share things online, but often people end up just watching and not interacting. We want the internet to be a more playful and social place. This change is already happening in the world of gaming. We want to accelerate this by making it easier for everyone to create, share, and play fun games with their friends. Just like YouTube did for videos. To turn this vision into reality, we are currently focused on the following three pillars: - Creator Toolkit: a dynamic extension of Unity, the most widely adopted game engine globally. We provide you with easy tools and useful templates so you can focus on what matters most - creating fun games that bring people together. - Virtual Economy (beta): enabling the sale of digital items, avatar enhancements, and power-ups. We’re proud to provide a creator-friendly revenue share that outperforms our competitors, putting more money in your pocket. - Multi-Platform: the only platform where your games are published across web, mobile, and VR, ensuring you reach every player on every device.

EntryPoint

Seed Round in 2017
Entrypoint promises an unparalleled immersive web experience with unique applications for everyone from publishers to advertisers to retailers. Creators use our intuitive software to add custom, interactive experiences layered on top of their pre-recorded live-action footage, animations, and 360 livestreams. This enables imaginative storytelling, advertising, and e-commerce possibilities. Once finished, the experience lives on a simple URL, enabling it to be viewed on smartphones and desktop and shareable through social networks. While consumers engage with the content, extensive consumer engagement data is collected to help content-producers make their stories even more compelling.

Baobab Studios

Series B in 2016
Baobab Studios is a virtual reality animation company based in Redwood City, California, founded in 2015 by Maureen Fan and Eric Darnell. The studio specializes in creating story and character-driven cinematic experiences, focusing on animated narrative films designed for virtual reality environments. Baobab's innovative approach allows audiences to engage deeply with immersive worlds, enhancing their viewing experience. The company has garnered support from notable investors, including Comcast Ventures, HTC, Samsung, and various individual backers such as Zynga co-founder Mark Pincus and PayPal co-founder Peter Thiel. Through its unique blend of storytelling and technology, Baobab Studios aims to redefine animation and interactive entertainment.

Wevr

Series B in 2016
WEVR, Inc. is a Venice, California-based company that operates a virtual reality community and media platform designed for both aspiring and professional creatives. Founded in 2009, it specializes in high-performance VR playback software, enabling creators to develop, present, and publish their projects across various VR headsets. WEVR offers an open technology platform that supports collaborations and showcases immersive experiences created by emerging VR storytellers. The company is dedicated to empowering digital artists and developers by providing tools for producing transcendent immersive stories and globally shared experiences, facilitating the creation of virtual worlds and applications through real-time simulations and immersive computing.

VRB

Convertible Note in 2015
VRB is a social VR platform centered around user expression and novel methods of communication. Our user-facing applications include VRB Home (a shared personal space), and VRBFoto (a spherical photo sharing app). These work alongside our service toolkit-- an extensible avatar creator, headset-to-mobile broadcasting tool, and persistent backend system-- to help users create virtual worlds that are shareable, friendly, and meaningful.

Survios

Series B in 2015
Survios is a virtual reality company that creates groundbreaking interactive content powered by cutting edge immersive technology. It is composed of a team of dreamers, makers, artists, thinkers, and gamers. It's focus is all about engaging games., immersive tech and unparalleled presence. Nathan Burba, James Iliff and Alexander Silkin launched Project Holodeck as an interdisciplinary effort at the University of Southern California’s Games program. From Project Holodeck they founded Survios, and continue to focus on virtual reality gaming and immersive technology.

Wevr

Series A in 2014
WEVR, Inc. is a Venice, California-based company that operates a virtual reality community and media platform designed for both aspiring and professional creatives. Founded in 2009, it specializes in high-performance VR playback software, enabling creators to develop, present, and publish their projects across various VR headsets. WEVR offers an open technology platform that supports collaborations and showcases immersive experiences created by emerging VR storytellers. The company is dedicated to empowering digital artists and developers by providing tools for producing transcendent immersive stories and globally shared experiences, facilitating the creation of virtual worlds and applications through real-time simulations and immersive computing.
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