New Enterprise Associates

New Enterprise Associates, Inc. is a global venture capital and private equity firm based in Menlo Park, California, founded in 1977. The firm specializes in investments across various stages of company development, from seed and startup to later-stage growth and public investments. With over $19 billion in cumulative committed capital, NEA focuses on technology and healthcare sectors, particularly in areas such as consumer internet, financial technology, software, healthcare services, life sciences, and energy technology. The firm also invests in semiconductor companies and alternative energy initiatives in India. NEA has a proven track record, with more than 210 portfolio company IPOs and over 360 acquisitions. The firm's investment strategy encompasses a global perspective, targeting opportunities in North America, Asia, and South America, and typically involves investments ranging from $0.05 million to $20 million.

Michael Albert

Associate

Kate Barrett

Partner, Communications

Peter Barris

Chairman

Forest Baskett

General Partner

Ali Behbahani

General Partner

Ron Bernal

Venture Partner

Ann Bordetsky

Partner

Zak Burns

Associate

James Buxton

Principal

Carmen Chang

Partner and Head of Asia

Philip Chopin

Managing Director, NEA UK

Brandon Christie

Principal

Pamela Clark

General Partner

Vanessa Deng

Associate

Chris Doppman

Managing Director, LP Relations

Tony Florence

General Partner

Qiang Fu

Vice President

Robert Garland

Venture Partner

Jonathan Golden

Partner

Jay Graf

Venture Partner

Arjun Jain

Senior Associate

Ronald Kase

General Partner

Patrick Kerins

General Partner

Nick Kline

Partner, LP Relations

David Kramlich

Associate

Liza Landsman

General Partner

Danielle Lay

Principal

Tiffany Le

Senior Associate

Michael Li

Investor

Tiffany Luck

Partner

Mohamad Makhzoumi

General Partner

Ed Mathers

Partner and Board Member

Matthew McAviney

Partner

Robert J. McGovern

Venture Partner

Kemi Odusan

Investor

Jess Ou

Principal

Greg Papadopoulos

Venture Partner

Luke Pappas

Partner

Michele Park

Partner

Arno Penzias

Venture Partner

Justine Potemkin

Investor

Scott Sandell

Managing General Partner

Tim Schaller

CFO

Andrew Schoen

Partner

Brooke Seawell

Venture Partner - Menlo Park

Alex Sharata

Associate

Peter Sonsini

General Partner

Brad Thawley

Partner, Limited Partner Relations

Blake Wu

Partner

Lulu Xu

Principal

Edison Zhang

Associate

J.C. Lopez MD

Principal on NEA's Healthcare Team

Past deals in eSports

Regression Games

Seed Round in 2022
Regression Games focuses on enhancing competitive gaming through artificial intelligence. The company develops tools aimed at simplifying the game development process, offering a platform that automates quality assurance and game balancing. By utilizing AI agents, Regression Games ensures that automation is efficient and effective, allowing game developers to streamline their workflows. This approach not only supports studios in improving their games but also makes AI-driven gaming experiences more accessible and enjoyable for players.

Wonder

Series A in 2021
Wonder is a gaming company focused on creating an all-in-one gaming platform for Android mobile devices. The platform enables users to play, stream, and share games seamlessly across various devices, thereby enhancing the overall gaming experience. In addition to its software solutions, Wonder is also involved in developing VR-ready gaming hardware. Currently, the company operates in stealth mode, suggesting that it is in the early stages of development and may be working on innovative features or products.

Kiswe

Venture Round in 2021
Kiswe Mobile, Inc. is a media packaging and technology company that specializes in live media solutions for sports and entertainment content owners. Founded in 2013 and headquartered in New Providence, New Jersey, Kiswe develops an application that allows users to discover, direct, watch, clip, and share live videos from their smartphones. The company's flagship product, CloudCast, leverages cloud-based technology to enhance the production and broadcasting of live events. Kiswe's solutions are utilized by major broadcasters, media companies, sports and eSports leagues, and music labels, including notable clients such as BTS, the NBA, and the PGA Tour. With additional offices in Europe and Asia, Kiswe aims to connect at-home viewers with live events and in-venue fans through interactive video experiences that foster social engagement and loyalty.

Theorycraft

Series A in 2021
Theorycraft Games operates as an independent game studio. Theorycrafting is an honor players reserve for the deepest games in the world. It’s what we do when a game is worthy of endless speculation and debate about how best to play.

PlayVS

Series C in 2019
PlayVS is an operator of an eSports platform used to organize competitions in eSports on behalf of high school. Its platform offers to organize online tournaments and wagers for cash and prizes and helps to play and stay up-to-date on high school e-sports programs that enable teen gamers to form teams at their high schools to compete with players from other schools and the battle for titles at state championships.

Gen.G esports

Series B in 2019
Gen.G esports is a professional esports organization founded in 2017, with headquarters in Seoul, South Korea, and additional offices in Los Angeles, California, and Shanghai, China. The organization connects the U.S. and Asia, owning and operating top-tier teams in leading esports markets, including the Seoul Dynasty in the Overwatch League and championship-winning teams in League of Legends. Gen.G has garnered recognition for its competitive achievements, with its teams winning seven global championships. The organization focuses on premier team management, player management, coaching, and fan engagement services, while also providing a platform for global brands to connect with gaming enthusiasts. Additionally, Gen.G is committed to promoting inclusivity in gaming through initiatives such as #TeamBumble, which supports women in gaming, and the Gen.G Elite Esports Academy, the first fully integrated academic esports program. Through its diverse portfolio and innovative programs, Gen.G aims to empower both fans and athletes in the evolving landscape of esports.

PlayVS

Series B in 2018
PlayVS is an operator of an eSports platform used to organize competitions in eSports on behalf of high school. Its platform offers to organize online tournaments and wagers for cash and prizes and helps to play and stay up-to-date on high school e-sports programs that enable teen gamers to form teams at their high schools to compete with players from other schools and the battle for titles at state championships.

PlayVS

Series A in 2018
PlayVS is an operator of an eSports platform used to organize competitions in eSports on behalf of high school. Its platform offers to organize online tournaments and wagers for cash and prizes and helps to play and stay up-to-date on high school e-sports programs that enable teen gamers to form teams at their high schools to compete with players from other schools and the battle for titles at state championships.

PlayVS

Series A in 2018
PlayVS is an operator of an eSports platform used to organize competitions in eSports on behalf of high school. Its platform offers to organize online tournaments and wagers for cash and prizes and helps to play and stay up-to-date on high school e-sports programs that enable teen gamers to form teams at their high schools to compete with players from other schools and the battle for titles at state championships.

Scoutible

Seed Round in 2017
Scoutible, Inc. operates a game-based hiring platform that uses mobile games to pinpoint candidates for jobs. Its technology identifies players’ unique cognitive and personality traits, talents, and aptitudes through gameplay; spots opportunities where players’ attributes match those of companies’ proven top performers; and enables employers to identify and communicate with qualified candidates. The company was incorporated in 2015 and is based in Walnut, California.

The Players' Tribune

Series B in 2017
The Players' Tribune (TPT) is a first-of-its-kind content and technology platform that was developed by athletes for athletes to connect them with fans through the power of storytelling. By giving athletes the tools to create truly personal content and tell their stories, The Players’ Tribune is reimagining the world of sports and culture through the player’s point of view. More than 2,000 athletes have contributed to the platform through impactful and powerful long and short-form stories, video series, and audio. It was founded by Derek Jeter in 2014, TPT provides unique insight into the daily sports conversation and brings fans closer than ever to the games they love.

Scoutible

Seed Round in 2016
Scoutible, Inc. operates a game-based hiring platform that uses mobile games to pinpoint candidates for jobs. Its technology identifies players’ unique cognitive and personality traits, talents, and aptitudes through gameplay; spots opportunities where players’ attributes match those of companies’ proven top performers; and enables employers to identify and communicate with qualified candidates. The company was incorporated in 2015 and is based in Walnut, California.

CCP hf.

Venture Round in 2015
CCP hf. is an independent developer of massively multiplayer online (MMO) games, founded in 1997 with the ambition to become a leader in the gaming industry. The company gained significant recognition with the launch of EVE Online in May 2003, which has since established it as a prominent player in the field. CCP specializes in creating a variety of gaming experiences, including science-fiction games, multiplayer online first-person shooters, and virtual reality action games, catering to a diverse audience across various platforms. By focusing on immersive and challenging environments, CCP enables players to engage in dynamic multiplayer experiences that foster community and competition. The company has received numerous awards and critical acclaim for its contributions to the gaming landscape.

The Players' Tribune

Series A in 2015
The Players' Tribune (TPT) is a first-of-its-kind content and technology platform that was developed by athletes for athletes to connect them with fans through the power of storytelling. By giving athletes the tools to create truly personal content and tell their stories, The Players’ Tribune is reimagining the world of sports and culture through the player’s point of view. More than 2,000 athletes have contributed to the platform through impactful and powerful long and short-form stories, video series, and audio. It was founded by Derek Jeter in 2014, TPT provides unique insight into the daily sports conversation and brings fans closer than ever to the games they love.

ScoreStream

Seed Round in 2015
ScoreStream, Inc. is a communication platform that specializes in sharing information about sporting events. Founded in 2012 and headquartered in San Diego, California, ScoreStream provides a mobile application for both iOS and Android devices, as well as a website, enabling fans to connect and share local sports content with their family and friends. The platform serves a diverse clientele, including notable companies in the media and entertainment sectors. ScoreStream was originally known as Crowdscores, Inc. and focuses on crowdsourcing local sports information, making it accessible to consumers and media organizations alike.

ScoreStream

Convertible Note in 2014
ScoreStream, Inc. is a communication platform that specializes in sharing information about sporting events. Founded in 2012 and headquartered in San Diego, California, ScoreStream provides a mobile application for both iOS and Android devices, as well as a website, enabling fans to connect and share local sports content with their family and friends. The platform serves a diverse clientele, including notable companies in the media and entertainment sectors. ScoreStream was originally known as Crowdscores, Inc. and focuses on crowdsourcing local sports information, making it accessible to consumers and media organizations alike.

Scopely

Seed Round in 2012
Scopely, Inc. is a global interactive entertainment company specializing in the development and publishing of mobile games for both casual and core gamers. Founded in 2011 and headquartered in Culver City, California, Scopely offers a diverse portfolio of immersive gaming experiences based on original and popular franchises, including titles such as Star Trek Fleet Command, Looney Tunes World of Mayhem, WWE Champions, and The Walking Dead: Road To Survival. The company is recognized for its innovative approach, having been featured in Fast Company’s ‘World’s Most Innovative Companies’ and ranked among the fastest-growing companies in North America. Scopely has achieved over $1 billion in lifetime revenue by focusing on long-lasting game experiences. It operates globally with studios in various locations, including Los Angeles, Barcelona, Dublin, and Tokyo, and provides services in game design, marketing, analytics, and live operations through its proprietary technology platform.

Sportsrocket

Venture Round in 2012
Sportsrocket is a New York-based company working to give sports fans access to live games and events, highlights, and shows. The company works with leading leagues, publishers, and rights-holders, including Major League Soccer, the PGA Tour, Scout Media, and AS Roma, to create and power customized OTT platforms. Incubated by Bedrocket Media Ventures, Sportsrocket's innovative approach is based on a proprietary sports media operating system, that offers an integrated solution for the production, distribution, management, and monetization of sports media across all platforms.

Gaikai

Series C in 2011
Gaikai Inc. is a video game technology company that specializes in cloud-based gaming solutions. Acquired by Sony Computer Entertainment in 2012, Gaikai plays a pivotal role in enabling game streaming services, including Remote Play for PlayStation 4 and PlayStation Vita, as well as the forthcoming PlayStation Now. The company's mission focuses on broadening access to video games, allowing users to easily and instantly play a diverse range of titles across multiple devices. By leveraging advanced streaming technology, Gaikai aims to enhance the gaming experience for a wide audience.

Play Hard Sports

Series B in 2009
Play Hard Sports, Inc. (Play Hard) is the first casual sports network in North America focused exclusively on developing, publishing and distributing exceptional sports games and entertainment across the Internet. Headquartered in the shadow of the world-famous football stadium at Foxboro, Massachusetts, Play Hard is creating the next-generation in online sports with no massive download, no long waiting for the game to load, and no required fees to play. Play Hard provides its audience with high-quality sports titles that can be played almost anywhere and anytime.

Quick Hit

Series B in 2009
Quick Hit is a leading developer and publisher of free online social sports games. Our games fill a massive void in the sports industry by offering head-to-head competitions that combine a rich graphical experience, the accessibility of Adobe® Flash®, and the wide appeal of fantasy sports. Our first title, Quick Hit Footballâ„¢, is a free, authentic football coaching game that doesn’t require a credit card or install. Its compelling graphics, hard-hitting action and feature-rich game play take online sports games to a new level. With more than 20 years of history, Majesco Entertainment Company is focused on creating a wide range of casual and family oriented video games on Kinect for Xbox 360®, PlayStation® Move motion controller, WiiTM, Nintendo 3DSTM and Nintendo DSTM, Facebook® Platform, mobile and other leading platforms. Product highlights include Cooking MamaTM, TETRIS® Party Deluxe and Zumba® Fitness.

Linekong

Series B in 2008
LineKong Science and Technology Co., Ltd. is an interactive entertainment company based in China that focuses on the development and publishing of online and mobile games. Founded in March 2007, it has gained recognition as one of the leading developers in the gaming industry, having launched various self-developed titles, including Journey to the West and The Warriors. The company operates through multiple game studios and has established a subsidiary dedicated to research and development. LineKong's product offerings encompass a diverse range of genres, including action, role-playing, and turn-based games, catering to different player preferences. In addition to its gaming segment, LineKong is also involved in the film business, expanding its presence across China, Hong Kong, and other regions.

Quick Hit

Series A in 2008
Quick Hit is a leading developer and publisher of free online social sports games. Our games fill a massive void in the sports industry by offering head-to-head competitions that combine a rich graphical experience, the accessibility of Adobe® Flash®, and the wide appeal of fantasy sports. Our first title, Quick Hit Footballâ„¢, is a free, authentic football coaching game that doesn’t require a credit card or install. Its compelling graphics, hard-hitting action and feature-rich game play take online sports games to a new level. With more than 20 years of history, Majesco Entertainment Company is focused on creating a wide range of casual and family oriented video games on Kinect for Xbox 360®, PlayStation® Move motion controller, WiiTM, Nintendo 3DSTM and Nintendo DSTM, Facebook® Platform, mobile and other leading platforms. Product highlights include Cooking MamaTM, TETRIS® Party Deluxe and Zumba® Fitness.

Play Hard Sports

Series A in 2008
Play Hard Sports, Inc. (Play Hard) is the first casual sports network in North America focused exclusively on developing, publishing and distributing exceptional sports games and entertainment across the Internet. Headquartered in the shadow of the world-famous football stadium at Foxboro, Massachusetts, Play Hard is creating the next-generation in online sports with no massive download, no long waiting for the game to load, and no required fees to play. Play Hard provides its audience with high-quality sports titles that can be played almost anywhere and anytime.

Xfire

Series D in 2005
Xfire is a leading provider of social gaming services aimed at core gamers. Founded in 2003 and later acquired by Viacom, the company was spun out in 2010 by a team of experienced entrepreneurs and investors. As of July 2012, Xfire boasted over 22 million registered users. The platform has undergone significant updates, including a revamped website and a new user interface. Recently, Xfire introduced a competitive gaming service called Battleground, which features various modes such as Instant Action, Challenges, and Tournaments, all supported by a virtual economy using Xcoin and Battle Tokens. In addition to competitive gaming, Xfire offers social networking features, group VOIP and chat capabilities, and tools for users to share in-game screenshots and videos, as well as live-stream gameplay.

Xfire

Series C in 2004
Xfire is a leading provider of social gaming services aimed at core gamers. Founded in 2003 and later acquired by Viacom, the company was spun out in 2010 by a team of experienced entrepreneurs and investors. As of July 2012, Xfire boasted over 22 million registered users. The platform has undergone significant updates, including a revamped website and a new user interface. Recently, Xfire introduced a competitive gaming service called Battleground, which features various modes such as Instant Action, Challenges, and Tournaments, all supported by a virtual economy using Xcoin and Battle Tokens. In addition to competitive gaming, Xfire offers social networking features, group VOIP and chat capabilities, and tools for users to share in-game screenshots and videos, as well as live-stream gameplay.

ESP Pharma

Series B in 2003
ESP Pharma is a hospital-focused pharmaceutical company that specializes in acquiring and enhancing the marketing of approved specialty therapeutics and late-stage development drugs. The company is dedicated to providing effective therapeutics to physicians, hospitals, and acute-care patients, particularly in the areas of high blood pressure and angina. Additionally, ESP Pharma develops specialty pharmaceutical products aimed at improving the quality of care for patients undergoing treatments such as bone marrow transplants. By concentrating on the acute-care setting, ESP Pharma seeks to enable better healthcare outcomes for patients.

Exent

Series B in 2000
Exent Technologies Ltd. is a digital entertainment media company based in Petah Tikva, Israel, specializing in the marketing, merchandising, distribution, and monetization of mobile and PC games. The company operates GameTanium, a subscription service that grants access to a wide array of Android games on various devices including smartphones, tablets, and televisions. Additionally, Exent runs FreeRide Games, a platform offering over 400 premium, full-version PC casual games at no cost to users, supported by ads. Exent delivers games on demand for mobile operators, telecommunications providers, device manufacturers, and web portals, partnering with major industry players to enhance their services. With a portfolio of more than 2,500 games from over 150 publishers, Exent’s offerings are designed to boost user engagement and revenue for its partners. The company has garnered investments from notable firms, including Intel Capital and Cisco. Founded in 1992, Exent continues to innovate in the gaming space, providing both subscription-based and free gaming experiences to millions of players worldwide.

Eyecast

Venture Round in 2000
Eyecast.com offers integration of video imaging, video broadcasting, Internet technology, IP telephony, and secure communications for secure remote monitoring, capture, and playback. The company was founded in 1998 and is headquartered at Herndon, Virginia.

BoxerJam.com

Series B in 1999
BoxerJam produces primetime online gameshows. It allows advertisers to serve television commercials to audiences between rounds of their games. BoxerJam is a U.S.-based company that was founded in 1995 and it was acquired by Media General on June 5, 2002.
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