The National Science Foundation (NSF) is an independent federal agency established in 1950 and based in Alexandria, Virginia. It is dedicated to supporting research and education in science and engineering across a wide range of disciplines. The NSF provides significant non-dilutive funding, up to $1.5 million, to startups and small businesses through its America's Seed Fund initiative, which is part of the Small Business Innovation Research (SBIR) program mandated by Congress. With an operating budget of approximately $7.8 billion, the NSF is committed to advancing fundamental research and education, thus fostering innovation and technological development in the United States.
VRiends provides evidence-based teaching of social, academic, and life skills. They combine state-of-the-art VR technology with the expertise of specialised facilitators to guide adolescents, young people, and adults through a variety of games and exercises.
Virtual Apprentice
Grant in 2022
Virtual Apprentice offers virtual reality workplace and occupational training. They also utilize VR to help with recruitment, upskilling, and employment retention. Their training content enhances productivity in healthcare, construction, communications, technology, transportation, manufacturing, hospitality, and education.
Proximal
Grant in 2022
Proximal provides customized learning environments built around educational outcomes, lesson plans, or institutional goals. They captivate, engage, and educate audiences of all ages. They create virtual spaces that encourage collaboration and education. They provide virtual development, instructional design, and technology consultancy.
Circle Optics
Grant in 2022
Circle Optics, Inc. specializes in developing innovative camera technology that enables real-time, high-definition virtual reality video. Its parallax-free camera utilizes multiple polygonal lenses to capture panoramic images seamlessly, eliminating the need for image stitching. This technology serves a variety of sectors, including aerospace, autonomous systems, and entertainment. By providing an accurate representation of scenes without post-processing, Circle Optics enhances the delivery of critical resources, ensures safety in aerospace applications, improves surveillance capabilities, and transforms immersive experiences for content creators.
Augray
Grant in 2022
Augray is an extended reality company that enhances both the real and virtual worlds through augmented, virtual, and mixed reality technologies. It focuses on providing businesses with innovative solutions to improve sales, marketing, and operational efficiency. By enabling brands to create engaging advertising campaigns, Augray allows companies to effectively target customers throughout the consumer sales cycle, from initial awareness to post-purchase re-engagement. Users can experience Augray's offerings by interacting with augmented images, advertisements, and catalogs through its dedicated app, which scans target objects to deliver enriched content and insights. This approach not only fosters high-level user interaction but also helps businesses maximize their marketing investments across various channels.
VIATechnik
Grant in 2021
VIATechnik is a prominent provider of digital transformation services for the built environment, focusing on virtual design and construction. The company specializes in engineering design services that transition traditional design and construction processes into a digital platform. Its offerings include computational building information modeling, virtual reality, augmented reality, scheduling, and digital fabrication. By leveraging these advanced technologies, VIATechnik aims to enhance efficiency in design and promote industrialized construction methods, thereby providing clients with innovative solutions in the real estate sector.
NanoPattern Technologies
Grant in 2021
NanoPattern Technologies, established in 2019 and based in Chicago, Illinois, specializes in the development of photopatternable quantum dot formulations aimed at advancing display technologies. The company focuses on creating nanoparticle inks specifically designed for Quantum Dot-MicroLED and quantum dot-organic light-emitting diode display systems. Their patented resin-free nanoparticle lithography technology facilitates the high-resolution patterning of quantum dot downconverter layers. This innovation is intended to enhance the performance of display systems used in a variety of applications, including televisions, smartphones, wearables, and augmented and virtual reality devices.
RalphVR
Grant in 2021
RalphVR is a video game company founded in 2015 when goldfish Ralph and long time artistic collaborator Richard Hoagland incorporated. Our first game is Daydream Blue, available on GearVR, Oculus Rift, and Google Daydream. Our next game is in development and will be announced soon.
EcoSystemOne
Grant in 2021
EcoSystemOne operates an eLearning platform that allows users to collaboratively create stories, games, and quests to explore various subjects. This platform facilitates the sharing of content across virtual reality, augmented reality, and mobile devices. By harnessing storytelling and game-based learning, EcoSystemOne enhances user engagement and fosters creativity, ultimately improving knowledge retention. The platform serves both corporate and educational institutions, providing them with tools to design immersive classes and training programs using customizable lesson scenarios and training templates.
CONSTRUKTS
Grant in 2021
CONSTRUKTS is a mixed-reality platform combining physical block constructions with the power of learner-focused challenges and real-time model analysis. CONSTRUKTS is a hands-on learning platform that merges smart blocks constructions with a virtual 3D model of the construction to strengthen spatial thinking, STEM learning, and creativity.CONSTRUKTS is hardware to software solution for connecting IoT smart blocks to an artificial intelligence knowledge engine to augment hands-on learning with real-time generated STEM learning challenges. We believe that creativity is a way to empower learners to realize their potential as future innovators. We believe it is the responsibility of technology innovators to challenge how advanced technologies are integrated into our everyday lives.
Prisms VR
Grant in 2021
Prisms VR is a STEM education platform that utilizes virtual reality. Prisms VR uses immersive tactile environments to connect 3D, 2D, and 1D representations of core Algebra and Geometry concepts for deep understanding, retention, and long-term standards-aligned proficiency. Prisms VR engages students by immersing them in real-world situations that are interesting and captivating, which naturally brings out arithmetic intuition, sense-making, and goal-driven problem-solving. The company was founded by Anurupa Ganguly and is headquartered in San Francisco, California, United States.
NeuroTrainer
Grant in 2021
NeuroTrainer is a developer of cognitive training technology that enhances mental performance for athletes, students, and high-performance professionals. By combining neuroscience with virtual reality, the company offers specialized training modules and a comprehensive cognitive assessment system designed to improve mental acuity. Its software facilitates brain growth through automated tests and exercises, helping users optimize their performance and manage injuries. Recognized by NCAA coaches, the Department of Defense, and corporate wellness experts, NeuroTrainer aims to unlock the potential of the human brain and enhance overall performance in various fields. With recent seed funding, the company is positioned for growth in the athletic, corporate wellness, and digital health sectors.
Not Suspicious
Grant in 2021
Not Suspicious is a virtual reality research and development studio that develops virtual reality, education, and entertainment games. The company's headquarters are in Orlando, Florida.
IKONA
Grant in 2020
IKONA works at the intersection of storytelling, healthcare and technology to create immersive content that is designed to transform patient education and train the next generation of healthcare providers. IKONA's virtual reality application features interactive modules that generate unique, immersive data sets, which are turned into real-time actionable insights for providers and care teams.
NeuroTrainer
Grant in 2020
NeuroTrainer is a developer of cognitive training technology that enhances mental performance for athletes, students, and high-performance professionals. By combining neuroscience with virtual reality, the company offers specialized training modules and a comprehensive cognitive assessment system designed to improve mental acuity. Its software facilitates brain growth through automated tests and exercises, helping users optimize their performance and manage injuries. Recognized by NCAA coaches, the Department of Defense, and corporate wellness experts, NeuroTrainer aims to unlock the potential of the human brain and enhance overall performance in various fields. With recent seed funding, the company is positioned for growth in the athletic, corporate wellness, and digital health sectors.
Prisms VR
Grant in 2020
Prisms VR is a STEM education platform that utilizes virtual reality. Prisms VR uses immersive tactile environments to connect 3D, 2D, and 1D representations of core Algebra and Geometry concepts for deep understanding, retention, and long-term standards-aligned proficiency. Prisms VR engages students by immersing them in real-world situations that are interesting and captivating, which naturally brings out arithmetic intuition, sense-making, and goal-driven problem-solving. The company was founded by Anurupa Ganguly and is headquartered in San Francisco, California, United States.
Neurowired
Grant in 2020
Neurowired, founded in 2013 and located in Morgantown, West Virginia, specializes in developing biomimetic algorithms aimed at real-time processing of biological signals. The company focuses on extracting limb movement intent from signals generated by muscles, nerves, or the central nervous system. By leveraging advanced sensors, Neurowired enables accurate predictions of limb movements, facilitating intuitive control over augmented reality, virtual reality applications, prosthetic limbs, and natural muscle movements. This innovative approach allows users to interact with digital environments in a manner that closely resembles their physical interactions in reality.
NanoPattern Technologies
Grant in 2019
NanoPattern Technologies, established in 2019 and based in Chicago, Illinois, specializes in the development of photopatternable quantum dot formulations aimed at advancing display technologies. The company focuses on creating nanoparticle inks specifically designed for Quantum Dot-MicroLED and quantum dot-organic light-emitting diode display systems. Their patented resin-free nanoparticle lithography technology facilitates the high-resolution patterning of quantum dot downconverter layers. This innovation is intended to enhance the performance of display systems used in a variety of applications, including televisions, smartphones, wearables, and augmented and virtual reality devices.
SimInsights
Grant in 2019
SimInsights offers cloud-based SaaS software and services powered by AR/VR/AI to help enterprise customers transform their training and business processes. Adopting VR, AR, and AI as a part of digital transformation increases human engagement, reskilling, and upskilling while delivering ROI. The goal of SimInsights is to make it easier for anyone to create 3D, interactive, realistic, and intelligent simulations.
BadVR
Grant in 2019
BadVR specializes in creating immersive data visualization experiences through virtual reality technology. By allowing users to engage with data in a three-dimensional space, BadVR enhances the ability to discover valuable insights and identify hidden opportunities. The platform is designed to make complex data more accessible and actionable, enabling companies to make informed decisions quickly and effectively. Using a combination of virtual reality and machine learning, BadVR simplifies data analysis, requiring minimal effort or specialized training from users. This innovative approach helps both government and commercial clients maximize the value of their data while addressing potential challenges in their operations.
Not Suspicious
Grant in 2019
Not Suspicious is a virtual reality research and development studio that develops virtual reality, education, and entertainment games. The company's headquarters are in Orlando, Florida.
Neuro Rehab VR
Grant in 2019
Neuro Rehab VR, a health tech company is re-inventing physical and cognitive therapy with spatial computing and AI.
Osso VR
Grant in 2019
Osso VR is a virtual reality training platform that specializes in surgical and medical device education. It provides an immersive training environment where medical professionals, including residents and experienced surgeons, can engage in realistic simulations of various procedures. The platform emphasizes hands-on experiences and realistic interactions, allowing users to familiarize themselves with the latest instruments and surgical robotics. By offering advanced training solutions, Osso VR aims to enhance the skills and proficiency of medical personnel, ultimately improving patient outcomes in surgical settings.
NeuroTrainer
Grant in 2019
NeuroTrainer is a developer of cognitive training technology that enhances mental performance for athletes, students, and high-performance professionals. By combining neuroscience with virtual reality, the company offers specialized training modules and a comprehensive cognitive assessment system designed to improve mental acuity. Its software facilitates brain growth through automated tests and exercises, helping users optimize their performance and manage injuries. Recognized by NCAA coaches, the Department of Defense, and corporate wellness experts, NeuroTrainer aims to unlock the potential of the human brain and enhance overall performance in various fields. With recent seed funding, the company is positioned for growth in the athletic, corporate wellness, and digital health sectors.
Sama Learning
Grant in 2018
Sama Learning is an innovative educational platform that focuses on enhancing the learning experience for college students by shifting the traditional educational paradigm. It specializes in developing a virtual reality (VR) learning environment that emphasizes science, technology, engineering, and mathematics (STEM) education. Through realistic and immersive virtual simulations, the platform allows students to engage with course material in an interactive manner, facilitating self-paced learning. This approach has been shown to result in a significant improvement in academic performance, with students achieving a full-letter grade increase in their studies.
BrainLeap Technologies
Grant in 2018
BrainLeap Technologies is a software company that specializes in developing gaze-driven video games aimed at training attention skills, particularly for children with autism or ADHD. Grounded in three decades of academic research, BrainLeap's games utilize eye-tracking technology to engage users in interactive experiences that enhance focus and reduce distractibility. By measuring eye movements, the platform effectively targets various aspects of attention, leading to significant improvements in academic performance and executive function. Research conducted at UC San Diego demonstrated that participants experienced an average 30% increase in focus, a 55% enhancement in inhibitory control, and a 68% improvement in rapid attention shifts, with these findings published in the peer-reviewed journal Developmental Neurobiology. Through its innovative approach, BrainLeap seeks to provide effective tools for better attention management in children, ultimately supporting their educational outcomes.
Neurable
Grant in 2017
Neurable Inc. is a neurotechnology company based in Cambridge, Massachusetts, founded in 2016. The company focuses on developing artificial intelligence software that translates brain activity into actionable insights, allowing users to control software and devices solely with their thoughts. Neurable's technology facilitates various applications, including gaming, operating toys, and driving vehicles, as well as enhancing experiences in virtual and augmented reality. By leveraging patented signal processing methods and a multidisciplinary approach that combines neuroscience, biology, statistics, and machine learning, Neurable aims to create high-performance brain-computer interfaces that are accessible and user-friendly.
SimInsights
Grant in 2017
SimInsights offers cloud-based SaaS software and services powered by AR/VR/AI to help enterprise customers transform their training and business processes. Adopting VR, AR, and AI as a part of digital transformation increases human engagement, reskilling, and upskilling while delivering ROI. The goal of SimInsights is to make it easier for anyone to create 3D, interactive, realistic, and intelligent simulations.
Tactai
Grant in 2017
Tactai is a company focused on developing the world's first wearable device that allows users to experience touch and feel for virtual objects with remarkable realism. Utilizing its patent-pending Dynamic Tactile Wave™ technology, Tactai creates multi-modal experiences that engage users' senses by integrating touch, sound, and light. The company's high-fidelity haptic device is designed to enhance interaction within virtual reality applications, offering precise life-like touch sensations through advanced hand and finger tracking. Tactai's products are aimed at delivering immersive experiences across various sectors, including gaming, e-commerce, training, film, architecture, and education.
Killer Snails
Grant in 2017
Killer Snails is a company that specializes in the development of science learning games across various formats, including virtual reality, digital platforms, and analog media. The company's primary focus is to create engaging educational experiences that incorporate scientific content, gameplay, and formative assessment techniques. By blending these elements, Killer Snails aims to foster inquiry-based learning in science, making it accessible and enjoyable for learners. The company's commitment to quality and innovation has led to the creation of award-winning games that effectively enhance science education.
Killer Snails
Grant in 2015
Killer Snails is a company that specializes in the development of science learning games across various formats, including virtual reality, digital platforms, and analog media. The company's primary focus is to create engaging educational experiences that incorporate scientific content, gameplay, and formative assessment techniques. By blending these elements, Killer Snails aims to foster inquiry-based learning in science, making it accessible and enjoyable for learners. The company's commitment to quality and innovation has led to the creation of award-winning games that effectively enhance science education.
Infinut
Grant in 2015
Infinut is the business that developed limitless math. With the help of manipulatives and touch-based activities, Infinite Math teaches basic math concepts to all students with ease. They showed that they taught concepts using virtual math manipulatives, supported intervention with real-time progress reports, and allowed offline play after setup for kids who did not have access to the internet at home.
CONSTRUKTS
Seed Round in 2015
CONSTRUKTS is a mixed-reality platform combining physical block constructions with the power of learner-focused challenges and real-time model analysis. CONSTRUKTS is a hands-on learning platform that merges smart blocks constructions with a virtual 3D model of the construction to strengthen spatial thinking, STEM learning, and creativity.CONSTRUKTS is hardware to software solution for connecting IoT smart blocks to an artificial intelligence knowledge engine to augment hands-on learning with real-time generated STEM learning challenges. We believe that creativity is a way to empower learners to realize their potential as future innovators. We believe it is the responsibility of technology innovators to challenge how advanced technologies are integrated into our everyday lives.
NeuroFieldz
Grant in 2015
NeuroFieldz focuses on designing and developing advanced brain monitoring devices aimed at detecting brain cancer, tumors, and related cerebral disorders. The company has created a wireless sensor system that measures brain activity using a powerful neuromonitoring technique. This innovative product integrates a virtual reality headset with an onboard smartphone, allowing for the presentation of custom visual stimulus patterns. By providing portable testing for neuro-visual disorders based on visually evoked potentials, NeuroFieldz enhances the diagnostic capabilities of medical professionals. The device not only streamlines testing and reduces setup times but also opens new revenue opportunities, thereby helping to expand existing clinic-based practices.
Impulsonic
Grant in 2015
Impulsonic develops physics-based audio for video games and VR.
Impulsonic
Grant in 2015
Impulsonic develops physics-based audio for video games and VR.
AccuPS
Grant in 2014
AccuPS has developed a mobile virtual reality 3-D motion-tracking technology, which includes a head-tracking device, hand controller and transmitting antenna that plug into the user’s smartphone to enable the tracking signals.
WisdomTools
Grant in 2014
WisdomTools LLC specializes in developing immersive, story-driven eLearning technologies tailored for various sectors, including education, finance, insurance, and government. Founded in 1998 and based in Bloomington, Indiana, the company creates customized training solutions that encompass virtual world simulations, serious games, and augmented reality applications. These solutions are designed for both individual learners and group settings, offering a blend of eLearning and instructor-led courses. WisdomTools also provides extensive services such as game design, instructional design, and usability testing, with a focus on creating accessible content for individuals with disabilities. The company emphasizes the importance of contextual learning to enhance knowledge retention across diverse subjects, including STEM and space exploration. WisdomTools operates as a subsidiary of Information in Place, Inc.
Cepand
Grant in 2013
Cepand provides assistance for designers and creators towards innovative technologies. The company provides various services mostly leading to autonomous vehicles. Cepand provides AI/ML, autonomous vehicles, wireless technologies and wearable (VR/AR) blueprints for innovative strategies and roadmaps as their products. Cepand was founded in 2012 by Babak S. in San Francisco, California.
Arqball
Grant in 2013
Arqball Spin allows anyone to create, edit, and share interactive 360-visualizations that convey the 3D quality of an object from your iphone or tablet.
Impulsonic
Grant in 2013
Impulsonic develops physics-based audio for video games and VR.
ArchieMD
Grant in 2013
ArchieMD is a physician-led company focused on developing health and science education products tailored for students, consumers, and healthcare professionals. The company offers a web-based medical learning platform that enhances nursing education through immersive 3D health animations and graphics. This platform features an automated virtual patient that provides case-based, non-linear clinical training scenarios, incorporating various nursing skills. Additionally, it includes physiologically accurate visualizations and an automated feedback module, creating a comprehensive learning environment. By enabling medical educators to present interactive visual models, ArchieMD facilitates a deeper understanding of scientific processes and the complexities of human anatomy, physiology, and the management of major medical conditions.
Learning Sites
Grant in 2013
Learning Sites offer archaeological reconstructions for education, research, display, publication, tourism, and broadcast. They are a virtual heritage company. They offer service to the virtual heritage community, including museums, schools, fieldteams, antiquities services, foreign governments, tourism, and publishers.
ArchieMD
Grant in 2013
ArchieMD is a physician-led company focused on developing health and science education products tailored for students, consumers, and healthcare professionals. The company offers a web-based medical learning platform that enhances nursing education through immersive 3D health animations and graphics. This platform features an automated virtual patient that provides case-based, non-linear clinical training scenarios, incorporating various nursing skills. Additionally, it includes physiologically accurate visualizations and an automated feedback module, creating a comprehensive learning environment. By enabling medical educators to present interactive visual models, ArchieMD facilitates a deeper understanding of scientific processes and the complexities of human anatomy, physiology, and the management of major medical conditions.
Arqball
Grant in 2013
Arqball Spin allows anyone to create, edit, and share interactive 360-visualizations that convey the 3D quality of an object from your iphone or tablet.
Nimble VR
Grant in 2012
Nimble VR's mission is to bring your hands into virtual reality. We're developing cutting edge computer vision technology and designing user experiences that are highly intuitive, comfortable, and enjoyable. When you step into a virtual world, our technology enables you to dexterously interact with your surroundings using your hands and fingers.
Learning Sites
Grant in 2012
Learning Sites offer archaeological reconstructions for education, research, display, publication, tourism, and broadcast. They are a virtual heritage company. They offer service to the virtual heritage community, including museums, schools, fieldteams, antiquities services, foreign governments, tourism, and publishers.
CONSTRUKTS
Grant in 2008
CONSTRUKTS is a mixed-reality platform combining physical block constructions with the power of learner-focused challenges and real-time model analysis. CONSTRUKTS is a hands-on learning platform that merges smart blocks constructions with a virtual 3D model of the construction to strengthen spatial thinking, STEM learning, and creativity.CONSTRUKTS is hardware to software solution for connecting IoT smart blocks to an artificial intelligence knowledge engine to augment hands-on learning with real-time generated STEM learning challenges. We believe that creativity is a way to empower learners to realize their potential as future innovators. We believe it is the responsibility of technology innovators to challenge how advanced technologies are integrated into our everyday lives.
Butterfly Haptics
Grant in 2004
Butterfly Haptics specializes in the development and supply of advanced haptic interface systems aimed at enhancing research and application in various fields. The company focuses on creating high-performance products that overcome common limitations found in traditional mechanical haptic systems, such as friction and backlash. Utilizing innovative technology, Butterfly Haptics enables users to experience a highly realistic sense of touch when interacting with virtual or remote environments. Their systems allow users to grasp rigidly attached handles that are levitated by powerful magnetic fields, providing an exceptionally high-fidelity haptic experience that is beneficial for both research and development purposes.
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