National Science Foundation

The National Science Foundation is an independent federal agency in the United States that funds and supports research and education in science and engineering. It funds fundamental research and education across all fields of science and engineering and administers non-dilutive funding programs to aid early‑stage technology development, helping translate discoveries into commercially viable products and services. Through grants and fellowships, the NSF supports researchers, educators, and startups, contributing to innovation and U.S. competitiveness. The agency operates with a substantial budget to advance science, engineering, and STEM education nationwide.

James Donlon

Program Director

Sean L. Jones

Assistant Director for Mathematical and Physical Sciences

Debasis Majumdar

Program Director

Graciela Narcho

Staff Associate

Sethuraman Panchanathan

Director

Past deals in Mathematics

New Jersey Institute of Technology

Grant in 2023
New Jersey Institute of Technology (NJIT) is a research-focused university offering over 70 undergraduate and 15 graduate programs in technology, engineering, biological sciences, computer sciences, and related fields. NJIT is renowned for its state-of-the-art campus, highly qualified faculty, and pioneering research collaborations with local industries. The university's competitive admission process ensures high academic standards, with many students receiving financial aid.

Central Inventions

Grant in 2021
Central Inventions brings powerful engineering techniques to the classrooms and machine shops where future engineers learn. Comprised of both engineers and teachers, the organization wants all students to have equal access to technology, starting with critical math and science literacy topics. Central Inventions also seeks to helps students see and understand the power of engineering to solve complex problems via actionable solutions.

Sugarcube Systems

Grant in 2021
Sugarcube Systems is developing a personalized self-paced tutoring tool using artificial intelligence to assess students’ understanding of word problems, teaching the skill to translate word problems into mathematical expressions.

University of Maryland, Baltimore County

Grant in 2020
As part of the University System of Maryland, the University of Maryland – Baltimore County offers the extensive academic resources of a large research university. UMBC emphasizes science and engineering, but the university offers academics in a variety of subjects. UMBC is comprised of the following academic divisions: *College of Arts, Humanities and Social Sciences *College of Engineering and Information Technology *College of Natural and Mathematical Sciences *The Erickson School *Graduate School *School of Social Work More than 40 undergraduate majors are available, as well as nearly 40 master’s and about 25 doctoral degree programs. The university also offers professional development courses in subjects like Business Analysis, English Language Training and Project Management. Student life at University of Maryland Baltimore County has something for everyone. The university participates in NCAA Division I athletics, and the campus is rich with arts and culture, supported by institutes like the Center for Art, Design & Visual Culture. Financial aid at UMBC comes in several forms. In addition to federal grants and loans, students can apply for a variety of institutional scholarships. These awards are based on merit, and many of them are renewable.

7 Generation Games

Grant in 2020
7 Generation Games develops a platform that enables curriculum publishers to create their own white-label educational games. The platform reduces game development time and costs by up to 75% compared to traditional methods, offering digital blocks and real-time analytics for educators.

MathBRIX

Grant in 2019
MathBRIX is an EdTech company developing a SaaS math program for children aged 3-8. It emphasizes higher-order thinking skills and concept acquisition through visual puzzles, games, and virtual toy bricks. The platform adapts to each child's level and offers analytics tracking learning outcomes. Off-computer hands-on projects extend learning. MathBRIX aims to improve early mathematical understanding, with a mission to create impactful learning technologies.

Elephant Stem

Grant in 2019
Elephant Stem develops a video game platform to assist students in learning statistics. The company is based in Cambridge, Massachusetts.

Tile Farm

Grant in 2019
Founded in 2020, Tile Farm is an educational technology company based in Albuquerque, New Mexico. It offers a suite of products and services designed to help students explore mathematics visually, fostering spatial awareness, numeracy skills, and higher-order thinking.

Spreadsheet Lab Manual

Grant in 2019
Spreadsheet Lab Manual is a guided set of instructions that guide students to programme a spreadsheet model using math to perform an application in high school science and math education.

Alef Omega

Grant in 2019
Alef is an app for teaching, learning, and doing math that provides a visceral connection to an equation through touch, and a unique way of communicating abstract concepts on mobile devices.

Tennessee State University’s College of Engineering

Grant in 2019
Tennessee State University’s College of Engineering provides quality education in engineering, technology, mathematics, and computer science. It aims to produce graduates with technical competency and excellence, leadership skills, and a global life/language experience. Tennessee State University’s College of Engineering was founded in 1912.

Central Inventions

Grant in 2019
Central Inventions brings powerful engineering techniques to the classrooms and machine shops where future engineers learn. Comprised of both engineers and teachers, the organization wants all students to have equal access to technology, starting with critical math and science literacy topics. Central Inventions also seeks to helps students see and understand the power of engineering to solve complex problems via actionable solutions.

Sama Learning

Grant in 2018
Sama Learning is an innovative educational platform focused on enhancing the learning experience for college students, particularly in the fields of science, technology, engineering, and mathematics (STEM). By utilizing virtual reality technology, Sama Learning creates immersive and interactive environments that allow students to engage with course material in a more meaningful way. The platform is designed from the student’s perspective, emphasizing personalized learning experiences that promote self-paced progression through courses. This approach has proven effective, resulting in a significant improvement in academic performance, with students experiencing a full-letter grade enhancement in their learning outcomes.

Edfinity

Grant in 2018
Edfinity offers K–12 and collegiate training in STEM areas and cheap access to quality instructional content and associated technologies. The company assists teachers and students all across the world. It is an adaptive learning tool that continuously identifies each student's strengths and weaknesses as they finish their assignments and offers them personal coaching and remedial assistance.

MidSchoolMath

Grant in 2017
MidSchoolMath is an educational service provider focused on enhancing mathematics learning through a digital curriculum. The company offers a range of resources, including implementation guides, sample questions, and engaging games designed to facilitate a more interactive learning experience. By prioritizing student engagement, MidSchoolMath aims to improve comprehension and retention in mathematics. Their approach has shown positive results, with improvements in student performance metrics, such as MAPS results, indicating a successful adaptation to their innovative teaching methods.

Alef Omega

Grant in 2017
Alef is an app for teaching, learning, and doing math that provides a visceral connection to an equation through touch, and a unique way of communicating abstract concepts on mobile devices.

CueThink

Grant in 2017
CueThink Inc. is a Boston-based company that provides a peer-to-peer platform aimed at enhancing math problem-solving skills for students in grades 4-12. Founded in 2012, CueThink's platform allows students to develop systematic problem-solving abilities, improve mathematical language, and build a repository of visual assessments. It also supports teachers by offering analytics on student progress and helping them meet Common Core standards, while providing parents with insights into their children's strengths and weaknesses. The company has developed a mobile application, Quantum, specifically for grades 4-8, which encourages collaborative learning and critical thinking. By integrating familiar social media and gaming elements, CueThink aims to engage students more effectively in their math education. The platform's development has been supported by grants and has shown promising results in classroom pilots.

Edfinity

Grant in 2016
Edfinity offers K–12 and collegiate training in STEM areas and cheap access to quality instructional content and associated technologies. The company assists teachers and students all across the world. It is an adaptive learning tool that continuously identifies each student's strengths and weaknesses as they finish their assignments and offers them personal coaching and remedial assistance.

Teachley

Grant in 2016
Teachley develops educational applications grounded in cognitive science research. It focuses on foundational math concepts, offering iPad apps like 'Addimal Adventure' for K-2 addition and 'Mt. Multiplis' for complex multiplication strategies. Teachley Analytics helps educators track student progress and differentiate instruction.

Fluidity Software

Grant in 2016
Fluidity Software enables teachers and students to easily create, solve, graph, and animate math and physics problems. Since 2005, Fluidity Software, Inc. has been researching, designing, developing, marketing, and selling state of the art education and scientific visualization systems aimed at revolutionizing the way people learn. Fluidity has achieved considerable success in acquiring funding from the federal government to pursue the research and development of its core products. This funding has come in the form of grants and contracts from the U.S. Department of Education, the National Institutes of Health (NIH), and the National Science Foundation (NSF).

MidSchoolMath

Grant in 2016
MidSchoolMath is an educational service provider focused on enhancing mathematics learning through a digital curriculum. The company offers a range of resources, including implementation guides, sample questions, and engaging games designed to facilitate a more interactive learning experience. By prioritizing student engagement, MidSchoolMath aims to improve comprehension and retention in mathematics. Their approach has shown positive results, with improvements in student performance metrics, such as MAPS results, indicating a successful adaptation to their innovative teaching methods.

Infinut

Grant in 2015
Infinut is the business that developed limitless math. With the help of manipulatives and touch-based activities, Infinite Math teaches basic math concepts to all students with ease. They showed that they taught concepts using virtual math manipulatives, supported intervention with real-time progress reports, and allowed offline play after setup for kids who did not have access to the internet at home.

CueThink

Grant in 2015
CueThink Inc. is a Boston-based company that provides a peer-to-peer platform aimed at enhancing math problem-solving skills for students in grades 4-12. Founded in 2012, CueThink's platform allows students to develop systematic problem-solving abilities, improve mathematical language, and build a repository of visual assessments. It also supports teachers by offering analytics on student progress and helping them meet Common Core standards, while providing parents with insights into their children's strengths and weaknesses. The company has developed a mobile application, Quantum, specifically for grades 4-8, which encourages collaborative learning and critical thinking. By integrating familiar social media and gaming elements, CueThink aims to engage students more effectively in their math education. The platform's development has been supported by grants and has shown promising results in classroom pilots.

Alef Omega

Grant in 2015
Alef is an app for teaching, learning, and doing math that provides a visceral connection to an equation through touch, and a unique way of communicating abstract concepts on mobile devices.

Teachley

Grant in 2015
Teachley develops educational applications grounded in cognitive science research. It focuses on foundational math concepts, offering iPad apps like 'Addimal Adventure' for K-2 addition and 'Mt. Multiplis' for complex multiplication strategies. Teachley Analytics helps educators track student progress and differentiate instruction.

Sugarcube Systems

Grant in 2014
Sugarcube Systems is developing a personalized self-paced tutoring tool using artificial intelligence to assess students’ understanding of word problems, teaching the skill to translate word problems into mathematical expressions.

CueThink

Grant in 2014
CueThink Inc. is a Boston-based company that provides a peer-to-peer platform aimed at enhancing math problem-solving skills for students in grades 4-12. Founded in 2012, CueThink's platform allows students to develop systematic problem-solving abilities, improve mathematical language, and build a repository of visual assessments. It also supports teachers by offering analytics on student progress and helping them meet Common Core standards, while providing parents with insights into their children's strengths and weaknesses. The company has developed a mobile application, Quantum, specifically for grades 4-8, which encourages collaborative learning and critical thinking. By integrating familiar social media and gaming elements, CueThink aims to engage students more effectively in their math education. The platform's development has been supported by grants and has shown promising results in classroom pilots.

Dynamic Ideas

Grant in 2013
Dynamic Ideas’ mission is to publish scientific books that have quality and originality in the areas of Applied Mathematics, Operations.

Infinity Physics

Grant in 2013
Infinity Physics transforms cutting edge science into turnkey technologies.Their specialty in multi-physics research and development extends from high fidelity analyses to final designed hardware product lines. This capability extends from single component to integrated full system analysis, design, and test including controls and optimization with associated connection to physical hardware. Infinity Physics also comprises systems engineering and management, public and educational outreach, marketing and conference, and facility design capabilities.

Infinity Physics

Grant in 2013
Infinity Physics transforms cutting edge science into turnkey technologies.Their specialty in multi-physics research and development extends from high fidelity analyses to final designed hardware product lines. This capability extends from single component to integrated full system analysis, design, and test including controls and optimization with associated connection to physical hardware. Infinity Physics also comprises systems engineering and management, public and educational outreach, marketing and conference, and facility design capabilities.

CueThink

Grant in 2013
CueThink Inc. is a Boston-based company that provides a peer-to-peer platform aimed at enhancing math problem-solving skills for students in grades 4-12. Founded in 2012, CueThink's platform allows students to develop systematic problem-solving abilities, improve mathematical language, and build a repository of visual assessments. It also supports teachers by offering analytics on student progress and helping them meet Common Core standards, while providing parents with insights into their children's strengths and weaknesses. The company has developed a mobile application, Quantum, specifically for grades 4-8, which encourages collaborative learning and critical thinking. By integrating familiar social media and gaming elements, CueThink aims to engage students more effectively in their math education. The platform's development has been supported by grants and has shown promising results in classroom pilots.

Dynamic Ideas

Grant in 2012
Dynamic Ideas’ mission is to publish scientific books that have quality and originality in the areas of Applied Mathematics, Operations.
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