The National Science Foundation (NSF) is an independent federal agency established in 1950 and based in Alexandria, Virginia. It is dedicated to supporting research and education in science and engineering across a wide range of disciplines. The NSF provides significant non-dilutive funding, up to $1.5 million, to startups and small businesses through its America's Seed Fund initiative, which is part of the Small Business Innovation Research (SBIR) program mandated by Congress. With an operating budget of approximately $7.8 billion, the NSF is committed to advancing fundamental research and education, thus fostering innovation and technological development in the United States.
Serious research-based academics in Technology and the Engineering, Biological and Computer Sciences on a remodeled, state-of-the-art campus is what you will find at New Jersey Institute of Technology (NJIT) in Newark, New Jersey. Applied Physics, Biocomplexity, Biomedical Engineering, Civil Engineering, Mathematical Engineering and Medical Informatics Technology are some of the more than 70 undergraduate degrees offered at NJIT. There are also more than 15 graduate programs. Not only do nearly 100% of faculty hold doctorates, but they also work on pioneering research with students and with local businesses and organizations as well. Research areas include such fields as Biological Sciences, Biomedical Studies, Nanotechnologies and Wireless Communications. Opportunities for work abound for NJIT grads in great part because of the quality of student training and the reputation of the school. Also important are the internships, which the school arranges for students while they’re still studying. Classrooms and research centers aren’t the only place on the NJIT campus that employ the most current technologies. The renovated campus recreation areas, computer labs, and restaurants add to the contemporary look and feel of the NJIT experience. Since Newark is the largest city in New Jersey there are also many employment opportunities available in the area. With its restaurants and cultural activities, Newark also provides much in the way of recreation and culture. New York City is also only 20 minutes away, so there is even more to be found in the off-campus experience. Admission to NJIT is competitive and undergraduates who are accepted usually have high grades and test scores. Many eligible undergraduates receive some form of financial aid.
Central Inventions
Grant in 2021
Central Inventions brings powerful engineering techniques to the classrooms and machine shops where future engineers learn. Comprised of both engineers and teachers, the organization wants all students to have equal access to technology, starting with critical math and science literacy topics. Central Inventions also seeks to helps students see and understand the power of engineering to solve complex problems via actionable solutions.
Sugarcube Systems
Grant in 2021
Sugarcube Systems is developing a personalized self-paced tutoring tool using artificial intelligence to assess students’ understanding of word problems, teaching the skill to translate word problems into mathematical expressions.
University of Maryland, Baltimore County
Grant in 2020
As part of the University System of Maryland, the University of Maryland – Baltimore County offers the extensive academic resources of a large research university. UMBC emphasizes science and engineering, but the university offers academics in a variety of subjects. UMBC is comprised of the following academic divisions: *College of Arts, Humanities and Social Sciences *College of Engineering and Information Technology *College of Natural and Mathematical Sciences *The Erickson School *Graduate School *School of Social Work More than 40 undergraduate majors are available, as well as nearly 40 master’s and about 25 doctoral degree programs. The university also offers professional development courses in subjects like Business Analysis, English Language Training and Project Management. Student life at University of Maryland Baltimore County has something for everyone. The university participates in NCAA Division I athletics, and the campus is rich with arts and culture, supported by institutes like the Center for Art, Design & Visual Culture. Financial aid at UMBC comes in several forms. In addition to federal grants and loans, students can apply for a variety of institutional scholarships. These awards are based on merit, and many of them are renewable.
7 Generation Games
Grant in 2020
7 Generation Games, Inc. is an educational game developer based in Santa Monica, California, focused on creating interactive learning tools for schools and districts. The company specializes in games that teach essential math concepts such as multiplication, division, geometry, probability, and fractions, while also integrating resources on Native American culture. In addition to its educational games, 7 Generation Games offers supplemental materials for educators, including films, presentations, and curated historical content. The company has also developed the 7 Gen Blocks platform, which allows curriculum publishers to create customized, white-label educational games efficiently, significantly reducing development time and costs. This platform streamlines the game creation process, making it more accessible for educators and curriculum developers.
MathBRIX
Grant in 2019
MathBRIX is a for-profit EdTech business, with initial support from the National Science Foundation Small Business Research Program (NSF/SBIR). The venture is developing a SaaS math program for children 3-8, which emphasizes higher-order thinking skills and concept acquisition. Children are guided through visual puzzles and games designed to help them see the big ideas behind math, rather than memorize facts. Virtual toy building bricks take the place of traditional manipulatives, with studs on the surface representing numeric value. The platform adjusts to each child's level and comes with a suite of analytics that track learning outcomes. Off computer hands-on projects further extend learning. The MathBRIX mission is to create new learning technologies that will make a significant social and economic impact over time. For the US to remain a world economic leader, all children must be able to think mathematically and problem-solve. Children behind in kindergarten, often stay behind through the remaining school years. Only 40% of U.S. fourth grade students are deemed proficient on national math assessments. Early intervention is key. The visual strategies are derived from the federally-funded Comprehensive School Mathematics Program. Twenty years of research found CSMP students had greater ability to solve novel math problems. CSMP was effective with the gifted as well as the learning challenged. MathBRIX testing with over 500 students confirms high student engagement, feasibility, promise of learning. A larger test is underway in 34 districts nation-wide. In 2018, pre-school and parent education components will be developed with the Parents as Teachers National Center.
Elephant Stem
Grant in 2019
Elephant Stem develops a video game platform to assist students in learning statistics. The company is based in Cambridge, Massachusetts.
Tile Farm
Grant in 2019
Tile Farm, founded in 2020 and based in Albuquerque, New Mexico, offers a suite of products and services aimed at enhancing mathematics education through visual and interactive tools. The company's online platform is designed to promote spatial reasoning, numeracy, and higher-order thinking skills among students. By utilizing a dynamic visual interface and engaging game-based activities, Tile Farm enables users to develop a deep conceptual understanding of mathematics and problem-solving. This approach not only fosters mathematical intuition but also allows students to appreciate the elegance and beauty of math.
Spreadsheet Lab Manual
Grant in 2019
Spreadsheet Lab Manual is a guided set of instructions that guide students to programme a spreadsheet model using math to perform an application in high school science and math education.
Alef Omega
Grant in 2019
Alef is an app for teaching, learning, and doing math that provides a visceral connection to an equation through touch, and a unique way of communicating abstract concepts on mobile devices.
Tennessee State University’s College of Engineering
Grant in 2019
Tennessee State University’s College of Engineering provides quality education in engineering, technology, mathematics, and computer science. It aims to produce graduates with technical competency and excellence, leadership skills, and a global life/language experience. Tennessee State University’s College of Engineering was founded in 1912.
Central Inventions
Grant in 2019
Central Inventions brings powerful engineering techniques to the classrooms and machine shops where future engineers learn. Comprised of both engineers and teachers, the organization wants all students to have equal access to technology, starting with critical math and science literacy topics. Central Inventions also seeks to helps students see and understand the power of engineering to solve complex problems via actionable solutions.
AreteLabs
Grant in 2019
AreteLabs is a Chicago-based company that has developed an online platform designed to facilitate intra-district math competitions. Founded in 2017, the company focuses on creating educational software that motivates students to achieve academic excellence. Its platform allows for team-based events where students are organized into virtual teams, promoting collaboration and knowledge sharing among participants and educators. Through this innovative approach, AreteLabs aims to enhance the learning experience in mathematics and foster a competitive yet supportive environment for students.
Sama Learning
Grant in 2018
Sama Learning is an innovative educational platform that focuses on enhancing the learning experience for college students by shifting the traditional educational paradigm. It specializes in developing a virtual reality (VR) learning environment that emphasizes science, technology, engineering, and mathematics (STEM) education. Through realistic and immersive virtual simulations, the platform allows students to engage with course material in an interactive manner, facilitating self-paced learning. This approach has been shown to result in a significant improvement in academic performance, with students achieving a full-letter grade increase in their studies.
Edfinity
Grant in 2018
Edfinity offers K–12 and collegiate training in STEM areas and cheap access to quality instructional content and associated technologies. The company assists teachers and students all across the world. It is an adaptive learning tool that continuously identifies each student's strengths and weaknesses as they finish their assignments and offers them personal coaching and remedial assistance.
MidSchoolMath
Grant in 2017
MidSchoolMath is an educational service provider that focuses on delivering digital math curriculum to enhance student learning. The company's offerings include an implementation guide, sample questions, and interactive games designed to make learning mathematics engaging and enjoyable. By emphasizing a more hands-on approach, MidSchoolMath aims to improve student performance and foster a positive attitude toward math. As educators adapt to these changes, they have observed improvements in student assessment results, indicating a growing acceptance of the new methodologies and resources provided by the company.
Alef Omega
Grant in 2017
Alef is an app for teaching, learning, and doing math that provides a visceral connection to an equation through touch, and a unique way of communicating abstract concepts on mobile devices.
CueThink
Grant in 2017
CueThink Inc. is a Boston-based company that provides a peer-to-peer mobile learning platform aimed at enhancing math problem-solving skills for students in grades 4-12. Founded in 2012 and incubated by PayPal, CueThink's platform allows students to develop systematic problem-solving abilities, improve their math language, and engage in collaborative learning by sharing strategies with peers. Teachers benefit from analytics on student growth and can align their instruction with Common Core standards, while parents can monitor their children's progress through portfolios showcasing strategies and feedback. The company's offerings include Quantum, an iPad application designed for grades 4-8, which supports the growing trend of one-to-one technology in classrooms. CueThink's innovative approach addresses the need for deeper learning in mathematics, leveraging students' familiarity with social media and gaming to create an engaging educational experience. The development of its platform was supported by a grant from the National Science Foundation, and it has been successfully piloted in various classrooms.
Edfinity
Grant in 2016
Edfinity offers K–12 and collegiate training in STEM areas and cheap access to quality instructional content and associated technologies. The company assists teachers and students all across the world. It is an adaptive learning tool that continuously identifies each student's strengths and weaknesses as they finish their assignments and offers them personal coaching and remedial assistance.
Teachley
Grant in 2016
Teachley, LLC is an educational technology company based in New York that specializes in developing math applications grounded in cognitive science research. The company's offerings include Addimal Adventure, an iPad app designed for students in grades K-2 that focuses on single-digit addition, and Mt. Multiplis, which teaches complex multiplication strategies to students in grades three to five. In addition to its educational applications, Teachley provides Teachley Analytics, a tool that helps schools assess student progress against Common Core standards, identify at-risk students, and customize classroom instruction. By focusing on foundational math concepts, Teachley aims to enhance students' conceptual understanding, fluency, and problem-solving skills, thereby promoting overall student achievement.
MidSchoolMath
Grant in 2016
MidSchoolMath is an educational service provider that focuses on delivering digital math curriculum to enhance student learning. The company's offerings include an implementation guide, sample questions, and interactive games designed to make learning mathematics engaging and enjoyable. By emphasizing a more hands-on approach, MidSchoolMath aims to improve student performance and foster a positive attitude toward math. As educators adapt to these changes, they have observed improvements in student assessment results, indicating a growing acceptance of the new methodologies and resources provided by the company.
Fluidity Software
Grant in 2016
Fluidity Software enables teachers and students to easily create, solve, graph, and animate math and physics problems. Since 2005, Fluidity Software, Inc. has been researching, designing, developing, marketing, and selling state of the art education and scientific visualization systems aimed at revolutionizing the way people learn. Fluidity has achieved considerable success in acquiring funding from the federal government to pursue the research and development of its core products. This funding has come in the form of grants and contracts from the U.S. Department of Education, the National Institutes of Health (NIH), and the National Science Foundation (NSF).
Infinut
Grant in 2015
Infinut is the business that developed limitless math. With the help of manipulatives and touch-based activities, Infinite Math teaches basic math concepts to all students with ease. They showed that they taught concepts using virtual math manipulatives, supported intervention with real-time progress reports, and allowed offline play after setup for kids who did not have access to the internet at home.
AreteLabs
Grant in 2015
AreteLabs is a Chicago-based company that has developed an online platform designed to facilitate intra-district math competitions. Founded in 2017, the company focuses on creating educational software that motivates students to achieve academic excellence. Its platform allows for team-based events where students are organized into virtual teams, promoting collaboration and knowledge sharing among participants and educators. Through this innovative approach, AreteLabs aims to enhance the learning experience in mathematics and foster a competitive yet supportive environment for students.
CueThink
Grant in 2015
CueThink Inc. is a Boston-based company that provides a peer-to-peer mobile learning platform aimed at enhancing math problem-solving skills for students in grades 4-12. Founded in 2012 and incubated by PayPal, CueThink's platform allows students to develop systematic problem-solving abilities, improve their math language, and engage in collaborative learning by sharing strategies with peers. Teachers benefit from analytics on student growth and can align their instruction with Common Core standards, while parents can monitor their children's progress through portfolios showcasing strategies and feedback. The company's offerings include Quantum, an iPad application designed for grades 4-8, which supports the growing trend of one-to-one technology in classrooms. CueThink's innovative approach addresses the need for deeper learning in mathematics, leveraging students' familiarity with social media and gaming to create an engaging educational experience. The development of its platform was supported by a grant from the National Science Foundation, and it has been successfully piloted in various classrooms.
Alef Omega
Grant in 2015
Alef is an app for teaching, learning, and doing math that provides a visceral connection to an equation through touch, and a unique way of communicating abstract concepts on mobile devices.
Teachley
Grant in 2015
Teachley, LLC is an educational technology company based in New York that specializes in developing math applications grounded in cognitive science research. The company's offerings include Addimal Adventure, an iPad app designed for students in grades K-2 that focuses on single-digit addition, and Mt. Multiplis, which teaches complex multiplication strategies to students in grades three to five. In addition to its educational applications, Teachley provides Teachley Analytics, a tool that helps schools assess student progress against Common Core standards, identify at-risk students, and customize classroom instruction. By focusing on foundational math concepts, Teachley aims to enhance students' conceptual understanding, fluency, and problem-solving skills, thereby promoting overall student achievement.
Sugarcube Systems
Grant in 2014
Sugarcube Systems is developing a personalized self-paced tutoring tool using artificial intelligence to assess students’ understanding of word problems, teaching the skill to translate word problems into mathematical expressions.
CueThink
Grant in 2014
CueThink Inc. is a Boston-based company that provides a peer-to-peer mobile learning platform aimed at enhancing math problem-solving skills for students in grades 4-12. Founded in 2012 and incubated by PayPal, CueThink's platform allows students to develop systematic problem-solving abilities, improve their math language, and engage in collaborative learning by sharing strategies with peers. Teachers benefit from analytics on student growth and can align their instruction with Common Core standards, while parents can monitor their children's progress through portfolios showcasing strategies and feedback. The company's offerings include Quantum, an iPad application designed for grades 4-8, which supports the growing trend of one-to-one technology in classrooms. CueThink's innovative approach addresses the need for deeper learning in mathematics, leveraging students' familiarity with social media and gaming to create an engaging educational experience. The development of its platform was supported by a grant from the National Science Foundation, and it has been successfully piloted in various classrooms.
Dynamic Ideas
Grant in 2013
Dynamic Ideas’ mission is to publish scientific books that have quality and originality in the areas of Applied Mathematics, Operations.
Infinity Physics
Grant in 2013
Infinity Physics transforms cutting edge science into turnkey technologies.Their specialty in multi-physics research and development extends from high fidelity analyses to final designed hardware product lines. This capability extends from single component to integrated full system analysis, design, and test including controls and optimization with associated connection to physical hardware. Infinity Physics also comprises systems engineering and management, public and educational outreach, marketing and conference, and facility design capabilities.
Infinity Physics
Grant in 2013
Infinity Physics transforms cutting edge science into turnkey technologies.Their specialty in multi-physics research and development extends from high fidelity analyses to final designed hardware product lines. This capability extends from single component to integrated full system analysis, design, and test including controls and optimization with associated connection to physical hardware. Infinity Physics also comprises systems engineering and management, public and educational outreach, marketing and conference, and facility design capabilities.
ExploreLearning
Grant in 2013
ExploreLearning is an educational firm that focuses on enhancing student learning in math and science for grades 3 to 12. The company offers an online platform featuring a library of interactive simulations, known as Gizmos, which are designed to support effective teaching strategies. These simulations allow both students and teachers to engage with core concepts, fostering mastery of fundamental skills in these subjects. ExploreLearning's commitment to research-proven instructional methods aims to ensure that all students can succeed in their academic pursuits in math and science.
CueThink
Grant in 2013
CueThink Inc. is a Boston-based company that provides a peer-to-peer mobile learning platform aimed at enhancing math problem-solving skills for students in grades 4-12. Founded in 2012 and incubated by PayPal, CueThink's platform allows students to develop systematic problem-solving abilities, improve their math language, and engage in collaborative learning by sharing strategies with peers. Teachers benefit from analytics on student growth and can align their instruction with Common Core standards, while parents can monitor their children's progress through portfolios showcasing strategies and feedback. The company's offerings include Quantum, an iPad application designed for grades 4-8, which supports the growing trend of one-to-one technology in classrooms. CueThink's innovative approach addresses the need for deeper learning in mathematics, leveraging students' familiarity with social media and gaming to create an engaging educational experience. The development of its platform was supported by a grant from the National Science Foundation, and it has been successfully piloted in various classrooms.
Dynamic Ideas
Grant in 2012
Dynamic Ideas’ mission is to publish scientific books that have quality and originality in the areas of Applied Mathematics, Operations.
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