Digital Realm Entertainment®
Seed Round in 2024
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories..
Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences
Find more on our Website here:
https://www.digitalrealm-entertainment.com
Digital Realm Entertainment®
Non Equity Assistance in 2023
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories..
Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences
Find more on our Website here:
https://www.digitalrealm-entertainment.com
Wemade
Venture Round in 2022
Wemade Entertainment Co., Ltd., founded in 2000 and based in Seongnam, South Korea, specializes in the development and publishing of mobile and online games. The company has established a significant presence both domestically and internationally, offering a diverse portfolio that includes popular titles such as Legend of Mir 2, ICARUS, and Wind Runner. With a commitment to delivering high-quality gaming experiences, Wemade serves a global audience of gamers, having attracted over 200 million players with its flagship game. In addition to game development, the company provides publishing services and social networking game (SNG) services through its gaming portal, GAMEcom. As an innovative player in the gaming industry, Wemade is also exploring opportunities in blockchain projects.
Digital Realm Entertainment®
Non Equity Assistance in 2022
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories..
Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences
Find more on our Website here:
https://www.digitalrealm-entertainment.com
Activision Blizzard
Acquisition in 2022
Activision Blizzard, Inc. is a leading interactive entertainment company that develops and distributes video game content and services across various platforms, including consoles, personal computers, and mobile devices. Headquartered in Santa Monica, California, the company operates through three main segments: Activision Publishing, Blizzard Entertainment, and King Digital Entertainment. Its diverse portfolio includes popular franchises such as Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, and Candy Crush, collectively reaching over 400 million players in 190 countries. Activision Blizzard offers its products through multiple channels, including retail, digital distribution, and subscription services, while also maintaining the online gaming platform Battle.net. Beyond gaming, the company is involved in esports leagues and provides logistics and distribution services to third-party publishers. Established in 1979, Activision Blizzard was formed in 2008 through the merger of Activision and Blizzard, solidifying its position as one of the largest video game publishers globally.
ONE Store
Venture Round in 2021
ONE Store is a mobile app market based in Seongnam, Gyeonggi-do, South Korea, that primarily serves users in Korea. Established in 2016, it is operated by a consortium of mobile carriers, including SK Telecom, KT, and LG Uplus, along with the tech company Naver. The platform consolidates four distinct services for Android-based smartphones and other mobile devices, providing access to a diverse range of content, including games, applications, mobile commerce, e-books, and video content. With a user base of approximately 35 million members, ONE Store aims to enhance the mobile experience by offering a game-like app environment that caters to various interests and hobbies.
ZeniMax Media
Acquisition in 2020
ZeniMax Media is a media company based in Rockville, Maryland, specializing in the development and publication of interactive entertainment content. The company boasts a strong team of world-class game developers, artists, designers, and programmers, as well as experienced executives and talent drawn from traditional media. ZeniMax Media focuses on creating gaming software for consoles, personal computers, and handheld devices, positioning itself as a significant player in the interactive entertainment industry.
Kano
Corporate Round in 2019
Bootstrapped in 2008, Kano is a profitable and growing self-funded indie gaming studio. We create and run free-to-play games as a service and have established gaming communities encompassing millions of players worldwide.
Our games fund our new projects and we believe in giving small teams of extremely talented people challenging problems and getting out of their way.
At the heart of our games is technology that allows us to service our global player base 24/7 with lightning fast performance and very little downtime, even though we are constantly iterating and pushing new features constantly.
Obsidian Entertainment
Acquisition in 2018
Obsidian Entertainment is an American video game development studio based in Irvine, California, founded in 2003. The company specializes in creating role-playing games for personal computers and interactive software for various gaming platforms, including wireless devices. Obsidian aims to deliver enhanced gaming experiences, focusing on engaging narratives and immersive gameplay. Through its innovative approach, the studio has established a reputation for developing critically acclaimed titles that resonate with both casual and dedicated gamers.
InXile Entertainment
Acquisition in 2018
InXile Entertainment is a video game development company established in 2002 by industry veteran Brian Fargo. The company specializes in creating role-playing games and personality-packed experiences for a diverse range of platforms, including home and portable video game systems, computers, and mobile devices. With a team of highly skilled professionals from the software industry, inXile is dedicated to delivering high-quality interactive entertainment to gamers. Its focus on innovative game design and engaging narratives has positioned inXile as a notable player in the gaming industry.
Playground Games
Acquisition in 2018
Playground Games is an independent game development studio founded in 2010 by experienced developers from the UK gaming industry. The company is renowned for creating the award-winning Forza Horizon series, which includes various expansions that enhance the gaming experience. Playground Games focuses on producing genre-defining video games aimed at a global audience, ensuring that players have access to innovative and engaging gaming experiences. Through its commitment to quality and creativity, Playground Games has established itself as a key player in the competitive landscape of video game development.
Ninja Theory
Acquisition in 2018
Ninja Theory Ltd. is a video game development studio based in London, United Kingdom, founded in 2004 by four partners, including current Directors Nina Kristensen, Tameem Antoniades, and Jez San. The studio is dedicated to producing high-quality video game experiences by focusing on innovative technology, art, and design. Ninja Theory is involved in the design, development, and publishing of video games for various platforms, including game consoles, personal computers, and mobile devices. The company is known for its commitment to pushing creative boundaries and delivering engaging gameplay.
Undead Labs
Acquisition in 2018
Undead Labs LLC is a video game development studio based in Seattle, Washington, founded in 2009. As a subsidiary of Microsoft Corporation, the company is dedicated to innovating online gaming experiences, with a particular emphasis on the zombie-survival genre. Undead Labs gained recognition with the release of its critically acclaimed title, State of Decay, in June 2013, which was followed by the announcement of its sequel, State of Decay 2, in June 2016. The studio aims to create engaging and adventurous gaming experiences for players on Xbox and PC platforms.
Compulsion Games
Acquisition in 2018
Compulsion Games Inc. is a video game development company founded in 2009 and based in Montreal, Canada. Known for its innovative titles such as Contrast and We Happy Few, the company focuses on creating engaging and unique gaming experiences. With a small team of around 40 employees, Compulsion Games operates from a converted gramophone factory in the Saint Henri neighborhood. The studio prides itself on its craftsmanship, striving to develop games that are not only enjoyable but also rich in imaginative concepts and ideas, such as shadow shifting and narrative-driven gameplay. As of June 2018, Compulsion Games has been a subsidiary of Microsoft Corporation.
Mixer, formerly known as Beam, is a live streaming platform that focuses on creating interactive experiences for gamers. It enables viewers to actively participate in the gameplay rather than passively watching. Through Mixer, audiences can influence game dynamics by striking lightning, generating terrain, creating quests, and selecting weapons, effectively becoming part of the game world. This innovative approach fosters deeper engagement between streamers and their viewers, connecting gaming communities through truly interactive live streams.
AntStream Arcade
Non Equity Assistance in 2016
Antstream Ltd, established in 2013 and based in Heathfield, United Kingdom, operates Antstream Arcade, a subscription-based game streaming platform specializing in retro games. The service offers access to over 1,000 classic arcade, console, and computer games, allowing players to enjoy them in their original form or with modern adaptations, including unique social challenges. Users can compete in global tournaments and climb leaderboards, earning gems and recognition as they engage with the platform. Antstream Arcade is designed to be accessible across multiple devices, providing a versatile gaming experience for enthusiasts of vintage video games.
Play Works Studio
Grant in 2015
Play Works Studio develops science-based games for girls and boys. Its mission is to encourage children, especially girls, to discover a passion for science and technology while having fun.
Play Works Studio was founded on May 7, 2013, and is based in Seattle, Washington, United States.
Havok is a prominent provider of game development technologies, with over 15 years of experience catering to the needs of leading game developers. The company's advanced technology and commitment to customer support have resulted in its tools being utilized in more than 600 video game titles, including major franchises like Halo, The Elder Scrolls, and Assassin’s Creed. Havok collaborates with well-known publishers and studios such as Microsoft, Sony, Nintendo, Activision Blizzard, and Ubisoft, ensuring its technology is compatible across multiple platforms, including Xbox, PlayStation, Windows, and mobile devices. In addition to gaming, Havok's products have contributed to special effects in notable films like X-Men First Class and Harry Potter. The company operates offices in Dublin, San Francisco, Tokyo, and Germany, further enhancing its global reach in the interactive software industry.
PlayCanvas
Non Equity Assistance in 2015
PlayCanvas Ltd is a London-based company that operates a cloud-hosted game development platform, founded in 2011. It provides developers with a visual editing tool that facilitates the creation of scenes, applications, and games efficiently, emphasizing real-time collaboration and accessibility. The platform serves a diverse range of industries, including video games, virtual reality, advertising, architectural visualization, and gambling. PlayCanvas aims to transform game development by offering a social hub where users can build, share, and play games, thereby enhancing the collaborative experience for developers. As of 2018, PlayCanvas operates as a subsidiary of Snap Inc.
Pixel Blimp
Non Equity Assistance in 2015
Pixel Blimp is an independent games studio focused on developing innovative and engaging intellectual properties aimed primarily at children. The company specializes in creating interactive virtual reality experiences and various online video games that foster social interaction among players. Currently, Pixel Blimp is working on a cloud-based solution designed to enhance player immersion by allowing games and digital products to communicate with each other. This technology aims to facilitate the sharing of player achievements and information, thereby creating digital equity for users and providing valuable analytic insights into player engagement within gaming franchises.
Geeks College
Non Equity Assistance in 2015
Geeks College is China's leading IT professional online education platform that provides real college–style courses to help professional developers master Android, Cocos2d-x, iOS, HTML5, Java and other high-demand skills. It has launched pioneering courses and early introductions to topics such as Swift and mobile game development, and its founding team authored Android development textbooks. The company supports a large mobile developer community with millions of registered users, and more than 100,000 professionals have completed its programs to date.
Tickity Boom Games
Non Equity Assistance in 2014
Tickity Boom Games is a mobile game developer focused on creating engaging and accessible free-to-play games tailored for women aged 35 and older. The company specializes in blending puzzling mechanics with collecting and social features, aiming to provide enjoyable gaming experiences that resonate with its target demographic. By prioritizing user-friendly design and community interaction, Tickity Boom Games seeks to foster a vibrant gaming environment that appeals to a mature audience. Through its innovative approach, the company continues to carve out a niche in the mobile gaming market.
PlayCanvas
Seed Round in 2014
PlayCanvas Ltd is a London-based company that operates a cloud-hosted game development platform, founded in 2011. It provides developers with a visual editing tool that facilitates the creation of scenes, applications, and games efficiently, emphasizing real-time collaboration and accessibility. The platform serves a diverse range of industries, including video games, virtual reality, advertising, architectural visualization, and gambling. PlayCanvas aims to transform game development by offering a social hub where users can build, share, and play games, thereby enhancing the collaborative experience for developers. As of 2018, PlayCanvas operates as a subsidiary of Snap Inc.
Mojang Studios
Acquisition in 2014
Mojang (mojäng: Swedish for gadget), pronounced /mʊˈjɛŋ/, is a Swedish independent video game developer founded in May 2009 under the name Mojang Specifications by Markus Persson, and most known for creating the popular indie game Minecraft. Its head office is in Stockholm.
Pixel Blimp
Venture Round in 2014
Pixel Blimp is an independent games studio focused on developing innovative and engaging intellectual properties aimed primarily at children. The company specializes in creating interactive virtual reality experiences and various online video games that foster social interaction among players. Currently, Pixel Blimp is working on a cloud-based solution designed to enhance player immersion by allowing games and digital products to communicate with each other. This technology aims to facilitate the sharing of player achievements and information, thereby creating digital equity for users and providing valuable analytic insights into player engagement within gaming franchises.
Ludica Health
Venture Round in 2014
Ludica Health specializes in designing interactive exercise games using motion capture technology and video game design principles. Their programs aim to improve the health and wellness of older adults, offering customizable solutions for orthopedic and neuro therapists, self-guided home exercises, and virtual rehabilitation activities.
SyntaxTree
Acquisition in 2014
SyntaxTree is a technology company that develops UnityVS, a Visual Studio plugin designed for developers utilizing the Unity game development framework. This tool enhances the coding experience by enabling developers to write, browse, and debug their Unity scripts more efficiently. UnityVS offers features such as code snippets, wizards, and seamless integration between the Unity console and Visual Studio, addressing the limitations of Unity's native support for Visual Studio C#. By streamlining the development process, SyntaxTree aids game creators in leveraging Microsoft's development environment to enhance their productivity and effectiveness in game design. The company has been acquired by Microsoft.
SKARA The Blade Remins
Non Equity Assistance in 2014
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero.
SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective.
SKARA is formed by cross-platform videogames & novels.
SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG.
Other projects on development include a Single Player campaign mode, a Companion App and two Novels.
Gateway Interactive
Non Equity Assistance in 2014
Gateway Interactive is a smartphone & tablet games company born out of the University of Hull Enterprise center and the Platform Studios initiative. G.I. is uniquely positioned to take advantage of a wave of online enabled "cloud gaming" technology.
SKARA The Blade Remins
Seed Round in 2014
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero.
SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective.
SKARA is formed by cross-platform videogames & novels.
SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG.
Other projects on development include a Single Player campaign mode, a Companion App and two Novels.
Whispering Gibbon
Non Equity Assistance in 2014
Whispering Gibbon Ltd is a game company based in Newcastle-Upon-Tyne, United Kingdom, that specializes in developing video game technology aimed at merging virtual content with the real world. Founded by Joe Stevens in 2011, the company focuses on innovative solutions such as RenderFab 3D, a cloud-based service that automates the creation of 3D print-ready models from 3D data, and Grabit, a platform for user-generated merchandising. Through these offerings, Whispering Gibbon aims to enhance the gaming experience by facilitating the transition of digital creations into tangible products.
Gallantcloud Games
Non Equity Assistance in 2013
GallantCloud Games is a game development studio comprised of a skilled team of five members, including artists, designers, and developers. The team is dedicated to creating engaging and innovative gaming experiences. In addition to game development, GallantCloud also provides a cloud platform that allows users to play games online, leveraging the capabilities of cloud technology to enhance the gaming experience. With a focus on creativity and technology, GallantCloud Games aims to deliver exciting content to the gaming community.
Geeks College
Seed Round in 2013
Geeks College is China's leading IT professional online education platform that provides real college–style courses to help professional developers master Android, Cocos2d-x, iOS, HTML5, Java and other high-demand skills. It has launched pioneering courses and early introductions to topics such as Swift and mobile game development, and its founding team authored Android development textbooks. The company supports a large mobile developer community with millions of registered users, and more than 100,000 professionals have completed its programs to date.
Snack Studio
Non Equity Assistance in 2012
Design driven applications and casual games for Windows.
//Staq.io
Seed Round in 2012
Staq.io is a game management platform designed to simplify the monetization and optimization of free-to-play games across mobile, web, and console platforms. The company offers services that include managing virtual currencies and goods, player state, targeted promotions, and comprehensive analytics and data warehousing. Staq.io integrates seamlessly with major distribution platforms, allowing developers to implement its features with minimal coding effort. The platform is tailored to enhance revenue analytics for games, enabling developers to make informed decisions based on player behavior and engagement metrics. Staq.io emerged from the Microsoft Accelerator for Windows Azure powered by TechStars in 2012, further solidifying its commitment to innovation in the gaming industry.
Ludica Health
Seed Round in 2012
Ludica Health specializes in designing interactive exercise games using motion capture technology and video game design principles. Their programs aim to improve the health and wellness of older adults, offering customizable solutions for orthopedic and neuro therapists, self-guided home exercises, and virtual rehabilitation activities.
Twisted Pixel Games
Acquisition in 2011
Twisted Pixel Games, established in early 2006 and based in Austin, Texas, is an independent game development studio recognized for its innovative approach to creating engaging and accessible gaming experiences. The company focuses on character-driven, original intellectual properties that challenge conventional gaming norms. With a commitment to memorable characters, creative gameplay, and high-quality presentation, Twisted Pixel develops a variety of gaming software products, including console titles and virtual reality experiences across psychological, comic, and role-playing genres. The studio is led by a team of industry veterans dedicated to enhancing the fun and accessibility of video games.
BigPark
Acquisition in 2009
BigPark is an interactive online entertainment company based in Vancouver, founded in 2007 by a team of experienced gaming veterans who have collaborated for over two decades. Specializing in the development of online games, the company functions as an interactive entertainment agency, delivering engaging gaming experiences. In addition to creating original content, BigPark also manages franchises for popular games such as Need for Speed, FIFA Soccer, NBA Street, and SSX. The company was acquired by Microsoft in May 2009, further enhancing its position in the gaming industry.
Massive
Acquisition in 2006
Massive operates a prominent in-game advertising network that allows advertisers to engage with a large, unified gaming audience in real time across various platforms. Founded to enhance the advertising experience within video games, Massive enables publishers to monetize their content while maintaining the integrity and enjoyment of the gaming experience. The company has established itself as a leader in the field of in-game advertising since its acquisition by Microsoft in 2006.
Lionhead Studios
Acquisition in 2006
Lionhead Studios is a video game developer known for creating influential titles in the gaming industry. Established with a focus on innovative gameplay and storytelling, the studio gained prominence with major releases such as the Black & White series and the Fable franchise. Lionhead's portfolio also includes other notable games like The Movies. In April 2006, the company was acquired by Microsoft, which integrated its creative talent and expertise into its gaming division. Through its unique approach to game design, Lionhead Studios has made a significant impact on the evolution of interactive entertainment.
Rare, Inc., formerly known as RareWare, is a video game developer based in Twycross, United Kingdom. Acquired by Microsoft in 2002, Rare focuses on creating a variety of video games and gaming platforms. The company's offerings aim to foster community engagement and create memorable experiences for players.
Digital Anvil
Acquisition in 2000
Digital Anvil is a developer of computer games, with a focus on creating engaging experiences for veteran gamers. The company has produced notable titles such as the space-combat simulation game FreeLancer. Additionally, Digital Anvil operates an online gaming platform to distribute its games and engage with its audience.
NetGames
Acquisition in 2000
NetGames USA, a leading developer of scoring, matchmaking and other enhancements for retail and Web-based games.
Bungie
Acquisition in 2000
Bungie, Inc. is a video game development studio based in Bellevue, Washington, founded in 1991. Known primarily for creating the iconic Halo franchise, Bungie has evolved into an independent, employee-owned company that develops a range of action and mythological games, including the popular Destiny series. In addition to game development, Bungie operates an online store offering a variety of merchandise, including apparel, soundtracks, accessories, art, and collectibles. The company has a rich history, transitioning from humble beginnings to becoming a prominent player in the gaming industry.
Numinous Technologies
Acquisition in 1999
Numinous Technologies is a Seattle-based company that specializes in the development of graphics and interactive video software. The firm focuses on creating innovative solutions that enhance visual experiences, catering to a diverse range of industries. Recently, it was acquired by Microsoft, which underscores its significance in the technology sector and its potential for future growth and integration within Microsoft's broader portfolio. With a commitment to advancing interactive media, Numinous Technologies plays a crucial role in shaping the future of digital graphics and user engagement.
FASA Interactive
Acquisition in 1999
FASA Interactive designs and develops interactive entertainment software for play on personal computers and Xbox 360 console.
Electric Gravity
Acquisition in 1996
Electric Gravity Inc., the original designer of the Internet Gaming Zone.
SoftImage
Acquisition in 1994
SoftImage is a prominent developer of 3D animation and video production software, catering to creative professionals in the gaming, film, and television industries. Founded in 1986 and headquartered in Montreal, Quebec, the company employs approximately 300 people globally. SoftImage specializes in creating advanced software solutions for both 3D animation and 2D cel animation, as well as compositing tools that enhance the creative process. In 1994, SoftImage was acquired by Microsoft, further solidifying its position in the digital media landscape.