Microsoft

Microsoft is an American multinational corporation that develops, manufactures, licenses, supports, and sells a wide array of software products and services. The company is best known for its Windows operating system and Microsoft Office suite, which are widely used in consumer and business applications. In addition to software, Microsoft offers gaming hardware, including Xbox consoles and accessories, as well as various consumer devices like Surface tablets. The company's commercial offerings include server products, cloud services through Microsoft Azure, and enterprise solutions like Microsoft Dynamics for customer relationship management and enterprise resource planning. Microsoft also runs a global network of accelerators that support startups by providing mentorship, technical training, and resources, fostering innovation in technology and business development. Through its diverse portfolio and initiatives, Microsoft aims to empower individuals and organizations to achieve more.

Lillian Barnard

CEO and Board Member

Erin Burchfield

Global Director, Microsoft Philanthropies - Tech for Social Impact

Alexia Cambon

Senior Director, Research

Shinesa Cambric

Principal Product Manager

Roberto Croci

Managing Director, Microsoft for Startups MEA

Yuval Eldar

Partner GM IoT / OT Security

Bill Gates

Co-Founder

Nir Giller

Partner and Director of IoT and OT Security

Rashida Hodge

VP, Azure Data and AI | Customer Success

Hsiao-Wuen Hon

Corporate Vice President

Nagraj Kashyap

Corporate Vice President, Microsoft. Global head, M12 (fka Microsoft Ventures)

Philip Meyer

Partner Technology Strategist - Hosting and Cloud

Brandon Middaugh

Senior Director, Climate Innovation Fund

Arindam Mukherjee

Director - Azure Business, Microsoft India

Satya Nadella

CEO

Mohammed Saleh

Health Director

Theresa Sue

Microsoft Partner

Emilia Zarei

Founder and CEO

Past deals in Video Games

Digital Realm Entertainment® Inc

Seed Round in 2024
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com

Wemade

Venture Round in 2022
Wemade Entertainment Co., Ltd., founded in 2000 and based in Seongnam, South Korea, specializes in the development and publishing of mobile and online games. The company has established a significant presence both domestically and internationally, offering a diverse portfolio that includes popular titles such as Legend of Mir 2, ICARUS, and Wind Runner. With a commitment to delivering high-quality gaming experiences, Wemade serves a global audience of gamers, having attracted over 200 million players with its flagship game. In addition to game development, the company provides publishing services and social networking game (SNG) services through its gaming portal, GAMEcom. As an innovative player in the gaming industry, Wemade is also exploring opportunities in blockchain projects.

Digital Realm Entertainment® Inc

Non Equity Assistance in 2022
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com

Activision Blizzard

Acquisition in 2022
Activision Blizzard, Inc. is a leading interactive entertainment company that develops and distributes video game content and services across various platforms, including consoles, personal computers, and mobile devices. Headquartered in Santa Monica, California, the company operates through three main segments: Activision Publishing, Blizzard Entertainment, and King Digital Entertainment. Its diverse portfolio includes popular franchises such as Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, and Candy Crush, collectively reaching over 400 million players in 190 countries. Activision Blizzard offers its products through multiple channels, including retail, digital distribution, and subscription services, while also maintaining the online gaming platform Battle.net. Beyond gaming, the company is involved in esports leagues and provides logistics and distribution services to third-party publishers. Established in 1979, Activision Blizzard was formed in 2008 through the merger of Activision and Blizzard, solidifying its position as one of the largest video game publishers globally.

ZeniMax Media

Acquisition in 2020
ZeniMax Media is a media company based in Rockville, Maryland, specializing in the development and publication of interactive entertainment content. The company boasts a strong team of world-class game developers, artists, designers, and programmers, as well as experienced executives and talent drawn from traditional media. ZeniMax Media focuses on creating gaming software for consoles, personal computers, and handheld devices, positioning itself as a significant player in the interactive entertainment industry.

Kano

Corporate Round in 2019
Bootstrapped in 2008, Kano is a profitable and growing self-funded indie gaming studio. We create and run free-to-play games as a service and have established gaming communities encompassing millions of players worldwide. Our games fund our new projects and we believe in giving small teams of extremely talented people challenging problems and getting out of their way. At the heart of our games is technology that allows us to service our global player base 24/7 with lightning fast performance and very little downtime, even though we are constantly iterating and pushing new features constantly.

Obsidian Entertainment

Acquisition in 2018
Obsidian Entertainment is an American role-playing video game development studios. It produces role-playing games for personal computers. The company was founded in 2003 and is located in sunny Irvine, California.

InXile Entertainment

Acquisition in 2018
inXile Entertainment is a video game development company established in 2002 by industry veteran Brian Fargo. The company focuses on creating engaging role-playing and personality-driven games for various platforms, including home consoles, computers, and mobile devices. With a team of talented professionals from the software industry, inXile aims to deliver high-quality gaming experiences that resonate with players. The studio is known for its commitment to innovation and craftsmanship in game design, making it a notable presence in the gaming industry.

Ninja Theory

Acquisition in 2018
Ninja Theory Ltd. was formed in 2004 by four partners, including current Directors Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director) and Jez San OBE (Non-Executive Director). The studio pride themselves on striving for the highest production values and continually pushing the boundaries of technology, art and design to create evermore exciting video game experiences.

Undead Labs

Acquisition in 2018
Undead Labs LLC is a video game developer located in Seattle, Washington, and was founded in 2009. As a subsidiary of Microsoft Corporation, the studio is dedicated to innovating online gaming experiences, primarily focusing on the zombie-survival genre. Undead Labs gained recognition with the release of its first title, State of Decay, in June 2013, which was well-received by both players and critics. Following this success, the company announced State of Decay 2 in June 2016. The studio continues to develop games for Xbox and PC, aiming to provide gamers with engaging and adventurous experiences.

L2P Limited

Grant in 2018
Learn2Play is an international eSports EdTech company offering gamers a platform to improve their skills, which make use of AI and ML technology building a personal educational track for each user, combining individual post-match feedback, meta tactical insights, video lessons made by PRO players and in-game tasks into a solid solution for player’s improvement. So far, Learn2Play got over 1.5 million subscribed users on its products for 2 games, has analysed over 60 million matches and produced over 2,000 videos. In the near future it is looking to cover another 6 games, and enter 7 new language markets.

Mixer

Acquisition in 2016
Mixer, formerly known as Beam, is a live streaming platform that focuses on creating interactive experiences for gamers. It enables viewers to actively participate in the gameplay rather than passively watching. Through Mixer, audiences can influence game dynamics by striking lightning, generating terrain, creating quests, and selecting weapons, effectively becoming part of the game world. This innovative approach fosters deeper engagement between streamers and their viewers, connecting gaming communities through truly interactive live streams.

AntStream Arcade

Non Equity Assistance in 2016
Antstream Ltd, established in 2013 and based in Heathfield, United Kingdom, operates Antstream Arcade, a subscription-based game streaming platform specializing in retro games. The service offers access to over 1,000 classic arcade, console, and computer games, allowing players to enjoy them in their original form or with modern adaptations, including unique social challenges. Users can compete in global tournaments and climb leaderboards, earning gems and recognition as they engage with the platform. Antstream Arcade is designed to be accessible across multiple devices, providing a versatile gaming experience for enthusiasts of vintage video games.

Play Works Studio

Grant in 2015
Play Works Studio develops science-based games for girls and boys. Its mission is to encourage children, especially girls, to discover a passion for science and technology while having fun. Play Works Studio was founded on May 7, 2013, and is based in Seattle, Washington, United States.

Havok

Acquisition in 2015
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders. Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One and Xbox 360; PlayStation 4, PlayStation 3, and PlayStation Vita; Wii U; Windows 8 (Desktop, Tablet and Phone); Windows 7; Android; iOS; Apple Mac OS and Linux. Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Tokyo, and Germany.

Pixel Blimp

Non Equity Assistance in 2015
Pixel Blimp is an independent games studio focused on creating engaging and innovative gaming experiences, particularly for children. The studio is developing a cloud-based platform that enhances player interaction by allowing games and digital products to communicate, sharing player achievements and information to foster immersion and build digital equity. This platform aims to provide valuable analytics on player engagement across franchises. By specializing in interactive virtual reality experiences and various online video games, Pixel Blimp seeks to entertain users while facilitating social connections among friends and family.

Tickity Boom Games

Non Equity Assistance in 2014
Tickity Boom Games is a mobile game developer focused on creating engaging and accessible free-to-play games for the mobile market, specifically targeting women over 35 years of age. The company designs games that incorporate elements of puzzle-solving and collecting, along with social features to enhance user interaction. By catering to this demographic, Tickity Boom Games aims to provide enjoyable and meaningful gaming experiences that resonate with its audience.

Mojang Studios

Acquisition in 2014
Mojang (mojäng: Swedish for gadget), pronounced /mʊˈjɛŋ/, is a Swedish independent video game developer founded in May 2009 under the name Mojang Specifications by Markus Persson, and most known for creating the popular indie game Minecraft. Its head office is in Stockholm.

Ludica Health

Venture Round in 2014
Ludica Health specializes in developing innovative technology aimed at enhancing the rehabilitation experience for older adults. The company creates interactive exercise games that leverage motion capture technology and video game design to promote health and wellness. Its offerings are designed to assist individuals undergoing physical and cognitive rehabilitation, enabling them to participate in enjoyable, gamified exercises. This approach not only facilitates recovery in rehabilitation settings but also allows patients to engage in exercises from the comfort of their own homes. By focusing on improving mobility, speed, and endurance, Ludica Health aims to make rehabilitation a more engaging and effective process for older adults.

Pixel Blimp

Venture Round in 2014
Pixel Blimp is an independent games studio focused on creating engaging and innovative gaming experiences, particularly for children. The studio is developing a cloud-based platform that enhances player interaction by allowing games and digital products to communicate, sharing player achievements and information to foster immersion and build digital equity. This platform aims to provide valuable analytics on player engagement across franchises. By specializing in interactive virtual reality experiences and various online video games, Pixel Blimp seeks to entertain users while facilitating social connections among friends and family.

SyntaxTree

Acquisition in 2014
SyntaxTree specializes in developing UnityVS, a Visual Studio plugin designed for developers utilizing the Unity framework to create games. This tool enhances the development experience by allowing easy debugging of Unity scripts and offering features such as code snippets and wizards. Additionally, UnityVS facilitates seamless integration between the Unity console and Visual Studio, addressing the limitations of Unity's default support for Visual Studio C# integration. By streamlining the coding process, SyntaxTree aims to improve productivity for game developers working with this widely used cross-platform game engine. The company was acquired by Microsoft.

SKARA The Blade Remins

Non Equity Assistance in 2014
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero. SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective. SKARA is formed by cross-platform videogames & novels. SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG. Other projects on development include a Single Player campaign mode, a Companion App and two Novels.

SKARA The Blade Remins

Seed Round in 2014
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero. SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective. SKARA is formed by cross-platform videogames & novels. SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG. Other projects on development include a Single Player campaign mode, a Companion App and two Novels.

Whispering Gibbon

Non Equity Assistance in 2014
Whispering Gibbon develops video games technology focused on bringing virtual content into the real world. The company was founded by Joe Stevens and is based in New Castle, England.

Gallantcloud Games

Non Equity Assistance in 2013
GallantCloud Games is a game development studio that focuses on creating engaging online gaming experiences. The team consists of five skilled members with diverse expertise in design, art, and development. Key personnel include artists Ben Cooper and Mantas Versulis, developers Paul Rayment and Wayne Campbell, and designer Richard Hoffmann. In addition to game development, GallantCloud also offers a cloud platform that allows users to play games online, enhancing accessibility and user experience. The studio's commitment to innovation and quality aims to deliver exciting gameplay to a broad audience.

//Staq.io

Seed Round in 2012
//staq is a game management platform. We make it simple to monetize and optimize free to play games on mobile, web and consoles. We provide services to manage virtual currencies and virtual goods, player state, targeted promotions, beautiful analytics and data warehousing. //staq integrates with all the major distribution platforms and requires few lines of code to go from nothing to free to play. //staq is graduated from the Microsoft Accelerator for Windows Azure powered by TechStars 2012.

Barnes & Noble

Post in 2012
Barnes & Noble, Inc. is a prominent retail bookseller based in New York, specializing in the sale of a wide range of content, including trade books, mass-market paperbacks, children's literature, and educational products. The company operates through two main segments: B&N Retail, which includes its extensive network of physical bookstores, and the NOOK segment, which encompasses its digital media offerings. Barnes & Noble provides an array of products, such as e-books, magazines, gifts, café services, music, and movies, catering to diverse customer interests. As of mid-2019, the company operated 627 bookstores across 50 states and maintained a strong online presence through its websites. Founded in 1873, Barnes & Noble has evolved into a multi-channel distribution platform, integrating both physical and digital sales channels to enhance customer access to literature and educational resources.

Ludica Health

Seed Round in 2012
Ludica Health specializes in developing innovative technology aimed at enhancing the rehabilitation experience for older adults. The company creates interactive exercise games that leverage motion capture technology and video game design to promote health and wellness. Its offerings are designed to assist individuals undergoing physical and cognitive rehabilitation, enabling them to participate in enjoyable, gamified exercises. This approach not only facilitates recovery in rehabilitation settings but also allows patients to engage in exercises from the comfort of their own homes. By focusing on improving mobility, speed, and endurance, Ludica Health aims to make rehabilitation a more engaging and effective process for older adults.

Visionplus

Venture Round in 2012
Vision+ is a Finnish company that invests into digital products such as applications, games and services in all digital platforms. The company also invests in Internet and SaaS services, apps and sometimes in special content IP deals. The Fund’s management team has extensive background in technology, as business angels in seed investments, entrepreneurship and the creation of successful new product, content, services and business. Members of the management team have also run development and business organizations of significant scale in global setting.

Twisted Pixel Games

Acquisition in 2011
Twisted Pixel Games, established in early 2006 and based in Austin, Texas, is an independent game development studio known for its character-driven, original intellectual properties. The company focuses on creating innovative and engaging gaming experiences across various genres, including psychological, comic, and role-playing games, with a strong emphasis on console, first-person, and virtual reality platforms. Twisted Pixel aims to make games more accessible and enjoyable through memorable characters, creative gameplay, and impressive presentation.

BigPark

Acquisition in 2009
BigPark is an interactive online entertainment company based in Vancouver, founded in 2007 by a team of experienced game developers. The company specializes in creating interactive online games and operates as an entertainment agency, catering to both casual and dedicated gamers. BigPark has worked on notable game franchises, including Need for Speed, FIFA Soccer, NBA Street, and SSX. In May 2009, the company was acquired by Microsoft, further expanding its reach and resources in the gaming industry.

Massive

Acquisition in 2006
Massive operates a prominent in-game advertising network that allows advertisers to engage with a large, unified gaming audience in real time across various platforms. Founded to enhance the advertising experience within video games, Massive enables publishers to monetize their content while maintaining the integrity and enjoyment of the gaming experience. The company has established itself as a leader in the field of in-game advertising since its acquisition by Microsoft in 2006.

Lionhead Studios

Acquisition in 2006
Lionhead Studios is a software-based video game developer known for creating notable titles such as Black & White (I and II), The Movies, and the Fable series. Established with a focus on innovative gaming experiences, the studio gained recognition for its unique gameplay mechanics and storytelling. In April 2006, Lionhead Studios was acquired by Microsoft, further integrating its creative capabilities into the larger gaming ecosystem. The studio's contributions have made a lasting impact on the video game industry, particularly in the realm of simulation and role-playing games.

Rare

Acquisition in 2002
Rare, Inc. (formerly RareWare) is a video game developer.Rare was purchased by Microsoft in 2002.

NetGames

Acquisition in 2000
NetGames USA, a leading developer of scoring, matchmaking and other enhancements for retail and Web-based games.

Bungie

Acquisition in 2000
Bungie, Inc. is a video game development company based in Bellevue, Washington, founded in 1991. Known for its popular franchises, particularly the Halo series and Destiny, Bungie creates a range of action and online multiplayer games that cater to diverse gaming preferences. In addition to game development, Bungie operates an online store that sells a variety of merchandise, including apparel, soundtracks, accessories, art, and collectibles. The company emphasizes independence and employee ownership, fostering a creative environment for its developers. Over the years, Bungie has evolved from its modest beginnings to become a significant player in the gaming industry, recognized for its innovative contributions and engaging gaming experiences.

Numinous Technologies

Acquisition in 1999
Numinous Technologies is a Seattle-based company that specializes in the development of graphics and interactive video software. The firm focuses on creating innovative solutions that enhance visual experiences and interactivity in digital media. Numinous Technologies has gained recognition in the tech industry for its contributions to the field, ultimately leading to its acquisition by Microsoft. This acquisition reflects the company's significant impact on the market and its potential for further advancements within Microsoft's portfolio.

FASA Interactive

Acquisition in 1999
FASA Interactive designs and develops interactive entertainment software for play on personal computers and Xbox 360 console.

Electric Gravity

Acquisition in 1996
Electric Gravity Inc., the original designer of the Internet Gaming Zone.
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