Microsoft is an American multinational corporation that develops, manufactures, licenses, supports, and sells a wide array of software products and services. The company is best known for its Windows operating system and Microsoft Office suite, which are widely used in consumer and business applications. In addition to software, Microsoft offers gaming hardware, including Xbox consoles and accessories, as well as various consumer devices like Surface tablets. The company's commercial offerings include server products, cloud services through Microsoft Azure, and enterprise solutions like Microsoft Dynamics for customer relationship management and enterprise resource planning. Microsoft also runs a global network of accelerators that support startups by providing mentorship, technical training, and resources, fostering innovation in technology and business development. Through its diverse portfolio and initiatives, Microsoft aims to empower individuals and organizations to achieve more.
Global Director, Microsoft Philanthropies - Tech for Social Impact
Alexia Cambon
Senior Director, Research
Shinesa Cambric
Principal Product Manager
Roberto Croci
Managing Director, Microsoft for Startups MEA
Yuval Eldar
Partner GM IoT / OT Security
Bill Gates
Co-Founder
Nir Giller
Partner and Director of IoT and OT Security
Rashida Hodge
VP, Azure Data and AI | Customer Success
Hsiao-Wuen Hon
Corporate Vice President
Nagraj Kashyap
Corporate Vice President, Microsoft. Global head, M12 (fka Microsoft Ventures)
Philip Meyer
Partner Technology Strategist - Hosting and Cloud
Brandon Middaugh
Senior Director, Climate Innovation Fund
Arindam Mukherjee
Director - Azure Business, Microsoft India
Satya Nadella
CEO
Mohammed Saleh
Health Director
Theresa Sue
Microsoft Partner
Emilia Zarei
Founder and CEO
Past deals in Gaming
Wemade
Venture Round in 2022
Wemade Entertainment Co., Ltd., founded in 2000 and based in Seongnam, South Korea, specializes in the development and publishing of mobile and online games. The company has established a significant presence both domestically and internationally, offering a diverse portfolio that includes popular titles such as Legend of Mir 2, ICARUS, and Wind Runner. With a commitment to delivering high-quality gaming experiences, Wemade serves a global audience of gamers, having attracted over 200 million players with its flagship game. In addition to game development, the company provides publishing services and social networking game (SNG) services through its gaming portal, GAMEcom. As an innovative player in the gaming industry, Wemade is also exploring opportunities in blockchain projects.
Digital Realm Entertainment® Inc
Non Equity Assistance in 2022
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com
Activision Blizzard
Acquisition in 2022
Activision Blizzard, Inc. is a leading interactive entertainment company that develops and distributes video game content and services across various platforms, including consoles, personal computers, and mobile devices. Headquartered in Santa Monica, California, the company operates through three main segments: Activision Publishing, Blizzard Entertainment, and King Digital Entertainment. Its diverse portfolio includes popular franchises such as Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, and Candy Crush, collectively reaching over 400 million players in 190 countries. Activision Blizzard offers its products through multiple channels, including retail, digital distribution, and subscription services, while also maintaining the online gaming platform Battle.net. Beyond gaming, the company is involved in esports leagues and provides logistics and distribution services to third-party publishers. Established in 1979, Activision Blizzard was formed in 2008 through the merger of Activision and Blizzard, solidifying its position as one of the largest video game publishers globally.
ONE Store
Venture Round in 2021
One Store is a mobile application market based in Seongnam, Gyeonggi-do, South Korea, that offers a wide range of digital content, including games, apps, e-books, and video content. Established in 2016, it is operated by a consortium of major mobile carriers—SK Telecom, KT, and LG Uplus—along with the tech company Naver. The platform caters exclusively to the Korean market, providing services to approximately 35 million users. One Store combines various platforms designed for Android-based smartphones and tablets, allowing users to upgrade their apps and enhance their mobile experience. The store aims to create an engaging environment that appeals to diverse audiences by facilitating connections among users with similar interests and hobbies.
Smash.gg
Acquisition in 2020
The Company provides software to improve the Smash experience for streamers, players, tournament attendees, and spectators (collectively, “General Users”) and for registered users who are tournament organizers (“Tournament Organizers”). The Company provides a platform for enabling connections between General Users and Tournament Organizers and for the collection of payments with respect to the sale of tickets, registrations, merchandise, and services for, and the solicitation of donations with respect to, events registered on the Site from General Users.
ZeniMax Media
Acquisition in 2020
ZeniMax Media is a media company based in Rockville, Maryland, specializing in the development and publication of interactive entertainment content. The company boasts a strong team of world-class game developers, artists, designers, and programmers, as well as experienced executives and talent drawn from traditional media. ZeniMax Media focuses on creating gaming software for consoles, personal computers, and handheld devices, positioning itself as a significant player in the interactive entertainment industry.
STEM
Corporate Round in 2020
Kano provides a system of kits and coding platform that enables users to develop apps, games, and music. It teaches kids and adults about computers and coding by way of a variety of do-it-yourself hardware building kits. Also, its computing platform enables someone to build real devices, learn how they work, code them step by step, and share their creations with the world. The company was founded in 2013 and is headquartered in London, England.
Kano
Corporate Round in 2019
Bootstrapped in 2008, Kano is a profitable and growing self-funded indie gaming studio. We create and run free-to-play games as a service and have established gaming communities encompassing millions of players worldwide. Our games fund our new projects and we believe in giving small teams of extremely talented people challenging problems and getting out of their way. At the heart of our games is technology that allows us to service our global player base 24/7 with lightning fast performance and very little downtime, even though we are constantly iterating and pushing new features constantly.
Obsidian Entertainment
Acquisition in 2018
Obsidian Entertainment is an American role-playing video game development studios. It produces role-playing games for personal computers. The company was founded in 2003 and is located in sunny Irvine, California.
InXile Entertainment
Acquisition in 2018
inXile Entertainment is a video game development company established in 2002 by industry veteran Brian Fargo. The company focuses on creating engaging role-playing and personality-driven games for various platforms, including home consoles, computers, and mobile devices. With a team of talented professionals from the software industry, inXile aims to deliver high-quality gaming experiences that resonate with players. The studio is known for its commitment to innovation and craftsmanship in game design, making it a notable presence in the gaming industry.
Kahoot!
Series B in 2018
Kahoot! is a game-based learning platform that allows users to create, share, and engage with interactive learning games and trivia quizzes across various subjects and languages. The platform is designed for all ages and is accessible on any device, making it a versatile educational tool. Kahoot! aims to enhance the learning experience by promoting social interaction and active participation, appealing not only to educators and students but also to corporate entities and events in sports and culture. It offers features such as customizable game creation, interactive presentations, and gamification, positioning itself as a comprehensive resource for learning and development across multiple regions, including North America, Europe, Asia Pacific, and beyond.
Ninja Theory
Acquisition in 2018
Ninja Theory Ltd. was formed in 2004 by four partners, including current Directors Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director) and Jez San OBE (Non-Executive Director). The studio pride themselves on striving for the highest production values and continually pushing the boundaries of technology, art and design to create evermore exciting video game experiences.
Undead Labs
Acquisition in 2018
Undead Labs LLC is a video game developer located in Seattle, Washington, and was founded in 2009. As a subsidiary of Microsoft Corporation, the studio is dedicated to innovating online gaming experiences, primarily focusing on the zombie-survival genre. Undead Labs gained recognition with the release of its first title, State of Decay, in June 2013, which was well-received by both players and critics. Following this success, the company announced State of Decay 2 in June 2016. The studio continues to develop games for Xbox and PC, aiming to provide gamers with engaging and adventurous experiences.
L2P Limited
Grant in 2018
Learn2Play is an international eSports EdTech company offering gamers a platform to improve their skills, which make use of AI and ML technology building a personal educational track for each user, combining individual post-match feedback, meta tactical insights, video lessons made by PRO players and in-game tasks into a solid solution for player’s improvement. So far, Learn2Play got over 1.5 million subscribed users on its products for 2 games, has analysed over 60 million matches and produced over 2,000 videos. In the near future it is looking to cover another 6 games, and enter 7 new language markets.
PlayFab
Acquisition in 2018
PlayFab, Inc. is a cloud-based platform that provides a comprehensive suite of backend services for online game development and management. Founded in 2011 and headquartered in Seattle, with an additional office in Berlin, the company specializes in delivering real-time tools and services for LiveOps, including multiplayer game management, in-game commerce, and analytics. PlayFab supports various game types, enabling developers to create and manage multiplayer experiences, VR content, and social games. Its offerings include profile management, matchmaking, leaderboards, and virtual currency systems, all designed to streamline game operations without requiring extensive coding. The platform caters to a wide range of developers, from independent studios to large publishers, with flexible pricing plans that accommodate different business needs. As a subsidiary of Microsoft Corporation, PlayFab continues to innovate in the gaming industry by empowering developers with state-of-the-art technology and support.
AltspaceVR
Acquisition in 2017
AltspaceVR, Inc. is a social virtual reality software company founded in 2013 and based in Redwood City, California. The company focuses on creating a communication platform that allows users to connect and share experiences in a natural and engaging manner. Its platform supports a wide range of activities, including gaming, streaming content, attending live events, and business collaboration, all within immersive virtual environments. By integrating two-dimensional web content into shared virtual spaces, AltspaceVR extends the web to facilitate fully holographic experiences, enabling users to interact and form real connections with others globally. In 2017, AltspaceVR became a subsidiary of Microsoft Corporation, further enhancing its capabilities and reach in the virtual reality space.
Reach Robotics UK (closed)
Non Equity Assistance in 2017
Closed. For current company Reach Robotics see https://www.crunchbase.com/organization/reachrobotics
Hadean
Non Equity Assistance in 2017
Hadean is a venture-backed startup focused on transforming distributed, spatial, and scalable computing for web 3.0 and the metaverse. The company offers a cloud-distributed computing platform that enables developers to build, run, and scale real-time applications, facilitating petascale computing on extensive datasets. Hadean's technology bridges physical and virtual environments, allowing for unprecedented digital scale and fidelity, which enhances real-world applications. Their solutions support a range of clients, including CAE, Microsoft, Minecraft, the Francis Crick Institute, PixelMax, GamesCoin, and BAE Systems, positioning Hadean as a key player in the development of the metaverse and enterprise applications.
Donya Labs
Acquisition in 2017
Donya Labs (T/A Simplygon), creators of Simplygon™ SDK, is the leading provider of automatic 3D-optimization tools for the games industry. Privately held, founded in 2006 and headquartered in Sweden, Donya is the premier developer and provider of automatic 3D-optimization solutions.
Shadow Creator
Non Equity Assistance in 2017
Shadow Creator is a high-tech company focused on developing hardware and software for augmented reality smart glasses, including models like Air Glass, Shadow Creator HALO, Shadow Creator NANO, and HALO MINI. The company leverages advanced technology in optics, chip design, and machine vision algorithms to create products that enhance user interaction with dynamic three-dimensional projections. These smart glasses have a wide range of applications across various industries, including maintenance, education, logistics, and exhibitions. By integrating augmented reality, Shadow Creator's products allow users to visualize and interact with digital content in their environment, facilitating activities such as watching movies, reading e-books, and creating holograms. The company's mission is to integrate technology into everyday life, driven by a philosophy of innovation for the benefit of mankind.
Mixer
Acquisition in 2016
Mixer, formerly known as Beam, is a live streaming platform that focuses on creating interactive experiences for gamers. It enables viewers to actively participate in the gameplay rather than passively watching. Through Mixer, audiences can influence game dynamics by striking lightning, generating terrain, creating quests, and selecting weapons, effectively becoming part of the game world. This innovative approach fosters deeper engagement between streamers and their viewers, connecting gaming communities through truly interactive live streams.
AntStream Arcade
Non Equity Assistance in 2016
Antstream Ltd, established in 2013 and based in Heathfield, United Kingdom, operates Antstream Arcade, a subscription-based game streaming platform specializing in retro games. The service offers access to over 1,000 classic arcade, console, and computer games, allowing players to enjoy them in their original form or with modern adaptations, including unique social challenges. Users can compete in global tournaments and climb leaderboards, earning gems and recognition as they engage with the platform. Antstream Arcade is designed to be accessible across multiple devices, providing a versatile gaming experience for enthusiasts of vintage video games.
newifi
Secondary Market in 2016
The first provider to offer "Miner+NAS+Router" hardware with DigiGold coin mining rewards in the American market. Just as bitcoin miners need to mine and get coins one by one, newifi™ miners will mine(sharing their bandwidth and computing power to get DigiGold on our platform. What makes our mining concept different from others is that our miners share their extra bandwidth, storage, and computing power with us. We collect bandwidth, storage, and computing power and resell them to content providers. The first crowdfunding CDN service provider with hardware installed in thousands of thousands American family. The CDN accelerated services can cover every aspect of internet applications: Acceleration for on-demand streaming, live streaming such as online live broadcasts of movies, television, entertainment, videos, games, etc. Accelerated file distribution: app application distribution, software upgrades, cloud storage, cloud download, game acceleration, etc. Webpage acceleration: e-commerce, information, news portal, personal and enterprise websites. newifi™(新路由) Smart Router is the No.1 high-end smart family router brand and one of the top brands in China. newifi™ brand belongs to the Chengdu Diting Technology Co, Ltd. Chengdu Diting Technology Co, Ltd. is listed on New Third Board,(新三板) in China.
MinecraftEdu
Acquisition in 2016
MinecraftEdu is the product of a collaboration of a small team of educators and programmers from the United States and Finland. Developed with support from with Mojang AB of Sweden, the creators of MinecraftEdu have worked to make the game affordable and accessible to schools everywhere. So far, it is used in more than 40 countries world wide to teach a wide range of subjects in several age groups. From the ground up, MinecraftEdu has been designed by teachers for teachers, with robust classroom management tools and curricular support. A simplified setup gets your class up and running with your customized educational content in minutes! Access a library of pre-made lesson worlds created by teachers! Integrated world- building tools enable educators to create their own lesson environments! Engage your students with a game they already love! Build 21st century critical thinking skills and foster collaboration. Unlock student creativity in a safe environment! Harness the benefits of Game-Based-Learning in your classroom!
Talent Rank
Venture Round in 2015
Talent Rank is a talent-recruitment platform that provides an interactive environment for candidates to demonstrate and enhance their business skills. Through a gamified experience, users engage with real-world scenarios involving actual markets and people, allowing them to test their judgment and abilities. This innovative approach not only trains young talent but also generates objective data that can be used by assessors to evaluate candidates effectively. The platform enables prospective hires to showcase their skills, interests, and potential while offering employers tools to assess fundamental competencies, ultimately facilitating the selection of skilled employees and improving organizational outcomes.
SadakPlay
Venture Round in 2015
Fairket is to become the most trusted and largest mobile content delivery network for mobile content like movies, video songs, music, games, apps, etc.
Play Works Studio
Grant in 2015
Play Works Studio develops science-based games for girls and boys. Its mission is to encourage children, especially girls, to discover a passion for science and technology while having fun. Play Works Studio was founded on May 7, 2013, and is based in Seattle, Washington, United States.
Havok
Acquisition in 2015
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders. Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One and Xbox 360; PlayStation 4, PlayStation 3, and PlayStation Vita; Wii U; Windows 8 (Desktop, Tablet and Phone); Windows 7; Android; iOS; Apple Mac OS and Linux. Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Tokyo, and Germany.
PlayCanvas
Non Equity Assistance in 2015
PlayCanvas Ltd operates a cloud-hosted game development platform that enables game developers to create, share, and play video games. Founded in London in 2011, the company focuses on collaboration and accessibility, providing toolsets that facilitate real-time teamwork. Its visual development platform allows users to build scenes and applications quickly, manage project assets, and incorporate interactivity. The PlayCanvas game engine finds applications in various industries, including gaming, virtual reality, advertising, architectural visualization, product visualization, and gambling. PlayCanvas Ltd has been a subsidiary of Snap Inc. since March 2018.
Mofangge
Venture Round in 2015
Mofangge is a Chinese online education firm that provides an online platform tailored for the K-12 curriculum. The company offers a comprehensive question database designed for primary and secondary school students, focusing on the concept of "learning through gaming." Mofangge's platform encompasses a wide range of educational content, covering all key knowledge points for junior high students and a substantial array of teaching materials. The firm has established partnerships with numerous offline training institutions and charges fees for access to its gaming-based educational tools. Mofangge aims to enhance the learning experience for K-12 students by incorporating interactive elements such as online practice and competitive features. According to reports, the company is expected to turn a profit in the coming year.
Pixel Blimp
Non Equity Assistance in 2015
Pixel Blimp is an independent games studio focused on creating engaging and innovative gaming experiences, particularly for children. The studio is developing a cloud-based platform that enhances player interaction by allowing games and digital products to communicate, sharing player achievements and information to foster immersion and build digital equity. This platform aims to provide valuable analytics on player engagement across franchises. By specializing in interactive virtual reality experiences and various online video games, Pixel Blimp seeks to entertain users while facilitating social connections among friends and family.
Scoreoid
Venture Round in 2015
The Ultimate Gaming Backend-as-a-Service for Game Developers! Scoreoid - developed by game developers, for game developers is a non-restrictive, reliable and easy to use Gaming Backend-as-a-Service. They help game developers to retain and engage with their players!
Ubi Interactive
Venture Round in 2015
Ubi Interactive is a Seattle-based technology startup that offers an innovative solution to transform any surface into a 3D multitouch display using a Microsoft Kinect and a projector. This patent-pending technology enables users to interact with their environment through natural gestures, such as swiping, pinching, and rotating, enhancing user experience and engagement. Ubi Interactive gained recognition after being selected by Microsoft for its inaugural accelerator program, where it received valuable technical and business guidance that helped refine its technology. The company's unique approach has garnered significant media attention, with features in outlets such as CNN, Bloomberg, and The Wall Street Journal. Microsoft has highlighted Ubi's technology as a potential future standard for digital displays, showcasing it prominently at industry events, including the World Partner Conference in 2012.
Voxon Photonics
Grant in 2015
Voxon Photonics are creators of the Voxon VX1 – the world’s most advanced three-dimensional (3D) volumetric display. Incorporated in 2013, we have teams based in Australia and the US that have been developing the 3D volumetric technology for more than nine years. Our 3D volumetric technology brings digital content to life and helps empower people to visualise, communicate, learn and have fun in a collaborative manner with no barrier to the 3D experience, and no glasses required. Our 3D Volumetric technology is unlike anything you’ve ever seen. In literal terms, we have created a futuristic display technology capable of producing truly 3D digital images that can render animated or static imagery as genuinely three-dimensional holograms – high definition, infinitely complex and manipulable, and viewable with the naked eye from any angle. No illusions. No special glasses. The volumetric science is absolutely cutting-edge. But emotionally, it couldn’t be simpler. When people see it in action for the first time, regardless of their age, interests or background, they are mesmerised. There, right in front of their eyes, is science fiction – magic – made real. With the Voxon Photonic Engine, the Voxon VX1, we haven’t just taken 3D holographic display to another level, we’ve launched it into a whole new dimension.
Talent Rank
Non Equity Assistance in 2014
Talent Rank is a talent-recruitment platform that provides an interactive environment for candidates to demonstrate and enhance their business skills. Through a gamified experience, users engage with real-world scenarios involving actual markets and people, allowing them to test their judgment and abilities. This innovative approach not only trains young talent but also generates objective data that can be used by assessors to evaluate candidates effectively. The platform enables prospective hires to showcase their skills, interests, and potential while offering employers tools to assess fundamental competencies, ultimately facilitating the selection of skilled employees and improving organizational outcomes.
Tickity Boom Games
Non Equity Assistance in 2014
Tickity Boom Games is a mobile game developer focused on creating engaging and accessible free-to-play games for the mobile market, specifically targeting women over 35 years of age. The company designs games that incorporate elements of puzzle-solving and collecting, along with social features to enhance user interaction. By catering to this demographic, Tickity Boom Games aims to provide enjoyable and meaningful gaming experiences that resonate with its audience.
PlayCanvas
Seed Round in 2014
PlayCanvas Ltd operates a cloud-hosted game development platform that enables game developers to create, share, and play video games. Founded in London in 2011, the company focuses on collaboration and accessibility, providing toolsets that facilitate real-time teamwork. Its visual development platform allows users to build scenes and applications quickly, manage project assets, and incorporate interactivity. The PlayCanvas game engine finds applications in various industries, including gaming, virtual reality, advertising, architectural visualization, product visualization, and gambling. PlayCanvas Ltd has been a subsidiary of Snap Inc. since March 2018.
Mojang Studios
Acquisition in 2014
Mojang (mojäng: Swedish for gadget), pronounced /mʊˈjɛŋ/, is a Swedish independent video game developer founded in May 2009 under the name Mojang Specifications by Markus Persson, and most known for creating the popular indie game Minecraft. Its head office is in Stockholm.
Ludica Health
Venture Round in 2014
Ludica Health specializes in developing innovative technology aimed at enhancing the rehabilitation experience for older adults. The company creates interactive exercise games that leverage motion capture technology and video game design to promote health and wellness. Its offerings are designed to assist individuals undergoing physical and cognitive rehabilitation, enabling them to participate in enjoyable, gamified exercises. This approach not only facilitates recovery in rehabilitation settings but also allows patients to engage in exercises from the comfort of their own homes. By focusing on improving mobility, speed, and endurance, Ludica Health aims to make rehabilitation a more engaging and effective process for older adults.
Pixel Blimp
Venture Round in 2014
Pixel Blimp is an independent games studio focused on creating engaging and innovative gaming experiences, particularly for children. The studio is developing a cloud-based platform that enhances player interaction by allowing games and digital products to communicate, sharing player achievements and information to foster immersion and build digital equity. This platform aims to provide valuable analytics on player engagement across franchises. By specializing in interactive virtual reality experiences and various online video games, Pixel Blimp seeks to entertain users while facilitating social connections among friends and family.
SyntaxTree
Acquisition in 2014
SyntaxTree specializes in developing UnityVS, a Visual Studio plugin designed for developers utilizing the Unity framework to create games. This tool enhances the development experience by allowing easy debugging of Unity scripts and offering features such as code snippets and wizards. Additionally, UnityVS facilitates seamless integration between the Unity console and Visual Studio, addressing the limitations of Unity's default support for Visual Studio C# integration. By streamlining the coding process, SyntaxTree aims to improve productivity for game developers working with this widely used cross-platform game engine. The company was acquired by Microsoft.
TradeHero
Non Equity Assistance in 2014
TradeHero, founded in 2012 by app developer MyHero, operates a mobile stock market simulation platform designed to democratize trading and enable users to monetize their investment expertise. The app provides a free and gamified environment where users can trade virtual money while accessing real-world financial data. It fosters a global social investment network, allowing novice traders to follow experienced traders, referred to as "Heroes," who share their trading strategies through push notifications detailing their buy and sell actions. Followers can subscribe to receive these insights for a small monthly fee, and TradeHero compensates the Heroes by sharing subscription revenues equally. This structure encourages collaboration and learning among traders while providing a controlled environment for practicing investment strategies.
SKARA The Blade Remins
Non Equity Assistance in 2014
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero. SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective. SKARA is formed by cross-platform videogames & novels. SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG. Other projects on development include a Single Player campaign mode, a Companion App and two Novels.
SKARA The Blade Remins
Seed Round in 2014
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero. SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective. SKARA is formed by cross-platform videogames & novels. SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG. Other projects on development include a Single Player campaign mode, a Companion App and two Novels.
Stevie
Venture Round in 2014
Stevie is a platform that transforms social media feeds into broadcast television, creating personalized and monetizable entertainment across various platforms. By analyzing the content shared by viewers and their networks, Stevie's technology identifies relevant interests and preferences. The platform features unique channels such as The Me Show, Friends TV, and Music Non Stop, offering a tailored viewing experience for each user. Additionally, the Stevie Guide includes numerous channels based on popular social media pages and hashtags, providing an extensive library of content for passive viewing. Stevie’s application operates on HTML5 and is available on web, iOS, and Windows 8, with upcoming versions for Android and Samsung TV.
Asia Innovations Group
Non Equity Assistance in 2014
Asia Innovations Group (ASIG) is a leading live social company with more than 700 million registered users located in over 150 regions worldwide. ASIG has an integrated portfolio of social, gaming and e-commerce platforms designed to foster meaningful human connection. ASIG operates in eighteen offices around the globe that offer deep local market knowledge across all major emerging markets to augment the company’s cutting-edge technology and scalable global infrastructure. The company’s portfolio includes leading apps such as Uplive, the global live video platform, CuteU and Lamour, the dominant dating apps in global emerging markets. Its e-commerce platform, Hekka Fashion, offers an online shopping experience that brings accessible fashion to users around the world. As champions for creativity, opportunity and inclusivity for all, ASIG leverages its innovative products globally to empower creators, catalyze social impact, and safeguard a positive online environment. For more information, please visit https://www.asiainnovations.com.
Gallantcloud Games
Non Equity Assistance in 2013
GallantCloud Games is a game development studio that focuses on creating engaging online gaming experiences. The team consists of five skilled members with diverse expertise in design, art, and development. Key personnel include artists Ben Cooper and Mantas Versulis, developers Paul Rayment and Wayne Campbell, and designer Richard Hoffmann. In addition to game development, GallantCloud also offers a cloud platform that allows users to play games online, enhancing accessibility and user experience. The studio's commitment to innovation and quality aims to deliver exciting gameplay to a broad audience.
MoneyPush
Non Equity Assistance in 2013
Moneypush is gamifying finance, simplifying finance to solve the barriers of online trading for retail traders.
Pinion.gg
Seed Round in 2013
Pinion is all about helping communities help themselves. We provide community owners or ‘publishers’ advertising revenue. This revenue can be used to improve infrastructure through the hiring of better servers or the addition of new ones all together. Pinion was founded by gamers who have run communities in the past. We understand that running a community can be a costly exercise. By signing up with Pinion your servers will instantly start to generate their own incomes, allowing you to focus on the joys of running a community and not the burdens of paying for one.
//Staq.io
Seed Round in 2012
//staq is a game management platform. We make it simple to monetize and optimize free to play games on mobile, web and consoles. We provide services to manage virtual currencies and virtual goods, player state, targeted promotions, beautiful analytics and data warehousing. //staq integrates with all the major distribution platforms and requires few lines of code to go from nothing to free to play. //staq is graduated from the Microsoft Accelerator for Windows Azure powered by TechStars 2012.
Barnes & Noble
Post in 2012
Barnes & Noble, Inc. is a prominent retail bookseller based in New York, specializing in the sale of a wide range of content, including trade books, mass-market paperbacks, children's literature, and educational products. The company operates through two main segments: B&N Retail, which includes its extensive network of physical bookstores, and the NOOK segment, which encompasses its digital media offerings. Barnes & Noble provides an array of products, such as e-books, magazines, gifts, café services, music, and movies, catering to diverse customer interests. As of mid-2019, the company operated 627 bookstores across 50 states and maintained a strong online presence through its websites. Founded in 1873, Barnes & Noble has evolved into a multi-channel distribution platform, integrating both physical and digital sales channels to enhance customer access to literature and educational resources.
Ubi Interactive
Seed Round in 2012
Ubi Interactive is a Seattle-based technology startup that offers an innovative solution to transform any surface into a 3D multitouch display using a Microsoft Kinect and a projector. This patent-pending technology enables users to interact with their environment through natural gestures, such as swiping, pinching, and rotating, enhancing user experience and engagement. Ubi Interactive gained recognition after being selected by Microsoft for its inaugural accelerator program, where it received valuable technical and business guidance that helped refine its technology. The company's unique approach has garnered significant media attention, with features in outlets such as CNN, Bloomberg, and The Wall Street Journal. Microsoft has highlighted Ubi's technology as a potential future standard for digital displays, showcasing it prominently at industry events, including the World Partner Conference in 2012.
Voxon Photonics
Seed Round in 2012
Voxon Photonics are creators of the Voxon VX1 – the world’s most advanced three-dimensional (3D) volumetric display. Incorporated in 2013, we have teams based in Australia and the US that have been developing the 3D volumetric technology for more than nine years. Our 3D volumetric technology brings digital content to life and helps empower people to visualise, communicate, learn and have fun in a collaborative manner with no barrier to the 3D experience, and no glasses required. Our 3D Volumetric technology is unlike anything you’ve ever seen. In literal terms, we have created a futuristic display technology capable of producing truly 3D digital images that can render animated or static imagery as genuinely three-dimensional holograms – high definition, infinitely complex and manipulable, and viewable with the naked eye from any angle. No illusions. No special glasses. The volumetric science is absolutely cutting-edge. But emotionally, it couldn’t be simpler. When people see it in action for the first time, regardless of their age, interests or background, they are mesmerised. There, right in front of their eyes, is science fiction – magic – made real. With the Voxon Photonic Engine, the Voxon VX1, we haven’t just taken 3D holographic display to another level, we’ve launched it into a whole new dimension.
Ludica Health
Seed Round in 2012
Ludica Health specializes in developing innovative technology aimed at enhancing the rehabilitation experience for older adults. The company creates interactive exercise games that leverage motion capture technology and video game design to promote health and wellness. Its offerings are designed to assist individuals undergoing physical and cognitive rehabilitation, enabling them to participate in enjoyable, gamified exercises. This approach not only facilitates recovery in rehabilitation settings but also allows patients to engage in exercises from the comfort of their own homes. By focusing on improving mobility, speed, and endurance, Ludica Health aims to make rehabilitation a more engaging and effective process for older adults.
Twisted Pixel Games
Acquisition in 2011
Twisted Pixel Games, established in early 2006 and based in Austin, Texas, is an independent game development studio known for its character-driven, original intellectual properties. The company focuses on creating innovative and engaging gaming experiences across various genres, including psychological, comic, and role-playing games, with a strong emphasis on console, first-person, and virtual reality platforms. Twisted Pixel aims to make games more accessible and enjoyable through memorable characters, creative gameplay, and impressive presentation.
BigPark
Acquisition in 2009
BigPark is an interactive online entertainment company based in Vancouver, founded in 2007 by a team of experienced game developers. The company specializes in creating interactive online games and operates as an entertainment agency, catering to both casual and dedicated gamers. BigPark has worked on notable game franchises, including Need for Speed, FIFA Soccer, NBA Street, and SSX. In May 2009, the company was acquired by Microsoft, further expanding its reach and resources in the gaming industry.
Massive
Acquisition in 2006
Massive operates a prominent in-game advertising network that allows advertisers to engage with a large, unified gaming audience in real time across various platforms. Founded to enhance the advertising experience within video games, Massive enables publishers to monetize their content while maintaining the integrity and enjoyment of the gaming experience. The company has established itself as a leader in the field of in-game advertising since its acquisition by Microsoft in 2006.
Lionhead Studios
Acquisition in 2006
Lionhead Studios is a software-based video game developer known for creating notable titles such as Black & White (I and II), The Movies, and the Fable series. Established with a focus on innovative gaming experiences, the studio gained recognition for its unique gameplay mechanics and storytelling. In April 2006, Lionhead Studios was acquired by Microsoft, further integrating its creative capabilities into the larger gaming ecosystem. The studio's contributions have made a lasting impact on the video game industry, particularly in the realm of simulation and role-playing games.
Rare
Acquisition in 2002
Rare, Inc. (formerly RareWare) is a video game developer.Rare was purchased by Microsoft in 2002.
NetGames
Acquisition in 2000
NetGames USA, a leading developer of scoring, matchmaking and other enhancements for retail and Web-based games.
Bungie
Acquisition in 2000
Bungie, Inc. is a video game development company based in Bellevue, Washington, founded in 1991. Known for its popular franchises, particularly the Halo series and Destiny, Bungie creates a range of action and online multiplayer games that cater to diverse gaming preferences. In addition to game development, Bungie operates an online store that sells a variety of merchandise, including apparel, soundtracks, accessories, art, and collectibles. The company emphasizes independence and employee ownership, fostering a creative environment for its developers. Over the years, Bungie has evolved from its modest beginnings to become a significant player in the gaming industry, recognized for its innovative contributions and engaging gaming experiences.
Numinous Technologies
Acquisition in 1999
Numinous Technologies is a Seattle-based company that specializes in the development of graphics and interactive video software. The firm focuses on creating innovative solutions that enhance visual experiences and interactivity in digital media. Numinous Technologies has gained recognition in the tech industry for its contributions to the field, ultimately leading to its acquisition by Microsoft. This acquisition reflects the company's significant impact on the market and its potential for further advancements within Microsoft's portfolio.
FASA Interactive
Acquisition in 1999
FASA Interactive designs and develops interactive entertainment software for play on personal computers and Xbox 360 console.
Electric Gravity
Acquisition in 1996
Electric Gravity Inc., the original designer of the Internet Gaming Zone.
EXOS
Acquisition in 1996
EXOS Inc. designs, develops and manufactures controllers for interactive entertainment for arcades, home video systems and PCs.
Spot something off? Help us improve by flagging any incorrect or outdated information. Just email us at support@teaserclub.com. Your feedback is most welcome.