IDG Capital

IDG Capital is a Beijing-based venture and growth-stage investment firm that backs technology-enabled companies across global markets, with a strong emphasis on China and Asia. It invests across seed, early, later, and growth stages and pursues buyouts, with interests spanning information technology, software, consumer products and services, healthcare, energy, SaaS, mobile, TMT, and advanced manufacturing. The firm leverages a worldwide network of limited partners, including sovereign wealth funds, pension funds, institutional investors, and philanthropic and educational endowments, to support portfolio companies. With deep local market knowledge and extensive relationships with business leaders, IDG Capital combines global perspective with local execution to facilitate inbound and outbound opportunities in China and the broader Asian region.

Xiaohui Cao

Partner

Guangfu Cui

Partner

Jun Fang

Partner

Mei Gao

Partner

Young Guo

General Partner

Past deals in Gaming

Re3 Lab

Seed Round in 2025
Re3 Lab is an investment and incubation organization focusing on advancing trends in the gaming industry. It aims to explore innovative possibilities and drive development within the sector by supporting cutting-edge projects and startups.

Party Icons

Seed Round in 2024
Party Icons is a web3 mobile gaming platform that aims to combine the social aspects of party games with the excitement of extraction shooters. The company focuses on creating a gaming environment that fosters social interaction, competition, and connection among players globally. By blending the nostalgic elements of classic party games with the intensity of high-stakes battle royale experiences, Party Icons strives to offer users a unique gaming experience where they can enjoy themselves while also having opportunities to earn money.

Fantagoal

Venture Round in 2024
Fantagoal operates a Web3 soccer fantasy gaming platform that combines football management, fantasy sports, and AI for interactive entertainment. The platform features unique player NFTs, team building, player upgrades, various game modes, virtual field plot rentals, and a custody wallet, enabling users to access a blockchain-based ecosystem with digital asset ownership and earning opportunities.

Novaserene Entertainment

Seed Round in 2024
Novaserene Entertainment, formerly known as Yuanyi Entertainment, specializes in developing AI-driven open-world games. The company focuses on integrating artificial intelligence into game development to enhance player experiences. Their flagship project is an AI-powered open-world shooting game, created using the Unreal Engine 5 (UE5) engine.

Ultiverse

Initial Coin Offering in 2024
Ultiverse operates an AI-powered gaming platform and Web3 ecosystem that connects global players through integrated gaming, decentralized finance, and digital asset ecosystems. The platform enables multiplayer battles, character creation, and NFT integration, with options to redeem NFTs for real-life replicas and deliverables upon request. It provides tools for game production and publishing, supporting developers to build, publish, and monetize games within an interconnected environment. The ecosystem also supports liquid staking and other blockchain-enabled features to enhance engagement and asset interoperability across titles. By combining AI-driven gameplay with Web3 capabilities, Ultiverse aims to create a seamless bridge between digital entertainment, asset ownership, and real-world deliverables.

Neopets

Venture Round in 2023
Neopets operates an online virtual world where users create and care for virtual pets. Players must keep their pets healthy, fed, and in good spirits as they explore themed locations, complete quests, and play games to earn rewards. The environment includes diverse areas such as a battledome, an undersea city, a desert, and a space station, offering missions, puzzles, and social interactions. In-game activities award Neopoints, the virtual currency, and players can trade items at marketplaces or engage in an in-world economy that includes a stock market. The platform supports a free-to-play experience with an optional subscription service, Neopets Premium, which provides enhanced features. Neopets emphasizes exploration, collection, and problem-solving within a safe virtual setting, appealing to children and fans of virtual worlds.

Neopets Metaverse

Seed Round in 2023
Neopets Metaverse brings the virtual pet game into the decentralized world, offering players the opportunity to own and monetize their gaming experiences on the blockchain.

Wangpai Huyu

Angel Round in 2020
Ace Interactive Entertainment is a mobile game developer, formerly known as Beijing Pan-Arab Network Technology Co., Ltd. The company’s business mainly covers two aspects: the development and distribution of mobile games, and its products include casual tower defense games "D-MEN: The Defenders ( The hero returns)" etc.

Chuman

Series B in 2019
Chuman is a UGC Pan-Secondary Creation Community, providing creative platforms and studios for comic creators, and providing IP incubation and resource docking services. Users can quickly generate a lot of content through third-party or official materials, and can make friends, transactions and other activities within the community through the creation, while the APP also supports the dialogue novel reading function.

Plair

Initial Coin Offering in 2018
Plair Limited is a Hong Kong-based company that develops and operates a decentralized video-gamer-focused blockchain platform. The platform aims to create a community space where gamers can connect through online and offline events and tournaments. Plair provides tools that enable gamers to earn a sustainable living and pursue career opportunities within the gaming industry. By leveraging blockchain technology, Plair incorporates an economic model that quantifies the contributions of its members and rewards them with Plair Tokens, a crypto asset. The company is dedicated to empowering the video gaming community by fostering social interaction and financial incentives for all participants.

AllDream Network Technology

Series B in 2018
AllDream Network Technology is a Chinese educational technology company that develops an online platform focused on teaching programming skills to children. The company specializes in creating educational materials and courses like computer thinking, programming, and game application development, aiming to enhance young learners' logical thinking and creativity.

Ready Go

Series A in 2018
Ready Go is a developer of entertainment products that specializes in creating casual puzzle games and educational materials for children. The company focuses on research and development to innovate in children's gaming, striving to merge entertainment with educational value. Ready Go emphasizes social interaction within its games and aims to produce high-quality, boutique gaming experiences. Additionally, the company operates a game recommendation platform and sharing community through its WeChat applet, "Play ReadyGo," which offers users access to both domestic and international game information.

Opera Software AS

Post in 2018
Opera is a global web innovator with an engaged and growing base of hundreds of millions of monthly active users who seek a better internet experience. Building on over 25 years of innovation that started with browser products, Opera is now leveraging its brand and highly engaged user base in order to expand its business into new segments. Today, Opera offers users around the world a range of products and services that include PC and mobile browsers, the newsreader Opera News, and apps dedicated to gaming, crypto, e-commerce and classifieds. Opera Software AS was established in 1995 by Jon S. von Tetzchner in Oslo, Norway.

Ready Go

Series A in 2018
Ready Go is a developer of entertainment products that specializes in creating casual puzzle games and educational materials for children. The company focuses on research and development to innovate in children's gaming, striving to merge entertainment with educational value. Ready Go emphasizes social interaction within its games and aims to produce high-quality, boutique gaming experiences. Additionally, the company operates a game recommendation platform and sharing community through its WeChat applet, "Play ReadyGo," which offers users access to both domestic and international game information.

Bixin

Series A in 2018
Bixin is a Shanghai-based company that operates a social networking platform specifically designed to connect gamers in China. The platform collaborates with prominent professional e-sports teams to provide training resources for amateur gamers and e-sports competitors. In addition to fostering connections among gamers, Bixin offers ancillary services such as online entertainment, psychological counseling, and foreign language training. These services aim to create a healthy playing environment for both online and offline gamers of varying skill levels.

Chuman

Series A in 2017
Chuman is a UGC Pan-Secondary Creation Community, providing creative platforms and studios for comic creators, and providing IP incubation and resource docking services. Users can quickly generate a lot of content through third-party or official materials, and can make friends, transactions and other activities within the community through the creation, while the APP also supports the dialogue novel reading function.

Dasheng Dianjing

Series A in 2017
Dasheng Dianjing offers a range of game events that allow players to create teams and invite friends to compete. They pioneered the one-click solution from registration to completion, and they continue to innovate and break new ground in order to improve the event experience. Additionally, they also offer event templates.

Qkids

Series B in 2017
QKids is an online educational platform specializing in English language instruction for children aged 6-15. It offers live video streaming classes taught by native American English-speaking teachers, who employ animation, games, and peer interaction to make learning fun and engaging. The company stands out for its rigorous teacher selection process, scientifically designed curriculum, and focus on improving students' language expression, communication skills, and critical thinking. QKids aims to cultivate children's interest in learning while providing an excellent user experience at affordable prices.

JESPORTS

Series A in 2017
JESports is an internet cafe for online gaming and e-sports.

Egret Technology

Post in 2017
Beijing Egret Technology Ltd, founded in February 2014, is a leading provider of HTML5 mobile technology and services, dedicated to advancing the Mobile Internet industry. The company focuses on creating a comprehensive ecosystem for the HTML5 game industry, offering a range of solutions that include development tools, game development, game release, advertising, and developer training. With a strong emphasis on technological innovation, Egret Technology has developed several proprietary products, including the Egret Engine, Egret Runtime, Dragon Bones for skeleton animation, and Egret Wing, a visual integrated development environment. These tools are designed to facilitate easier and more efficient mobile game creation for developers, addressing underlying technical constraints and enhancing the overall gaming experience. With its robust technical foundation and industry expertise, Egret Technology is committed to fostering growth and development within the mobile gaming sector.

KongZhong

Funding Round in 2017
KongZhong Corporation is a digital entertainment service provider based in Beijing, specializing in the People's Republic of China and international markets. The company operates through three primary segments: Internet Games, Mobile Games, and Wireless Value-Added Services (WVAS). The Internet Games segment includes licensed titles like World of Tanks and Guild Wars 2, along with proprietary game development. The Mobile Games segment focuses on creating and publishing various genres, including action and role-playing games, for mobile users. The WVAS segment offers a range of interactive services, such as mobile games, karaoke, electronic books, and entertainment news, primarily distributed through telecommunication operators and other partners. Founded in 2002, KongZhong was originally named Communication Over The Air, Inc. before rebranding in 2004. The company has established itself as a significant player in the mobile gaming market.

iQIYI

Series G in 2017
iQIYI is a leading Chinese online entertainment service provider, offering a wide range of content including internet video, live broadcasting, online literature, animations, e-commerce, and social media platforms. It operates on a subscription-based model with additional revenue from ads, content distribution, gaming, and IP licensing. iQIYI competes directly with major players such as Tencent Video, Youku, MangoTV, and Bilibili.

vipc.cn

Series B in 2017
Weicaihui is a well-known one-stop Internet football and basketball information interactive platform in China. It features football and basketball news as well as live football and basketball games. Weicaihui's product line has expanded to include all platforms, including Android, iOS, Windows Phone, mobile versions, and computer versions.

TapTap

Series A in 2016
TapTap is a mobile game platform that functions as a community for game enthusiasts and a store for downloading and purchasing mobile titles. It operates as an online games portal and sharing platform, connecting users to a wide range of games, reviews, and community interactions to help discover, discuss, and enjoy mobile games.

PlaySimple Games

Series A in 2016
PlaySimple Games Private Limited is a Bengaluru-based company that develops mobile social games, focusing primarily on trivia, word, and puzzle genres. Incorporated in 2014, it aims to create engaging gaming experiences that facilitate connections among players. The company is known for its popular game, GuessUp, which is available on both Android and iOS platforms. PlaySimple's offerings feature a diverse array of word games that cater to all age groups, enabling users to enjoy interactive gameplay while connecting with others.

DOVO GAME

Series A in 2016
DOVO GAME is engaged in the management, upkeep, agency distribution, research, and development of mobile and web games. It operates comprehensive interactive application services for games and animation products, addressing users' varied needs for browsing, communication, sharing, and entertainment.

Animoca Brands

Post in 2016
Animoca Brands is a venture capital firm focused on driving digital property rights to gamers and internet users through non-fungible tokens (NFTs). It leverages gamification and blockchain technology to develop, market, and invest in mobile applications, games, and additional products centered around educational learning, ensuring transparency, security, and new business models.

Time Of Vitual Reality

Angel Round in 2016
Time of Virtual Reality is a Chinese company that develops and publishes virtual reality games. It focuses on providing a platform for domestic VR gaming, offering a range of original VR products designed to meet the needs of various new media projects. The company emphasizes quality and supports its customers with professional technical assistance, ensuring that they receive suitable VR designs tailored to their specific requirements. Through its commitment to innovation and customer support, Time of Virtual Reality aims to enhance the virtual reality experience for users in the gaming industry.

Flamingo

Series B in 2016
Flamingo is an Internet company focusing on mobile games. Their online business includes game platforms, publishing, research, development, and big data. They provide a network that will continue to rely on the business model, precise distribution, interactive entertainment, and the creation of cultural content. The online business of Flamingo includes game platforms, game publishing, game research and development, big data, and so on. The fruit plate game platform, the main product, has more than 30 countries and regions covered, with over 100 million registered users. It is China's leading mobile game distribution channel.

Fuze Game

Venture Round in 2015
Fuze Game is a developer of gaming hardware based in China, which has capitalized on the gradual easing of government restrictions on the game console industry since 2014. The company not only creates its own online games but also engages in licensing agreements with third-party game developers to expand its offerings. This strategic approach allows Fuze Game to enhance its product portfolio and cater to a growing market that is increasingly receptive to gaming technologies.

AlphaDraft

Pre Seed Round in 2015
AlphaDraft is a developer of an e-sports platform designed for video game players. The company creates competitive gaming experiences based on the performance of professional players, allowing users to engage in and compete in their favorite video games. AlphaDraft awards cash and prizes to winners, fostering an environment that encourages competitive play. The firm has garnered support from notable backers, including Melo7 Tech Partners, founded by NBA star Carmelo Anthony, and former NBA Commissioner David Stern.

NetDragon Websoft

Post in 2015
NetDragon Websoft is a Chinese company specializing in the development of massively multiplayer online games and mobile applications. With a diverse portfolio including popular titles such as Conquer Online, Eudemons Online, and Heroes of Might and Magic Online, the company has established itself as a leading player in the gaming industry. Founded in 1999 and headquartered in Fuzhou, China, NetDragon Websoft continues to innovate and create engaging gaming experiences for users worldwide.

vipc.cn

Angel Round in 2015
Weicaihui is a well-known one-stop Internet football and basketball information interactive platform in China. It features football and basketball news as well as live football and basketball games. Weicaihui's product line has expanded to include all platforms, including Android, iOS, Windows Phone, mobile versions, and computer versions.

Bilibili

Series B in 2015
Bilibili is a Chinese online entertainment platform that provides high-quality content and an immersive experience. Initially focused on anime, comics, and gaming for Generation Z users, it has since expanded its offerings to cater to a broader audience.

LaoYueGou

Series A in 2015
Laoyuegou is the largest online gaming player community in China, specializing in game rankings and related data for gamers. The company operates a digital gaming platform that functions as a search engine for gamers, providing comprehensive information on a wide range of both domestic and international games. In addition to its ranking services, Laoyuegou offers short clips demonstrating user gameplay, enhancing the gaming experience by enabling players to access useful content and data. This focus on delivering valuable insights and community engagement has positioned Laoyuegou as a significant player in the digital gaming landscape.

Sevenga

Series A in 2014
Sevenga is a company committed to overseas mobile game publishing.

Bilibili

Series A in 2014
Bilibili is a Chinese online entertainment platform that provides high-quality content and an immersive experience. Initially focused on anime, comics, and gaming for Generation Z users, it has since expanded its offerings to cater to a broader audience.

Lufashi Yingdi

Angel Round in 2014
Lufashi Yingdi is an online gaming community.

Xunlei

Series F in 2014
Xunlei Limited is a prominent technology company based in Shenzhen, China, specializing in cloud-based acceleration technology and digital media content distribution. Founded in 2003, Xunlei operates an advanced internet platform that allows users to efficiently access, manage, and consume various digital media content. The company's key offerings include the Xunlei Accelerator, which enhances internet transmission speeds, and a range of cloud acceleration subscription services designed for both individual and corporate users. Xunlei has also developed a mobile application, Mobile Xunlei, to facilitate digital media access on mobile devices, alongside the Xunlei Media Player for seamless content playback. The company has expanded its services to include online gaming, live video streaming, and advertising, while also venturing into blockchain technology, launching applications that enhance digital transactions. With a significant user base, Xunlei continues to innovate in shared computing and cloud computing, aiming to enhance the digital experience for its customers.

Next Games

Series A in 2014
Next Games, established in 2013 and based in Helsinki, Finland, is a developer of free-to-play mobile games. The company specializes in creating visually impressive and engaging games based on popular entertainment franchises, such as movies, TV series, or books. Their priority is to deliver a compelling and easy gameplay experience, combining captivating stories with innovative game mechanics to serve global markets.

Sevenga

Angel Round in 2014
Sevenga is a company committed to overseas mobile game publishing.

Midverse Studios

Venture Round in 2014
Midverse Studios, established in 2012 and headquartered in Mountain View, California, is a developer and publisher of high-quality mobile games for iOS and Android platforms. Its portfolio includes first-party titles such as horror, sci-fi, fantasy games, and third-party games like casino-style bingo and slots. Midverse serves users, game developers, and advertisers by offering a platform that facilitates user acquisition and monetization through its AppEngage Network. The company has raised funding from top-tier Silicon Valley venture capitalists and angel investors.

Papergames

Series A in 2014
Paper Games is the interactive entertainment company behind the hit gaming IPs Nikki and Love. The company is dedicated to providing its players with cutting-edge creativity and products. The company was established in 2013 and has offices in Tokyo, Seoul, Los Angeles, Montreal, Hong Kong, and Shanghai.

syyx.com

Angel Round in 2013
syyx.com is a free-to-play browser and social game developer and publisher. The company creates and distributes online games through its website and social networking sites. Through online games, their digital platform aims to make the Internet more engaging, interactive, and fun. The company's platform provides an elimination-style contest as well as a multiplayer competition format while driving value for players, allowing entrants to compete for rewards and entertainment with a gaming experience.

Guangzhou Shangyou Wangluo

Angel Round in 2013
Guangzhou Shangyou Wangluo is devoted to conducting research and creating mobile games. In order to create a variety of web games, social games, and mobile Internet games, it provides game creation services. Due to the company's gaming development services, which include several cross-platform gaming facilities that are also exported to other markets, clients can access a variety of online games.

Ejoy Technology

Venture Round in 2013
Ejoy Technology, based in Guangzhou, China, is a company dedicated to the entertainment sector through the development of online games. The company's business model emphasizes independent research and development, cooperative development, and agency operations. One of its notable games, "Douro Continent," has garnered over 60 million clicks, highlighting its popularity in the gaming community. Founded by Zhan Zhonghui, Ejoy Technology aims to create engaging gaming experiences for users.

Flamingo

Series A in 2013
Flamingo is an Internet company focusing on mobile games. Their online business includes game platforms, publishing, research, development, and big data. They provide a network that will continue to rely on the business model, precise distribution, interactive entertainment, and the creation of cultural content. The online business of Flamingo includes game platforms, game publishing, game research and development, big data, and so on. The fruit plate game platform, the main product, has more than 30 countries and regions covered, with over 100 million registered users. It is China's leading mobile game distribution channel.

MobyGames

Angel Round in 2013
MobyGames is a comprehensive video game database that catalogs both historical and contemporary video games. Founded by Jim Leonard, Brian Hirt, and David Berk, the company provides detailed information on various electronic games, including summaries, screenshots, box art, and data on developers and publishers. Its extensive database organizes games by year, manufacturer, platform, and genre, making it an essential resource for enthusiasts and industry professionals alike. MobyGames focuses on delivering accurate and relevant information to enhance the gaming experience for its users.

Fengyun Live

Angel Round in 2013
entertainment

Hoodinn

Series A in 2013
Hoodinn Interactive Limited, headquartered in Shanghai, China, specializes in developing and operating mobile social games. Founded by industry veterans Hai Ling and Feng Wang, both former senior managers at prominent internet companies, Hoodinn focuses on creating engaging gaming experiences for the mobile community.

imod

Series A in 2012
imod develops and operates turn-based MMORPG mobile games and web games. Their games include Xinhua Qiangu, Magic and Tao, and The Legend of Miyue. They have R&D technical strength and marketing capabilities.

Razer

Series A in 2011
Razer is a leading brand in gaming hardware and software, dedicated to enhancing the gaming experience for over a billion gamers worldwide. Founded in 2005, the company specializes in a diverse range of products, including gaming laptops, peripherals such as mice and keyboards, gaming chairs, and apparel. Razer also offers software solutions that provide virtual credits for in-game purchases and other gaming services. The company has consistently been recognized for its innovation, having won multiple “Best of CES” awards for its cutting-edge designs and technology. By focusing on the gamer lifestyle, Razer aims to transform how individuals play games, connect with fellow gamers, and engage in the gaming community.

Blogfarki.com

Series B in 2011
91 Boyuan Wireless is a Chinese domestic open platform that integrates various mobile payment channels. 91 Boyuan Wireless was registered independently as a foreign-invested company, now concentrating on the development of mobile application software in the field of mobile internet and mobile phone games. It possesses various kinds of products based on the 91 series of brands in the field of mobile internet. Its subordinate products include 91 Mobile Assistant, 91 Mobile Entertainment, Android Network, Android Market, Panda Reading, Panda Video, and more. Meanwhile, 91 Boyuan Wireless runs several independently developed games and many mobile games developed by third-parties. Being an independent subsidiary of Wanglong Group, 91 Boyuan Wireless is headquartered in Fuzhou, Fujian Province. It also has branches in Guangzhou and Shanghai.

Animoca Brands

Series A in 2011
Animoca Brands is a venture capital firm focused on driving digital property rights to gamers and internet users through non-fungible tokens (NFTs). It leverages gamification and blockchain technology to develop, market, and invest in mobile applications, games, and additional products centered around educational learning, ensuring transparency, security, and new business models.

Wistone

Series B in 2011
Wistone Wireless Entertainment Inc., founded in 2006 and based in Beijing, China, specializes in the development of wireless entertainment software, focusing on mobile and online games. The company's product portfolio includes popular titles such as WWII, Call of Champions, Flight Control, and Critter Island, which have garnered multiple awards and are successfully operated in various countries. Wistone collaborates with international mobile device vendors to enhance its gaming offerings and provides services across multiple platforms, including PC, iOS, Android, and various mobile formats. With a presence in over 160 countries, it caters to millions of users, supported by hundreds of game servers worldwide. The company has seen significant growth in revenue, increasing from an average of RMB 5 million per month in 2010 to RMB 20 million in 2011, and employs more than 100 staff members. Wistone operates as a subsidiary of 3GV8 International Inc.

Funzio

Series A in 2011
Funzio is a game development company that specializes in creating engaging social games for both Facebook and mobile platforms. With a focus on delivering high-quality gaming experiences, Funzio aims to develop breakout games that incorporate strong social features, allowing players to connect and interact with one another. The company is committed to a cross-platform approach, enabling players to enjoy their games anytime and anywhere. Funzio's dedication to innovation in game design positions it as a significant player in the competitive online gaming market.

G-bits

Series B in 2011
Xiamen Gigabit Network Technology Co., Ltd. is a professional network game creative planning, research and development production and commercial operation of state-level key software enterprises. In July 2011, the company set up Thunder game operating platform.

Dovo

Series B in 2010
Hainan Dovo Technology Co., Ltd. is a research and development platform for China’s cartoon games. It integrates two comprehensive game platforms, Uwan Games and Dovogame, and has developed and operated many classic web games such as BTO, Rich$tate, Warflow, Set Sail, and more. Dovo Technology provides users with animation game products and services which mainly include web games and mobile services. Formerly named Haikou Dovo Technology, the company changed its name to Hainan Dovo Technology Co., Ltd. on August 2012.

L99.com

Series A in 2010
l99.com's is a Chinese company offering location-based services which, combined with photo sharing, communication tools, and other social features, enables user to record their life as a journal. l99.com also explores the location gaming market with a multiple product strategy and enhances the degree of polymerization of websites via a one-stop gaming service, which is the first of its kind around the world. A few years ago, it published the time axis function, which was adopted by Facebook at the end of 2010, and is widely recognized by the international community. The company was hailed as a design-oriented enterprise that combined science and technology with human nature.

Wistone

Series A in 2009
Wistone Wireless Entertainment Inc., founded in 2006 and based in Beijing, China, specializes in the development of wireless entertainment software, focusing on mobile and online games. The company's product portfolio includes popular titles such as WWII, Call of Champions, Flight Control, and Critter Island, which have garnered multiple awards and are successfully operated in various countries. Wistone collaborates with international mobile device vendors to enhance its gaming offerings and provides services across multiple platforms, including PC, iOS, Android, and various mobile formats. With a presence in over 160 countries, it caters to millions of users, supported by hundreds of game servers worldwide. The company has seen significant growth in revenue, increasing from an average of RMB 5 million per month in 2010 to RMB 20 million in 2011, and employs more than 100 staff members. Wistone operates as a subsidiary of 3GV8 International Inc.

Dexin Interactive

Series A in 2009
Beijing Dexin Interactive Network Technology Co., Ltd. is a subsidiary company of Techfaith, a handset application software and solutions provider based in China and registered at NASDAQ. Dexin Interactive operates 798GAME, a game network involved in massive or medium multiplayer online games, web games, and casual games. The network relies on the development and operation of interactive entertainment products on mobile clients.

Tiange Interactive Holdings

Series A in 2009
Tian Ge Interactive is a Chinese company focused on online entertainment, specializing in real-time video technology that enables users to socialize through video chats and text interactions. Founded in 2005, it operates 9158Julur, the largest video interactive community in China, along with other platforms catering to the entertainment sector. The company develops and manages mobile game platforms and is also involved in O2O (online-to-offline) entertainment, as well as health, personal, and beauty care services. The primary revenue stream comes from its online interactive entertainment services, which dominate its business operations primarily within China. Tian Ge Interactive is associated with several other technology firms, enhancing its capacity in the digital entertainment landscape.

5173.com

Series C in 2008
5173.com is a professional online trading e-commerce platform based in China, specializing in the trading of online games and digital products. Established in November 2002, the platform facilitates transactions involving a variety of digital goods, including online game equipment, game currency, account numbers, and point cards. It provides users with an interface that not only enhances their gaming experience but also allows them to earn money through various online purchases and competitions. By offering a comprehensive range of digital trading options, 5173.com aims to cater to the growing demand for virtual goods in the gaming industry.

IGG

Series B in 2008
IGG Inc develops, markets, and publishes mobile online games, with a focus on MMORPGs. Operating globally across North America, Europe, and Asia, IGG generates roughly equal revenue shares from these regions. Its notable titles include Castle Clash, Clash of Lords, Deck Heroes, and Texas Hold 'Em Poker Deluxe.

Friendster

Series D in 2008
Friendster, launched in 2002, was one of the pioneering social networking sites, enabling users to communicate, share content, and explore various interests. At its height, the platform attracted tens of millions of registered users, establishing itself as a significant player in the social media landscape. However, over time, it experienced a decline in popularity. In December 2009, Friendster was acquired by MOL Global for $26.4 million. In May 2011, the platform shifted its focus from social networking to social gaming, discontinuing support for existing users' social data to provide entertainment and fun for its audience.

Tang Song

Series B in 2008
Tang Song Corporation, founded in 2004 and based in Shanghai, China, specializes in designing and developing solutions for the interactive entertainment industry. The company is recognized as an emerging player in this sector, offering innovative applications and experiences. Its flagship product, the iDol platform, serves as an interactive entertainment and virtual life platform for Internet users. The iDol project includes a business application test known as Guodong Website. Additionally, the project incorporates advanced 3D technology developed using Dx9.0c, which provides efficient 3D performance while minimizing CPU resource consumption. Through these offerings, Tang Song aims to enhance user engagement in the interactive entertainment space.

Linekong

Series B in 2008
LineKong Science and Technology Co., Ltd. is an interactive entertainment company founded in March 2007, specializing in the research and development of online and mobile games. Recognized as one of the top developers of network games since 2008, LineKong has launched a variety of self-developed titles including Journey to the West and The Warriors. The company operates through several game studios and has established a subsidiary dedicated to research and development. Its diverse product portfolio encompasses action games, role-playing games, turn-based games, and large-scale 3D games, catering to a wide audience. LineKong's business operations extend across China, Hong Kong, and other regions, with an increasing emphasis on both game and film sectors.

IGG

Series A in 2008
IGG Inc develops, markets, and publishes mobile online games, with a focus on MMORPGs. Operating globally across North America, Europe, and Asia, IGG generates roughly equal revenue shares from these regions. Its notable titles include Castle Clash, Clash of Lords, Deck Heroes, and Texas Hold 'Em Poker Deluxe.

ParaEngine

Series A in 2008
Shenzhen ParaEngine Technology Co., Ltd. is a Chinese company focused on the research and development of 3D internet technologies and game engines. It is known for its proprietary intellectual property, which includes 22 software copyrights and an international patent for its innovative scripting and markup languages. The company has developed over one million lines of code and has extensive documentation, with more than 5,000 pages of development files. In 2007, ParaEngine launched "KidsMovie," a 3D animation creation software designed for children aged 7 to 12, enabling them to create dynamic virtual worlds and animations. Through its advanced technology and creative platforms, ParaEngine aims to enhance the interactive experience in digital entertainment and education.

Goldcoll Games

Series A in 2007
Goldcoll Games is an animation game company that specializes in providing business development and operational services for interactive entertainment games. Notable titles from the company include "Devildom" and "Glorious God of War." In January 2010, Goldcoll Games received recognition at the Annual Meeting of the China Game Industry, where its product "Mojie Ⅱ" won an award for Overseas Development of China National Games and was listed among the top ten network games. The company has also attracted investment from the international investment institution IDG, further establishing its presence in the online gaming sector. Goldcoll Games offers a digital platform that facilitates user engagement with interactive games, positioning itself as a key player in the online gaming services market.

Tang Song

Series A in 2007
Tang Song Corporation, founded in 2004 and based in Shanghai, China, specializes in designing and developing solutions for the interactive entertainment industry. The company is recognized as an emerging player in this sector, offering innovative applications and experiences. Its flagship product, the iDol platform, serves as an interactive entertainment and virtual life platform for Internet users. The iDol project includes a business application test known as Guodong Website. Additionally, the project incorporates advanced 3D technology developed using Dx9.0c, which provides efficient 3D performance while minimizing CPU resource consumption. Through these offerings, Tang Song aims to enhance user engagement in the interactive entertainment space.

Linekong

Series A in 2007
LineKong Science and Technology Co., Ltd. is an interactive entertainment company founded in March 2007, specializing in the research and development of online and mobile games. Recognized as one of the top developers of network games since 2008, LineKong has launched a variety of self-developed titles including Journey to the West and The Warriors. The company operates through several game studios and has established a subsidiary dedicated to research and development. Its diverse product portfolio encompasses action games, role-playing games, turn-based games, and large-scale 3D games, catering to a wide audience. LineKong's business operations extend across China, Hong Kong, and other regions, with an increasing emphasis on both game and film sectors.

G-bits

Series A in 2007
Xiamen Gigabit Network Technology Co., Ltd. is a professional network game creative planning, research and development production and commercial operation of state-level key software enterprises. In July 2011, the company set up Thunder game operating platform.

Xunlei

Series C in 2007
Xunlei Limited is a prominent technology company based in Shenzhen, China, specializing in cloud-based acceleration technology and digital media content distribution. Founded in 2003, Xunlei operates an advanced internet platform that allows users to efficiently access, manage, and consume various digital media content. The company's key offerings include the Xunlei Accelerator, which enhances internet transmission speeds, and a range of cloud acceleration subscription services designed for both individual and corporate users. Xunlei has also developed a mobile application, Mobile Xunlei, to facilitate digital media access on mobile devices, alongside the Xunlei Media Player for seamless content playback. The company has expanded its services to include online gaming, live video streaming, and advertising, while also venturing into blockchain technology, launching applications that enhance digital transactions. With a significant user base, Xunlei continues to innovate in shared computing and cloud computing, aiming to enhance the digital experience for its customers.

NetDragon Websoft

Series B in 2007
NetDragon Websoft is a Chinese company specializing in the development of massively multiplayer online games and mobile applications. With a diverse portfolio including popular titles such as Conquer Online, Eudemons Online, and Heroes of Might and Magic Online, the company has established itself as a leading player in the gaming industry. Founded in 1999 and headquartered in Fuzhou, China, NetDragon Websoft continues to innovate and create engaging gaming experiences for users worldwide.

MIG China

Series B in 2007
MIG China Co., Ltd. is a mobile game entertainment company based in China, founded in 2005. The company specializes in the development and publishing of mobile games, offering a range of entertainment services to its users. MIG China has established a comprehensive production process that includes independent game design, original art creation, and engine development. As a result, it has successfully launched several high-quality games, many of which have received top ratings from authoritative media outlets. Notable titles developed by the company include Eternal Warrior 4, The Deer Hunter 2014, Pocket Commercial Street, and FireWire instructions. With a strong focus on innovation, MIG China continues to advance its research and development efforts in the fast-paced mobile gaming market.

DigiFun Games

Series B in 2006
DIGIFUN Corporation is a Chinese content supplier specializing in mobile games, animations, music, and other wireless entertainment. The company has established itself in the wireless value-added services sector by leveraging its product innovation and marketing capabilities. Since its founding, DIGIFUN has achieved several industry milestones, including the successful launch of its first domestic mobile online game, "Show Good," in 2004, which attracted 150,000 registered users within the first three months. DIGIFUN's offerings enable content providers to deliver a diverse range of mobile entertainment, including game covers and online games, positioning the company as a key player in the mobile entertainment market.

A8 Music

Series B in 2005
A8 Music is an integrated digital music company.

Xunlei

Series B in 2005
Xunlei Limited is a prominent technology company based in Shenzhen, China, specializing in cloud-based acceleration technology and digital media content distribution. Founded in 2003, Xunlei operates an advanced internet platform that allows users to efficiently access, manage, and consume various digital media content. The company's key offerings include the Xunlei Accelerator, which enhances internet transmission speeds, and a range of cloud acceleration subscription services designed for both individual and corporate users. Xunlei has also developed a mobile application, Mobile Xunlei, to facilitate digital media access on mobile devices, alongside the Xunlei Media Player for seamless content playback. The company has expanded its services to include online gaming, live video streaming, and advertising, while also venturing into blockchain technology, launching applications that enhance digital transactions. With a significant user base, Xunlei continues to innovate in shared computing and cloud computing, aiming to enhance the digital experience for its customers.

Dacheng Network

Series B in 2005
Dacheng Network is a provider of digital interactive entertainment activities. The company’s primary businesses include the operation and provision of services operating network games; the development of network games; agent-based sale of single games, platform building and operation of e-sporting and related games; cell phone and TV games; and other digital interactive entertainment forms.

5173.com

Series B in 2005
5173.com is a professional online trading e-commerce platform based in China, specializing in the trading of online games and digital products. Established in November 2002, the platform facilitates transactions involving a variety of digital goods, including online game equipment, game currency, account numbers, and point cards. It provides users with an interface that not only enhances their gaming experience but also allows them to earn money through various online purchases and competitions. By offering a comprehensive range of digital trading options, 5173.com aims to cater to the growing demand for virtual goods in the gaming industry.

A8 New Media Group

Series A in 2004
A8 New Media Group is an investment holding company based in Shenzhen, China, primarily engaged in digital entertainment services. The company operates through two main segments: Digital Entertainment and Property Investment. In the Digital Entertainment segment, A8 New Media Group provides a range of services, including music-based entertainment, film and television production, and game-related services. It sources music content from both domestic and international record labels and distributes it as ringtones, full track songs, and interactive voice response music. The company also develops computer software and social networking applications, and offers technical and management consultancy services. The Property Investment segment focuses on acquiring properties for rental and management fee income. Established in 2000, A8 New Media Group was previously known as A8 Digital Music Holdings Limited and rebranded in 2014.

NetDragon Websoft

Series A in 2004
NetDragon Websoft is a Chinese company specializing in the development of massively multiplayer online games and mobile applications. With a diverse portfolio including popular titles such as Conquer Online, Eudemons Online, and Heroes of Might and Magic Online, the company has established itself as a leading player in the gaming industry. Founded in 1999 and headquartered in Fuzhou, China, NetDragon Websoft continues to innovate and create engaging gaming experiences for users worldwide.

5173.com

Series A in 2004
5173.com is a professional online trading e-commerce platform based in China, specializing in the trading of online games and digital products. Established in November 2002, the platform facilitates transactions involving a variety of digital goods, including online game equipment, game currency, account numbers, and point cards. It provides users with an interface that not only enhances their gaming experience but also allows them to earn money through various online purchases and competitions. By offering a comprehensive range of digital trading options, 5173.com aims to cater to the growing demand for virtual goods in the gaming industry.

DigiFun Games

Series A in 2004
DIGIFUN Corporation is a Chinese content supplier specializing in mobile games, animations, music, and other wireless entertainment. The company has established itself in the wireless value-added services sector by leveraging its product innovation and marketing capabilities. Since its founding, DIGIFUN has achieved several industry milestones, including the successful launch of its first domestic mobile online game, "Show Good," in 2004, which attracted 150,000 registered users within the first three months. DIGIFUN's offerings enable content providers to deliver a diverse range of mobile entertainment, including game covers and online games, positioning the company as a key player in the mobile entertainment market.

Xunlei

Series A in 2003
Xunlei Limited is a prominent technology company based in Shenzhen, China, specializing in cloud-based acceleration technology and digital media content distribution. Founded in 2003, Xunlei operates an advanced internet platform that allows users to efficiently access, manage, and consume various digital media content. The company's key offerings include the Xunlei Accelerator, which enhances internet transmission speeds, and a range of cloud acceleration subscription services designed for both individual and corporate users. Xunlei has also developed a mobile application, Mobile Xunlei, to facilitate digital media access on mobile devices, alongside the Xunlei Media Player for seamless content playback. The company has expanded its services to include online gaming, live video streaming, and advertising, while also venturing into blockchain technology, launching applications that enhance digital transactions. With a significant user base, Xunlei continues to innovate in shared computing and cloud computing, aiming to enhance the digital experience for its customers.

Dovo

Series A in 2003
Hainan Dovo Technology Co., Ltd. is a research and development platform for China’s cartoon games. It integrates two comprehensive game platforms, Uwan Games and Dovogame, and has developed and operated many classic web games such as BTO, Rich$tate, Warflow, Set Sail, and more. Dovo Technology provides users with animation game products and services which mainly include web games and mobile services. Formerly named Haikou Dovo Technology, the company changed its name to Hainan Dovo Technology Co., Ltd. on August 2012.

Tencent

Seed Round in 2000
Founded in 1998, Tencent is a leading global technology company based in China. It operates the world's largest game publishing business and owns WeChat, one of the most widely used messaging apps globally with over 1 billion users. The company offers a range of services including social networking, gaming, fintech, cloud computing, online advertising, and digital content.

Sohu.com

Series A in 1998
Sohu.com is a Chinese online media, games, and search company operating a network of web properties and an in-house search engine. Its offerings span online brand advertising, content and services across a matrix of sites including sohu.com, sogou.com, 17173.com, focus.cn, changyou.com, and tv.sohu.com, plus mobile news apps and portals. The company also develops and operates online games through its Changyou segment, with titles such as Tian Long Ba Bu, DDTank and Wartune. Sohu enables user-generated content and social interaction on its platforms and earns revenue from online advertising, information services, and gaming. Founded in 1995, the company expanded to mobile and video, becoming a key provider of Chinese online media, search, and gaming experiences for millions of users daily.

Qiandao

Series B in 1996
Beijing Qiandao Software Co., Ltd. is an IT enterprise that develops gaming software that include Three Kingdoms, Water Margin, and Journey to the West and invested in three magazines: Popsoft, Video Game Software, and Software. Qiandoa have developed a curve library under the DOS system, the Chinese character acceleration chip, and implemented a practical network under Windows NT Technology. Established in 1995, Qiandao employees enterprise personnel are for the most part from the computer department of Beijing Pioneer Company.

Qiandao

Series A in 1994
Beijing Qiandao Software Co., Ltd. is an IT enterprise that develops gaming software that include Three Kingdoms, Water Margin, and Journey to the West and invested in three magazines: Popsoft, Video Game Software, and Software. Qiandoa have developed a curve library under the DOS system, the Chinese character acceleration chip, and implemented a practical network under Windows NT Technology. Established in 1995, Qiandao employees enterprise personnel are for the most part from the computer department of Beijing Pioneer Company.
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