Hartmann Capital

Hartmann Capital is a frontier-tech investment firm focusing on global paradigm shifts such as digital assets, VR/AR, AI, space, and transhumanism. Founded in early 2018, it launched the long-biased multi-strategy crypto asset hedge fund Hartmann Digital Assets, known for long/short, thematic, event-driven, and activist investing in the digital assets ecosystem. Since 2020, it operates a proprietary arm, Hartmann Ventures, making long-term investments in digital assets and space technology, including Starbridge, Space Capital, Axiom, and Lynk. In October 2021, it launched Hartmann Metaverse Ventures I, a pure metaverse venture fund that targets infrastructure, content, and access points of the metaverse.
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Ejaaz Ahamadeen

Venture Partner

Daniel Derzic

Associate

Felix Hartmann

Managing Partner

JP Minetos

Analyst

James Paul

Venture Partner

Past deals in Virtual Reality

Squido Studio

Seed Round in 2024
Squido Studio is a pioneering video game company specializing in the development of virtual reality (VR) games. It revives classic gaming experiences by offering immersive VR titles, featuring intuitive locomotion mechanics for running, jumping, and climbing using hands. Players can explore diverse, colorful worlds, uncover secrets, and enjoy mini-games while reclaiming desecrated underworlds.

Cognitive3D

Series A in 2024
Cognitive3D is a technology company specializing in 3D spatial analytics for virtual, augmented, and mixed reality environments. The company's platform records, measures, aggregates, and analyzes user behavior data from immersive experiences, providing brands with actionable insights to enhance product development and training outcomes. By offering enterprise-grade analytics tools such as heat mapping and segmentation, Cognitive3D enables businesses to optimize user engagement and make informed decisions. Its innovative approach not only simplifies data collection and analysis but also creates a new framework for understanding user interactions in these dynamic environments.

Sinn Studio

Venture Round in 2024
Sinnott Studio, based in Toronto, specializes in developing award-winning, extra-reality (XR) combat games focused on melee fighting. Their innovative solutions cater to both single and multiplayer experiences, pushing the boundaries of the gaming sector.

VictoryXR

Series A in 2023
VictoryXR is a company focused on developing virtual reality educational products aimed at enhancing traditional learning experiences. Its platform offers immersive virtual reality coaching that can be accessed through VR headsets, providing a range of interactive features such as virtual field trips, educational games, and instructional stories. By integrating these elements into the learning process, VictoryXR seeks to improve educational outcomes for students and the broader educational community.

TRIPP

Convertible Note in 2023
TRIPP is a digital wellness company that develops immersive experiences for virtual reality, augmented reality, and mobile devices to support emotional well-being. The platform combines mindfulness structures, sound frequencies, visuals, and interactive elements to influence mood—helping users feel calmer, more focused, and less stressed. Aimed at consumer households, TRIPP delivers these experiences through VR, AR, and mobile formats, grounded in research-based content. The company is headquartered in Los Angeles, California, with a satellite development office in Chicago.

ShapesXR

Seed Round in 2023
ShapesXR enables users to instantly create fully immersive scenes and populate them with crucial artifacts which were previously impossible for people without the time and resources to develop costly physical environments, mock-ups, or experience laboratories.

LIV

Secondary Market in 2022
LIV is a Prague-based company that develops virtual reality software and extended reality capture technology for creating, publishing, and sharing immersive VR experiences. Its platform provides a full-stack content creation toolset that enables developers and creators to build immersive VR games and entertainment content and to share these experiences with audiences. The company focuses on empowering VR creators to live stream experiences in real time, turning passive viewers into active participants. Since launching in 2018, LIV has driven over 1.5 billion views, reflecting strong engagement with its audience-centric approach to VR storytelling and gameplay.

Neurable

Series A in 2022
Neurable develops AI-powered neurotechnology for brain-computer interfaces. Its platform translates brain signals into actionable inputs, enabling users to interact with software and devices using only their thoughts.

Decentral Games

Secondary Market in 2022
Decentral Games is a developer of innovative online gaming experiences, focusing on non-custodial virtual casinos. The company is known for creating ICE Poker, a pioneering metaverse-native poker game that empowers players with economic freedom through self-custody and delegation of in-game wearables. By leveraging blockchain technology, Decentral Games enables landowners to monetize their virtual spaces through a revenue-sharing model, while providing gamers with access to provably fair multiplayer casino games set in immersive 3D environments. Through its unique approach, Decentral Games aims to redefine the online gaming landscape by integrating economic incentives and ownership into the gaming experience.

AEXLAB

Series A in 2022
AEXLAB develops a virtual reality gaming platform that delivers high-quality, immersive VR experiences for gamers. The platform emphasizes social, entertaining, and tactical gameplay, featuring gunplay and combat to engage players in immersive virtual environments and help them enhance their tactical skills. By focusing on meaningful VR titles with interactive, competitive elements within a social VR ecosystem, AEXLAB aims to offer engaging experiences across esports and media audiences.

Red Pill VR

Series B in 2022
Founded in 2014, Red Pill VR operates a platform for creating and distributing immersive music experiences in virtual reality. It enables social interactivity, limitless creativity, easy content distribution, and robust monetization.

Subpac

Corporate Round in 2018
Subpac is a leader in high-fidelity tactile audio technology, specializing in the transfer of low-frequency sound vibrations to the body, enhancing the auditory experience across various entertainment mediums, including music, gaming, virtual reality, and cinema. The company's innovative hardware and software platform enables creators and licensing partners to harness the power of bass frequencies, fostering deeper connections with audiences. With a presence in major cities like Los Angeles, San Francisco, Montreal, and London, Subpac aims to support independent music and art by providing tools that enable music producers to capture and optimize the physical dimensions of sound.
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