Greylock Partners

Founded in 1965, Greylock Partners is a venture capital firm investing in consumer and enterprise software companies. It focuses on seed to growth-stage investments, with notable portfolio companies including Airbnb, Facebook, LinkedIn, and Palo Alto Networks.

Jacob Andreou

General Partner

Joseph Ansanelli

Partner

Aneel Bhusri

Partner

Asheem Chandna

Partner

Gerald Chen

Partner

Jerry Chen

Partner

Hadar Dor

Greylock Scout (inaugural cohort)

Mike Duboe

General Partner

Roger Evans

Partner

Maya Frai

Investor

Tom Frangione

COO

Lee Haney

Partner and Head of CXO Partnerships

Bill Helman

Partner

Bob Henderson

Special Limited Partner

Christine Kim

Investor

Josh Mcfarland

Partner

Saam Motamedi

General Partner

Sridhar Ramaswamy

Venture Partner

Corinne Riley

Investor

Jason Risch

Investor

Seth Rosenberg

Investor

James Slavet

Venture Partner

Dave Strohm

Partner

Mustafa Suleyman

Venture Partner

Don Sullivan

Partner

David Thacker

General Partner

Peter Thorne

Investor

David Wadhwani

Venture Partner

Past deals in iOS

Frisbee

Seed Round in 2016
Frisbee builds mobile video products that enable people to intimately and authentically communicate with one another through video. We want to help people feel close to one another even when apart in a way that builds deeper relationships. We're looking for motivated engineers who can bring their skills and ideas to building mobile products that help people connect. We're a small scrappy team of former Facebookers and startup vets, and looking for A players to bring on! ------- Previous products: Alively (iOS) makes it easy to capture & share everyday moments privately with your friends through live or recorded video: https://alive.ly/ and App Store here: https://itunes.apple.com/us/app/alively/id1143273512

Musical.Ly

Series C in 2016
Musical.ly, founded in 2014 by Alex Zhu and Luyu Yang, was a social network designed for creating, sharing, and discovering short videos. The platform became particularly popular among teenagers, offering them a space to express their creativity through singing, dancing, comedy, and lip-syncing in videos of 15 seconds or less. By providing tools for users to record live videos and overlay music, Musical.ly fostered a vibrant global community of content creators and viewers. The app gained significant traction, ranking #1 in the iOS App Store for free apps in multiple countries, including the United States. In 2017, Musical.ly was acquired by ByteDance's subsidiary Toutiao, and in 2018, it was merged into TikTok, further expanding its reach and influence in the realm of short-form video content.

Beep

Seed Round in 2016
Beep is a fully loaded chat app for the younger generation that allows you to add creativity and fun to your voice messages.

Sochat

Seed Round in 2015
Sochat is an iOS and Android mobile messaging application and connection platform. It allows its users to publish groups nearby with a PIN to quickly gather up and share GIFs, photos, videos, disappearing messages, and drawings among its users. It also allows sending songs and YouTube videos, play rock paper scissors game, and poll friends and groups. Sochat is a U.S.-based company that was founded in 2014 by Lukens Orthwein.

DWNLD

Series A in 2015
DWNLD, Inc. is a New York-based company founded in 2012 that specializes in converting websites and blogs into native applications for iOS devices. The company provides a user-friendly platform that enables web publishers to transfer their content into an app format without requiring any coding skills. This service caters to media companies, brands, and individuals looking to enhance their digital presence through mobile applications. By facilitating the transition from mobile websites to native apps, DWNLD aims to capitalize on the increasing trend among publishers to adopt app-based solutions. As of November 30, 2017, DWNLD operates as a subsidiary of Dropbox Inc.

Flogg

Seed Round in 2015
Flogg is an online platform that allows individuals to buy and sell items within their personal networks, including friends and family. Launched in September 2015 by Ben Pasternak, the service is accessible on iOS devices and operates from New York. The mobile application enables users to create profiles linked to their Facebook accounts, facilitating the listing and selling of unwanted items. It includes features for private chat and meeting arrangements, promoting a secure and community-focused environment for transactions. Through Flogg, users can easily engage in buying, selling, and bartering, enhancing the experience of commerce among their trusted connections.

Musical.Ly

Series B in 2015
Musical.ly, founded in 2014 by Alex Zhu and Luyu Yang, was a social network designed for creating, sharing, and discovering short videos. The platform became particularly popular among teenagers, offering them a space to express their creativity through singing, dancing, comedy, and lip-syncing in videos of 15 seconds or less. By providing tools for users to record live videos and overlay music, Musical.ly fostered a vibrant global community of content creators and viewers. The app gained significant traction, ranking #1 in the iOS App Store for free apps in multiple countries, including the United States. In 2017, Musical.ly was acquired by ByteDance's subsidiary Toutiao, and in 2018, it was merged into TikTok, further expanding its reach and influence in the realm of short-form video content.

Framer

Seed Round in 2015
Framer develops design software to create interactive prototypes for iOS, Android, desktop, and web platforms. The tools enable turning static mockups into interactive prototypes with animations and interactions, supporting a seamless static-to-motion workflow. The software integrates with other design tools, provides live device previews and version control, and exports prototypes to mobile devices. Built on modern web technologies including JavaScript, Framer facilitates rapid experimentation with dynamic content and user interactions.

Social Point

Series D in 2014
Social Point is a prominent developer of social games, founded in 2008 by Andrés Bou and Horacio Martos. The company creates engaging mobile games that facilitate social interaction among players, with a focus on breeding, crafting, and resource management. Its games, including popular titles like Dragon City, Monster Legends, Social Empires, and World Chef, attract over 45 million monthly active users on platforms such as Facebook and mobile devices. Social Point is committed to innovation in game development and has a strong pipeline of upcoming games aimed at enhancing user connectivity through fun gameplay experiences.

Camio

Seed Round in 2014
Camio is a technology company specializing in advanced video surveillance solutions. It connects various cameras to state-of-the-art machine learning algorithms, enabling efficient and flexible hybrid edge/cloud SaaS-based monitoring.

Lookout

Series E in 2013
Lookout, Inc. is a cybersecurity company specializing in cloud-based technology solutions for mobile security. Founded in 2005 and headquartered in San Francisco, California, with additional offices in major cities worldwide, Lookout offers a range of products including mobile security apps for both Android and iOS devices. Its solutions encompass Mobile Threat Protection, a Mobile Intelligence Center for real-time threat investigations, and an App Vetting API designed to secure enterprise and commercial app stores. By providing organizations with tools to enable bring-your-own-device (BYOD) policies, ensure compliance, and combat advanced mobile threats, Lookout empowers enterprises and individuals to safeguard their sensitive data across devices, applications, networks, and clouds. The company's platform is trusted by various enterprises, government agencies, and millions of consumers, allowing them to manage their data securely and efficiently.

Proven

Series A in 2013
Proven is a hiring tool tailored for small businesses, providing an employment application software that simplifies the recruitment process. Founded in 2009 and headquartered in San Francisco, California, the platform allows employers to manage hiring tasks directly from their smartphones or tablets. Users can post job openings on platforms like Craigslist, as well as review resumes, respond to candidates, and contact them efficiently. Proven's fully native apps for iOS and Android enhance the hiring experience by making it accessible and convenient for busy employers.

Hangtime

Seed Round in 2013
Hangtime, Inc. is a mobile application developer based in San Francisco, California, founded in 2011. The company has created the Hangtime app, which allows users to view their friends' upcoming social plans, such as concerts and poetry readings. This innovative application aims to enhance social interactions by minimizing missed opportunities for gatherings. Available on platforms like iPhone and Facebook, Hangtime enables individuals to discover and join activities that interest them, fostering stronger connections among friends.

Polar

Seed Round in 2013
Polar is a mobile application developed by Input Factory that allows users to easily create and participate in visually appealing photo polls. Available for free on iPhone, the app streamlines the process of gathering opinions and feedback through engaging multimedia content. By focusing on user-friendly design and functionality, Polar aims to enhance social interaction and decision-making through dynamic polling experiences.

Social Point

Venture Round in 2013
Social Point is a prominent developer of social games, founded in 2008 by Andrés Bou and Horacio Martos. The company creates engaging mobile games that facilitate social interaction among players, with a focus on breeding, crafting, and resource management. Its games, including popular titles like Dragon City, Monster Legends, Social Empires, and World Chef, attract over 45 million monthly active users on platforms such as Facebook and mobile devices. Social Point is committed to innovation in game development and has a strong pipeline of upcoming games aimed at enhancing user connectivity through fun gameplay experiences.

Lasso Media

Convertible Note in 2012
Lasso Media Inc. is a company that operates a request-based photo sharing platform designed to enhance connections among friends and family. Founded in 2012 and based in Englewood, Colorado, Lasso Media enables users to request and share photos directly from each other's camera rolls on both iOS and Android mobile devices. The application focuses on fostering personal interactions through photo sharing, allowing users to maintain close ties with their loved ones. As of 2015, Lasso Media operates as a subsidiary of Photobucket.com, Inc.

Proven

Series A in 2012
Proven is a hiring tool tailored for small businesses, providing an employment application software that simplifies the recruitment process. Founded in 2009 and headquartered in San Francisco, California, the platform allows employers to manage hiring tasks directly from their smartphones or tablets. Users can post job openings on platforms like Craigslist, as well as review resumes, respond to candidates, and contact them efficiently. Proven's fully native apps for iOS and Android enhance the hiring experience by making it accessible and convenient for busy employers.

Instagram

Series B in 2012
Instagram is a photo and video-sharing platform founded in 2010 by Kevin Systrom and Mike Krieger. It enables users to capture, edit with custom filters, and share content on various social networks. The platform facilitates user-generated content and targeted advertising, helping businesses connect with younger demographics.

Game Closure

Series A in 2012
Game Closure is a company that offers an HTML-based multiplayer game development platform designed to simplify the creation and distribution of games for developers. Its software development kit (SDK) allows users to leverage familiar Web APIs to produce high-quality games that can be published across both iOS and Android ecosystems. By streamlining the processes of debugging, hosting, and development, Game Closure enables game studios to overcome traditional barriers associated with multiplayer game creation. Additionally, the platform compiles games into hardware-accelerated native applications, facilitating immediate distribution on various devices. This approach provides developers with a cost-effective means to enter the competitive multiplayer and multiplatform gaming markets.

Game Closure

Seed Round in 2011
Game Closure is a company that offers an HTML-based multiplayer game development platform designed to simplify the creation and distribution of games for developers. Its software development kit (SDK) allows users to leverage familiar Web APIs to produce high-quality games that can be published across both iOS and Android ecosystems. By streamlining the processes of debugging, hosting, and development, Game Closure enables game studios to overcome traditional barriers associated with multiplayer game creation. Additionally, the platform compiles games into hardware-accelerated native applications, facilitating immediate distribution on various devices. This approach provides developers with a cost-effective means to enter the competitive multiplayer and multiplatform gaming markets.

Realm

Seed Round in 2011
Realm ApS is a mobile database company that provides a robust alternative to SQLite and Core Data, facilitating faster application development for users on Android, iOS, and OSX platforms. Founded in 2011 and headquartered in Copenhagen, Denmark, with an additional office in San Francisco, Realm specializes in offering a memory-efficient database that includes features like querying, relationships, graphs, and thread safety. This innovative platform significantly reduces the amount of code developers need to write, effectively saving them time and enabling the creation of enhanced user experiences. As of May 2019, Realm operates as a subsidiary of MongoDB, Inc.

Massive Health

Seed Round in 2011
Massive Health is a company dedicated to making healthy living accessible and engaging for everyone. Founded in 2010 and led by Aza Raskin, a former creative lead at Firefox, Massive Health focuses on using innovative design and technology to promote healthier lifestyles. Its flagship product, The Eatery, is an iPhone application that encourages users to track their food intake by taking photos of their meals. This approach aims to make the process of monitoring dietary habits enjoyable and straightforward, moving away from traditional calorie counting. By providing valuable feedback on the healthiness of food choices, The Eatery empowers users to build healthier habits and effectively manage chronic conditions like diabetes through diet and exercise.

Qwiki

Series A in 2011
Qwiki is a prominent player in the automated video production industry, specializing in transforming personal media into engaging content. The company offers an online platform designed to automatically convert pictures and videos from users' camera rolls into concise and visually appealing movies. This service allows individuals to easily create and share memorable videos, enhancing their ability to preserve and showcase personal moments. Qwiki's innovative approach simplifies the video creation process, making it accessible for users seeking to compile and share their cherished memories.

Shopkick

Series B in 2010
Shopkick is a shopping reward application designed to enhance the consumer shopping experience by offering rewards for various activities, including shopping, dining, and engaging with brands. Users earn "kicks," the app's proprietary currency, by participating in different activities such as watching videos, browsing content, and making purchases, both online and in physical stores. The app aims to create a personalized and engaging shopping journey, allowing users to enjoy rewards simply for walking into stores. Shopkick partners with numerous well-known brands and retailers, providing them with valuable consumer engagement insights and targeting capabilities. Founded in 2009 and based in Redwood City, California, Shopkick has evolved into a prominent platform that enhances the interaction between consumers and brands while rewarding users for their everyday shopping activities. The app is available for free on both the App Store and Google Play.

Shopkick

Series A in 2010
Shopkick is a shopping reward application designed to enhance the consumer shopping experience by offering rewards for various activities, including shopping, dining, and engaging with brands. Users earn "kicks," the app's proprietary currency, by participating in different activities such as watching videos, browsing content, and making purchases, both online and in physical stores. The app aims to create a personalized and engaging shopping journey, allowing users to enjoy rewards simply for walking into stores. Shopkick partners with numerous well-known brands and retailers, providing them with valuable consumer engagement insights and targeting capabilities. Founded in 2009 and based in Redwood City, California, Shopkick has evolved into a prominent platform that enhances the interaction between consumers and brands while rewarding users for their everyday shopping activities. The app is available for free on both the App Store and Google Play.
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