Triumph is a gaming monetization platform that specializes in enhancing mobile gaming applications by providing a comprehensive solution for monetization through tournaments. Their platform features a simple one-line code drop-in SDK that allows developers to integrate tournament functionalities into their games. Triumph manages various aspects of the tournament experience, including player matching, payment processing, arbitration, and compliance, ensuring a secure and fair environment for players. The company also incorporates anti-cheating mechanisms and fair matchmaking services, enabling players to wager funds on the outcomes of numerous mobile games confidently.
Elevate K-12 is dedicated to enhancing educational opportunities for both teachers and students through its innovative remote learning platform. The company aims to provide high-quality teaching that transcends geographical barriers, ensuring that all students have access to quality instruction regardless of their location. Utilizing proprietary live stream technology, Elevate K-12 delivers real-time classes into physical classrooms, allowing students to receive guidance and support from educators while learning from home. The organization is particularly focused on creating value and opportunities for children and women, fostering an inclusive educational environment.
Guild Education, Inc. is an educational technology company founded in 2015 and headquartered in Denver, Colorado. The company provides a lifelong learning platform designed for working adults, offering a range of online courses, workshops, and educational programs. These include bachelor’s and master’s degrees, high school diplomas, certificate programs, and language learning opportunities. Guild Education supports its users throughout their educational journey by utilizing a technology platform that facilitates discovery and learning, as well as a tech-enabled student advising model to enhance the overall experience. The company aims to empower adults to advance their education and career paths effectively.
Stan has established a fan engagement platform designed for esports enthusiasts, enabling them to collect, play, and trade digital collectibles, including non-fungible tokens (NFTs) representing their favorite players and content creators. The platform not only facilitates interaction among gamers but also offers opportunities for fans to earn physical and virtual rewards, such as signed merchandise and exclusive experiences like meeting their favorite players or visiting streamers' boot camps. This approach fosters a deeper connection between fans and the esports community, enhancing overall engagement and participation.
Operator of an online game platform intended to streamline and enhance gaming. The company develops original fantasy worlds, characters, games, and transmedia experiences for digital natives, enabling gamers to connect with other humans in a meaningful way through fun to play tabletop games.
Wonder is a gaming company focused on creating an all-in-one gaming platform for Android mobile devices. The platform enables users to play, stream, and share games seamlessly across various devices, thereby enhancing the overall gaming experience. In addition to its software solutions, Wonder is also involved in developing VR-ready gaming hardware. Currently, the company operates in stealth mode, suggesting that it is in the early stages of development and may be working on innovative features or products.
Sleeper is a sports platform intended for fantasy leagues and eSports. The platform connects fans and people to create a community and friendship that enable users to enjoy a sporting event in a communal way that creates lasting memories.
Press Sports App, Inc. is a mobile application designed for athletes, coaches, and sports enthusiasts to share and discover sports highlights while fostering local community engagement. Founded in 2018 and headquartered in Atlanta, Georgia, the platform provides a user-friendly experience akin to social media, allowing athletes to create profiles, showcase their achievements, and connect with coaches across various sports. Coaches can track the development of potential recruits and access important information such as transcripts and test scores. Additionally, the app facilitates interactions among fans, parents, and athletes, enabling them to follow and support athletes’ posts. Through its innovative approach, Press Sports App serves as a valuable tool for self-promotion and networking within the sports community.
Guild Education, Inc. is an educational technology company founded in 2015 and headquartered in Denver, Colorado. The company provides a lifelong learning platform designed for working adults, offering a range of online courses, workshops, and educational programs. These include bachelor’s and master’s degrees, high school diplomas, certificate programs, and language learning opportunities. Guild Education supports its users throughout their educational journey by utilizing a technology platform that facilitates discovery and learning, as well as a tech-enabled student advising model to enhance the overall experience. The company aims to empower adults to advance their education and career paths effectively.
Powder is a startup that helps to share video clips of favorite games, follow people with the same interests and interact with them.
Mobalytics is an eSports company focused on enhancing the performance of competitive gamers through advanced analytics. The company has developed a platform that utilizes in-game data from various gaming APIs, processed via machine learning algorithms, to deliver personalized insights to players. This system, known as the Gamer Performance Index (GPI), provides users with tailored advice on improving their gameplay, while also helping them identify their strengths and weaknesses. By offering these analytical tools, Mobalytics aims to create a more effective way for gamers to analyze their performance and elevate their skills in competitive environments.
Sleeper is a sports platform intended for fantasy leagues and eSports. The platform connects fans and people to create a community and friendship that enable users to enjoy a sporting event in a communal way that creates lasting memories.
Guild Education, Inc. is an educational technology company founded in 2015 and headquartered in Denver, Colorado. The company provides a lifelong learning platform designed for working adults, offering a range of online courses, workshops, and educational programs. These include bachelor’s and master’s degrees, high school diplomas, certificate programs, and language learning opportunities. Guild Education supports its users throughout their educational journey by utilizing a technology platform that facilitates discovery and learning, as well as a tech-enabled student advising model to enhance the overall experience. The company aims to empower adults to advance their education and career paths effectively.
Powder is a startup that helps to share video clips of favorite games, follow people with the same interests and interact with them.
Sleeper is a sports platform intended for fantasy leagues and eSports. The platform connects fans and people to create a community and friendship that enable users to enjoy a sporting event in a communal way that creates lasting memories.
Super Evil Megacorp develops core games for tablet, mobile, and emerging platforms. The company's gaming platform offers video games on mobiles and tablets, enabling users to play single or multiple player game with special effects.
Mobalytics is an eSports company focused on enhancing the performance of competitive gamers through advanced analytics. The company has developed a platform that utilizes in-game data from various gaming APIs, processed via machine learning algorithms, to deliver personalized insights to players. This system, known as the Gamer Performance Index (GPI), provides users with tailored advice on improving their gameplay, while also helping them identify their strengths and weaknesses. By offering these analytical tools, Mobalytics aims to create a more effective way for gamers to analyze their performance and elevate their skills in competitive environments.
Major League Hacking (MLH) is a prominent global community focused on empowering student developers, designers, and engineers through a variety of events, including over 1,000 hackathons and technical workshops each year. By engaging more than 125,000 participants annually, MLH fosters innovation, builds strong communities, and enhances computer science education among students worldwide. The organization serves as a platform for the next generation of technology leaders and entrepreneurs, providing access to cutting-edge technology and resources. Committed to its mission of community engagement, MLH has established itself as a Certified B Corporation, underscoring its dedication to measuring success by the impact it has on the hackers it supports.
Super Evil Megacorp develops core games for tablet, mobile, and emerging platforms. The company's gaming platform offers video games on mobiles and tablets, enabling users to play single or multiple player game with special effects.
Radiant Entertainment, Inc. is a video game developer based in Los Altos, California, focusing on town-building simulation games and other video gaming experiences. Founded in 2013, the company gained initial recognition with its Kickstarter campaign for the city-building game Stonehearth. In 2016, Radiant Entertainment became a subsidiary of Riot Games, Inc. The company is also known for developing networking code software solutions that enhance online gaming experiences.
Elemental Technologies is the leading supplier of software-defined video solutions for multiscreen content delivery. Founded in 2006 and headquartered in Portland, Oregon, the company pioneered the use of software-based video processing to distribute and monetize video over IP networks. Solutions from Elemental provide the flexibility, scalability and performance required to transform high quality video into new revenue streams via turnkey, cloud-based and virtualized deployment models. Powering video experiences for more than 600 leading media franchises worldwide, Elemental helps pay TV operators, content programmers, broadcasters and enterprise customers bring video to any screen, anytime – all at once. The company has offices in the United States, the United Kingdom, France, Hong Kong, Singapore, Japan, China, Russia, India and Brazil.
Super Evil Megacorp develops core games for tablet, mobile, and emerging platforms. The company's gaming platform offers video games on mobiles and tablets, enabling users to play single or multiple player game with special effects.
CCP hf. is an independent developer of massively multiplayer online (MMO) games, founded in 1997 with the ambition to become a leader in the gaming industry. The company gained significant recognition with the launch of EVE Online in May 2003, which has since established it as a prominent player in the field. CCP specializes in creating a variety of gaming experiences, including science-fiction games, multiplayer online first-person shooters, and virtual reality action games, catering to a diverse audience across various platforms. By focusing on immersive and challenging environments, CCP enables players to engage in dynamic multiplayer experiences that foster community and competition. The company has received numerous awards and critical acclaim for its contributions to the gaming landscape.
Artillery is a team of passionate gamers that is turning the modern web browser into a gaming console using HTML5 technology. Artillery's team is comprised of a brain trust of former Google and Facebook engineers focused on solving seemingly impossible game development hurdles and includes long-standing and high ranking gaming and eSports community members. It was founded in 2011 and based in Palo Alto, California.
Elemental Technologies is the leading supplier of software-defined video solutions for multiscreen content delivery. Founded in 2006 and headquartered in Portland, Oregon, the company pioneered the use of software-based video processing to distribute and monetize video over IP networks. Solutions from Elemental provide the flexibility, scalability and performance required to transform high quality video into new revenue streams via turnkey, cloud-based and virtualized deployment models. Powering video experiences for more than 600 leading media franchises worldwide, Elemental helps pay TV operators, content programmers, broadcasters and enterprise customers bring video to any screen, anytime – all at once. The company has offices in the United States, the United Kingdom, France, Hong Kong, Singapore, Japan, China, Russia, India and Brazil.
Vostu, Ltd. is a social game development company based in the Cayman Islands, with its primary studio located in Buenos Aires, Argentina. Founded in 2007, Vostu initially focused on creating a social network tailored for Latin America, particularly Brazil, before transitioning to online social games. The company gained recognition with its first successful title, "Joga Craque," a soccer-themed RPG launched in 2009, which was later adapted for the Orkut social network. Vostu's notable success continued with the release of "Mini Fazenda," a farming game that achieved significant popularity, boasting 8 million monthly active users by early 2010. The company's games are available on platforms such as Google Play and iOS app stores. Vostu has also received venture backing, including investments from Intel Capital, highlighting its growth potential in the competitive gaming market.
Vostu, Ltd. is a social game development company based in the Cayman Islands, with its primary studio located in Buenos Aires, Argentina. Founded in 2007, Vostu initially focused on creating a social network tailored for Latin America, particularly Brazil, before transitioning to online social games. The company gained recognition with its first successful title, "Joga Craque," a soccer-themed RPG launched in 2009, which was later adapted for the Orkut social network. Vostu's notable success continued with the release of "Mini Fazenda," a farming game that achieved significant popularity, boasting 8 million monthly active users by early 2010. The company's games are available on platforms such as Google Play and iOS app stores. Vostu has also received venture backing, including investments from Intel Capital, highlighting its growth potential in the competitive gaming market.
Elemental Technologies is the leading supplier of software-defined video solutions for multiscreen content delivery. Founded in 2006 and headquartered in Portland, Oregon, the company pioneered the use of software-based video processing to distribute and monetize video over IP networks. Solutions from Elemental provide the flexibility, scalability and performance required to transform high quality video into new revenue streams via turnkey, cloud-based and virtualized deployment models. Powering video experiences for more than 600 leading media franchises worldwide, Elemental helps pay TV operators, content programmers, broadcasters and enterprise customers bring video to any screen, anytime – all at once. The company has offices in the United States, the United Kingdom, France, Hong Kong, Singapore, Japan, China, Russia, India and Brazil.
MocoSpace is the largest mobile gaming community in North America, boasting 22 million registered users and facilitating over one million games played daily, which amounts to more than one million hours spent on its Game Platform. Launched in 2005 and based in Boston, MocoSpace serves a young, multicultural audience seeking entertainment and social connection. The platform is free and accessible on any web-enabled mobile phone globally. In 2010, MocoSpace introduced the MocoSpace Game Platform, which has since expanded to include over 30 HTML5 games by the end of 2011. To further promote the development of mobile HTML5 games, the company established a $2 million HTML Game Developer Fund.
MocoSpace is the largest mobile gaming community in North America, boasting 22 million registered users and facilitating over one million games played daily, which amounts to more than one million hours spent on its Game Platform. Launched in 2005 and based in Boston, MocoSpace serves a young, multicultural audience seeking entertainment and social connection. The platform is free and accessible on any web-enabled mobile phone globally. In 2010, MocoSpace introduced the MocoSpace Game Platform, which has since expanded to include over 30 HTML5 games by the end of 2011. To further promote the development of mobile HTML5 games, the company established a $2 million HTML Game Developer Fund.
edu.com is a web-based platform that allows students to find colleges and universities.