General Catalyst

General Catalyst Group Management, LLC is a private equity and venture capital firm founded in 2000 and based in Cambridge, Massachusetts, with additional offices in North America and Europe. The firm specializes in early-stage and growth equity investments, focusing on a wide range of technology sectors, including advanced materials, clean energy, disruptive technology, healthcare IT, and consumer services, among others. General Catalyst typically invests between $0.05 million and $0.25 million in seed-stage companies and between $10 million and $50 million in growth equity, seeking profitable firms with substantial revenue and EBITDA. Their approach emphasizes mentorship and collaboration, fostering strong relationships with entrepreneurs who share their vision and values. They have managed eight venture capital funds, accumulating around $3.75 billion in capital commitments, reflecting their commitment to supporting innovative companies throughout their growth journey.

Adrian Abeijon

Investor

Mark Allen

CFO

Juliet Bailin

Principal

Brian Bedol

Managing Director

Marc Bhargava

Managing Director

Chris Bischoff

Managing Director

Larry Bohn

Managing Director

Kristen Camarota

Investor

Kenneth Chenault

Chairman and Managing Director

Quentin Clark

Managing Director

Mark Crane

Partner, Investment Team

Joel Cutler

Co-Founder and Managing Director

Christopher Davis

Partner, Investments

Kyle Doherty

Managing Director, Investments

Bill Fitzgerald

Co-Founder and Special Advisors

Molly Blaauw Gillis

Partner and Chief of Staff

Jeremy Goldstein

Partner

Julia Goodman

Investor

Drew Gordon

Investor

Steve Herrod

Managing Director

Tony Ho

Investor

Diana Hong

Investor

Mina Hsiang

Associate

Paula Hübner

Partner

Nmachi Jidenma

Partner

Christopher Kauffman

Principal and Member of the Investment Team

Zak Kukoff

Principal

Bill Kung

Principal

Paul Kwan

Managing Director

Alexandre Momeni

Executive, Investments and Partner

Deep Nishar

Managing Director

Dipchand ("Deep") Nishar

Managing Director

Reva Nohria

Principal

Trevor Oelschig

Managing Director

Pranay Orugunta

Healthcare Investor

Mo Punjwani

Associate, Investments

Candace Richardson

Principal

Max Rimpel

Partner

Paul Sagan

Investor

Pranav Singhvi

Managing Director

Vedant Suri

Investor

Alex Tran

Managing Director

Catherine Tu

Partner

Elena Viboch

Partner

Andrea Wang

Principal, Early Stage Investment

Vincent Zhu

Investor

Past deals in Gaming

Triumph

Series A in 2023
Triumph is a gaming monetization platform that specializes in enhancing mobile gaming applications by providing a comprehensive solution for monetization through tournaments. Their platform features a simple one-line code drop-in SDK that allows developers to integrate tournament functionalities into their games. Triumph manages various aspects of the tournament experience, including player matching, payment processing, arbitration, and compliance, ensuring a secure and fair environment for players. The company also incorporates anti-cheating mechanisms and fair matchmaking services, enabling players to wager funds on the outcomes of numerous mobile games confidently.

Guild

Series F in 2022
Guild Education, Inc. is an educational technology company founded in 2015 and headquartered in Denver, Colorado. The company provides a lifelong learning platform designed for working adults, offering a range of online courses, workshops, and educational programs. These include bachelor’s and master’s degrees, high school diplomas, certificate programs, and language learning opportunities. Guild Education supports its users throughout their educational journey by utilizing a technology platform that facilitates discovery and learning, as well as a tech-enabled student advising model to enhance the overall experience. The company aims to empower adults to advance their education and career paths effectively.

Stan

Seed Round in 2022
Stan has established a fan engagement platform designed for esports enthusiasts, enabling them to collect, play, and trade digital collectibles, including non-fungible tokens (NFTs) representing their favorite players and content creators. The platform not only facilitates interaction among gamers but also offers opportunities for fans to earn physical and virtual rewards, such as signed merchandise and exclusive experiences like meeting their favorite players or visiting streamers' boot camps. This approach fosters a deeper connection between fans and the esports community, enhancing overall engagement and participation.

StockGro

Series A in 2022
StockGro is a social investment platform with a gamified virtual interface that enables users to discover trading strategies, compete and interact with others.

Incredible Dream

Seed Round in 2021
Operator of an online game platform intended to streamline and enhance gaming. The company develops original fantasy worlds, characters, games, and transmedia experiences for digital natives, enabling gamers to connect with other humans in a meaningful way through fun to play tabletop games.

Wonder

Series A in 2021
Wonder is a gaming company focused on creating an all-in-one gaming platform for Android mobile devices. The platform enables users to play, stream, and share games seamlessly across various devices, thereby enhancing the overall gaming experience. In addition to its software solutions, Wonder is also involved in developing VR-ready gaming hardware. Currently, the company operates in stealth mode, suggesting that it is in the early stages of development and may be working on innovative features or products.

Sleeper

Series C in 2021
Sleeper is a sports platform intended for fantasy leagues and eSports. The platform connects fans and people to create a community and friendship that enable users to enjoy a sporting event in a communal way that creates lasting memories.

Morty

Seed Round in 2021
Morty is an entertainment application that enhances social experiences by bringing the immersive world of escape rooms to users' fingertips. The app allows individuals to track their escape room adventures, coordinate upcoming games with friends, and easily book new experiences. By providing a platform for discovering and planning engaging activities, Morty aims to unite people through real-life, interactive experiences, thereby enriching their social outings and fostering a sense of community among users. The application positions itself as a tool for users to explore and record their adventures in the realm of experiential entertainment.

Guild

Series E in 2021
Guild Education, Inc. is an educational technology company founded in 2015 and headquartered in Denver, Colorado. The company provides a lifelong learning platform designed for working adults, offering a range of online courses, workshops, and educational programs. These include bachelor’s and master’s degrees, high school diplomas, certificate programs, and language learning opportunities. Guild Education supports its users throughout their educational journey by utilizing a technology platform that facilitates discovery and learning, as well as a tech-enabled student advising model to enhance the overall experience. The company aims to empower adults to advance their education and career paths effectively.

Powder

Series A in 2021
Powder is a startup that helps to share video clips of favorite games, follow people with the same interests and interact with them.

Mobalytics

Series A in 2020
Mobalytics is an eSports company focused on enhancing the performance of competitive gamers through advanced analytics. The company has developed a platform that utilizes in-game data from various gaming APIs, processed via machine learning algorithms, to deliver personalized insights to players. This system, known as the Gamer Performance Index (GPI), provides users with tailored advice on improving their gameplay, while also helping them identify their strengths and weaknesses. By offering these analytical tools, Mobalytics aims to create a more effective way for gamers to analyze their performance and elevate their skills in competitive environments.

Sleeper

Series B in 2020
Sleeper is a sports platform intended for fantasy leagues and eSports. The platform connects fans and people to create a community and friendship that enable users to enjoy a sporting event in a communal way that creates lasting memories.

Guild

Series D in 2019
Guild Education, Inc. is an educational technology company founded in 2015 and headquartered in Denver, Colorado. The company provides a lifelong learning platform designed for working adults, offering a range of online courses, workshops, and educational programs. These include bachelor’s and master’s degrees, high school diplomas, certificate programs, and language learning opportunities. Guild Education supports its users throughout their educational journey by utilizing a technology platform that facilitates discovery and learning, as well as a tech-enabled student advising model to enhance the overall experience. The company aims to empower adults to advance their education and career paths effectively.

Powder

Seed Round in 2019
Powder is a startup that helps to share video clips of favorite games, follow people with the same interests and interact with them.

Sleeper

Series A in 2018
Sleeper is a sports platform intended for fantasy leagues and eSports. The platform connects fans and people to create a community and friendship that enable users to enjoy a sporting event in a communal way that creates lasting memories.

Super Evil Megacorp

Series D in 2017
Super Evil Megacorp develops core games for tablet, mobile, and emerging platforms. The company's gaming platform offers video games on mobiles and tablets, enabling users to play single or multiple player game with special effects.

Mobalytics

Seed Round in 2016
Mobalytics is an eSports company focused on enhancing the performance of competitive gamers through advanced analytics. The company has developed a platform that utilizes in-game data from various gaming APIs, processed via machine learning algorithms, to deliver personalized insights to players. This system, known as the Gamer Performance Index (GPI), provides users with tailored advice on improving their gameplay, while also helping them identify their strengths and weaknesses. By offering these analytical tools, Mobalytics aims to create a more effective way for gamers to analyze their performance and elevate their skills in competitive environments.

Super Evil Megacorp

Series B in 2015
Super Evil Megacorp develops core games for tablet, mobile, and emerging platforms. The company's gaming platform offers video games on mobiles and tablets, enabling users to play single or multiple player game with special effects.

Radiant Entertainment

Seed Round in 2015
Radiant Entertainment, Inc. is a video game developer based in Los Altos, California, focusing on town-building simulation games and other video gaming experiences. Founded in 2013, the company gained initial recognition with its Kickstarter campaign for the city-building game Stonehearth. In 2016, Radiant Entertainment became a subsidiary of Riot Games, Inc. The company is also known for developing networking code software solutions that enhance online gaming experiences.

JuiceBox Games

Seed Round in 2014
JuiceBox Games, Inc., founded in 2012 and headquartered in San Francisco, California, specializes in the development and marketing of mobile games. The company was established by Michael Martinez, Jason McGuirk, and Zak Pytlak with the aim of creating immersive gaming experiences that are both engaging and user-friendly. JuiceBox Games draws inspiration from Asian card-based games and popular culture, notably HBO's "Game of Thrones." Their flagship game, HonorBound, allows players to assemble a team of heroes to explore a fantasy world, conquer territories, and compete against other players in asynchronous multiplayer challenges. The company emphasizes the importance of passionate teams in creating exceptional games that resonate with players.

Super Evil Megacorp

Series A in 2014
Super Evil Megacorp develops core games for tablet, mobile, and emerging platforms. The company's gaming platform offers video games on mobiles and tablets, enabling users to play single or multiple player game with special effects.

CCP hf.

Venture Round in 2012
CCP hf. is an independent developer of massively multiplayer online (MMO) games, founded in 1997 with the ambition to become a leader in the gaming industry. The company gained significant recognition with the launch of EVE Online in May 2003, which has since established it as a prominent player in the field. CCP specializes in creating a variety of gaming experiences, including science-fiction games, multiplayer online first-person shooters, and virtual reality action games, catering to a diverse audience across various platforms. By focusing on immersive and challenging environments, CCP enables players to engage in dynamic multiplayer experiences that foster community and competition. The company has received numerous awards and critical acclaim for its contributions to the gaming landscape.

Artillery

Venture Round in 2012
Artillery is a team of passionate gamers that is turning the modern web browser into a gaming console using HTML5 technology. Artillery's team is comprised of a brain trust of former Google and Facebook engineers focused on solving seemingly impossible game development hurdles and includes long-standing and high ranking gaming and eSports community members. It was founded in 2011 and based in Palo Alto, California.

Discord

Seed Round in 2012
Discord is a communication platform that provides voice, video, and text services, allowing users to connect and interact with friends and communities. Initially designed for gamers, it has expanded its appeal to various groups, including hobbyists, study groups, and local clubs. Founded in 2012 and headquartered in San Francisco, California, Discord enables seamless communication through its instant messaging and digital distribution features, which are accessible on both desktops and mobile devices. The platform supports voice-over-internet protocol and texting, facilitating regular interaction without compromising performance during gaming or other activities.

Game Closure

Series A in 2012
The Game Closure SDK is an HTML-based multiplayer game development environment. Its customers can use familiar Web APIs to create production quality games.The company's mobile application helps game studios to develop and publish games across the iOS and Android ecosystems, enabling users to play games on various devices.

Mino Games

Seed Round in 2011
Mino Games is a mobile gaming studio focused on developing free-to-play games across various genres. Known for its successful title Mino Monsters, which has garnered over 13 million downloads and ranked among the top 50 grossing mobile games, the studio is dedicated to creating engaging experiences for a global audience. Based in Montreal, Mino Games combines the talents of engineers, artists, and analysts to produce games that resonate with players for years. Their latest offering, Cat Game, has achieved a spot in the App Store's Top 100 Grossing Chart in Canada during its soft launch, demonstrating strong early performance. The company aims to expand its team with ambitious talent to support the growth of Cat Game and future projects as it continues to establish itself in the competitive mobile gaming industry.

Game Closure

Seed Round in 2011
The Game Closure SDK is an HTML-based multiplayer game development environment. Its customers can use familiar Web APIs to create production quality games.The company's mobile application helps game studios to develop and publish games across the iOS and Android ecosystems, enabling users to play games on various devices.

Vostu

Series C in 2010
Vostu, Ltd. is a social game development company based in the Cayman Islands, with its primary studio located in Buenos Aires, Argentina. Founded in 2007, Vostu initially focused on creating a social network tailored for Latin America, particularly Brazil, before transitioning to online social games. The company gained recognition with its first successful title, "Joga Craque," a soccer-themed RPG launched in 2009, which was later adapted for the Orkut social network. Vostu's notable success continued with the release of "Mini Fazenda," a farming game that achieved significant popularity, boasting 8 million monthly active users by early 2010. The company's games are available on platforms such as Google Play and iOS app stores. Vostu has also received venture backing, including investments from Intel Capital, highlighting its growth potential in the competitive gaming market.

Vostu

Series B in 2010
Vostu, Ltd. is a social game development company based in the Cayman Islands, with its primary studio located in Buenos Aires, Argentina. Founded in 2007, Vostu initially focused on creating a social network tailored for Latin America, particularly Brazil, before transitioning to online social games. The company gained recognition with its first successful title, "Joga Craque," a soccer-themed RPG launched in 2009, which was later adapted for the Orkut social network. Vostu's notable success continued with the release of "Mini Fazenda," a farming game that achieved significant popularity, boasting 8 million monthly active users by early 2010. The company's games are available on platforms such as Google Play and iOS app stores. Vostu has also received venture backing, including investments from Intel Capital, highlighting its growth potential in the competitive gaming market.

Big Fish Games

Venture Round in 2008
Big Fish Games, Inc. is a leading producer and distributor of casual games, specializing in a wide array of genres, including hidden object, time management, match 3, and casino-style games. Founded in 2002 and headquartered in Seattle, Washington, the company has transitioned from a PC-centric model to a mobile-focused platform, becoming one of the top grossing mobile publishers globally. Big Fish Games offers over 450 unique mobile games and more than 3,500 PC games, distributing approximately 2.5 billion games to customers in 150 countries through its online and mobile platforms. The company is also known for its flagship title, Big Fish Casino, which ranks as the top mobile social casino game. As of January 2018, Big Fish operates as a subsidiary of Aristocrat Technologies, Inc.

GameLogic

Series C in 2008
GameLogic innovates games, promotions and marketing interfaces to help casino operators communicate and interact with their customers when they are away from the casino, ultimately establishing deeper bonds of player loyalty leading to increased casino visitation.

MocoSpace

Series B in 2008
MocoSpace is the largest mobile gaming community in North America, boasting 22 million registered users and facilitating over one million games played daily, which amounts to more than one million hours spent on its Game Platform. Launched in 2005 and based in Boston, MocoSpace serves a young, multicultural audience seeking entertainment and social connection. The platform is free and accessible on any web-enabled mobile phone globally. In 2010, MocoSpace introduced the MocoSpace Game Platform, which has since expanded to include over 30 HTML5 games by the end of 2011. To further promote the development of mobile HTML5 games, the company established a $2 million HTML Game Developer Fund.

MocoSpace

Series A in 2007
MocoSpace is the largest mobile gaming community in North America, boasting 22 million registered users and facilitating over one million games played daily, which amounts to more than one million hours spent on its Game Platform. Launched in 2005 and based in Boston, MocoSpace serves a young, multicultural audience seeking entertainment and social connection. The platform is free and accessible on any web-enabled mobile phone globally. In 2010, MocoSpace introduced the MocoSpace Game Platform, which has since expanded to include over 30 HTML5 games by the end of 2011. To further promote the development of mobile HTML5 games, the company established a $2 million HTML Game Developer Fund.

GameLogic

Series B in 2007
GameLogic innovates games, promotions and marketing interfaces to help casino operators communicate and interact with their customers when they are away from the casino, ultimately establishing deeper bonds of player loyalty leading to increased casino visitation.

GameLogic

Series B in 2006
GameLogic innovates games, promotions and marketing interfaces to help casino operators communicate and interact with their customers when they are away from the casino, ultimately establishing deeper bonds of player loyalty leading to increased casino visitation.

Hands on Mobile

Series C in 2005
Hands-On Mobile is a global publisher of mobile lifestyle, games and personalization products targeting all market segments of the mobile handset marketplace. Hands-On Mobile is a private company headquartered in San Francisco, California. It has further offices in San Diego, London and Manchester (UK), Krakow (Poland), Madrid (Spain), Paris (France), Munich (Germany), Beijing and Shangai (China), and Sao Paulo (Brazil).

Hands on Mobile

Series A in 2004
Hands-On Mobile is a global publisher of mobile lifestyle, games and personalization products targeting all market segments of the mobile handset marketplace. Hands-On Mobile is a private company headquartered in San Francisco, California. It has further offices in San Diego, London and Manchester (UK), Krakow (Poland), Madrid (Spain), Paris (France), Munich (Germany), Beijing and Shangai (China), and Sao Paulo (Brazil).

GameLogic

Series A in 2003
GameLogic innovates games, promotions and marketing interfaces to help casino operators communicate and interact with their customers when they are away from the casino, ultimately establishing deeper bonds of player loyalty leading to increased casino visitation.

GameLogic

Series A in 2002
GameLogic innovates games, promotions and marketing interfaces to help casino operators communicate and interact with their customers when they are away from the casino, ultimately establishing deeper bonds of player loyalty leading to increased casino visitation.
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