NetEase

NetEase, Inc., established in 1997, is a prominent Chinese Internet technology company headquartered in Hangzhou. It specializes in providing online services focused on content, community, communication, and commerce. NetEase operates in three primary segments: Online Games Services, Youdao (an AI-driven knowledge platform), and Innovative Businesses and Others. The company develops and operates popular PC-client and mobile games, both self-developed and licensed from global leaders like Blizzard Entertainment. Additionally, it offers a range of services including online music streaming (NetEase Cloud Music), e-commerce (Yanxuan), live streaming (CC Live Streaming), email service (NetEase Mail), and enterprise solutions such as Youdao Smart Cloud. NetEase also provides online courses and interactive learning apps through its education platform. As of 2021, the company has over 700 million registered users across its services.

Bill Pang

Vice President of Corporate Development

Ethan Wang

VP

Simon Zhu

President, Global Investment and Partnership

Past deals in Virtual Reality

MyDearest

Series C in 2023
MyDearest Inc. is a Tokyo-based company founded in 2016 that specializes in the development and publication of virtual reality (VR) games and experiences. The company focuses on creating original VR content, particularly visual novels that are animated and adapted for VR technology. This approach allows players to engage with stories from a first-person perspective, enhancing their immersive experience. In addition to game development, MyDearest provides planning and production services for VR content, as well as consulting services in the VR space.

Skylimit Entertainment Group

Series C in 2023
Skylimit Entertainment Group is a media and entertainment company based in Beijing, China, specializing in the operation of custom theaters and shows. The company designs and produces offline entertainment parks and develops virtual and augmented reality games. Additionally, Skylimit Entertainment Group focuses on the development and operation of intellectual properties and is involved in the planning and operation of tourism real estate. Its commitment lies in creating immersive social entertainment experiences, particularly through virtual reality.

Vark

Series C in 2023
Vark is a company based in Tokyo, Japan, that focuses on virtual reality technology and content creation. Established in 2017, it has developed a platform for virtual concert production, allowing users to engage in live performances within a Metaverse environment. This platform enables individuals to participate in events that occur at designated times, enhancing the experience of live entertainment through immersive virtual reality. By leveraging innovative technology, Vark aims to redefine how audiences access and enjoy events, providing a unique blend of entertainment and interactivity.

CharacterBank

Series A in 2023
CharacterBank Co., Ltd., founded in 2019 and based in Kyoto, Japan, specializes in the design and development of multiplayer virtual reality games, notably the human wolf game ANSUZ. The company offers contract development services for game planning, development, and management events tailored to augmented, virtual, and mixed reality devices. CharacterBank's platform aims to deliver diverse gaming experiences across various virtual reality devices, allowing gamers to engage in unprecedented gameplay.

Skylimit Entertainment Group

Series B in 2023
Skylimit Entertainment Group is a media and entertainment company based in Beijing, China, specializing in the operation of custom theaters and shows. The company designs and produces offline entertainment parks and develops virtual and augmented reality games. Additionally, Skylimit Entertainment Group focuses on the development and operation of intellectual properties and is involved in the planning and operation of tourism real estate. Its commitment lies in creating immersive social entertainment experiences, particularly through virtual reality.

Point One

Series B in 2022
Point One is a 3D Metaverse user-generated content platform. Using simple no-code tools, users may build personalized 3D interactive content.

BUD

Series B in 2022
BUD, founded in 2019 by former Snap engineers Risa Feng and Shawn Lin, is a Singapore-based company developing a user-generated open metaverse gaming platform. The platform connects millions of virtual worlds created by a community of approximately 9 million creators. Since its global launch in November 2021, BUD has rapidly gained popularity, ranking among the top 10 social apps in over 38 countries, including regions such as North America and Southeast Asia. The platform enables users to create and share 3D interactive experiences without requiring technical expertise, allowing for easy customization through a drag-and-drop interface. Users can explore a variety of experiences, from social hangout spaces to battle royale games, positioning BUD as a vibrant digital social hub where millions come to create, play, and interact.

Seehi

Venture Round in 2022
Seehi is a technology company specializing in 3D vision solutions powered by artificial intelligence. The company's offerings include polymorphic AI chips designed for high precision and scalability, enabling efficient processing in various applications. Seehi's technology serves diverse sectors, including financial payments, consumer electronics, retail, smart cities, smart homes, and augmented/virtual reality. By providing a comprehensive suite of AI-driven vision solutions, Seehi addresses the growing demand for advanced technological integration across multiple industries.

Next World Culture

Series A in 2021
Next World Culture is a startup focusing on creating AI-generated virtual humans.

IMVU

Venture Round in 2021
IMVU, Inc., founded in 2004 and based in Mountain View, California, is a social entertainment company that facilitates connections among users through 3D avatar-based experiences. With over 100 million registered accounts globally, IMVU is recognized for its extensive user-generated virtual goods catalog, which includes more than 10 million items. The platform allows members to meet new people, engage in games, and cultivate online communities, making it a leader in the development of virtual social environments. Backed by prominent venture investors, IMVU continues to innovate in the realm of social interaction and virtual entertainment.

HaptX

Series A in 2019
HaptX is a technology company focused on enhancing virtual reality experiences through realistic touch simulation. It has developed HaptX Gloves, which enable natural interaction and provide haptic feedback with a high level of realism. Utilizing patented microfluidic technology, these gloves feature 130 points of touch feedback and can apply resistive force feedback of up to 4 pounds per finger, while also tracking hand motions with sub-millimeter precision. Founded by Jake Rubin and Dr. Bob Crockett, HaptX employs a team of 35 and operates from offices in Seattle, Washington, and San Luis Obispo, California. The company's innovations allow users to feel the texture, shape, motion, vibration, and temperature of virtual objects, bridging the gap between the physical and virtual worlds.

Improbable

Corporate Round in 2018
Improbable, founded in 2012 by Herman Narula and Rob Whitehead in London, specializes in creating powerful technology for solving complex problems and generating new realities. The company's core product, SpatialOS, is a cloud-based platform that enables game developers to build AI-powered simulated worlds of unprecedented scale and richness. By allowing swarms of servers to cooperate, SpatialOS transcends the limitations of single-server computation, facilitating the creation of persistent, large-scale virtual worlds. Beyond gaming, Improbable aims to apply its technology to other industries, helping to simulate and understand complex systems for positive social and economic impact.

Jumpship

Seed Round in 2018
Jumpship Limited is an independent game development studio based in Guildford, United Kingdom, established in 2017. The company focuses on creating original intellectual properties and specializes in the development of science fiction-based action-adventure games for consoles and computers. Jumpship aims to expand the boundaries of interactive media through its story-driven narrative experiences, catering to gamers seeking immersive and engaging gameplay.

Niantic

Series B in 2017
Niantic is a developer of augmented reality games that promote outdoor activity and social interaction. The company creates products that encourage movement and exploration, fostering face-to-face engagement among users. Niantic is best known for its popular games, including Ingress and Pokémon GO, which utilize its augmented reality platform to enhance mobile gaming experiences. This platform integrates features such as shared state, communication, security, and mapping, allowing users to interact within virtual environments that are seamlessly connected to the real world. Through its innovative approach, Niantic aims to enrich gaming by blending digital experiences with physical exploration.

UploadVR

Series A in 2017
Upload is dedicated to accelerating the success of the VR + AR (XR) industry through inspiring educational experiences.

HaptX

Seed Round in 2016
HaptX is a technology company focused on enhancing virtual reality experiences through realistic touch simulation. It has developed HaptX Gloves, which enable natural interaction and provide haptic feedback with a high level of realism. Utilizing patented microfluidic technology, these gloves feature 130 points of touch feedback and can apply resistive force feedback of up to 4 pounds per finger, while also tracking hand motions with sub-millimeter precision. Founded by Jake Rubin and Dr. Bob Crockett, HaptX employs a team of 35 and operates from offices in Seattle, Washington, and San Luis Obispo, California. The company's innovations allow users to feel the texture, shape, motion, vibration, and temperature of virtual objects, bridging the gap between the physical and virtual worlds.

NextVR

Series B in 2016
NextVR, Inc. is a technology company based in Laguna Beach, California, founded in 2009, specializing in the development of video capture technology for virtual reality experiences. The company focuses on enabling the transmission of live and on-demand virtual reality content in high-definition quality, primarily for sporting events, concerts, and cinematic productions. NextVR's platform captures, compresses, and transmits immersive VR content, allowing users to experience events as if they were physically present. With over 26 patents granted or pending, the company aims to make virtual reality a mainstream medium, leveraging strategic partnerships with industry leaders like Samsung and Oculus. As a subsidiary of Apple Inc., NextVR continues to innovate in the realm of virtual reality, enhancing accessibility and engagement for audiences worldwide.
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