Sequoia Capital

Sequoia Capital, founded in 1972 and based in Menlo Park, California, is a prominent venture capital firm that invests in early to growth stage companies across various sectors, including technology, healthcare, financial services, and consumer services. The firm specializes in supporting startups and emerging growth companies, typically investing between $100,000 and $1 million in seed companies, $1 million to $10 million in early ventures, and $10 million to $100 million in growth investments. Sequoia Capital operates globally, with a presence in regions such as Israel, China, and Southeast Asia, and has built a diverse portfolio that includes notable companies like Airbnb, Alibaba, and JD.com. The firm emphasizes a partnership approach with entrepreneurs, leveraging decades of experience to guide them from initial concept through to public offering and beyond.

Audrey Adeline

Analyst

Rohit Agarwal

Vice President / Principal

Rajan Anandan

Managing Director

Michelle Bailhe

Partner

Sumaiya Balbale

COO and Operating Partner

Anas Biad

Partner

Isaiah Boone

Partner

Roelof Botha

Partner

Romie Boyd

Partner

Rosemarie Boyd

Partner

Konstantine Buhler

Partner

David Cahn

Partner

Xi Cao

Partner, China

Vipin Chamakkala

Director, Customer Partnerships

Jiazhen Chen

Investor

Luzhou Chen

Investor

Josephine Chen

Partner

Sakshi Chopra

Managing Director

W. M. Coughran

Founder's Coach and Partner

Charlie Curnin

Partner

Long Do

Analyst

Joe Dobrenski

Partner of Human Capital

Helen Fan

Vice President

Shirley Feng

Managing Director

James Flynn

Partner

Caroline Fu

Vice President

Xiang Gao

Associate

Stacey Gerber

VP, Operations and Experiences

Mike Goguen

Partner

Christopher Graff

Partner, Global Equities

Wayne Guo

Managing Director

Kirstie Irmana

Analyst

Amit Jain

Managing Director

Pushpak Kedia

Associate

Pieter Kemps

Principal

Kais Khimji

Partner

Sunint Khurana

Analyst

Marie Klemchuk

Global CFO

Jess Lee

Partner

Jess Lee

Partner

Teng Lei

Associate

Douglas Leone

Global Managing Partner

Mei Li

Associate

Angie Shuyan Liu

Analyst

Luciana Lixandru

Partner

Xiaobo Lu

Partner, China

Alyssa Maharani

Analyst

Cornelius Menke

Partner

Dean Meyer

Partner

Ishaan Mittal

Managing Director

Abhishek Mohan

Principal

Che Pinjue

Partner, China

GV Ravishankar

Managing Director - India

Antara Raychaudhury

Analyst

Andrew Reed

General Partner

Lauren Reeder

Partner

George Robson

Partner

Haim Sadger

Partner, Israel

Bryan Schreier

Partner

Yoav Shaked

Partner, Israel

Prateek Sharma

VP

Neil Shen

Managing Partner

Shailendra Singh

Managing Director

Thomas Stephenson

Partner

Sam Sun

Partner

Glen Sun

Vice President, China

Johan Surani

Vice President

Jessica H. Tan

Analyst

Vedant Trivedi

Analyst

Aradhita Tuli

Analyst

Mike Vernal

Partner

Pavel Vyhnalek

Operating Partner

Jeff Wang

Managing Partner

Fred Wang

Managing Director

Cen Wang

Partner

Rock Wang

Managing Director

Kai Wang

Managing Director

Michael Xiong

Investor

Lynn Yang

Managing Director, China

Yu Yao

Managing Director

Stephanie Zhan

Partner

Skee Zhang

Managing Director

Qingsheng Zheng

Partner, China

Guo Zhenwei

Managing Director

Jiajia Zou

Managing Director

Past deals in eSports

Draftea

Series A in 2022
Draftea is a pioneering daily fantasy sports platform aimed at the Spanish-speaking audience. It enables sports enthusiasts to create their own fantasy teams by selecting players based on their understanding of the game. Users can enter contests and earn prizes as they accumulate points when their chosen players achieve specific performance milestones, such as scoring goals or completing passes in real matches. As a technology startup, Draftea is supported by notable investors, including Sequoia, Kaszek, and Bullpen Capital, positioning it as a significant player in the growing fantasy sports market.

Fanclash

Series B in 2022
Fanclash is Asia's first real money esports fantasy platform and world's first fantasy product on Pubg and Free fire esports. We host free to play and real money games on popular esport titles across the globe.

Ethlas

Seed Round in 2022
Ethlas is a decentralized application that operates in the web3 gaming space, offering a free-to-play, play-to-earn model. The company focuses on creating gaming and infrastructure tools that enhance the usability and safety of blockchain technology for users and businesses alike. Players can engage in various skill-based games, compete in tournaments, and earn crypto rewards, thereby monetizing their gaming experience. Ethlas aims to provide a platform that enables both enjoyment and financial gain through participation in its gaming ecosystem.

Faze

Series A in 2022
Fazo app is a Cricket NFT platform where fans can collect, use, play and interact with cricket through NFTs.

LILA

Series A in 2022
LILA Games is a mobile game developer based in Bengaluru, India, established in 2020. The company specializes in creating free-to-play first-person shooter (FPS) games for mobile devices. It focuses on developing a unique genre of online shooting games, aiming to provide gamers with innovative and emotionally engaging experiences. Currently, LILA Games is working on a mobile game project codenamed Project B.L.A.C.K.

Espresso Systems

Seed Round in 2022
Espresso Systems focuses on scaling and privacy solutions for Web 3 applications, specifically within the blockchain sector. The company specializes in "shared sequencing," a process where sequencers verify and batch transactions on layer-2 blockchains before relaying them to a layer-1 chain, such as Ethereum, for settlement. In addition to its blockchain expertise, Espresso Systems offers a robust infrastructure for online transaction technology, catering to the needs of clients in the online payment industry. This infrastructure enables efficient transaction processing and interaction, supporting the development of a more scalable and privacy-focused third generation of the World Wide Web.

ThatGameCompany

Series D in 2022
At thatgamecompany, they design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. They respect their players and want to contribute meaningful, enriching experiences that touch and inspire them.

Ethlas

Seed Round in 2022
Ethlas is a decentralized application that operates in the web3 gaming space, offering a free-to-play, play-to-earn model. The company focuses on creating gaming and infrastructure tools that enhance the usability and safety of blockchain technology for users and businesses alike. Players can engage in various skill-based games, compete in tournaments, and earn crypto rewards, thereby monetizing their gaming experience. Ethlas aims to provide a platform that enables both enjoyment and financial gain through participation in its gaming ecosystem.

Galaxy Fight Club

Seed Round in 2022
Galaxy Fight Club is a cross-IP, cross-platform player versus player fighting game designed for NFT collectors to engage in battles and earn rewards. The game allows users to log in using their NFTs, facilitating a real-time gaming experience that unites various NFT collections on a single platform. This innovative approach enables players to compete against one another while leveraging their unique NFT assets, enhancing the gaming experience and creating opportunities for interaction within the NFT community.

STEPN

Seed Round in 2022
STEPN ioffers a blockchain-based fitness app. It works by letting users buy NFTs that last for a certain amount of time.

eFishery

Series C in 2022
eFishery is automatic fish feeder for all types of fish. This tool can not only provide feed scheduled, with a dose efficient, and automatic, but also record every feed in real-time. You can access the data feed, anytime, anywhere with precision. There is no longer a problem of over-feeding, fish feeding or feed irregularly diverted. eFishery provide the best solutions, reliable, and affordable.

Draftea

Seed Round in 2022
Draftea is a pioneering daily fantasy sports platform aimed at the Spanish-speaking audience. It enables sports enthusiasts to create their own fantasy teams by selecting players based on their understanding of the game. Users can enter contests and earn prizes as they accumulate points when their chosen players achieve specific performance milestones, such as scoring goals or completing passes in real matches. As a technology startup, Draftea is supported by notable investors, including Sequoia, Kaszek, and Bullpen Capital, positioning it as a significant player in the growing fantasy sports market.

Fam.

Pre Seed Round in 2022
fam. is a Private social club on top of NFTs.

ONE Championship

Venture Round in 2021
ONE Championship is Asia's largest sports media property with a global broadcast to over 1 billion potential viewers across 128 countries. Headquartered in Singapore, the world’s most exciting martial arts organization is home to some of the greatest martial artists in the world, hosting Asia's greatest sports entertainment events in the largest stadiums of the most iconic cities across the region.

Talewind

Seed Round in 2021
Operator of a metaverse game development studio intended to create high-quality, immersive experiences for the metaverse. The company offers games full of quirky characters, fun, and secrets that are designed to be fun, social, and collaborative to create high-quality, immersive experiences that will help to shape the future of the metaverse, enabling gamers to enjoy the experiences of a new wave of metaverse platforms and get a unique opportunity to interact with each other in real-time.

Faraway

Series A in 2021
Developer of blockchain-based games designed to unlock player-driven and decentralized game economies. The company develops games by leveraging blockchain technology to make hyper-social games with player-driven economies which allow players from around the world to earn tokens and rise in the leaderboards, enabling players to have a realistic and vivid gaming experience.

Faze

Seed Round in 2021
Fazo app is a Cricket NFT platform where fans can collect, use, play and interact with cricket through NFTs.

Mobile Premier League

Series E in 2021
Mobile Premier League is a skill-based eSports platform where users can play their favorite mobile games and win real cash. Its application offers an arcade, sports, and adventure games, that enable game enthusiasts to showcase their talent, win prizes, and enjoy with their friends. Mobile Premier League was established in 2018 and is headquartered in Bengaluru, Karnataka.

eSign

Series E in 2021
eSign is a market leader in electronic signatures, offering full life cycle services to corporations, government service systems, and individual users. eSign is headquartered in Xihu District, Hangzhou.

Fanclash

Series A in 2021
Fanclash is Asia's first real money esports fantasy platform and world's first fantasy product on Pubg and Free fire esports. We host free to play and real money games on popular esport titles across the globe.

Faraway

Seed Round in 2021
Developer of blockchain-based games designed to unlock player-driven and decentralized game economies. The company develops games by leveraging blockchain technology to make hyper-social games with player-driven economies which allow players from around the world to earn tokens and rise in the leaderboards, enabling players to have a realistic and vivid gaming experience.

Playco

Series A in 2020
Playco Global, Inc. is an instant-play gaming company that specializes in developing a browser-based streaming game engine, enabling multiplayer games that people can enjoy together without the need for downloads. Founded in 2010 and based in Mountain View, California, with additional offices in San Francisco, Tokyo, and Seoul, the company creates games, backend infrastructure, and analytics, distributing its offerings across various gaming platforms. Playco collaborates with a diverse network of partners, ranging from established technology and social media giants to innovative startups, to enhance its gaming experiences. The company's focus on accessibility allows users to engage in advanced gaming on popular social and messenger platforms using basic setups.

Mobile Premier League

Series C in 2020
Mobile Premier League is a skill-based eSports platform where users can play their favorite mobile games and win real cash. Its application offers an arcade, sports, and adventure games, that enable game enthusiasts to showcase their talent, win prizes, and enjoy with their friends. Mobile Premier League was established in 2018 and is headquartered in Bengaluru, Karnataka.

Huohua Logic

Series E in 2020
Huohua Siwei is an online education platform for K-12 children that specializes in Mathematics and Science. It offers a one-to-many online interactive live small class and strong interactive game links to develop students' core ability of thinking, concentration, and other core skills. It is focused on the young mathematics thinking training, which is divided into three modules: spatial thinking and graphics, computing power, and logical reasoning. The company was founded in 2017 and is headquartered in Beijing, China.

Rheo TV

Seed Round in 2020
Rheo TV is a game-streaming platform that aims to make professional game streaming a mainstream career option in India by building an entertainment ecosystem that drives engagement and monetization. Today, India has nearly 200 million active gamers on smartphones. Ubiquitous internet infrastructure and affordable smartphones are leading to the increasing popularity of multiplayer online gaming in India, and Rheo TV is tapping into this phenomenon.

Xigua City

Series B in 2019
Xigua City is an online education platform focused on teaching computer programming to children aged 5 to 12. Founded in 2013 and headquartered in Hangzhou, China, the platform employs experienced program developers to create engaging and interactive coding curricula. Xigua City aims to foster children's interest in coding through gamified projects and intuitive teaching methods. The company has introduced the X Plan strategy, which leverages AI and big data to enhance curriculum development, improve teaching services, and refine the learning experience. This strategy includes the advancement of the LEAP curriculum system and learning evaluations, as well as the upgrade of the teaching intelligent assistant system to build an active learning community.

Huohua Logic

Series D in 2019
Huohua Siwei is an online education platform for K-12 children that specializes in Mathematics and Science. It offers a one-to-many online interactive live small class and strong interactive game links to develop students' core ability of thinking, concentration, and other core skills. It is focused on the young mathematics thinking training, which is divided into three modules: spatial thinking and graphics, computing power, and logical reasoning. The company was founded in 2017 and is headquartered in Beijing, China.

Pocket Aces

Series B in 2019
Pocket Aces Pvt. Ltd. is a technology-driven digital entertainment company based in Mumbai, India, founded in 2013. It focuses on mobile video content and aims to engage the 400+ million Indians online. The company operates several content channels, including FilterCopy for short videos, Dice Media for long-form narratives, and Gobble for food and lifestyle content. Additionally, it offers Loco, a live and interactive esports platform that has rapidly gained popularity, boasting over 15 million registered users. Pocket Aces reaches more than 50 million viewers weekly and generates approximately 500 million video views monthly. It became the first digital company in India to secure a multi-show deal with Netflix in 2018. With a diverse content library, Pocket Aces syndicates its programming across various platforms, including Ola Play and Reliance Jio, as well as international services like Youku Tudou and Bytedance. The company is recognized for its creative capabilities and has collaborated with major advertisers, enhancing its profile in the digital entertainment landscape.

100 Thieves

Series B in 2019
100 Thieves, LLC, an esports organization, competes in professional leagues. The company has a team, which participates in leagues and championships. Additionally, it also retails sports apparel through its online store. The company was founded in 2016 and is based in Detroit, Michigan.

Mobile Premier League

Series A in 2019
Mobile Premier League is a skill-based eSports platform where users can play their favorite mobile games and win real cash. Its application offers an arcade, sports, and adventure games, that enable game enthusiasts to showcase their talent, win prizes, and enjoy with their friends. Mobile Premier League was established in 2018 and is headquartered in Bengaluru, Karnataka.

Huohua Logic

Series C in 2019
Huohua Siwei is an online education platform for K-12 children that specializes in Mathematics and Science. It offers a one-to-many online interactive live small class and strong interactive game links to develop students' core ability of thinking, concentration, and other core skills. It is focused on the young mathematics thinking training, which is divided into three modules: spatial thinking and graphics, computing power, and logical reasoning. The company was founded in 2017 and is headquartered in Beijing, China.

Wanzhu

Series B in 2019
Developer of a mobile entertainment application designed for online games. The company brings popular offline games to online platform, enabling users to play highly interactive games online and thus make new friends via online games.

100 Thieves

Series A in 2018
100 Thieves, LLC, an esports organization, competes in professional leagues. The company has a team, which participates in leagues and championships. Additionally, it also retails sports apparel through its online store. The company was founded in 2016 and is based in Detroit, Michigan.

ONE Championship

Series D in 2018
ONE Championship is Asia's largest sports media property with a global broadcast to over 1 billion potential viewers across 128 countries. Headquartered in Singapore, the world’s most exciting martial arts organization is home to some of the greatest martial artists in the world, hosting Asia's greatest sports entertainment events in the largest stadiums of the most iconic cities across the region.

Kaiheikeji Digital

Series A in 2018
Kaiheikeji Digital Co. Ltd., established in 2016 and headquartered in Shenzhen, China, specializes in mobile entertainment gaming applications. The company operates an online game sparring service platform that allows users to post their gaming requests, including their skill level and desired price. Qualified players can then choose to accept these requests, facilitating a personalized gaming experience where they accompany clients during gameplay. This innovative approach connects gamers with tailored services, enhancing user engagement in the growing digital entertainment sector.

Huohua Logic

Series B in 2018
Huohua Siwei is an online education platform for K-12 children that specializes in Mathematics and Science. It offers a one-to-many online interactive live small class and strong interactive game links to develop students' core ability of thinking, concentration, and other core skills. It is focused on the young mathematics thinking training, which is divided into three modules: spatial thinking and graphics, computing power, and logical reasoning. The company was founded in 2017 and is headquartered in Beijing, China.

Dujiao Show

Series A in 2018
A Media & Entertainment Company based in Beijing,China.

Qin's Entertainment

Seed Round in 2018
Qin's Entertainment Idol incubation company.

Streamlabs

Series B in 2018
Streamlabs, Inc., founded in 2014 and based in San Francisco, develops a comprehensive application designed to enhance the streaming experience for video game broadcasters. Initially launched as TwitchAlerts, the platform provides in-stream popup alerts, donation management, and interactive tools to engage viewers effectively. Key features include Stream Labels, which adds customizable labels to a user's screen, and a Donation Goals widget that helps streamers set and track fundraising objectives. As a subsidiary of Logitech International S.A., Streamlabs continues to innovate within the video game streaming industry, focusing on tools that elevate brand visibility and improve viewer interaction.

Xigua City

Series A in 2018
Xigua City is an online education platform focused on teaching computer programming to children aged 5 to 12. Founded in 2013 and headquartered in Hangzhou, China, the platform employs experienced program developers to create engaging and interactive coding curricula. Xigua City aims to foster children's interest in coding through gamified projects and intuitive teaching methods. The company has introduced the X Plan strategy, which leverages AI and big data to enhance curriculum development, improve teaching services, and refine the learning experience. This strategy includes the advancement of the LEAP curriculum system and learning evaluations, as well as the upgrade of the teaching intelligent assistant system to build an active learning community.

Kaiheikeji Digital

Series A in 2017
Kaiheikeji Digital Co. Ltd., established in 2016 and headquartered in Shenzhen, China, specializes in mobile entertainment gaming applications. The company operates an online game sparring service platform that allows users to post their gaming requests, including their skill level and desired price. Qualified players can then choose to accept these requests, facilitating a personalized gaming experience where they accompany clients during gameplay. This innovative approach connects gamers with tailored services, enhancing user engagement in the growing digital entertainment sector.

ONE Championship

Series C in 2017
ONE Championship is Asia's largest sports media property with a global broadcast to over 1 billion potential viewers across 128 countries. Headquartered in Singapore, the world’s most exciting martial arts organization is home to some of the greatest martial artists in the world, hosting Asia's greatest sports entertainment events in the largest stadiums of the most iconic cities across the region.

Microfun

Post in 2017
Provider of an online gaming platform designed to offer casual games in China. The company's platform offers adventurous mobile games, enabling users to have better mobile entertainment experiences.

Wanmingyang Media

Series A in 2017
Wanmingyang Media organizes and video streams kickboxing events in China.

Pocket Aces

Series A in 2016
Pocket Aces Pvt. Ltd. is a technology-driven digital entertainment company based in Mumbai, India, founded in 2013. It focuses on mobile video content and aims to engage the 400+ million Indians online. The company operates several content channels, including FilterCopy for short videos, Dice Media for long-form narratives, and Gobble for food and lifestyle content. Additionally, it offers Loco, a live and interactive esports platform that has rapidly gained popularity, boasting over 15 million registered users. Pocket Aces reaches more than 50 million viewers weekly and generates approximately 500 million video views monthly. It became the first digital company in India to secure a multi-show deal with Netflix in 2018. With a diverse content library, Pocket Aces syndicates its programming across various platforms, including Ola Play and Reliance Jio, as well as international services like Youku Tudou and Bytedance. The company is recognized for its creative capabilities and has collaborated with major advertisers, enhancing its profile in the digital entertainment landscape.

Streamlabs

Venture Round in 2016
Streamlabs, Inc., founded in 2014 and based in San Francisco, develops a comprehensive application designed to enhance the streaming experience for video game broadcasters. Initially launched as TwitchAlerts, the platform provides in-stream popup alerts, donation management, and interactive tools to engage viewers effectively. Key features include Stream Labels, which adds customizable labels to a user's screen, and a Donation Goals widget that helps streamers set and track fundraising objectives. As a subsidiary of Logitech International S.A., Streamlabs continues to innovate within the video game streaming industry, focusing on tools that elevate brand visibility and improve viewer interaction.

Dongqiudi

Series C in 2016
Dongqiudi provides news, commentaries, league rankings as well as video streams of football matches across the world. It also sells sports wear and related merchandises on its smartphone app. Dongqiudi has an English-language version called All Football, which according to the company has attracted 50 million users globally. In December 2016, the company raised $61 million in its series C round of financing from investors including Chinese home appliance firm Suning and Sequoia Capital China.

ShineZone

Series A in 2016
ShineZone specializes in game development and operation, focusing on creating high-quality gaming experiences by paying attention to every detail. The company aims to produce boutique games by integrating user feedback into their design process. Additionally, ShineZone operates a platform that facilitates the entry of Chinese video games into the global market, providing services such as overseas distribution, investment, and incubation. The team comprises talented professionals from leading game companies, ensuring a high level of management and expertise in their endeavors. Through these efforts, ShineZone is committed to promoting Chinese games internationally.

Douyu

Series B in 2016
Douyu TV is a live streaming media platform that provides live content such as games, sports, variety shows, entertainment, and more. The live-stream platform offers services like video-sharing for the students live broadcast, covers the main live game and sports as well as other live contents, enabling users to submit, view, and add commentary subtitles to videos of games, while incorporating content ranging from sports, variety shows, and entertainment. Zhang Wenming founded Douyu TV in 2013, with its headquarters in Wuhan in China.

Yingxiong Huyu

Series A in 2015
Yingxiong Huyu is a developer of mobile e-sports games and an organizer of e-sports competitions.

VULCUN

Series A in 2015
Vulcun offers the largest prize pools in Fantasy eSports today, allowing gamers to support their favorite pro players and win hundreds of thousands in real money each season. The service is trusted by dozens of Pro players such as Voyboy, Imaqtpie, MandatoryCloud, Westrice and others.

Streamlabs

Seed Round in 2015
Streamlabs, Inc., founded in 2014 and based in San Francisco, develops a comprehensive application designed to enhance the streaming experience for video game broadcasters. Initially launched as TwitchAlerts, the platform provides in-stream popup alerts, donation management, and interactive tools to engage viewers effectively. Key features include Stream Labels, which adds customizable labels to a user's screen, and a Donation Goals widget that helps streamers set and track fundraising objectives. As a subsidiary of Logitech International S.A., Streamlabs continues to innovate within the video game streaming industry, focusing on tools that elevate brand visibility and improve viewer interaction.

Capstone Gaming

Series A in 2014
Capstone Gaming, founded in 2013 and based in Beijing, China, specializes in the development of mobile games, particularly focusing on a soccer simulation game that features 3D actions presented in real-time on an animated 2D screen. The company aims to create engaging gaming experiences for players by combining innovative technology with immersive gameplay.

1006.tv

Series B in 2014
1006.TV develops mobile games, gaming platforms, and related media, along with media evaluation services and information about these products. It provides mobile game rankings, reviews, news, games, video reviews and other media services. It enables users to find and share more interesting mobile games. 1006.TV also provides mobile product reviews, PC-based gaming versions, and more information and functions. It is a key UGC platform in China. As of June 2014, It has 36 million users and 1.7 million active users. Key features of the platform would be the fusion of expression elements that provides a more realistic gaming experience. It has received funds from ClearVue Partners, Matrix Partners, Sequoia Capital, and other venture firms. 1006.TV was established in September 2009, based in Beijing, China.

ImbaTV

Series A in 2014
ImbaTV is a live video broadcast platform focused on competitive video gaming.

Dongqiudi

Series A in 2014
Dongqiudi provides news, commentaries, league rankings as well as video streams of football matches across the world. It also sells sports wear and related merchandises on its smartphone app. Dongqiudi has an English-language version called All Football, which according to the company has attracted 50 million users globally. In December 2016, the company raised $61 million in its series C round of financing from investors including Chinese home appliance firm Suning and Sequoia Capital China.

Douyu

Series B in 2014
Douyu TV is a live streaming media platform that provides live content such as games, sports, variety shows, entertainment, and more. The live-stream platform offers services like video-sharing for the students live broadcast, covers the main live game and sports as well as other live contents, enabling users to submit, view, and add commentary subtitles to videos of games, while incorporating content ranging from sports, variety shows, and entertainment. Zhang Wenming founded Douyu TV in 2013, with its headquarters in Wuhan in China.

Hoolai Game

Series B in 2011
Hoolai Games, founded in 2008 by CEO Qiao Wanli and President Jian Huang, is a prominent developer and publisher of social web and mobile games in China. The company has rapidly expanded its diverse portfolio, which includes popular titles such as Hoolai Three Kingdoms, War of Immortals, Hoolai Poker, and Checkmate. Hoolai Games focuses on delivering engaging cross-platform gaming experiences that players can enjoy across various devices. Headquartered in Beijing, the company also maintains offices in Shanghai, Tokyo, Guangzhou, Taipei, and Silicon Valley, enhancing its reach and operational capabilities in the gaming industry.

GameGround

Series B in 2010
GameGround is a prominent social skill-gaming platform that transforms online gaming into a competitive and engaging social experience. With a community exceeding one million monthly active players, the platform focuses on enhancing games and connecting players across various devices, including PCs and consoles. Founded by experienced gaming industry executives and supported by notable investors, GameGround offers innovative features that allow game developers to monetize their games effectively, moving beyond traditional advertising methods. The platform provides a unified portal for indie games, facilitating marketing and promotion while enhancing player engagement through missions, rewards, and competitive elements. GameGround is currently in open beta and aims to streamline the onboarding process for developers with a user-friendly API, making it easy to integrate and launch their games on the platform.

Lakoo

Series A in 2010
Lakoo is a cross-platform mobile game developer. Its products include ""Empire Online"" and more. From 2G to 4G, from mobile to smartphone, Lakoo has successively launched RPG and SLG such as ""Flame"" series, ""Martial arts"" series, ""Xuan-Yuan"" Sword series and the fifth online game ""Empire Online"", which has more than ten million registered players by the time of its tenth anniversary in 2009. Lakoo Game was founded in Hong Kong in 1999 and develops boutique mobile games with the concept of Good Gaming Deserves Good Rewards.

7fgame

Series A in 2009
Qi Fan Games is focused on the research, development, operation, and service of online game platforms. Founded in 2006, the company has more than 500 employees. As the developer and operator of China’s leisure games platform, it has it has launched products such as 7F Game Platform, 11 PK Platform, Powers Fighting for the Throne, and Conquest of the Three Kingdoms.

5211game

Venture Round in 2009
5211game operates an online gaming platform focused on providing entertainment through electronic sports and interactive gaming experiences. The platform caters to e-sports enthusiasts by offering a variety of games, including popular titles like DotA and Imba, as well as its own self-developed game, Jin Ge Tie Ma. By facilitating communication among users, 5211game creates an engaging environment where players can enjoy competitive gaming while connecting with friends, thereby enhancing the overall gaming experience.

GameGround

Series A in 2009
GameGround is a prominent social skill-gaming platform that transforms online gaming into a competitive and engaging social experience. With a community exceeding one million monthly active players, the platform focuses on enhancing games and connecting players across various devices, including PCs and consoles. Founded by experienced gaming industry executives and supported by notable investors, GameGround offers innovative features that allow game developers to monetize their games effectively, moving beyond traditional advertising methods. The platform provides a unified portal for indie games, facilitating marketing and promotion while enhancing player engagement through missions, rewards, and competitive elements. GameGround is currently in open beta and aims to streamline the onboarding process for developers with a user-friendly API, making it easy to integrate and launch their games on the platform.

Challenge Games

Series B in 2008
Challenge Games specializes in developing online social games that cater to both casual and serious gamers. By leveraging the features of social networks, the company facilitates interactive gaming experiences where players can engage with friends, competing or collaborating in various gaming scenarios. The focus is on creating enjoyable and accessible games that enhance social interaction among users.

Challenge Games

Series A in 2008
Challenge Games specializes in developing online social games that cater to both casual and serious gamers. By leveraging the features of social networks, the company facilitates interactive gaming experiences where players can engage with friends, competing or collaborating in various gaming scenarios. The focus is on creating enjoyable and accessible games that enhance social interaction among users.

51wan

Series A in 2008
51wan is engaged in the R&D, operation, and service of professional web games and entertainment services. Since its establishment on August 1, 2007, 51wan is focused on promoting the Chinese web game industry. It is the first company to launch a web game platform, by partnering with Sina, Baidu, and Tencent, and export Chinese web game products abroad. 51wan is also the web page company that obtained overseas investments.

Nazara Technologies

Series B in 2007
Nazara Technologies Pvt. Ltd. is an Indian mobile game company headquartered in Mumbai. It specializes in developing a diverse range of offerings that include interactive gaming, eSports, ad-tech, and gamified early learning solutions. Notable products include the World Cricket Championship and CarromClash in mobile gaming, as well as Kiddopia for gamified education. The company also operates in the eSports space with entities like Nodwin and Sportskeeda, and provides skill-based games through platforms such as OpenPlay and Halaplay. Nazara Technologies is recognized for its innovative digital ad tech services, primarily through Datawrkz. While it has a broad presence, the majority of its revenue is generated from the eSports segment, with a significant portion coming from the United States market.

Huoshi

Series A in 2006
Huoshi (Guangzhou) Software Co., Ltd. is a Chinese company focused on developing domestic network games. It derives inspirations from traditional Chinese culture while making innovations. Huoshi Software is focused on developing online games with the characteristics and essence of Chinese culture.

Nazara Technologies

Series A in 2005
Nazara Technologies Pvt. Ltd. is an Indian mobile game company headquartered in Mumbai. It specializes in developing a diverse range of offerings that include interactive gaming, eSports, ad-tech, and gamified early learning solutions. Notable products include the World Cricket Championship and CarromClash in mobile gaming, as well as Kiddopia for gamified education. The company also operates in the eSports space with entities like Nodwin and Sportskeeda, and provides skill-based games through platforms such as OpenPlay and Halaplay. Nazara Technologies is recognized for its innovative digital ad tech services, primarily through Datawrkz. While it has a broad presence, the majority of its revenue is generated from the eSports segment, with a significant portion coming from the United States market.

EventSource

Venture Round in 2000
EventSource, founded in 1979 and headquartered in Ohio, Illinois, specializes in providing a range of linen, furniture, and accessory rentals for events. The company also operates a business-to-business e-commerce networking platform designed for meeting planners globally. This platform serves as a comprehensive and unbiased resource for professionals, facilitating the planning of conferences, meetings, training sessions, and trade shows. EventSource enables users to research and book venues such as hotels, convention centers, and resorts, streamlining the event planning process.

Electronic Arts

Series A in 1982
Electronic Arts Inc. is a global developer and publisher of interactive entertainment software, specializing in games, content, and online services for various platforms, including game consoles, personal computers, and mobile devices. Founded in 1982 and headquartered in Redwood City, California, the company is known for its diverse portfolio of popular game franchises, such as The Sims, Madden NFL, FIFA, Battlefield, Apex Legends, Dragon Age, Plants vs. Zombies, and Need for Speed. In addition to developing its own titles, Electronic Arts licenses games from other brands and offers advertising services. The company markets its products through both digital and retail channels and maintains strategic partnerships for game development and operations.
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