Sequoia Capital

Sequoia Capital, founded in 1972 and based in Menlo Park, California, is a prominent venture capital firm that invests in early to growth stage companies across various sectors, including technology, healthcare, financial services, and consumer services. The firm specializes in supporting startups and emerging growth companies, typically investing between $100,000 and $1 million in seed companies, $1 million to $10 million in early ventures, and $10 million to $100 million in growth investments. Sequoia Capital operates globally, with a presence in regions such as Israel, China, and Southeast Asia, and has built a diverse portfolio that includes notable companies like Airbnb, Alibaba, and JD.com. The firm emphasizes a partnership approach with entrepreneurs, leveraging decades of experience to guide them from initial concept through to public offering and beyond.

Audrey Adeline

Analyst

Rohit Agarwal

Vice President / Principal

Rajan Anandan

Managing Director

Michelle Bailhe

Partner

Sumaiya Balbale

COO and Operating Partner

Anas Biad

Partner

Isaiah Boone

Partner

Roelof Botha

Partner

Romie Boyd

Partner

Rosemarie Boyd

Partner

Konstantine Buhler

Partner

David Cahn

Partner

Xi Cao

Partner, China

Vipin Chamakkala

Director, Customer Partnerships

Jiazhen Chen

Investor

Luzhou Chen

Investor

Josephine Chen

Partner

Sakshi Chopra

Managing Director

W. M. Coughran

Founder's Coach and Partner

Charlie Curnin

Partner

Long Do

Analyst

Joe Dobrenski

Partner of Human Capital

Helen Fan

Vice President

Shirley Feng

Managing Director

James Flynn

Partner

Caroline Fu

Vice President

Xiang Gao

Associate

Stacey Gerber

VP, Operations and Experiences

Mike Goguen

Partner

Christopher Graff

Partner, Global Equities

Wayne Guo

Managing Director

Kirstie Irmana

Analyst

Amit Jain

Managing Director

Pushpak Kedia

Associate

Pieter Kemps

Principal

Kais Khimji

Partner

Sunint Khurana

Analyst

Marie Klemchuk

Global CFO

Jess Lee

Partner

Jess Lee

Partner

Teng Lei

Associate

Douglas Leone

Global Managing Partner

Mei Li

Associate

Angie Shuyan Liu

Analyst

Luciana Lixandru

Partner

Xiaobo Lu

Partner, China

Alyssa Maharani

Analyst

Cornelius Menke

Partner

Dean Meyer

Partner

Ishaan Mittal

Managing Director

Abhishek Mohan

Principal

Che Pinjue

Partner, China

GV Ravishankar

Managing Director - India

Antara Raychaudhury

Analyst

Andrew Reed

General Partner

Lauren Reeder

Partner

George Robson

Partner

Haim Sadger

Partner, Israel

Bryan Schreier

Partner

Yoav Shaked

Partner, Israel

Prateek Sharma

VP

Neil Shen

Managing Partner

Shailendra Singh

Managing Director

Thomas Stephenson

Partner

Sam Sun

Partner

Glen Sun

Vice President, China

Johan Surani

Vice President

Jessica H. Tan

Analyst

Vedant Trivedi

Analyst

Aradhita Tuli

Analyst

Mike Vernal

Partner

Pavel Vyhnalek

Operating Partner

Jeff Wang

Managing Partner

Fred Wang

Managing Director

Cen Wang

Partner

Rock Wang

Managing Director

Kai Wang

Managing Director

Michael Xiong

Investor

Lynn Yang

Managing Director, China

Yu Yao

Managing Director

Stephanie Zhan

Partner

Skee Zhang

Managing Director

Qingsheng Zheng

Partner, China

Guo Zhenwei

Managing Director

Jiajia Zou

Managing Director

Past deals in Gaming

Draftea

Series A in 2022
Draftea is a pioneering daily fantasy sports platform aimed at the Spanish-speaking audience. It enables sports enthusiasts to create their own fantasy teams by selecting players based on their understanding of the game. Users can enter contests and earn prizes as they accumulate points when their chosen players achieve specific performance milestones, such as scoring goals or completing passes in real matches. As a technology startup, Draftea is supported by notable investors, including Sequoia, Kaszek, and Bullpen Capital, positioning it as a significant player in the growing fantasy sports market.

Fanclash

Series B in 2022
Fanclash is Asia's first real money esports fantasy platform and world's first fantasy product on Pubg and Free fire esports. We host free to play and real money games on popular esport titles across the globe.

Phantom Galaxies

Initial Coin Offering in 2022
Phantom Galaxies is an open-world mech combat game, currently in Alpha, developed by Blowfish Studios. Phantom Galaxies will be one of the first blockchain-based AAA game titles to launch with broad appeal to both traditional gaming enthusiasts and Web3 natives. Three of the four episodes of the Alpha version are available now, and early access to the Beta launch is expected to occur in Q3 2022.

Skillmatics

Series B in 2022
Skillmatics was started with a clear goal – To develop innovative products and games for children which build core skills and reinforce key learning concepts – all through the joy of play! After extensive research and development, Their team of educationalists and child experts have developed a wide range of products filled with truly innovative content and highly engaging activities, all designed to be age appropriate, skill oriented and infinitely engaging for young learners.

Ethlas

Seed Round in 2022
Ethlas is a decentralized application that operates in the web3 gaming space, offering a free-to-play, play-to-earn model. The company focuses on creating gaming and infrastructure tools that enhance the usability and safety of blockchain technology for users and businesses alike. Players can engage in various skill-based games, compete in tournaments, and earn crypto rewards, thereby monetizing their gaming experience. Ethlas aims to provide a platform that enables both enjoyment and financial gain through participation in its gaming ecosystem.

LILA

Series A in 2022
LILA Games is a mobile game developer based in Bengaluru, India, established in 2020. The company specializes in creating free-to-play first-person shooter (FPS) games for mobile devices. It focuses on developing a unique genre of online shooting games, aiming to provide gamers with innovative and emotionally engaging experiences. Currently, LILA Games is working on a mobile game project codenamed Project B.L.A.C.K.

ThatGameCompany

Series D in 2022
At thatgamecompany, they design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. They respect their players and want to contribute meaningful, enriching experiences that touch and inspire them.

Ethlas

Seed Round in 2022
Ethlas is a decentralized application that operates in the web3 gaming space, offering a free-to-play, play-to-earn model. The company focuses on creating gaming and infrastructure tools that enhance the usability and safety of blockchain technology for users and businesses alike. Players can engage in various skill-based games, compete in tournaments, and earn crypto rewards, thereby monetizing their gaming experience. Ethlas aims to provide a platform that enables both enjoyment and financial gain through participation in its gaming ecosystem.

Galaxy Fight Club

Seed Round in 2022
Galaxy Fight Club is a cross-IP, cross-platform player versus player fighting game designed for NFT collectors to engage in battles and earn rewards. The game allows users to log in using their NFTs, facilitating a real-time gaming experience that unites various NFT collections on a single platform. This innovative approach enables players to compete against one another while leveraging their unique NFT assets, enhancing the gaming experience and creating opportunities for interaction within the NFT community.

IndiGG

Seed Round in 2022
IndiGG is an NFT based play-to-earn game in the web3 frontier. IndiGG is the India sub-decentralized autonomous organization(subDAO) of YGG.

Animoca Brands

Series C in 2022
Animoca Brands is a digital entertainment company that specializes in leveraging gamification, blockchain, and artificial intelligence technologies to develop and publish a diverse range of mobile products globally. The company is known for its popular games, including The Sandbox, Crazy Kings, and Crazy Defense Heroes, as well as titles based on well-known intellectual properties such as Formula 1, Marvel, Garfield, and Doraemon. Additionally, Animoca Brands supports the implementation of Web3.0 strategies for intellectual property holders, providing a platform that enables the creation of non-fungible tokens (NFTs) and fungible tokens. This platform allows IP holders, including brands and artists, to monetize their rights and build fan communities within the blockchain ecosystem. With a strong portfolio of blockchain investments and partnerships, Animoca Brands aims to enhance user experiences and facilitate the trading of digital property rights. The company operates across multiple locations, including Australia, Hong Kong, South Korea, Finland, and Argentina.

Draftea

Seed Round in 2022
Draftea is a pioneering daily fantasy sports platform aimed at the Spanish-speaking audience. It enables sports enthusiasts to create their own fantasy teams by selecting players based on their understanding of the game. Users can enter contests and earn prizes as they accumulate points when their chosen players achieve specific performance milestones, such as scoring goals or completing passes in real matches. As a technology startup, Draftea is supported by notable investors, including Sequoia, Kaszek, and Bullpen Capital, positioning it as a significant player in the growing fantasy sports market.

Parametrix.ai

Series B in 2022
Developer of AI technology to revolutionize game development. The company utilizes AI technology to aid in complex environmental sensing within games, game playing/decision making, creating modeling teams and enemies, and developing player survival/evolution scenarios.

Rec Room

Venture Round in 2021
Against Gravity Corp. is an augmented and virtual reality software company founded in April 2016 and based in Seattle, Washington. The company is known for its flagship product, Rec Room, a virtual social club that allows users to create and play games with friends in an immersive online environment. Rec Room emphasizes social interaction and multiplayer experiences, catering to a growing audience interested in virtual reality and augmented reality technologies.

Talewind

Seed Round in 2021
Operator of a metaverse game development studio intended to create high-quality, immersive experiences for the metaverse. The company offers games full of quirky characters, fun, and secrets that are designed to be fun, social, and collaborative to create high-quality, immersive experiences that will help to shape the future of the metaverse, enabling gamers to enjoy the experiences of a new wave of metaverse platforms and get a unique opportunity to interact with each other in real-time.

ThinkingData

Series C in 2021
ThinkingData operates a big data analysis platform specifically designed for the gaming industry. The company utilizes advanced natural language processing and text mining technologies to provide users with real-time insights into player behavior, feedback, and public opinion on products. This comprehensive analysis aids gaming businesses in optimizing product experiences, enhancing operational efficiency, and driving user engagement and revenue growth. By offering a self-service data acquisition system, ThinkingData improves data awareness and analysis capabilities for its clients, enabling them to achieve greater data efficiency while reducing analytical costs.

Faraway

Series A in 2021
Developer of blockchain-based games designed to unlock player-driven and decentralized game economies. The company develops games by leveraging blockchain technology to make hyper-social games with player-driven economies which allow players from around the world to earn tokens and rise in the leaderboards, enabling players to have a realistic and vivid gaming experience.

Animoca Brands

Venture Round in 2021
Animoca Brands is a digital entertainment company that specializes in leveraging gamification, blockchain, and artificial intelligence technologies to develop and publish a diverse range of mobile products globally. The company is known for its popular games, including The Sandbox, Crazy Kings, and Crazy Defense Heroes, as well as titles based on well-known intellectual properties such as Formula 1, Marvel, Garfield, and Doraemon. Additionally, Animoca Brands supports the implementation of Web3.0 strategies for intellectual property holders, providing a platform that enables the creation of non-fungible tokens (NFTs) and fungible tokens. This platform allows IP holders, including brands and artists, to monetize their rights and build fan communities within the blockchain ecosystem. With a strong portfolio of blockchain investments and partnerships, Animoca Brands aims to enhance user experiences and facilitate the trading of digital property rights. The company operates across multiple locations, including Australia, Hong Kong, South Korea, Finland, and Argentina.

Mobile Premier League

Series E in 2021
Mobile Premier League is a skill-based eSports platform where users can play their favorite mobile games and win real cash. Its application offers an arcade, sports, and adventure games, that enable game enthusiasts to showcase their talent, win prizes, and enjoy with their friends. Mobile Premier League was established in 2018 and is headquartered in Bengaluru, Karnataka.

Fanclash

Series A in 2021
Fanclash is Asia's first real money esports fantasy platform and world's first fantasy product on Pubg and Free fire esports. We host free to play and real money games on popular esport titles across the globe.

Faraway

Seed Round in 2021
Developer of blockchain-based games designed to unlock player-driven and decentralized game economies. The company develops games by leveraging blockchain technology to make hyper-social games with player-driven economies which allow players from around the world to earn tokens and rise in the leaderboards, enabling players to have a realistic and vivid gaming experience.

Skillmatics

Series A in 2021
Skillmatics was started with a clear goal – To develop innovative products and games for children which build core skills and reinforce key learning concepts – all through the joy of play! After extensive research and development, Their team of educationalists and child experts have developed a wide range of products filled with truly innovative content and highly engaging activities, all designed to be age appropriate, skill oriented and infinitely engaging for young learners.

Rec Room

Series D in 2021
Against Gravity Corp. is an augmented and virtual reality software company founded in April 2016 and based in Seattle, Washington. The company is known for its flagship product, Rec Room, a virtual social club that allows users to create and play games with friends in an immersive online environment. Rec Room emphasizes social interaction and multiplayer experiences, catering to a growing audience interested in virtual reality and augmented reality technologies.

MetaX

Seed Round in 2021
Developer of graphics chips, processors, and semiconductor technology designed for advanced GPU power. The company is mainly engaged in developing advanced GPU chips used in various fields including high-end PCs, data centers, and workstations, providing users with advanced GPU power at a fair cost.

Moore Threads

Seed Round in 2021
Moore Threads specializes in the development of graphics processing unit (GPU) technology, catering to a diverse range of sectors including gaming, creative industries, and artificial intelligence. The company provides GPU solutions and services designed to support visual computing and high-performance computing applications. Its offerings are tailored for various environments such as data centers, edge computing servers, professional workstations, and high-performance personal computers. By focusing on enabling clients to execute demanding computational processes, Moore Threads positions itself as a key player in the GPU technology landscape.

MetaX

Seed Round in 2021
Developer of graphics chips, processors, and semiconductor technology designed for advanced GPU power. The company is mainly engaged in developing advanced GPU chips used in various fields including high-end PCs, data centers, and workstations, providing users with advanced GPU power at a fair cost.

Rec Room

Series C in 2020
Against Gravity Corp. is an augmented and virtual reality software company founded in April 2016 and based in Seattle, Washington. The company is known for its flagship product, Rec Room, a virtual social club that allows users to create and play games with friends in an immersive online environment. Rec Room emphasizes social interaction and multiplayer experiences, catering to a growing audience interested in virtual reality and augmented reality technologies.

Mobile Premier League

Series C in 2020
Mobile Premier League is a skill-based eSports platform where users can play their favorite mobile games and win real cash. Its application offers an arcade, sports, and adventure games, that enable game enthusiasts to showcase their talent, win prizes, and enjoy with their friends. Mobile Premier League was established in 2018 and is headquartered in Bengaluru, Karnataka.

Playco

Series A in 2020
Playco Global, Inc. is an instant-play gaming company that specializes in developing a browser-based streaming game engine, enabling multiplayer games that people can enjoy together without the need for downloads. Founded in 2010 and based in Mountain View, California, with additional offices in San Francisco, Tokyo, and Seoul, the company creates games, backend infrastructure, and analytics, distributing its offerings across various gaming platforms. Playco collaborates with a diverse network of partners, ranging from established technology and social media giants to innovative startups, to enhance its gaming experiences. The company's focus on accessibility allows users to engage in advanced gaming on popular social and messenger platforms using basic setups.

Rheo TV

Seed Round in 2020
Rheo TV is a game-streaming platform that aims to make professional game streaming a mainstream career option in India by building an entertainment ecosystem that drives engagement and monetization. Today, India has nearly 200 million active gamers on smartphones. Ubiquitous internet infrastructure and affordable smartphones are leading to the increasing popularity of multiplayer online gaming in India, and Rheo TV is tapping into this phenomenon.

Xigua City

Series B in 2019
Xigua City is an online education platform focused on teaching computer programming to children aged 5 to 12. Founded in 2013 and headquartered in Hangzhou, China, the platform employs experienced program developers to create engaging and interactive coding curricula. Xigua City aims to foster children's interest in coding through gamified projects and intuitive teaching methods. The company has introduced the X Plan strategy, which leverages AI and big data to enhance curriculum development, improve teaching services, and refine the learning experience. This strategy includes the advancement of the LEAP curriculum system and learning evaluations, as well as the upgrade of the teaching intelligent assistant system to build an active learning community.

Pocket Aces

Series B in 2019
Pocket Aces Pvt. Ltd. is a technology-driven digital entertainment company based in Mumbai, India, founded in 2013. It focuses on mobile video content and aims to engage the 400+ million Indians online. The company operates several content channels, including FilterCopy for short videos, Dice Media for long-form narratives, and Gobble for food and lifestyle content. Additionally, it offers Loco, a live and interactive esports platform that has rapidly gained popularity, boasting over 15 million registered users. Pocket Aces reaches more than 50 million viewers weekly and generates approximately 500 million video views monthly. It became the first digital company in India to secure a multi-show deal with Netflix in 2018. With a diverse content library, Pocket Aces syndicates its programming across various platforms, including Ola Play and Reliance Jio, as well as international services like Youku Tudou and Bytedance. The company is recognized for its creative capabilities and has collaborated with major advertisers, enhancing its profile in the digital entertainment landscape.

100 Thieves

Series B in 2019
100 Thieves, LLC, an esports organization, competes in professional leagues. The company has a team, which participates in leagues and championships. Additionally, it also retails sports apparel through its online store. The company was founded in 2016 and is based in Detroit, Michigan.

Carnivore Inc.

Series A in 2019
Makers of Clan HQ, mobile messenger for mobile gamers.

Mobile Premier League

Series A in 2019
Mobile Premier League is a skill-based eSports platform where users can play their favorite mobile games and win real cash. Its application offers an arcade, sports, and adventure games, that enable game enthusiasts to showcase their talent, win prizes, and enjoy with their friends. Mobile Premier League was established in 2018 and is headquartered in Bengaluru, Karnataka.

Skillmatics

Seed Round in 2019
Skillmatics was started with a clear goal – To develop innovative products and games for children which build core skills and reinforce key learning concepts – all through the joy of play! After extensive research and development, Their team of educationalists and child experts have developed a wide range of products filled with truly innovative content and highly engaging activities, all designed to be age appropriate, skill oriented and infinitely engaging for young learners.

Wanzhu

Series B in 2019
Developer of a mobile entertainment application designed for online games. The company brings popular offline games to online platform, enabling users to play highly interactive games online and thus make new friends via online games.

100 Thieves

Series A in 2018
100 Thieves, LLC, an esports organization, competes in professional leagues. The company has a team, which participates in leagues and championships. Additionally, it also retails sports apparel through its online store. The company was founded in 2016 and is based in Detroit, Michigan.

Kaiheikeji Digital

Series A in 2018
Kaiheikeji Digital Co. Ltd., established in 2016 and headquartered in Shenzhen, China, specializes in mobile entertainment gaming applications. The company operates an online game sparring service platform that allows users to post their gaming requests, including their skill level and desired price. Qualified players can then choose to accept these requests, facilitating a personalized gaming experience where they accompany clients during gameplay. This innovative approach connects gamers with tailored services, enhancing user engagement in the growing digital entertainment sector.

Leaftail Labs

Seed Round in 2018
Leaftail Labs Inc., founded in 2017 and based in Seattle, Washington, specializes in developing video games. The company focuses on creating engaging content that merges innovative technology with a distinct artistic style. Leaftail Labs is driven by the belief that the most compelling opportunities arise at the intersection of accessible content and emerging technologies. The founders of Leaftail Labs bring extensive experience from working with leading entertainment companies and talent, reflecting their commitment to pushing the boundaries of creative entertainment.

Dujiao Show

Series A in 2018
A Media & Entertainment Company based in Beijing,China.

Qin's Entertainment

Seed Round in 2018
Qin's Entertainment Idol incubation company.

Streamlabs

Series B in 2018
Streamlabs, Inc., founded in 2014 and based in San Francisco, develops a comprehensive application designed to enhance the streaming experience for video game broadcasters. Initially launched as TwitchAlerts, the platform provides in-stream popup alerts, donation management, and interactive tools to engage viewers effectively. Key features include Stream Labels, which adds customizable labels to a user's screen, and a Donation Goals widget that helps streamers set and track fundraising objectives. As a subsidiary of Logitech International S.A., Streamlabs continues to innovate within the video game streaming industry, focusing on tools that elevate brand visibility and improve viewer interaction.

Xigua City

Series A in 2018
Xigua City is an online education platform focused on teaching computer programming to children aged 5 to 12. Founded in 2013 and headquartered in Hangzhou, China, the platform employs experienced program developers to create engaging and interactive coding curricula. Xigua City aims to foster children's interest in coding through gamified projects and intuitive teaching methods. The company has introduced the X Plan strategy, which leverages AI and big data to enhance curriculum development, improve teaching services, and refine the learning experience. This strategy includes the advancement of the LEAP curriculum system and learning evaluations, as well as the upgrade of the teaching intelligent assistant system to build an active learning community.

Kaiheikeji Digital

Series A in 2017
Kaiheikeji Digital Co. Ltd., established in 2016 and headquartered in Shenzhen, China, specializes in mobile entertainment gaming applications. The company operates an online game sparring service platform that allows users to post their gaming requests, including their skill level and desired price. Qualified players can then choose to accept these requests, facilitating a personalized gaming experience where they accompany clients during gameplay. This innovative approach connects gamers with tailored services, enhancing user engagement in the growing digital entertainment sector.

Carnivore Inc.

Seed Round in 2017
Makers of Clan HQ, mobile messenger for mobile gamers.

Rec Room

Series A in 2017
Against Gravity Corp. is an augmented and virtual reality software company founded in April 2016 and based in Seattle, Washington. The company is known for its flagship product, Rec Room, a virtual social club that allows users to create and play games with friends in an immersive online environment. Rec Room emphasizes social interaction and multiplayer experiences, catering to a growing audience interested in virtual reality and augmented reality technologies.

Microfun

Post in 2017
Provider of an online gaming platform designed to offer casual games in China. The company's platform offers adventurous mobile games, enabling users to have better mobile entertainment experiences.

Rec Room

Seed Round in 2017
Against Gravity Corp. is an augmented and virtual reality software company founded in April 2016 and based in Seattle, Washington. The company is known for its flagship product, Rec Room, a virtual social club that allows users to create and play games with friends in an immersive online environment. Rec Room emphasizes social interaction and multiplayer experiences, catering to a growing audience interested in virtual reality and augmented reality technologies.

Pocket Aces

Series A in 2016
Pocket Aces Pvt. Ltd. is a technology-driven digital entertainment company based in Mumbai, India, founded in 2013. It focuses on mobile video content and aims to engage the 400+ million Indians online. The company operates several content channels, including FilterCopy for short videos, Dice Media for long-form narratives, and Gobble for food and lifestyle content. Additionally, it offers Loco, a live and interactive esports platform that has rapidly gained popularity, boasting over 15 million registered users. Pocket Aces reaches more than 50 million viewers weekly and generates approximately 500 million video views monthly. It became the first digital company in India to secure a multi-show deal with Netflix in 2018. With a diverse content library, Pocket Aces syndicates its programming across various platforms, including Ola Play and Reliance Jio, as well as international services like Youku Tudou and Bytedance. The company is recognized for its creative capabilities and has collaborated with major advertisers, enhancing its profile in the digital entertainment landscape.

Streamlabs

Venture Round in 2016
Streamlabs, Inc., founded in 2014 and based in San Francisco, develops a comprehensive application designed to enhance the streaming experience for video game broadcasters. Initially launched as TwitchAlerts, the platform provides in-stream popup alerts, donation management, and interactive tools to engage viewers effectively. Key features include Stream Labels, which adds customizable labels to a user's screen, and a Donation Goals widget that helps streamers set and track fundraising objectives. As a subsidiary of Logitech International S.A., Streamlabs continues to innovate within the video game streaming industry, focusing on tools that elevate brand visibility and improve viewer interaction.

ShineZone

Series A in 2016
ShineZone specializes in game development and operation, focusing on creating high-quality gaming experiences by paying attention to every detail. The company aims to produce boutique games by integrating user feedback into their design process. Additionally, ShineZone operates a platform that facilitates the entry of Chinese video games into the global market, providing services such as overseas distribution, investment, and incubation. The team comprises talented professionals from leading game companies, ensuring a high level of management and expertise in their endeavors. Through these efforts, ShineZone is committed to promoting Chinese games internationally.

Douyu

Series B in 2016
Douyu TV is a live streaming media platform that provides live content such as games, sports, variety shows, entertainment, and more. The live-stream platform offers services like video-sharing for the students live broadcast, covers the main live game and sports as well as other live contents, enabling users to submit, view, and add commentary subtitles to videos of games, while incorporating content ranging from sports, variety shows, and entertainment. Zhang Wenming founded Douyu TV in 2013, with its headquarters in Wuhan in China.

Yingxiong Huyu

Series A in 2015
Yingxiong Huyu is a developer of mobile e-sports games and an organizer of e-sports competitions.

Pocket Gems

Series B in 2015
Pocket Gems, Inc. is a mobile game developer based in San Francisco, California, established in 2009. The company specializes in creating free-to-play social games, which are distributed through major platforms such as Apple’s App Store, Google Play, and Amazon Appstore. With a focus on innovative and graphically rich gaming experiences, Pocket Gems has developed popular titles including Episode, a mobile storytelling network, and War Dragons, a 3D real-time strategy game. The company has garnered significant player engagement, with over 270 million downloads of its games worldwide. Supported by investors like Sequoia Capital and Tencent, Pocket Gems is committed to pushing the boundaries of mobile entertainment while fostering social connectivity among its users.

VULCUN

Series A in 2015
Vulcun offers the largest prize pools in Fantasy eSports today, allowing gamers to support their favorite pro players and win hundreds of thousands in real money each season. The service is trusted by dozens of Pro players such as Voyboy, Imaqtpie, MandatoryCloud, Westrice and others.

Zenjoy

Series A in 2015
Developer of mobile games and mobile applications in iOS field. The company has successfully developed mobile apps for photo editor, music and mobile gaming such as Photo Collage Editor, Photo Editor Pro, Ringtone maker, Free Music for SoundCloud, Forest Mania and Reign of Summoners, enabling users can enjoy the high-quality mobile applications.

Moonfrog Labs

Series A in 2015
Moonfrog Labs Pvt Ltd. develops mobile games in India. The company was founded in 2013 and is based in Bengaluru, India.

Streamlabs

Seed Round in 2015
Streamlabs, Inc., founded in 2014 and based in San Francisco, develops a comprehensive application designed to enhance the streaming experience for video game broadcasters. Initially launched as TwitchAlerts, the platform provides in-stream popup alerts, donation management, and interactive tools to engage viewers effectively. Key features include Stream Labels, which adds customizable labels to a user's screen, and a Donation Goals widget that helps streamers set and track fundraising objectives. As a subsidiary of Logitech International S.A., Streamlabs continues to innovate within the video game streaming industry, focusing on tools that elevate brand visibility and improve viewer interaction.

Zenjoy

Angel Round in 2014
Developer of mobile games and mobile applications in iOS field. The company has successfully developed mobile apps for photo editor, music and mobile gaming such as Photo Collage Editor, Photo Editor Pro, Ringtone maker, Free Music for SoundCloud, Forest Mania and Reign of Summoners, enabling users can enjoy the high-quality mobile applications.

Gong

Seed Round in 2014
GONG is a playful social news platform where stories are predictively curated based on global user engagement. People compete by contributing or consuming articles, polls, quizzes, and responding to stories with videos, GIFs and text - all to determine who are the most influential curators.

Capstone Gaming

Series A in 2014
Capstone Gaming, founded in 2013 and based in Beijing, China, specializes in the development of mobile games, particularly focusing on a soccer simulation game that features 3D actions presented in real-time on an animated 2D screen. The company aims to create engaging gaming experiences for players by combining innovative technology with immersive gameplay.

Indra Soft

Angel Round in 2014
Guangzhou Indra Soft Co., Ltd. is a game development company based in Guangzhou, China, founded in 2013. The company specializes in designing and developing independent mobile games, particularly in the shooting genre. Notable titles include Endless Loop, Raze, and KSU. Indra Soft focuses on creating immersive gaming experiences by crafting detailed worldviews and storylines, aiming to enhance player engagement. In addition to game development, the company is involved in painting and publishing comic stories, further diversifying its creative portfolio.

Kiwi

Series B in 2014
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, that specializes in developing mobile games, particularly for the Android platform. Founded in 2007, the company has established itself as a notable player in the industry, boasting multiple applications that have ranked within the Top 100 Grossing on Google Play. With a team of over 160 employees, Kiwi is dedicated to creating engaging gaming experiences and contributes to the Android developer ecosystem through its innovative tools. The company has successfully raised $9 million in funding, attracting investment from prominent backers, including Sequoia Capital and notable figures in the gaming industry. In 2015, Kiwi, Inc. became a subsidiary of SGN Games, Inc., further expanding its reach in the mobile gaming sector.

1006.tv

Series B in 2014
1006.TV develops mobile games, gaming platforms, and related media, along with media evaluation services and information about these products. It provides mobile game rankings, reviews, news, games, video reviews and other media services. It enables users to find and share more interesting mobile games. 1006.TV also provides mobile product reviews, PC-based gaming versions, and more information and functions. It is a key UGC platform in China. As of June 2014, It has 36 million users and 1.7 million active users. Key features of the platform would be the fusion of expression elements that provides a more realistic gaming experience. It has received funds from ClearVue Partners, Matrix Partners, Sequoia Capital, and other venture firms. 1006.TV was established in September 2009, based in Beijing, China.

ImbaTV

Series A in 2014
ImbaTV is a live video broadcast platform focused on competitive video gaming.

Octro

Series A in 2014
Octro, Inc. is a mobile gaming company established in 2006 and headquartered in Cupertino, California, with an engineering office in Delhi, India. Initially focused on developing productivity applications and pioneering mobile Voice-over-IP technology, the company shifted its focus to mobile gaming and has since become one of the fastest-growing firms in this sector. Octro specializes in online cross-platform games, notably Teen Patti and Indian Rummy, which have achieved significant popularity on major platforms such as iOS, Android, and Windows. These games allow for real-time multiplayer experiences, catering to a diverse audience and enhancing leisure options for players.

Moonfrog Labs

Seed Round in 2014
Moonfrog Labs Pvt Ltd. develops mobile games in India. The company was founded in 2013 and is based in Bengaluru, India.

Douyu

Series B in 2014
Douyu TV is a live streaming media platform that provides live content such as games, sports, variety shows, entertainment, and more. The live-stream platform offers services like video-sharing for the students live broadcast, covers the main live game and sports as well as other live contents, enabling users to submit, view, and add commentary subtitles to videos of games, while incorporating content ranging from sports, variety shows, and entertainment. Zhang Wenming founded Douyu TV in 2013, with its headquarters in Wuhan in China.

QuizUp

Series B in 2013
Plain Vanilla Corp. is a mobile games company specializing in the development of a real-time social trivia platform for mobile devices. Founded in 2010, the company operates from offices in San Francisco, California, and Reykjavík, Iceland. It focuses on creating engaging multiplayer quiz experiences for users, fostering social interaction through its gaming offerings. Since December 2016, Plain Vanilla has functioned as a subsidiary of Glu Mobile Inc.

QuizUp

Series A in 2013
Plain Vanilla Corp. is a mobile games company specializing in the development of a real-time social trivia platform for mobile devices. Founded in 2010, the company operates from offices in San Francisco, California, and Reykjavík, Iceland. It focuses on creating engaging multiplayer quiz experiences for users, fostering social interaction through its gaming offerings. Since December 2016, Plain Vanilla has functioned as a subsidiary of Glu Mobile Inc.

Chukong Technologies

Series D in 2013
Chukong Technologies, headquartered in Beijing, China, specializes in mobile game development and distribution for iOS and Android platforms. Founded in 2010, the company originated from CocoaChina.com, the largest iOS developer community in China. Chukong is renowned for sponsoring Cocos2d-x, a widely used open-source game engine that has been downloaded over 1.1 million times globally, contributing to the success of many top-grossing games in China. The company also offers CocoStudio, a toolset designed to streamline game design and animation for developers. With a strong in-house development team, Chukong has produced popular titles such as the Fishing Joy franchise and Pocket Climber. In addition to its own games, Chukong facilitates international developers in entering the Chinese gaming market through its CocoaChina brand, providing services including game design feedback, app store distribution, and localization support. The company has collaborated with numerous international studios and has successfully published games across various global markets, enhancing its reach and influence in the mobile gaming industry.

Kiwi

Series A in 2013
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, that specializes in developing mobile games, particularly for the Android platform. Founded in 2007, the company has established itself as a notable player in the industry, boasting multiple applications that have ranked within the Top 100 Grossing on Google Play. With a team of over 160 employees, Kiwi is dedicated to creating engaging gaming experiences and contributes to the Android developer ecosystem through its innovative tools. The company has successfully raised $9 million in funding, attracting investment from prominent backers, including Sequoia Capital and notable figures in the gaming industry. In 2015, Kiwi, Inc. became a subsidiary of SGN Games, Inc., further expanding its reach in the mobile gaming sector.

QuizUp

Series A in 2013
Plain Vanilla Corp. is a mobile games company specializing in the development of a real-time social trivia platform for mobile devices. Founded in 2010, the company operates from offices in San Francisco, California, and Reykjavík, Iceland. It focuses on creating engaging multiplayer quiz experiences for users, fostering social interaction through its gaming offerings. Since December 2016, Plain Vanilla has functioned as a subsidiary of Glu Mobile Inc.

Chartboost

Series B in 2013
Founded in 2011, Chartboost is the largest mobile games based growth and ad monetization platform. Reaching over 800M unique users every month across more than 300,000 mobile games, Chartboost works with 90% of the top grossing iOS and Android game developers. Through Chartboost Exchange, Ad Network, and Influence, Chartboost empowers game developers to earn top eCPMs while connecting advertisers to highly engaged audiences. The Chartboost SDK is the highest integrated independent mobile ad SDK. Chartboost is a Sequoia-backed company and offices in San Francisco (HQ) and Amsterdam. For more information, please visit www.chartboost.com

MindSnacks

Venture Round in 2012
MindSnacks, Inc. is a San Francisco-based company founded in 2010 that specializes in developing mobile educational games aimed at students and lifelong learners. The company offers a diverse array of learning solutions across multiple subjects, including languages such as Spanish, French, Italian, and Portuguese, as well as topics like biology, math, history, and more. MindSnacks employs a unique approach by delivering content through engaging, bite-sized lessons that can be accessed at any time and place, leveraging mobile technology to enhance the learning experience. Its multiplayer learning games focus on improving vocabulary, reading, writing, and listening skills, making education more interactive and enjoyable for users of all ages.

Hoolai Game

Series B in 2011
Hoolai Games, founded in 2008 by CEO Qiao Wanli and President Jian Huang, is a prominent developer and publisher of social web and mobile games in China. The company has rapidly expanded its diverse portfolio, which includes popular titles such as Hoolai Three Kingdoms, War of Immortals, Hoolai Poker, and Checkmate. Hoolai Games focuses on delivering engaging cross-platform gaming experiences that players can enjoy across various devices. Headquartered in Beijing, the company also maintains offices in Shanghai, Tokyo, Guangzhou, Taipei, and Silicon Valley, enhancing its reach and operational capabilities in the gaming industry.

DroidHen

Series A in 2011
DroidHen, based in Shanghai, specializes in the development of online games for Android platforms. The company has successfully launched a variety of casual action and puzzle games, achieving over 100 million downloads on the Android Play Store, making it one of the leading mobile game developers in China. Notable titles from DroidHen include the Defender series, iRunner, RacingMoto, and Dinosaur War, reflecting its focus on engaging and accessible gaming experiences for a wide audience.

Chukong Technologies

Series B in 2011
Chukong Technologies, headquartered in Beijing, China, specializes in mobile game development and distribution for iOS and Android platforms. Founded in 2010, the company originated from CocoaChina.com, the largest iOS developer community in China. Chukong is renowned for sponsoring Cocos2d-x, a widely used open-source game engine that has been downloaded over 1.1 million times globally, contributing to the success of many top-grossing games in China. The company also offers CocoStudio, a toolset designed to streamline game design and animation for developers. With a strong in-house development team, Chukong has produced popular titles such as the Fishing Joy franchise and Pocket Climber. In addition to its own games, Chukong facilitates international developers in entering the Chinese gaming market through its CocoaChina brand, providing services including game design feedback, app store distribution, and localization support. The company has collaborated with numerous international studios and has successfully published games across various global markets, enhancing its reach and influence in the mobile gaming industry.

Boyaa Interactive

Series A in 2011
Boyaa Interactive is a social network application developer and operator of chat room systems and SNS games. It currently operates a number of well-known games including card and board games such as Texas Hold’em, Fight the Landlord, 13-Tile Mahjong, 16-Tile Mahjong, Big Two, Liar’s Dice, and other types of online games such as Ant Wars and Happy Babies. Boyaa Interactive was founded in 2004 and currently holds a double soft certification.

Humble Bundle

Venture Round in 2011
Humble Bundle, Inc. is an online platform based in San Francisco, California, that specializes in selling video games, eBooks, software, and other digital content. Founded in March 2010, the company offers a unique pay-what-you-want model that allows customers to choose their price and determine how their payment is distributed among content creators, charities, and the platform itself. This innovative approach has attracted over 7 million customers and raised more than $75 million for various charitable causes. Humble Bundle's offerings are compatible with Mac, Windows, and Linux operating systems, enabling users to download, backup, and play games without requiring an internet connection. The company has been recognized for its contributions to both the gaming community and charitable initiatives.

KUNLUN

Series A in 2011
Kunlun is an internet group that is dedicated to the development of interactive platforms and applications for global user groups. Kunlun's buseiness includes GameArk and Opera. GameArk focus on internet gaming and Opera focus on global internet. Kunlun has two public companies, Kunlun Tech Co listed SHE: 300418 and Opera Ltd listed NASDAQ: OPRA. Kunlun Capital is the investment arm of Kunlun Group, which focuses on venture investment globally.

Kiwi

Seed Round in 2011
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, that specializes in developing mobile games, particularly for the Android platform. Founded in 2007, the company has established itself as a notable player in the industry, boasting multiple applications that have ranked within the Top 100 Grossing on Google Play. With a team of over 160 employees, Kiwi is dedicated to creating engaging gaming experiences and contributes to the Android developer ecosystem through its innovative tools. The company has successfully raised $9 million in funding, attracting investment from prominent backers, including Sequoia Capital and notable figures in the gaming industry. In 2015, Kiwi, Inc. became a subsidiary of SGN Games, Inc., further expanding its reach in the mobile gaming sector.

Pocket Gems

Series A in 2010
Pocket Gems, Inc. is a mobile game developer based in San Francisco, California, established in 2009. The company specializes in creating free-to-play social games, which are distributed through major platforms such as Apple’s App Store, Google Play, and Amazon Appstore. With a focus on innovative and graphically rich gaming experiences, Pocket Gems has developed popular titles including Episode, a mobile storytelling network, and War Dragons, a 3D real-time strategy game. The company has garnered significant player engagement, with over 270 million downloads of its games worldwide. Supported by investors like Sequoia Capital and Tencent, Pocket Gems is committed to pushing the boundaries of mobile entertainment while fostering social connectivity among its users.

GameGround

Series B in 2010
GameGround is a prominent social skill-gaming platform that transforms online gaming into a competitive and engaging social experience. With a community exceeding one million monthly active players, the platform focuses on enhancing games and connecting players across various devices, including PCs and consoles. Founded by experienced gaming industry executives and supported by notable investors, GameGround offers innovative features that allow game developers to monetize their games effectively, moving beyond traditional advertising methods. The platform provides a unified portal for indie games, facilitating marketing and promotion while enhancing player engagement through missions, rewards, and competitive elements. GameGround is currently in open beta and aims to streamline the onboarding process for developers with a user-friendly API, making it easy to integrate and launch their games on the platform.

Lakoo

Series A in 2010
Lakoo is a cross-platform mobile game developer. Its products include ""Empire Online"" and more. From 2G to 4G, from mobile to smartphone, Lakoo has successively launched RPG and SLG such as ""Flame"" series, ""Martial arts"" series, ""Xuan-Yuan"" Sword series and the fifth online game ""Empire Online"", which has more than ten million registered players by the time of its tenth anniversary in 2009. Lakoo Game was founded in Hong Kong in 1999 and develops boutique mobile games with the concept of Good Gaming Deserves Good Rewards.

Ourpalm

Series A in 2010
Ourpalm, established in 2004, is a prominent mobile game developer and operator based in China. The company focuses on the development, issuance, and operation of moving target games, leveraging its own technology for mobile game distribution. It has built a substantial network, collaborating with over 900 game promotion channels and more than 100 local and international game developers. Through these partnerships, Ourpalm has successfully expanded its game offerings into the Southeast Asian, American, and European markets. With a strong emphasis on innovation and quality, the company has positioned itself as a leader in the mobile gaming sector, ranking third among Chinese mobile game businesses.
Baioo is one of largest online entertainment destinations designed specifically for children, and have also developed many of the most popular children’s web games in China.

5211game

Venture Round in 2009
5211game operates an online gaming platform focused on providing entertainment through electronic sports and interactive gaming experiences. The platform caters to e-sports enthusiasts by offering a variety of games, including popular titles like DotA and Imba, as well as its own self-developed game, Jin Ge Tie Ma. By facilitating communication among users, 5211game creates an engaging environment where players can enjoy competitive gaming while connecting with friends, thereby enhancing the overall gaming experience.

7fgame

Series A in 2009
Qi Fan Games is focused on the research, development, operation, and service of online game platforms. Founded in 2006, the company has more than 500 employees. As the developer and operator of China’s leisure games platform, it has it has launched products such as 7F Game Platform, 11 PK Platform, Powers Fighting for the Throne, and Conquest of the Three Kingdoms.

GameGround

Series A in 2009
GameGround is a prominent social skill-gaming platform that transforms online gaming into a competitive and engaging social experience. With a community exceeding one million monthly active players, the platform focuses on enhancing games and connecting players across various devices, including PCs and consoles. Founded by experienced gaming industry executives and supported by notable investors, GameGround offers innovative features that allow game developers to monetize their games effectively, moving beyond traditional advertising methods. The platform provides a unified portal for indie games, facilitating marketing and promotion while enhancing player engagement through missions, rewards, and competitive elements. GameGround is currently in open beta and aims to streamline the onboarding process for developers with a user-friendly API, making it easy to integrate and launch their games on the platform.

Challenge Games

Series B in 2008
Challenge Games specializes in developing online social games that cater to both casual and serious gamers. By leveraging the features of social networks, the company facilitates interactive gaming experiences where players can engage with friends, competing or collaborating in various gaming scenarios. The focus is on creating enjoyable and accessible games that enhance social interaction among users.

Challenge Games

Series A in 2008
Challenge Games specializes in developing online social games that cater to both casual and serious gamers. By leveraging the features of social networks, the company facilitates interactive gaming experiences where players can engage with friends, competing or collaborating in various gaming scenarios. The focus is on creating enjoyable and accessible games that enhance social interaction among users.
Bihu.com is a Beijing-based provider of in-game advertising, in-game value added services and instant messaging services.

51wan

Series A in 2008
51wan is engaged in the R&D, operation, and service of professional web games and entertainment services. Since its establishment on August 1, 2007, 51wan is focused on promoting the Chinese web game industry. It is the first company to launch a web game platform, by partnering with Sina, Baidu, and Tencent, and export Chinese web game products abroad. 51wan is also the web page company that obtained overseas investments.

Nazara Technologies

Series B in 2007
Nazara Technologies Pvt. Ltd. is an Indian mobile game company headquartered in Mumbai. It specializes in developing a diverse range of offerings that include interactive gaming, eSports, ad-tech, and gamified early learning solutions. Notable products include the World Cricket Championship and CarromClash in mobile gaming, as well as Kiddopia for gamified education. The company also operates in the eSports space with entities like Nodwin and Sportskeeda, and provides skill-based games through platforms such as OpenPlay and Halaplay. Nazara Technologies is recognized for its innovative digital ad tech services, primarily through Datawrkz. While it has a broad presence, the majority of its revenue is generated from the eSports segment, with a significant portion coming from the United States market.

GameFly

Venture Round in 2007
GameFly is a video game rental service that allows customers to rent and receive games through the mail, operating on a subscription model similar to that of Netflix. For a flat monthly fee, users can rent multiple games simultaneously without any due dates or late fees, and shipping both to and from the customer is pre-paid. The service offers a wide selection of games for various gaming consoles, including PlayStation, Xbox, Wii, and handheld devices, providing gamers with affordable access to a diverse library of titles. This model enables customers to enjoy a flexible gaming experience without the financial burden of purchasing individual games.

51.com

Series B in 2007
51.com is a provider of social network application services and related technology, focusing on enhancing user experiences within online communities. The company offers a diverse range of products, including blogs, photo albums, music sharing, and a messaging software called Rainbow. In addition to these features, 51.com operates an online community platform tailored for game enthusiasts, integrating game development and operation with real-time dating, blog space, and entertainment content. The company's initiatives aim to foster the growth of social networks in China, providing users with various interactive and engaging experiences.

RockYou

Series B in 2007
RockYou, Inc. is an interactive media and entertainment company that operates an in-game video advertising platform designed to connect premium brands with users. Founded in 2005 and based in San Francisco, California, RockYou has developed a cross-platform video advertising network that includes a variety of game titles across multiple genres for Facebook, the web, and mobile devices. The company previously operated under the name netPickle, Inc. RockYou Media, a part of the company, reaches 68 million monthly viewers and provides brands with engaging content tailored to a multicultural audience. However, on February 13, 2019, RockYou, Inc. filed for liquidation under Chapter 7 in the US Bankruptcy Court for the Southern District of New York, marking a significant shift in its operational status.
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