VRiends provides evidence-based teaching of social, academic, and life skills. They combine state-of-the-art VR technology with the expertise of specialised facilitators to guide adolescents, young people, and adults through a variety of games and exercises.
Participants follow open-ended lesson structure and continue to co-create immersive stories & games, share content in VR/AR and on mobile.
Verboso develops a speech therapy platform designed to make speech therapy fun, engaging, and data driven using video games powered by AI. The company's platform leverages AI to provide a non-binary grade of speech therapy exercises in real-time allowing the user to control a video game while tracking compliance and improvement data, enabling parents to engage their children in speech therapy sessions while having fun at the same time.
Not Suspicious is a virtual reality research and development studio that develops virtual reality, education, and entertainment games. The company's headquarters are in Orlando, Florida.
Eyes in Sync is a company based in Oakland, California, focused on developing innovative technologies aimed at enhancing vision. The company specializes in creating virtual reality games that improve eye coordination and facilitate reading and other essential tasks. Its cloud-based, data-driven gaming app tracks players' performance and provides insights into their progress in areas such as reading fluency, sports performance, and e-gaming. By combining entertainment with practical benefits, the platform appeals to children while also satisfying parents who seek measurable improvements in their children's reading skills.
7 Generation Games, Inc. is an educational game developer based in Santa Monica, California, focused on creating engaging video games that enhance learning in mathematics and Native American culture for students in grades 3 and up. The company combines educational research with advanced game design to produce software that not only teaches concepts but also tracks student progress and comprehension through actionable analytics. Their games, which cover topics such as multiplication, division, geometry, and history, have demonstrated significant improvements in math skills among users. In addition to English, the company has developed fully bilingual (English/Spanish) products to cater to a diverse range of learners. Founded in 2013 and incorporated in 2015, 7 Generation Games aims to meet the technological needs of various educational settings, from urban to rural areas. The company also provides supplemental resources for educators, including curated historical materials and multimedia presentations.
Bansen Labs LLC, founded in 2014 and based in Pittsburgh, Pennsylvania, specializes in developing adaptive technology to enhance accessibility for individuals with disabilities. The company's flagship product, Xogo, is a customizable adapter that enables users to connect various assistive devices to consumer technology, including game consoles. Xogo supports multiple input types, such as USB, Bluetooth, and 3.5mm jacks, allowing users to integrate standard game controllers and assistive technology in ways that best suit their needs. This flexibility helps individuals with disabilities engage with technology more effectively, whether for gaming or other applications, by overcoming compatibility barriers and promoting a more inclusive user experience.
At Explore Interactive we democratize access to and improve educational outcomes in STEM, through immersive, educational games anywhere, anytime and at a great price. Their first product, coming soon, will bring together the delight of tabletop card games and the immersion of our augmented reality technology to build excitement for and expertise in the world of STEM. Explore! brings inquiry-based learning to the world of augmented reality through educational games. Their experiences engage Explorers through a visual, auditory and tactile learning environment to progress through standards-based curricula. Whether a tinkerer, competitor, or social player, Explore! has something for everyone!
Games and Learning is a digital distribution platform that expands access through web-based games. The company was founded in 2018 and is headquartered in New York.
Developer of an educational game platform designed to merges gameplay with real-world utility and education. The company's crossover-game platform, Slackrz utilizes blockchain and smart contracts to merges game-play with real-world utility and education resulting in an exciting twist to how manufacturing and construction projects are designed, engineered and built, enabling gamers to make money by doing what they love by helping customers to design plans for their next construction project.
Elephant Stem develops a video game platform to assist students in learning statistics. The company is based in Cambridge, Massachusetts.
Not Suspicious is a virtual reality research and development studio that develops virtual reality, education, and entertainment games. The company's headquarters are in Orlando, Florida.
Immersed Games, Inc., founded in 2013 and based in Gainesville, Florida, develops video games designed to enhance learning experiences for students and youth. The company aims to leverage the engaging nature of video games to create a virtual world that facilitates deep learning across various subjects. Immersed Games is currently focused on refining its educational gameplay through a smaller stand-alone game, which serves as a testing ground for its innovative concepts. This approach allows the company to gather valuable data and feedback, which will inform the iterative expansion of its main game. The goal is to build an immersive ecosystem that encourages long-term student engagement and empowerment in their educational journey.
Operator of a digital studio intended to provide learning game development services. The company develops educational video games specializing in the creation of game-play mechanics that are also accurate representations of educational content, helping players transform their play experience into real-world knowledge, and learn while they play.
We started Hats & Ladders in 2015 to help reimagine career education. Building off twenty years of developing award-winning educational games and interactive experiences, we created a mobile platform designed to motivate youth to explore, experiment with, and prepare for a wide range of career pathways. Instead of trying to “match” individuals to a single career or cluster, we want to empower youth as career thinkers, capable of making their own connections between who they are, who they want to be, and how to get there.
Centervention offers game-based online programs and supplemental lessons that improve social and emotional skills for students in elementary and middle school. These games are fun for students, automatically gather data so educators can monitor progress, and include supplemental lessons to reinforce learning. With Centervention, educators can meet students where they are, address their unique needs, and do so in a fun, effective way.
Curio Interactive provides a variety of engaging online STEAM-based learning activities. The company is based in Seattle, Washington.
BrainLeap Technologies is a company dedicated to developing attention training games aimed at children with autism, ADHD, and other attention-related challenges. Founded by a team of scientists, the organization seeks to bridge the gap between research and practical treatment options for families. Their platform features engaging, gaze-driven games that not only entertain but also enhance focus and attention skills. By providing effective and affordable interventions, BrainLeap aims to improve academic outcomes and overall quality of life for children facing these challenges.
We started Hats & Ladders in 2015 to help reimagine career education. Building off twenty years of developing award-winning educational games and interactive experiences, we created a mobile platform designed to motivate youth to explore, experiment with, and prepare for a wide range of career pathways. Instead of trying to “match” individuals to a single career or cluster, we want to empower youth as career thinkers, capable of making their own connections between who they are, who they want to be, and how to get there.
Algebra, typically introduced during middle school, is a difficult subject to grasp. It involves a transition from arithmetic processing, which students have come to expect of math classes, to more abstract thinking and symbol processing. Many students find the transition from arithmetic to algebra difficult and get turned off the subject as a result. Our goal is to take a genre of games that teenagers find appealing and adapt it to create a fun and engaging learning experience for a subject that they find hard and boring. ProblemScape is an RPG, that creates an engaging learning environment for Algebra, with a combination of applications, guided practice, and innovative components that promote deeper understanding of concepts. It is set in the virtual world of Arithma inhabited by Arithmen who can’t do any math. The student not only helps the Arithmen do their problems but also teaches them to solve some of them by themselves. The design is guided by Common Core standards.
Triseum is an information technology company that offers game-based learning, computer gaming, e-learning, and education technology. Triseum creates entertainment quality, immersive learning games for foundational subjects where high school and higher education students face challenges with engagement, course completion, and success.
Immersed Games, Inc., founded in 2013 and based in Gainesville, Florida, develops video games designed to enhance learning experiences for students and youth. The company aims to leverage the engaging nature of video games to create a virtual world that facilitates deep learning across various subjects. Immersed Games is currently focused on refining its educational gameplay through a smaller stand-alone game, which serves as a testing ground for its innovative concepts. This approach allows the company to gather valuable data and feedback, which will inform the iterative expansion of its main game. The goal is to build an immersive ecosystem that encourages long-term student engagement and empowerment in their educational journey.
Centervention offers game-based online programs and supplemental lessons that improve social and emotional skills for students in elementary and middle school. These games are fun for students, automatically gather data so educators can monitor progress, and include supplemental lessons to reinforce learning. With Centervention, educators can meet students where they are, address their unique needs, and do so in a fun, effective way.
BioStream Technologies develops a video game therapy to help children with an autism spectrum disorder to improve their social skills. It is a new generation of electronic interventions backed by science, beginning with video game therapy for children on the autism spectrum. The company's mission is to use a scientific approach to create a new generation of engaging, personalized computer-based assessments, therapies, and training and educational tools informed by physiological and behavioral data.
BioStream was founded in 2015 and is based in Moorestown, NJ.
Fathomd is an online platform that enables its users to develop and distribute educational games with others. The platform provides its users with frameworks and tools that educate them about the fundamental business concepts taught. Fathomd was launched in 2014 by Ozalp Ozer and Oleg Plakhotniuk and is based in Texas.
Andamio Games is dedicated to creating collaborative, mobile device games that comply with educational standards Andamio Games, a division of Adventium Labs , is dedicated to creating collaborative, mobile device games that comply with educational standards. Andamio is the Spanish word for scaffold, which is the educational concept that underlies our games. Scaffolded lesson plans start with foundational concepts and build to more advanced ones, reinforcing concepts as users work their way through the material. The games developed by Andamio Games go well beyond e-Books, flash cards, and single-player apps to provide an engaging, hands-on, problem-solving learning environment using mobile technology.
Alchemie Solutions, Inc. is an educational technology company based in Michigan that focuses on enhancing the learning experience in organic chemistry through mobile games. Founded in 2016, Alchemie develops interactive digital tools that combine game design with machine learning and data analytics. Their flagship game, Chairs, features puzzles aimed at improving spatial reasoning, an essential skill for mastering organic chemistry. The platform is designed to facilitate a deep understanding of various subjects, including science, technology, engineering, and math, by providing immediate feedback and real-time assessment. Through its innovative approach, Alchemie aims to make learning engaging and accessible for students.
Killer Snails creates award-winning science learning games in virtual reality, digital and analog format that provide formative assessment. Killer Snails is committed to designing great science games.
Kiko Labs is a game development company that creates and offers neuroscience-based games for kids to challenge skills needed for academic success. The company offers Thinking Time, a cognitive training game that helps kids build a solid foundation for school success. It is an adaptive program that trains executive functions such as memory, inhibition, focus, and cognitive flexibility by exercising impulse control. It also targets reasoning and spatial skills through progressive challenges. Designed for early learners between 3 to 7 years of age, Thinking Time enables parents, teachers, and caregivers to access an in-app metrics dashboard and follow their children’s progress in each skill area. Kiko Labs was founded in 2013 and is based in San Carlos, California.
Owner and operator of a gaming studio for developing educational games. The company owns and operates a gaming studio that specializes in developing multiplayer games where users aim at winning points and rewards by saving a virtual ecosystem, thereby teaching children the value of community and nature.
Operator of a digital studio intended to provide learning game development services. The company develops educational video games specializing in the creation of game-play mechanics that are also accurate representations of educational content, helping players transform their play experience into real-world knowledge, and learn while they play.
Tactical Haptics, Inc. is a manufacturer of haptic game controllers that enhance virtual reality experiences through advanced touch feedback technology. Founded in 2013 and based in Salt Lake City, Utah, the company offers the Reactive Grip motion controller, which conveys motion and force information using tactile feedback integrated into the device's handle. This technology employs sliding contactor plates to simulate shear and friction forces, creating realistic haptic sensations that mimic interactions with real-world objects. Tactical Haptics serves various markets, including virtual reality training, navigation aids for the blind, upper limb rehabilitation, robotic surgery, drone piloting, sports training, education, and tele-robotics. The company's devices are compatible with major motion-based controller interfaces, enhancing the realism of user interactions in virtual and augmented reality environments.
Plasma Games, an educational games, is on a mission to instantly inspire the next generation of science leaders. By fusing the engagement potential of entertainment-quality video games with science, technology, engineering and math (STEM) curriculum that aligns to real-world context and in-demand careers, Plasma Games is resetting expectations for educational games and realizing the potential of game-based learning (GBL). Play Plasma Games to Spark Their Passion!
Guiding Technologies Corporation, based in Philadelphia, specializes in developing the GAINS (Guidance, Assessment, and Information System) platform, which focuses on applied behavior analysis (ABA) instruction management. This innovative software serves as a virtual assistant for supervisors and staff, streamlining various teaching programs and enhancing instructional capabilities. GAINS simplifies program selection and data collection, enabling staff to concentrate on student engagement while tracking progress and movement within programs. It eliminates the need for repetitive data entry and provides automated reporting through an intuitive web-based console and mobile interfaces, including a Bluetooth-enabled instructor interface. The platform also supports parental involvement and offers management insights for supervisors, ultimately aiming to improve the efficacy of ABA practices and help individuals with autism reach their full potential. Incorporated in 2013, Guiding Technologies is dedicated to enhancing the performance of organizations involved in behavioral instruction.
Killer Snails creates award-winning science learning games in virtual reality, digital and analog format that provide formative assessment. Killer Snails is committed to designing great science games.
Andamio Games is dedicated to creating collaborative, mobile device games that comply with educational standards Andamio Games, a division of Adventium Labs , is dedicated to creating collaborative, mobile device games that comply with educational standards. Andamio is the Spanish word for scaffold, which is the educational concept that underlies our games. Scaffolded lesson plans start with foundational concepts and build to more advanced ones, reinforcing concepts as users work their way through the material. The games developed by Andamio Games go well beyond e-Books, flash cards, and single-player apps to provide an engaging, hands-on, problem-solving learning environment using mobile technology.
Alchemie Solutions, Inc. is an educational technology company based in Michigan that focuses on enhancing the learning experience in organic chemistry through mobile games. Founded in 2016, Alchemie develops interactive digital tools that combine game design with machine learning and data analytics. Their flagship game, Chairs, features puzzles aimed at improving spatial reasoning, an essential skill for mastering organic chemistry. The platform is designed to facilitate a deep understanding of various subjects, including science, technology, engineering, and math, by providing immediate feedback and real-time assessment. Through its innovative approach, Alchemie aims to make learning engaging and accessible for students.
Giant Otter Technologies, Inc. develops a conversational artificial intelligence technology solutions for the videogame industry. The company develops an artificial intelligence platform that uses various representations of meaning, maintaining coherent dialogues, and explaining their own decisions. Its platform offers data generation, conversation modelling, and bot testing and optimization services. Giant Otter Technologies, Inc. was founded in 2013 and is based in Somerville, Massachusetts. As of December 31, 2018, Giant Otter Technologies, Inc. operates as a subsidiary of Drift.com, Inc.
Tactical Haptics, Inc. is a manufacturer of haptic game controllers that enhance virtual reality experiences through advanced touch feedback technology. Founded in 2013 and based in Salt Lake City, Utah, the company offers the Reactive Grip motion controller, which conveys motion and force information using tactile feedback integrated into the device's handle. This technology employs sliding contactor plates to simulate shear and friction forces, creating realistic haptic sensations that mimic interactions with real-world objects. Tactical Haptics serves various markets, including virtual reality training, navigation aids for the blind, upper limb rehabilitation, robotic surgery, drone piloting, sports training, education, and tele-robotics. The company's devices are compatible with major motion-based controller interfaces, enhancing the realism of user interactions in virtual and augmented reality environments.
Guiding Technologies Corporation, based in Philadelphia, specializes in developing the GAINS (Guidance, Assessment, and Information System) platform, which focuses on applied behavior analysis (ABA) instruction management. This innovative software serves as a virtual assistant for supervisors and staff, streamlining various teaching programs and enhancing instructional capabilities. GAINS simplifies program selection and data collection, enabling staff to concentrate on student engagement while tracking progress and movement within programs. It eliminates the need for repetitive data entry and provides automated reporting through an intuitive web-based console and mobile interfaces, including a Bluetooth-enabled instructor interface. The platform also supports parental involvement and offers management insights for supervisors, ultimately aiming to improve the efficacy of ABA practices and help individuals with autism reach their full potential. Incorporated in 2013, Guiding Technologies is dedicated to enhancing the performance of organizations involved in behavioral instruction.
Play Works Studio develops science-based games for girls and boys. Its mission is to encourage children, especially girls, to discover a passion for science and technology while having fun. Play Works Studio was founded on May 7, 2013, and is based in Seattle, Washington, United States.
They produce artistic, fun, and scientifically accurate tools to engage children in science both at school and at home. We already have a series of books and are now expanding into video games. They have received an NSF SBIR Phase I grant to start creating an ecologically-themed video game for children in grades 1-5. It will be released in three tablet apps starting in Q1 2014 for home use and packaged together with lesson plans, worksheets, and assessment tools tied in with the new Common Core Standards for school use. They are working with top ecologists at UC-Davis to model the video game based on real-life data and science. This product fills a unique niche since there is currently no ecology focused video game aimed at teaching scientific process skills for this age group.
ExploreLearning is an educational firm focused on enhancing learning in math and science for students in grades 3 to 12. The company offers an online platform featuring a library of interactive simulations, known as Gizmos, which are designed to improve student engagement and understanding of fundamental concepts in these subjects. By providing modular and research-based instructional strategies, ExploreLearning supports both teachers and students in developing mastery and deep conceptual knowledge, ultimately aiming to ensure that all students can succeed in math and science.
Numedeon, Inc. operates an education-focused virtual world website designed for children aged 8 to 15. The platform, www.whyville.net, features open-ended, collaborative games and activities that encourage learning through practical engagement. By providing simulation-based games and a range of creative tools, Numedeon fosters exploration and creativity among its users in a supportive virtual community. Founded in 1999 and based in Pasadena, California, the company aims to create an immersive online environment that reflects its mission to facilitate learning and social interaction among young users.
Operator of a digital studio intended to provide learning game development services. The company develops educational video games specializing in the creation of game-play mechanics that are also accurate representations of educational content, helping players transform their play experience into real-world knowledge, and learn while they play.
Sifteo makes Sifteo cubes, an interactive gaming platform for hands-on fun and intelligent play
MoveableCode, Inc. is a Providence, Rhode Island-based company focused on developing mobile entertainment applications, specifically location-aware fantasy games for mid-core gamers on Android and iOS platforms. Founded in 2009, the company operates a wholly owned subsidiary in Bengaluru, India. MoveableCode has created a unique gaming platform, with its flagship product, Incantor™, a fantasy massively multiplayer online game (MMOG) that merges real-world locations with digital gameplay. Players, known as Incantors, engage in immersive experiences that involve battling opponents and completing quests in both single and multiplayer modes. The target market consists of mid-core gamers who are invested in engaging gameplay and are willing to spend on their gaming experiences. This segment is projected to spend approximately $2.3 billion annually, demonstrating significant growth potential. The management team possesses extensive experience in the entertainment and technology industries, having previously collaborated with notable companies such as Apple, Dreamworks, and Microsoft.