MWCC provides relevant, high quality learning opportunities and services that respond to diverse student and community needs, foster student success, and stimulate civic, workforce, and economic vitality.
The Georgia Institute of Technology is a state-funded research university based in Atlanta, Georgia. The institute offers degree programs in architecture, computing, engineering, arts, business, and sciences. Georgia Tech, as the institute is commonly referred to, is organized into six colleges and contains 31 departments. Georgia Tech is a public institution and receives funding from the State of Georgia.
Virtual Apprentice offers virtual reality workplace and occupational training. They also utilize VR to help with recruitment, upskilling, and employment retention. Their training content enhances productivity in healthcare, construction, communications, technology, transportation, manufacturing, hospitality, and education.
VRiends provides evidence-based teaching of social, academic, and life skills. They combine state-of-the-art VR technology with the expertise of specialised facilitators to guide adolescents, young people, and adults through a variety of games and exercises.
iTherapy offers multi-sensory, universal technology to students with autism and other special needs. The company's technology is used to create educational equipment that improves communication skills by combining science, technology, and play, allowing for better teaching methods for those with learning disabilities. iTherapy was founded by Matthew Guggemos and Lois Jean Brady.
OT App Design specializes in developing machine learning-based assessment tools aimed at evaluating handwriting proficiency and cognitive skills in students, particularly those in grade six. The company's innovative screening tool utilizes advanced algorithms to identify potential motor and cognitive delays, providing educators and parents with valuable insights into individual student needs. By focusing on the early detection of deficits, OT App Design enhances the educational experience, enabling targeted interventions that support the development of essential skills. This research and development initiative is dedicated to improving the assessment practices within educational settings, ultimately fostering better outcomes for students.
Yank Tech is a wireless charging startupcompany located in New Lab, a co-workingspace for creating emerging technologies.
CodeCrew empowers kids from underrepresented communities to be tech innovators and leaders through practical, hands-on computer science training. Today, they have multiple summer camps, multiple after-school programs, eight in-school electives programs, a young adult Code School, and a number of special events.
Computer Science for All (CS4All) is a 10-year initiative designed to provide a meaningful, high-quality computer science education to public school students in the NYC school system at each school level—elementary, middle and high school. By 2025, the NYC Department of Education (DOE) will train nearly 5,000 teachers who will bring CS education to the city’s 1.1 million public school students. CS4All is a public-private partnership between the DOE and NYC that is supported by a range of foundations, corporations, nonprofits, and individuals.
Developer of a language application intended to assist the development of bilingualism. The company's application is a user-friendly, fully automated, multi-platform, language and literacy assessment for emergent bilinguals to respond in English and their home language, enabling users to learn reading, writing, listening, speaking, and cognitive skills.
Capti Voice is an accessible reading platform dedicated to supporting struggling readers in enhancing their comprehension and reading skills. Founded in 2006 and based in Stony Brook, New York, the company offers a personalized reading support tool that harnesses machine learning, artificial intelligence, and natural language processing. This innovative platform provides features such as adaptive vocabulary games, contextual translation, and language detection, allowing users to engage with text in an interactive and inclusive manner. Capti Voice aims to make reading more accessible for individuals facing learning disabilities, ultimately fostering improved literacy outcomes.
Zeteo Tech LLC is a defense technology company that focuses on researching, developing, prototyping, and commercializing innovative solutions in the fields of biodefense and medical devices. Founded in 2013 and headquartered in Maryland, the company specializes in creating advanced instrumentation, such as fieldable biological mass spectrometers that can identify airborne microbes, proteins, and lipids. This technology aids in screening for infectious diseases and other biological threats, allowing healthcare professionals to automate detection in operational environments while reducing costs. Additionally, Zeteo Tech's portfolio includes air and water purification systems, portable power solutions, and technologies for CBRNE (Chemical, Biological, Radiological, Nuclear, and Explosives) detection and decontamination. The company serves a diverse clientele, including national security agencies, private enterprises, and government organizations within the United States.
HeyKiddo is a suite of tech-based tools designed to help parents and caregivers develop leadership, social and emotional skills in their kiddos.
MileMarker is a web-based assessment platform designed to enhance medical training through real-time evaluations. Developed by leaders from the Johns Hopkins University School of Medicine, it addresses the challenges of evolving competency requirements in medical education while reducing training costs. The platform enables residents to log operative cases and conduct self-assessments, which are then followed by evaluations from attending surgeons. These assessments can be completed swiftly, integrating seamlessly into the workflow of medical professionals. By capturing real-time data on resident performance, MileMarker allows for continuous monitoring and comparison of individual progress against peers, facilitating a more efficient training process. The software not only improves communication and efficiency within residency programs but also has the potential to significantly increase program revenue and reduce training duration. Accessible on any mobile device or computer, MileMarker positions itself as a vital tool for residency programs aiming to meet regulatory demands and enhance the quality of medical education.
Participants follow open-ended lesson structure and continue to co-create immersive stories & games, share content in VR/AR and on mobile.
STEMEd provides STEM education to students to ignite their interest in STEM and encourage them to pursue STEM careers in the future. The company was founded in 2013 and is headquartered in Las Vegas, Nevada.
Ecate is developing an organo-robotic interface that combines human and machine intelligence. The company was founded in 2020 and is headquartered in Los Angeles, California.
CONSTRUKTS is a mixed-reality platform combining physical block constructions with the power of learner-focused challenges and real-time model analysis. CONSTRUKTS is a hands-on learning platform that merges smart blocks constructions with a virtual 3D model of the construction to strengthen spatial thinking, STEM learning, and creativity.CONSTRUKTS is hardware to software solution for connecting IoT smart blocks to an artificial intelligence knowledge engine to augment hands-on learning with real-time generated STEM learning challenges. We believe that creativity is a way to empower learners to realize their potential as future innovators. We believe it is the responsibility of technology innovators to challenge how advanced technologies are integrated into our everyday lives.
Emu Technology is focused on developing innovative hardware and software solutions that enhance memory utilization and eliminate data bottlenecks in microprocessors. Founded in 2004 and headquartered in South Bend, Indiana, the company has established strategic partnerships with notable firms such as Graham Allen Partners, Aunalytics, Data Realty, and Qumulus Solutions. A key offering from Emu Technology is the next-generation Lucata computer architecture, which significantly accelerates graph analytics, allowing organizations to conduct high-performance, multi-hop analytics on vast databases with up to one trillion vertices. This architecture leverages patented migrating thread technology to scale unified memory and facilitates deeper data analysis using existing graph database software or custom solutions. Emu Technology's solutions are applicable across various sectors, including financial services, cybersecurity, healthcare, telecommunications, and government, thereby enabling organizations to harness the power of advanced analytics and machine learning.
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.
Super.tech is a company that specializes in enhancing quantum computing by integrating software with hardware. Founded in 2020 by Pranav Gokhale and Fred Chong, Super.tech has developed a comprehensive quantum stack that addresses the challenges faced by quantum software developers. This innovative architecture allows software to be explicitly aware of the underlying quantum hardware, facilitating significant speed improvements for practical applications. By bridging the gap between quantum applications and hardware, Super.tech aims to advance the capabilities of quantum computing and support its practical implementation in various fields.
NeuroTechR3 is a biomedical device and digital health start-up focused on creating affordable rehabilitation technologies to enhance upper extremity function in individuals affected by brain injuries, such as stroke and cerebral palsy. The company's flagship product, R3THATM, utilizes machine learning and cloud technology to facilitate personalized telerehabilitation through exergames designed to promote neuroplasticity. This innovative approach incorporates motion tracking, analytics, and real-time biofeedback, enabling a more proactive and patient-centered rehabilitation process. Founded in 2020 by a team of four women and spun out from the New Jersey Institute of Technology and Rutgers School of Health Professions, NeuroTechR3 is strategically positioned in the local market, collaborating with rehabilitation hospitals, outpatient centers, and therapists. The company's expertise lies in the intersection of biomedical engineering and computer science, allowing for the development of data-driven solutions that enhance patient recovery outcomes. NeuroTechR3 aims to disrupt the exergame rehabilitation field by providing sustainable and accessible options for individuals with various impairments, ultimately contributing to the overall improvement of human health.
Eden Concepts is a precision agriculture technology development and consulting firm based in Lenoir City, Tennessee, founded in 2018. The company focuses on enhancing farm productivity for small farmers by providing innovative solutions for vegetable and specialty crop cultivation. Its precision systems are designed to prepare and plant germinated seeds, replacing traditional methods of growing and transplanting seedlings. This approach not only improves soil health but also offers flexibility in crop selection, thereby helping farmers reduce labor costs and streamline energy-intensive farming processes.
Teale is a technology company based in Adkins, Texas, founded in 2020, that specializes in drilling optimization. The company develops advanced technology designed to transmit significant amounts of data from downhole drilling operations to the surface for processing. By utilizing artificial intelligence and machine learning, Teale's technology aims to quickly analyze and determine the optimal parameters for efficient drilling operations. This innovation enables energy companies to enhance their drilling processes, identify areas for optimization, and potentially gain better control over their operations.
Charmtech Labs LLC, founded in 2010 and based in Stony Brook, New York, specializes in researching and developing assistive screen-reading technology for individuals with visual impairments. The company's flagship product, Capti Voice, serves as a personalized reading support tool that utilizes advanced technologies such as machine learning, artificial intelligence, and natural language processing. Capti Voice offers various features, including adaptive vocabulary games, contextual translation, and language detection, making it versatile for different content sources, formats, and user needs. The technology is designed to support a diverse audience, including students, educators, auditory learners, busy professionals, and individuals with dyslexia, helping them access information more effectively. Initially motivated by the desire to address accessibility challenges, Charmtech Labs aims to extend its innovative solutions to the mainstream market, enhancing the way people consume digital content.
VecTech specializes in advanced mosquito and tick surveillance through a cloud-connected system of smart traps. These traps capture mosquito specimens, which are then imaged and automatically analyzed using AI-based identification algorithms to classify them by genus and species. Each specimen is tagged with GPS coordinates, and the collected data is displayed on a centralized dashboard for expert review. This innovative approach significantly reduces labor costs associated with traditional surveillance methods, enabling scientists and public health organizations to monitor mosquito populations more effectively. By providing timely and precise data, VecTech supports efforts to combat mosquito-borne diseases such as dengue and malaria, allowing for early detection of potential outbreaks and tailored interventions.
Engineering Technologies provides E-Bin, which encourages recycling, then developed Platypus to produce energy from the ocean and is now working on the Platypus Prowler, an AUV that travels indefinitely under the sea. They released a mobile app, E-Bin, which encourages recycling.
Fireline Science, founded in 2019 and based in Tempe, Arizona, focuses on developing educational technology products that promote innovation. The company's offerings leverage artificial intelligence and data science to support the creation of digital products and services. Fireline Science aims to address the challenges of digital learning, particularly for students in rural areas with limited internet access or those facing other barriers to connectivity. By providing near-term assistance, the company seeks to enhance educational opportunities and accessibility for all learners.
NeuroTechR3 is a biomedical device and digital health start-up focused on creating affordable rehabilitation technologies to enhance upper extremity function in individuals affected by brain injuries, such as stroke and cerebral palsy. The company's flagship product, R3THATM, utilizes machine learning and cloud technology to facilitate personalized telerehabilitation through exergames designed to promote neuroplasticity. This innovative approach incorporates motion tracking, analytics, and real-time biofeedback, enabling a more proactive and patient-centered rehabilitation process. Founded in 2020 by a team of four women and spun out from the New Jersey Institute of Technology and Rutgers School of Health Professions, NeuroTechR3 is strategically positioned in the local market, collaborating with rehabilitation hospitals, outpatient centers, and therapists. The company's expertise lies in the intersection of biomedical engineering and computer science, allowing for the development of data-driven solutions that enhance patient recovery outcomes. NeuroTechR3 aims to disrupt the exergame rehabilitation field by providing sustainable and accessible options for individuals with various impairments, ultimately contributing to the overall improvement of human health.
Smart Girls HQ is the best parenting resource designed for the parents of girls aged 3 to 12. Smart Girls HQ is to demystify STEM for you and your girls and, by doing so, inspire a generation of fearless female leaders and innovators!
Developer of an assignment analytics platform designed to grade assignments and provide feedback automatically. The company's platform utilizes machine learning and provides computer architecture and hardware programming which detects common coding pitfalls and makes intelligent auto-suggestions to students, enabling teachers to focus only on teaching by making assignment management as frictionless as possible.
Cognitive ToyBox, Inc. is dedicated to enhancing early childhood education by creating evidence-based games and applications that assess kindergarten readiness in children. Founded by Tammy Kwan and Dr. Brenden Lake in 2014 and based in Brooklyn, New York, the company develops mobile solutions for both Android and iOS platforms. Its technology combines observational methods with game-based learning, allowing educators to collect real-time data on children's cognitive skills and progress. Supported by organizations such as the National Science Foundation and the Robin Hood Foundation, Cognitive ToyBox aims to ensure that all children are well-prepared for the challenges of kindergarten through innovative assessment tools and engaging educational experiences.
Dynamic Entropy Technology manufactures medical devices with the purpose of improving new technologies in the field of health sciences. The company was founded in 2018 and is headquartered in Pasco, Washington.
Leading Edge Equipment Technologies, Inc. manufactures and supplies manufacturing equipment to solar panel manufacturers. The company offers floating silicon method, which helps to reduce manufacturing cost of silicon wafers, increases commercial solar panel power, and reduces manufacturing emissions. Leading Edge Equipment Technologies, Inc. was formerly known as Leading Edge Crystal Technologies, Inc. and changed its name to Leading Edge Equipment Technologies, Inc. in May 2020. The company was founded in 2008 and is based in Wilmington, Massachusetts.
Nucleos Inc. is a technology company based in Santa Cruz, California, that develops a learning platform aimed at enhancing educational access for students in both underdeveloped and developed regions. The company focuses on delivering e-learning solutions, particularly for underserved populations, including individuals within the justice and corrections systems. Nucleos seeks to eliminate barriers to education by providing both open-source and licensed content, along with an operating system that facilitates offline access to a wide range of learning resources. Their platform enables users to access curated educational materials and applications through local cloud technology, thus promoting adaptive and personalized learning experiences. By partnering with public correctional facilities, Nucleos aims to improve educational and rehabilitation opportunities, ultimately helping to reduce recidivism rates and enhance the overall quality of education for all learners. Nucleos was incorporated in 2017.
CircleIn is an online educational platform dedicated to enhancing the student study experience by fostering collaboration and accessibility. The platform enables students to connect with peers and high achievers nationwide for personalized coaching and support. By providing an easy-to-use app and website, CircleIn encourages students to work together to tackle challenging problems and share valuable study resources. The company's mission focuses on making learning more attainable and inclusive, ultimately aiming to unlock the full potential of every student.
Sown To Grow is a student goal-setting and reflection platform that fosters a growth mindset and student agency. Students set personal learning goals, enter their own scores to track progress, and write reflections to continuously improve.
It was founded in 2015 and is headquartered in Oakland, California.
Tortuga AgTech focuses on enhancing agricultural practices through the development of digital horticulture systems that integrate robotics, automation, precision data analytics, and machine learning. By automating labor-intensive tasks such as picking, packing, and trimming, Tortuga AgTech aims to significantly reduce the manual labor required in farming while increasing yields through optimized growing conditions. The company's mission is to promote a healthier society and a thriving ecosystem by empowering growers to produce unique, nutritious food that is environmentally sustainable. This approach not only helps farmers compete with large-scale agriculture but also fosters the creation of local technical jobs. Ultimately, Tortuga AgTech strives to provide fresher and healthier products to communities near their grower clients.
iTherapy offers multi-sensory, universal technology to students with autism and other special needs. The company's technology is used to create educational equipment that improves communication skills by combining science, technology, and play, allowing for better teaching methods for those with learning disabilities. iTherapy was founded by Matthew Guggemos and Lois Jean Brady.
Mindprint Learning, LLC is an educational technology company based in Princeton, New Jersey, founded in 2013. It operates an online platform designed to assess students' cognitive strengths and weaknesses through a self-administered screener. The platform generates learner profiles and personalized learning plans, offering tailored recommendations for educational tools, apps, and strategies. Mindprint Learning primarily serves schools, tutors, and parents, enabling them to identify students' academic struggles and optimize their learning experiences. By focusing on both cognitive and non-academic needs, the company aims to support students in developing the skills necessary for success in their academic, professional, and personal lives.
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.
Eden is focused on developing a sustainable platform for natural resource recovery, aiming to create a carbon-neutral future. The company has introduced a novel method known as Pulsed Electrical Well Stimulation (PEWS), which is a patent-pending technology designed to replace traditional hydraulic fracturing. This innovative approach eliminates the need for water injection and addresses the logistical challenges and environmental risks associated with conventional fracking methods. By utilizing high-voltage electricity and proprietary modeling techniques, Eden enhances rock permeability with precision, facilitating effective resource extraction across various geological settings. This technology not only reduces costs but also minimizes the negative impacts typically associated with hydraulic fracturing, positioning Eden as a leader in environmentally responsible resource recovery.
Developer of customizable eye-tracking technology designed to optimize the displays of devices that use augmented reality. The company specializes in eye-tracking, based on sensors and a computer vision approach, helping users control and predict of next targets and better use their eyes to control the devices.
7 Generation Games, Inc. is an educational game developer based in Santa Monica, California, focused on creating engaging video games that enhance learning in mathematics and Native American culture for students in grades 3 and up. The company combines educational research with advanced game design to produce software that not only teaches concepts but also tracks student progress and comprehension through actionable analytics. Their games, which cover topics such as multiplication, division, geometry, and history, have demonstrated significant improvements in math skills among users. In addition to English, the company has developed fully bilingual (English/Spanish) products to cater to a diverse range of learners. Founded in 2013 and incorporated in 2015, 7 Generation Games aims to meet the technological needs of various educational settings, from urban to rural areas. The company also provides supplemental resources for educators, including curated historical materials and multimedia presentations.
eBibelot is a stealth mode technology company in digital media where education meets entertainment and creates a totally new dimension, empowered by augmented reality and artificial intelligence technologies
Elloveo is a mobile game that intuitively teaches children of all ages the fundamentals of electricity and magnetism. The company is based in Los Angeles, California, and was founded by David Colleran in 2016.
ThinkLive! is an interactive strategy for school systems and teachers, after-school programs, foster care centers, and parents. The company was founded in 2018 and is based in Atlanta, Georgia.
Choosito is a developer of a search engine tool that enhances learning by providing personalized search capabilities tailored to students' reading levels. Utilizing artificial intelligence, Choosito analyzes human language to identify and deliver quality educational resources that align with individual comprehension abilities across various subjects. This innovative approach transforms the web into an effective learning tool, allowing users to easily access resources while also facilitating class management and analytics. By focusing on the unique needs of each learner, Choosito aims to optimize educational experiences and improve learning outcomes.
At Explore Interactive we democratize access to and improve educational outcomes in STEM, through immersive, educational games anywhere, anytime and at a great price. Their first product, coming soon, will bring together the delight of tabletop card games and the immersion of our augmented reality technology to build excitement for and expertise in the world of STEM. Explore! brings inquiry-based learning to the world of augmented reality through educational games. Their experiences engage Explorers through a visual, auditory and tactile learning environment to progress through standards-based curricula. Whether a tinkerer, competitor, or social player, Explore! has something for everyone!
Games and Learning is a digital distribution platform that expands access through web-based games. The company was founded in 2018 and is headquartered in New York.
Embedor Technologies specializes in developing wireless sensor systems designed to monitor the structural health of civil infrastructure. Headquartered in Urbana, Illinois, the company offers a smart sensor platform and software framework that enables real-time assessment of structural conditions, addressing both extreme events and long-term deterioration. By integrating data processing and interpretation capabilities directly into edge devices, Embedor effectively mitigates the challenges associated with data overload often seen in many Internet of Things (IoT) applications. This innovative approach allows for efficient and reliable monitoring of infrastructure, ensuring safety and longevity.
MathBRIX is a for-profit EdTech business, with initial support from the National Science Foundation Small Business Research Program (NSF/SBIR). The venture is developing a SaaS math program for children 3-8, which emphasizes higher-order thinking skills and concept acquisition. Children are guided through visual puzzles and games designed to help them see the big ideas behind math, rather than memorize facts. Virtual toy building bricks take the place of traditional manipulatives, with studs on the surface representing numeric value. The platform adjusts to each child's level and comes with a suite of analytics that track learning outcomes. Off computer hands-on projects further extend learning. The MathBRIX mission is to create new learning technologies that will make a significant social and economic impact over time. For the US to remain a world economic leader, all children must be able to think mathematically and problem-solve. Children behind in kindergarten, often stay behind through the remaining school years. Only 40% of U.S. fourth grade students are deemed proficient on national math assessments. Early intervention is key. The visual strategies are derived from the federally-funded Comprehensive School Mathematics Program. Twenty years of research found CSMP students had greater ability to solve novel math problems. CSMP was effective with the gifted as well as the learning challenged. MathBRIX testing with over 500 students confirms high student engagement, feasibility, promise of learning. A larger test is underway in 34 districts nation-wide. In 2018, pre-school and parent education components will be developed with the Parents as Teachers National Center.
ETALYC is a software as a service (SaaS) provider. We focus on improving traffic operations through the integration of modern technologies, such as the Internet of Things (IoT), machine learning, and big data analytics. ETALYC’s products harness the widespread data collected from various transportation modes, such as connected vehicles or GPSs, to analyze and optimize traffic flow in various areas.
Elephant Stem develops a video game platform to assist students in learning statistics. The company is based in Cambridge, Massachusetts.
Developer of an educational game platform designed to merges gameplay with real-world utility and education. The company's crossover-game platform, Slackrz utilizes blockchain and smart contracts to merges game-play with real-world utility and education resulting in an exciting twist to how manufacturing and construction projects are designed, engineered and built, enabling gamers to make money by doing what they love by helping customers to design plans for their next construction project.
Developer of a language application intended to assist the development of bilingualism. The company's application is a user-friendly, fully automated, multi-platform, language and literacy assessment for emergent bilinguals to respond in English and their home language, enabling users to learn reading, writing, listening, speaking, and cognitive skills.
Ecto develops technology at the intersection of data and biology to enable a more efficient and sustainable aquaculture industry. We collaborate with farmers to streamline production and health management by leveraging advanced molecular tools and digital technologies. To date, our solutions have enabled farmers to create 51,510,714 additional healthy servings of protein. Ecto has offices in Boston, Atlanta, and Stavanger (Norway) and serves customers all over the world. The company was founded at Harvard Innovation Labs in 2013 by Dmitry Kozachenok, MBA and James Webb, Ph.D. The company has received competitive research grants from the US National Science Foundation, US Department of Agriculture, and Innovation Norway.
NewHaptics is a microfluidic technology company based in Ann Arbor, Michigan, founded in 2018. The company focuses on developing innovative tactile display technology, specifically full-page digital braille and tactile graphics displays. Its primary aim is to enhance education and employment opportunities for individuals who are blind. NewHaptics offers a tablet-like device that functions as a full-page tactile display, allowing users to experience real-time digital content in a tactile format. This technology seeks to bridge the accessibility gap, providing valuable resources and experiences for the visually impaired community.
Affectifi is a psycho-educational company that offers social and emotional technology and training services to institutions and individuals, including EQ certification. The company is based in Brooklyn, New York.
Tradepal is a collaborative learning platform that allows users to create educational courses and connect instructors with learners.
Learnics is a digital learning platform founded in 2017 and based in East Stroudsburg, Pennsylvania. The company provides tools that help educators gather critical insights into students' online learning behaviors. Its platform supports schools in their transition to digital learning by enhancing the understanding of students' online experiences, thereby improving teaching and learning outcomes. Learnics enables teachers to assist students during their research assignments, emphasizing the importance of the research process alongside the final product. The platform allows educators to create classes and assignments that facilitate the logging of students' online research activities, capturing targeted records of their learning endeavors.
Provider of educational curriculum development services intended for children with autism spectrum disorders. The company's services offer an integrated mobile application for teaching social skills and a multi-sensory therapy program for improving eye contact, enabling children to become more fully engaged in society, prepare themselves to become self-sustaining adults and increase their employment opportunities.
Operator of a digital studio intended to provide learning game development services. The company develops educational video games specializing in the creation of game-play mechanics that are also accurate representations of educational content, helping players transform their play experience into real-world knowledge, and learn while they play.
Immersed Games, Inc., founded in 2013 and based in Gainesville, Florida, develops video games designed to enhance learning experiences for students and youth. The company aims to leverage the engaging nature of video games to create a virtual world that facilitates deep learning across various subjects. Immersed Games is currently focused on refining its educational gameplay through a smaller stand-alone game, which serves as a testing ground for its innovative concepts. This approach allows the company to gather valuable data and feedback, which will inform the iterative expansion of its main game. The goal is to build an immersive ecosystem that encourages long-term student engagement and empowerment in their educational journey.
We started Hats & Ladders in 2015 to help reimagine career education. Building off twenty years of developing award-winning educational games and interactive experiences, we created a mobile platform designed to motivate youth to explore, experiment with, and prepare for a wide range of career pathways. Instead of trying to “match” individuals to a single career or cluster, we want to empower youth as career thinkers, capable of making their own connections between who they are, who they want to be, and how to get there.
Alef is an app for teaching, learning, and doing math that provides a visceral connection to an equation through touch, and a unique way of communicating abstract concepts on mobile devices.
Chef Koochooloo is an educational platform focused on enhancing children's learning through interactive culinary arts. The organization aims to engage educators, students, and families in fun cooking activities that also teach essential subjects such as math, science, and social studies. By combining healthy cooking with educational content, Chef Koochooloo offers a variety of programs, including an application, after-school initiatives, private lessons, and party packages. The platform is designed to support teachers with flexible tools for lesson planning and assessment, ensuring alignment with national educational standards. With a team of skilled professionals, including nutritionists, chefs, and curriculum designers, Chef Koochooloo aspires to expand its reach into other interdisciplinary areas reliant on STEM, such as music and crafts, thereby enriching the educational experience for children.
Centervention offers game-based online programs and supplemental lessons that improve social and emotional skills for students in elementary and middle school. These games are fun for students, automatically gather data so educators can monitor progress, and include supplemental lessons to reinforce learning. With Centervention, educators can meet students where they are, address their unique needs, and do so in a fun, effective way.
Rochester Institute of Technology (RIT), founded in 1829, is a non-profit, coeducational university located in New York. It is recognized for its commitment to experiential learning and innovation, offering over 100 academic programs across various levels, including certificates, associate's degrees, bachelor's degrees, master's degrees, and doctoral programs. RIT is particularly noted for its services and support for deaf and hard-of-hearing students, making it a leader in inclusive education. The university attracts a diverse student body from across the United States and more than 100 countries, fostering a vibrant campus life with over 200 clubs and organizations. RIT emphasizes the development of critical and creative thinking skills, guided by experienced instructors from various industries, providing students with unique opportunities for personal and professional growth.
Expercoin, Inc. develops a blockchain-based platform aimed at revolutionizing the learning and job markets. Established in 2014 and headquartered in George Town, Cayman Islands, the company focuses on creating decentralized networks of marketplaces, referred to as Republics. These platforms facilitate a variety of services, including course creation, quizzes, mentorship, and job placement. By integrating artificial intelligence with blockchain technology, Expercoin allows instructors and organizations to build specialized communities that offer training, assessments, and certifications. The initiative is designed to enhance learning opportunities and support job creation in the digital economy, providing users with access to a diverse range of resources such as financial aid and micro-credentials.
Ghamut is build technologies that improve human health, productivity and quality of life. Their products include an online platform to connect people face-to-face, a wearable A.I. for discrete social coaching, and algorithms to help build effective teams. They also offer a range of technical and strategic consulting services. Mobile visitors, see navbar in top left.
Central Inventions brings powerful engineering techniques to the classrooms and machine shops where future engineers learn. Comprised of both engineers and teachers, the organization wants all students to have equal access to technology, starting with critical math and science literacy topics. Central Inventions also seeks to helps students see and understand the power of engineering to solve complex problems via actionable solutions.
Mechanismic provides after-school and camp programs, curricula, and tutorials for children using a robotics product. The company was founded in 2017 and is based in Saint James, New York.
Charmtech Labs LLC, founded in 2010 and based in Stony Brook, New York, specializes in researching and developing assistive screen-reading technology for individuals with visual impairments. The company's flagship product, Capti Voice, serves as a personalized reading support tool that utilizes advanced technologies such as machine learning, artificial intelligence, and natural language processing. Capti Voice offers various features, including adaptive vocabulary games, contextual translation, and language detection, making it versatile for different content sources, formats, and user needs. The technology is designed to support a diverse audience, including students, educators, auditory learners, busy professionals, and individuals with dyslexia, helping them access information more effectively. Initially motivated by the desire to address accessibility challenges, Charmtech Labs aims to extend its innovative solutions to the mainstream market, enhancing the way people consume digital content.
Beagle Learning LLC operates an online platform designed to enhance critical thinking skills among students and teams. Founded in 2018 and based in Paradise Valley, Arizona, the company offers a software-as-a-service (SaaS) solution that helps instructors and teams effectively gather input and make informed decisions. The platform automatically summarizes and analyzes student questions, providing real-time reports that highlight both popular and unique inquiries. This system not only reduces the time spent on discussion boards but also fosters connections between students' learnings, promoting higher-order thinking and synthesis skills. Beagle Learning collaborates with higher education institutions, businesses, and government entities, including the US Department of Defense, to improve trainee retention, facilitate team buy-in, minimize conflicts, and expedite critical decision-making processes.
Tortuga AgTech focuses on enhancing agricultural practices through the development of digital horticulture systems that integrate robotics, automation, precision data analytics, and machine learning. By automating labor-intensive tasks such as picking, packing, and trimming, Tortuga AgTech aims to significantly reduce the manual labor required in farming while increasing yields through optimized growing conditions. The company's mission is to promote a healthier society and a thriving ecosystem by empowering growers to produce unique, nutritious food that is environmentally sustainable. This approach not only helps farmers compete with large-scale agriculture but also fosters the creation of local technical jobs. Ultimately, Tortuga AgTech strives to provide fresher and healthier products to communities near their grower clients.
AreteLabs is a Chicago-based company that has developed an online platform designed to facilitate intra-district math competitions. Founded in 2017, the company focuses on creating educational software that motivates students to achieve academic excellence. Its platform allows for team-based events where students are organized into virtual teams, promoting collaboration and knowledge sharing among participants and educators. Through this innovative approach, AreteLabs aims to enhance the learning experience in mathematics and foster a competitive yet supportive environment for students.
Qalaxia addresses the challenge faced by students who lack access to high-quality educational resources and expert guidance. The company operates an online platform that facilitates a three-way connection among students, educational content, and volunteer experts. Utilizing artificial intelligence, Qalaxia's platform enables students to pose questions, participate in quizzes, and respond to inquiries from peers. An automated assistant, powered by machine learning and natural language processing, delivers optimal answers to students' questions, ensuring timely support. Additionally, students can earn rewards for their learning efforts, while volunteer tutors gain recognition through hours and badges for their contributions.
Curio Interactive provides a variety of engaging online STEAM-based learning activities. The company is based in Seattle, Washington.
Sown To Grow is a student goal-setting and reflection platform that fosters a growth mindset and student agency. Students set personal learning goals, enter their own scores to track progress, and write reflections to continuously improve.
It was founded in 2015 and is headquartered in Oakland, California.
Betterment Labs develops a computer-based expert system to guide the creation of beginning literacy curricula in any phonics-based language. The company was founded in 2017 and is headquartered in Park City, Utah.
CircleIn is an online educational platform dedicated to enhancing the student study experience by fostering collaboration and accessibility. The platform enables students to connect with peers and high achievers nationwide for personalized coaching and support. By providing an easy-to-use app and website, CircleIn encourages students to work together to tackle challenging problems and share valuable study resources. The company's mission focuses on making learning more attainable and inclusive, ultimately aiming to unlock the full potential of every student.
Developer of a virtual reality (VR) learning platform designed to teach science, technology, engineering, and mathematics (STEM). The company's platform offers realistic and immersive virtual environments to interact with objects, scenarios, and simulations related to coursework, enabling students to progress through courses at their own pace with interactive content.
Digital Promise provides support to advance technologies that can transform teaching and learning. It is a non-profit organization originated by the U.S. Congress as part of the 2008 re-authorization of the higher education opportunity act. Digital Promise was founded in 2011 and is based in Washington, District of Columbia.
Codecraft Works, LLC is an educational technology company focused on providing a blended learning approach to computer science, engineering, and cybersecurity curricula for students and educators. The company offers a variety of programs, including block programming, JavaScript programming, and platform game development, aimed at enhancing technical skills and addressing the STEM talent gap. Codecraft's labs, clubs, and camps are designed for students aged 8 to 18, creating a collaborative environment where learners of all skill levels can engage with hands-on, self-paced activities. These programs emphasize real-world applications, helping students understand the relevance of their education in everyday life. Codecraft Works aims to inspire and equip the next generation of technical innovators.
ThoughtSTEM is an e-learning institute that specializes in computer science education and coding programs for children.the company pair the technologies, such as Scratch, Arduino, Minecraft, and App Inventor, with their proven project-based curriculum to offer IT-based courses for children under the age of 12. ThoughtSTEM was founded by Stephen Foster, Ph.D., Dr. Sarah Esper, and Lindsey Handley in 2012; and is located in San Diego, California.
Cognii, Inc. specializes in developing assessment technology designed to evaluate essay-type answers within online learning environments. The company utilizes advanced natural language processing to provide not only scores but also personalized feedback, fostering an interactive learning experience that enhances knowledge retention for students. Cognii's solutions are delivered via an API, making them compatible with various online learning platforms, including learning management systems and massive open online courses. By serving the K-12, higher education, and corporate training sectors, Cognii aims to improve learning outcomes, streamline grading processes for educators, and create scalable educational solutions. Founded in 2013 and headquartered in Boston, Massachusetts, Cognii continues to advance educational technology through its innovative offerings.
Parametric Studio is an Ed-Tech company specializing in engineering-centric, project based STEM software. We are a team of industry leaders, engineers, educators, artists, gamers, and makers that believe in the importance of STEM education. We believe in the power of gaming, engineering design, and project-based learning to catalyze STEM education and encourage the next generation of scientists, engineers, entrepreneurs, and leaders. Parametric Studio combines real tools with approachable interfaces, gaming, educational content, and hands on prototyping to create novel STEM solutions for the classroom, camps, or for home.
ReadAskChat is a research-based early learning system that fosters school-readiness through interactive family reading and conversation. The system is based on a beautifully illustrated digital library enhanced with supports parents and caregivers in cultivating their children’s thinking, creativity, and observation skills. Embedded conversation starters and projects spur meaningful child-adult verbal exchanges at three developmental levels ranging from 6 months to 5 years. The system includes train-the-trainer modules and guides for teachers and service professionals to help families engage in the tried-and-true method of reading to their children and responding to their ideas. ReadAskChat is the recipient of a prestigious National Science Foundation Small Business Research Innovation (NSF-SBIR) award and was a finalist in the 2016 University of Chicago Booth School of Business John Edwardson '72 Social New Venture Challenge.
BirdBrain Technologies LLC is focused on enhancing creativity and computational thinking through innovative educational products that engage students and teachers in programming and robotics. The company is known for its Finch Robot, which provides a physical representation of coding for learners, and the Hummingbird Robotics Kit, which allows students to build and program robots using electronic components and craft materials. These products have been utilized by numerous students to explore various applications of computer programming, from creative projects to interactive games. Originating from research initiatives at Carnegie Mellon University’s CREATE Lab, BirdBrain Technologies aims to support educators in advancing computer science and engineering in both classroom and informal settings. Their mission emphasizes collaboration with teaching professionals to improve educational tools and resources, ultimately making STEM learning accessible and enjoyable for students worldwide.
BrainLeap Technologies is a company dedicated to developing attention training games aimed at children with autism, ADHD, and other attention-related challenges. Founded by a team of scientists, the organization seeks to bridge the gap between research and practical treatment options for families. Their platform features engaging, gaze-driven games that not only entertain but also enhance focus and attention skills. By providing effective and affordable interventions, BrainLeap aims to improve academic outcomes and overall quality of life for children facing these challenges.
eBibelot is a stealth mode technology company in digital media where education meets entertainment and creates a totally new dimension, empowered by augmented reality and artificial intelligence technologies