National Science Foundation

The National Science Foundation (NSF), established in 1950 and located in Alexandria, Virginia, is an independent federal agency dedicated to advancing fundamental research and education across all scientific and engineering disciplines. With an annual budget of approximately $7.8 billion, the NSF operates America's Seed Fund, which allocates nearly $200 million each year to support startups and small businesses through the Small Business Innovation Research (SBIR) program. This initiative provides non-dilutive funding of up to $1.5 million to assist in research and development efforts, thereby facilitating the transformation of scientific discoveries into commercially viable products and services. By helping to de-risk technology, the NSF plays a crucial role in fostering innovation and addressing societal challenges through scientific advancements.

James Donlon

Program Director

Sean L. Jones

Assistant Director for Mathematical and Physical Sciences

Sethuraman Panchanathan

Director

Ben Schrag Ph.D

Program Director and Policy Liaison, SBIR / STTR

Past deals in E-learning

MWCC provides relevant, high quality learning opportunities and services that respond to diverse student and community needs, foster student success, and stimulate civic, workforce, and economic vitality.
For more than 137 years, Sam Houston State University has been preparing students for meaningful lives of achievement. Its motto, “The Measure of a Life is its Service,” echoes across SHSU’s seven colleges and beyond its Texas campus through student research, creative endeavors, service learning, volunteering and more. Named for Sam Houston, Texas’ greatest hero, SHSU continually strives to honor its historical roots through academic excellence that includes exceptional teaching from faculty members who care as much about their students’ success as they do about furthering the knowledge of their fields. While embracing its legacy, SHSU also strives to meet the needs of contemporary students, both traditional and online. With a variety of fully online undergraduate and graduate degrees and numerous certificates and certifications, all of which are taught by on campus professors, SHSU Online has the option you’re looking for to reach your academic, personal, and professional goals.

Virtual Apprentice

Grant in 2022
Virtual Apprentice offers virtual reality workplace and occupational training. They also utilize VR to help with recruitment, upskilling, and employment retention. Their training content enhances productivity in healthcare, construction, communications, technology, transportation, manufacturing, hospitality, and education.

VRiends

Grant in 2022
VRiends provides evidence-based teaching of social, academic, and life skills. They combine state-of-the-art VR technology with the expertise of specialised facilitators to guide adolescents, young people, and adults through a variety of games and exercises.
California Lutheran University, founded in 1959 and located in Thousand Oaks, California, offers a supportive educational environment with a focus on individual growth for its undergraduate and graduate students. The university is characterized by small class sizes and a dedicated faculty committed to fostering open-mindedness and personal development. Cal Lutheran emphasizes the importance of pursuing passions and discovering purpose, aiming to empower students to make a positive impact in their communities and beyond. In 2014, the university enhanced its educational offerings by opening a multi-purpose entrepreneurship center that serves as a hub for education, co-working, and start-up incubation. Additionally, the university manages an endowment fund that supports scholarships, fellowships, and academic programs, ensuring the sustainability and growth of its educational mission.

LangInnov

Grant in 2021
Developer of a language application intended to assist the development of bilingualism. The company's application is a user-friendly, fully automated, multi-platform, language and literacy assessment for emergent bilinguals to respond in English and their home language, enabling users to learn reading, writing, listening, speaking, and cognitive skills.

HeyKiddo

Grant in 2021
HeyKiddo is a suite of tech-based tools designed to help parents and caregivers develop leadership, social and emotional skills in their kiddos.

EcoSystemOne

Grant in 2021
Participants follow open-ended lesson structure and continue to co-create immersive stories & games, share content in VR/AR and on mobile.

MileMarker

Grant in 2021
MileMarker is a web-based assessment platform designed to enhance medical training through real-time evaluations. Developed by leaders from the Johns Hopkins University School of Medicine, it addresses the challenges of evolving competency requirements in medical education while reducing training costs. The platform enables residents to log operative cases and conduct self-assessments, which are then followed by evaluations from attending surgeons. These assessments can be completed swiftly, integrating seamlessly into the workflow of medical professionals. By capturing real-time data on resident performance, MileMarker allows for continuous monitoring and comparison of individual progress against peers, facilitating a more efficient training process. The software not only improves communication and efficiency within residency programs but also has the potential to significantly increase program revenue and reduce training duration. Accessible on any mobile device or computer, MileMarker positions itself as a vital tool for residency programs aiming to meet regulatory demands and enhance the quality of medical education.

Prisms VR

Grant in 2021
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

Fireline Science

Grant in 2021
Fireline Science, founded in 2019 and based in Tempe, Arizona, focuses on developing educational technology products that promote innovation. The company's offerings leverage artificial intelligence and data science to support the creation of digital products and services. Fireline Science aims to address the challenges of digital learning, particularly for students in rural areas with limited internet access or those facing other barriers to connectivity. By providing near-term assistance, the company seeks to enhance educational opportunities and accessibility for all learners.

AG350

Grant in 2021
Developer of an assignment analytics platform designed to grade assignments and provide feedback automatically. The company's platform utilizes machine learning and provides computer architecture and hardware programming which detects common coding pitfalls and makes intelligent auto-suggestions to students, enabling teachers to focus only on teaching by making assignment management as frictionless as possible.

Cognitive ToyBox

Grant in 2021
Cognitive ToyBox, Inc. is dedicated to enhancing early childhood education by creating evidence-based games and applications that assess kindergarten readiness in children. Founded by Tammy Kwan and Dr. Brenden Lake in 2014 and based in Brooklyn, New York, the company develops mobile solutions for both Android and iOS platforms. Its technology combines observational methods with game-based learning, allowing educators to collect real-time data on children's cognitive skills and progress. Supported by organizations such as the National Science Foundation and the Robin Hood Foundation, Cognitive ToyBox aims to ensure that all children are well-prepared for the challenges of kindergarten through innovative assessment tools and engaging educational experiences.

Nucleos

Grant in 2020
Nucleos Inc. is a technology company based in Santa Cruz, California, that develops a learning platform aimed at enhancing educational access for students in both underdeveloped and developed regions. The company focuses on delivering e-learning solutions, particularly for underserved populations, including individuals within the justice and corrections systems. Nucleos seeks to eliminate barriers to education by providing both open-source and licensed content, along with an operating system that facilitates offline access to a wide range of learning resources. Their platform enables users to access curated educational materials and applications through local cloud technology, thus promoting adaptive and personalized learning experiences. By partnering with public correctional facilities, Nucleos aims to improve educational and rehabilitation opportunities, ultimately helping to reduce recidivism rates and enhance the overall quality of education for all learners. Nucleos was incorporated in 2017.

CircleIn

Grant in 2020
CircleIn is an online educational platform dedicated to enhancing the student study experience by fostering collaboration and accessibility. The platform enables students to connect with peers and high achievers nationwide for personalized coaching and support. By providing an easy-to-use app and website, CircleIn encourages students to work together to tackle challenging problems and share valuable study resources. The company's mission focuses on making learning more attainable and inclusive, ultimately aiming to unlock the full potential of every student.

Sown To Grow

Grant in 2020
Sown To Grow is a student goal-setting and reflection platform that fosters a growth mindset and student agency. Students set personal learning goals, enter their own scores to track progress, and write reflections to continuously improve. It was founded in 2015 and is headquartered in Oakland, California.

Mindprint Learning

Grant in 2020
Mindprint Learning, LLC is an educational technology company based in Princeton, New Jersey, founded in 2013. It operates an online platform designed to assess students' cognitive strengths and weaknesses through a self-administered screener. The platform generates learner profiles and personalized learning plans, offering tailored recommendations for educational tools, apps, and strategies. Mindprint Learning primarily serves schools, tutors, and parents, enabling them to identify students' academic struggles and optimize their learning experiences. By focusing on both cognitive and non-academic needs, the company aims to support students in developing the skills necessary for success in their academic, professional, and personal lives.

Prisms VR

Grant in 2020
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.
Quisigamond Community College, located in Worcester, MA, serves over 13,000 students and offers more than 70 associate degree and certificate programs. In addition to the traditional student academic program, Quisigamond offers online classes specifically geared toward working students or professionals who want to enhance their skills or build new ones. Those classes include Business Administration, Fire Science, Criminal Justice, Computer Science and Hospitality Management. Certificates are available in business administration/insurance or medical office options, Hotel and Restaurant Management, Early Childhood Education, and Law Enforcement. Various healthcare certificates are also offered including Surgery Technology, basic Paramedic and Dental Assisting. Associate Degrees are offered in Deaf Studies, Biomedical Engineering, Electromechanical Technology, Telecommunications Technology and Energy Utility. Quisigamond has developed outstanding relationships with potential employers in the central Massachusetts area including Intel, Verizon, Kennedy Diecasting, UPS and Ken-Weld and sponsors regular collaborations for workforce training. The Children’s School is available for enrolled students and members of the community with children between the ages of 2 to 5 years and also operates as a training center for Early Childhood Education students . The Division of Continuing Education hosts non-credit courses, workshops and seminars that are widely attended by the community and students.

eBibelot

Grant in 2019
eBibelot is a stealth mode technology company in digital media where education meets entertainment and creates a totally new dimension, empowered by augmented reality and artificial intelligence technologies

Davenport University

Grant in 2019
Davenport University offers a unique, experiential approach to learning. Whether studying business, healthcare or technology, students undertake outside projects and learning experiences and may even earn credit for previous work experience. Davenport offers associate’s and bachelor’s degrees in such fields as: - Business Administration - Computer Gaming and Simulation - Health Administration - Marketing - Paralegal Studies The education that all students receive goes beyond the classroom. Experiential learning at Davenport includes internships, academic service learning, complex projects undertaken with local businesses, and study abroad programs. Students may also receive credit for previous relevant work experience. Student life opportunities include a number of academic, special interest, service and social clubs, activities and organizations. Recently graduated high school students entering as freshmen need to have a high school diploma or GED. Submission of transcripts, SAT scores and an interview with a Davenport admissions officer are also required. Students may also apply for financial aid by filling out a FAFSA. Based on their income and other factors, their financial need will be determined and they will be awarded Pell grants, loans and/or other sources of aid.

Elloveo

Grant in 2019
Elloveo is a mobile game that intuitively teaches children of all ages the fundamentals of electricity and magnetism. The company is based in Los Angeles, California, and was founded by David Colleran in 2016.

ThinkLive!

Grant in 2019
ThinkLive! is an interactive strategy for school systems and teachers, after-school programs, foster care centers, and parents. The company was founded in 2018 and is based in Atlanta, Georgia.

Choosito

Grant in 2019
Choosito is a developer of a search engine tool that enhances learning by providing personalized search capabilities tailored to students' reading levels. Utilizing artificial intelligence, Choosito analyzes human language to identify and deliver quality educational resources that align with individual comprehension abilities across various subjects. This innovative approach transforms the web into an effective learning tool, allowing users to easily access resources while also facilitating class management and analytics. By focusing on the unique needs of each learner, Choosito aims to optimize educational experiences and improve learning outcomes.

Explore Interactive

Grant in 2019
At Explore Interactive we democratize access to and improve educational outcomes in STEM, through immersive, educational games anywhere, anytime and at a great price. Their first product, coming soon, will bring together the delight of tabletop card games and the immersion of our augmented reality technology to build excitement for and expertise in the world of STEM. Explore! brings inquiry-based learning to the world of augmented reality through educational games. Their experiences engage Explorers through a visual, auditory and tactile learning environment to progress through standards-based curricula. Whether a tinkerer, competitor, or social player, Explore! has something for everyone!

Games and Learning

Grant in 2019
Games and Learning is a digital distribution platform that expands access through web-based games. The company was founded in 2018 and is headquartered in New York.

MathBRIX

Grant in 2019
MathBRIX is a for-profit EdTech business, with initial support from the National Science Foundation Small Business Research Program (NSF/SBIR). The venture is developing a SaaS math program for children 3-8, which emphasizes higher-order thinking skills and concept acquisition. Children are guided through visual puzzles and games designed to help them see the big ideas behind math, rather than memorize facts. Virtual toy building bricks take the place of traditional manipulatives, with studs on the surface representing numeric value. The platform adjusts to each child's level and comes with a suite of analytics that track learning outcomes. Off computer hands-on projects further extend learning. The MathBRIX mission is to create new learning technologies that will make a significant social and economic impact over time. For the US to remain a world economic leader, all children must be able to think mathematically and problem-solve. Children behind in kindergarten, often stay behind through the remaining school years. Only 40% of U.S. fourth grade students are deemed proficient on national math assessments. Early intervention is key. The visual strategies are derived from the federally-funded Comprehensive School Mathematics Program. Twenty years of research found CSMP students had greater ability to solve novel math problems. CSMP was effective with the gifted as well as the learning challenged. MathBRIX testing with over 500 students confirms high student engagement, feasibility, promise of learning. A larger test is underway in 34 districts nation-wide. In 2018, pre-school and parent education components will be developed with the Parents as Teachers National Center.

Elephant Stem

Grant in 2019
Elephant Stem develops a video game platform to assist students in learning statistics. The company is based in Cambridge, Massachusetts.

LangInnov

Grant in 2019
Developer of a language application intended to assist the development of bilingualism. The company's application is a user-friendly, fully automated, multi-platform, language and literacy assessment for emergent bilinguals to respond in English and their home language, enabling users to learn reading, writing, listening, speaking, and cognitive skills.

Affectifi

Grant in 2019
Affectifi is a psycho-educational company that offers social and emotional technology and training services to institutions and individuals, including EQ certification. The company is based in Brooklyn, New York.

Tradepal

Grant in 2019
Tradepal is a collaborative learning platform that allows users to create educational courses and connect instructors with learners.

Learnics

Grant in 2019
Learnics is a digital learning platform founded in 2017 and based in East Stroudsburg, Pennsylvania. The company provides tools that help educators gather critical insights into students' online learning behaviors. Its platform supports schools in their transition to digital learning by enhancing the understanding of students' online experiences, thereby improving teaching and learning outcomes. Learnics enables teachers to assist students during their research assignments, emphasizing the importance of the research process alongside the final product. The platform allows educators to create classes and assignments that facilitate the logging of students' online research activities, capturing targeted records of their learning endeavors.

Teaching It Right

Grant in 2019
Provider of educational curriculum development services intended for children with autism spectrum disorders. The company's services offer an integrated mobile application for teaching social skills and a multi-sensory therapy program for improving eye contact, enabling children to become more fully engaged in society, prepare themselves to become self-sustaining adults and increase their employment opportunities.

Filament Games

Grant in 2019
Operator of a digital studio intended to provide learning game development services. The company develops educational video games specializing in the creation of game-play mechanics that are also accurate representations of educational content, helping players transform their play experience into real-world knowledge, and learn while they play.

Immersed Games

Grant in 2019
Immersed Games, Inc., founded in 2013 and based in Gainesville, Florida, develops video games designed to enhance learning experiences for students and youth. The company aims to leverage the engaging nature of video games to create a virtual world that facilitates deep learning across various subjects. Immersed Games is currently focused on refining its educational gameplay through a smaller stand-alone game, which serves as a testing ground for its innovative concepts. This approach allows the company to gather valuable data and feedback, which will inform the iterative expansion of its main game. The goal is to build an immersive ecosystem that encourages long-term student engagement and empowerment in their educational journey.

Hats & Ladders, Inc.

Grant in 2019
We started Hats & Ladders in 2015 to help reimagine career education. Building off twenty years of developing award-winning educational games and interactive experiences, we created a mobile platform designed to motivate youth to explore, experiment with, and prepare for a wide range of career pathways. Instead of trying to “match” individuals to a single career or cluster, we want to empower youth as career thinkers, capable of making their own connections between who they are, who they want to be, and how to get there.

Alef Omega

Grant in 2019
Alef is an app for teaching, learning, and doing math that provides a visceral connection to an equation through touch, and a unique way of communicating abstract concepts on mobile devices.

Chef Koochooloo

Pre Seed Round in 2019
Chef Koochooloo is an educational platform focused on enhancing children's learning through interactive culinary arts. The organization aims to engage educators, students, and families in fun cooking activities that also teach essential subjects such as math, science, and social studies. By combining healthy cooking with educational content, Chef Koochooloo offers a variety of programs, including an application, after-school initiatives, private lessons, and party packages. The platform is designed to support teachers with flexible tools for lesson planning and assessment, ensuring alignment with national educational standards. With a team of skilled professionals, including nutritionists, chefs, and curriculum designers, Chef Koochooloo aspires to expand its reach into other interdisciplinary areas reliant on STEM, such as music and crafts, thereby enriching the educational experience for children.

Centervention

Grant in 2019
Centervention offers game-based online programs and supplemental lessons that improve social and emotional skills for students in elementary and middle school. These games are fun for students, automatically gather data so educators can monitor progress, and include supplemental lessons to reinforce learning. With Centervention, educators can meet students where they are, address their unique needs, and do so in a fun, effective way.
University of Massachusetts Lowell is a high-ranking university, with several nationally recognized academic departments. Located about 30 minutes from Boston in Lowell, Massachusetts, UMass Lowell offers more than 100 degree programs at the undergraduate and graduate levels. UMass Lowell has several nationally recognized, research-oriented programs, including science and engineering. These programs undertake groundbreaking research and also provide exceptional work opportunities for its students and graduates. Other programs at UMass Lowell include liberal and fine arts, humanities, health-related programs, teacher education and social sciences. UMass Lowell also offers a range of internship opportunities for students who wish to gain experience in their field of study. Student life options at UMass Lowell include more than 100 diverse student organizations, leadership programs and community service opportunities. Lowell’s admissions policies are moderately competitive. Financial aid is available to eligible students through loans, academic scholarships and other sources to help cover tuition.

Expercoin

Grant in 2019
Expercoin, Inc. develops a blockchain-based platform aimed at revolutionizing the learning and job markets. Established in 2014 and headquartered in George Town, Cayman Islands, the company focuses on creating decentralized networks of marketplaces, referred to as Republics. These platforms facilitate a variety of services, including course creation, quizzes, mentorship, and job placement. By integrating artificial intelligence with blockchain technology, Expercoin allows instructors and organizations to build specialized communities that offer training, assessments, and certifications. The initiative is designed to enhance learning opportunities and support job creation in the digital economy, providing users with access to a diverse range of resources such as financial aid and micro-credentials.

Beagle Learning

Grant in 2019
Beagle Learning LLC operates an online platform designed to enhance critical thinking skills among students and teams. Founded in 2018 and based in Paradise Valley, Arizona, the company offers a software-as-a-service (SaaS) solution that helps instructors and teams effectively gather input and make informed decisions. The platform automatically summarizes and analyzes student questions, providing real-time reports that highlight both popular and unique inquiries. This system not only reduces the time spent on discussion boards but also fosters connections between students' learnings, promoting higher-order thinking and synthesis skills. Beagle Learning collaborates with higher education institutions, businesses, and government entities, including the US Department of Defense, to improve trainee retention, facilitate team buy-in, minimize conflicts, and expedite critical decision-making processes.

AreteLabs

Grant in 2019
AreteLabs is a Chicago-based company that has developed an online platform designed to facilitate intra-district math competitions. Founded in 2017, the company focuses on creating educational software that motivates students to achieve academic excellence. Its platform allows for team-based events where students are organized into virtual teams, promoting collaboration and knowledge sharing among participants and educators. Through this innovative approach, AreteLabs aims to enhance the learning experience in mathematics and foster a competitive yet supportive environment for students.

CircleIn

Grant in 2018
CircleIn is an online educational platform dedicated to enhancing the student study experience by fostering collaboration and accessibility. The platform enables students to connect with peers and high achievers nationwide for personalized coaching and support. By providing an easy-to-use app and website, CircleIn encourages students to work together to tackle challenging problems and share valuable study resources. The company's mission focuses on making learning more attainable and inclusive, ultimately aiming to unlock the full potential of every student.

Sama Learning

Grant in 2018
Developer of a virtual reality (VR) learning platform designed to teach science, technology, engineering, and mathematics (STEM). The company's platform offers realistic and immersive virtual environments to interact with objects, scenarios, and simulations related to coursework, enabling students to progress through courses at their own pace with interactive content.

Sown To Grow

Grant in 2018
Sown To Grow is a student goal-setting and reflection platform that fosters a growth mindset and student agency. Students set personal learning goals, enter their own scores to track progress, and write reflections to continuously improve. It was founded in 2015 and is headquartered in Oakland, California.

Betterment Labs

Grant in 2018
Betterment Labs develops a computer-based expert system to guide the creation of beginning literacy curricula in any phonics-based language. The company was founded in 2017 and is headquartered in Park City, Utah.

Qalaxia

Grant in 2018
Qalaxia addresses the challenge faced by students who lack access to high-quality educational resources and expert guidance. The company operates an online platform that facilitates a three-way connection among students, educational content, and volunteer experts. Utilizing artificial intelligence, Qalaxia's platform enables students to pose questions, participate in quizzes, and respond to inquiries from peers. An automated assistant, powered by machine learning and natural language processing, delivers optimal answers to students' questions, ensuring timely support. Additionally, students can earn rewards for their learning efforts, while volunteer tutors gain recognition through hours and badges for their contributions.

Curio Interactive

Grant in 2018
Curio Interactive provides a variety of engaging online STEAM-based learning activities. The company is based in Seattle, Washington.

Digital Promise

Grant in 2018
Digital Promise provides support to advance technologies that can transform teaching and learning. It is a non-profit organization originated by the U.S. Congress as part of the 2008 re-authorization of the higher education opportunity act. Digital Promise was founded in 2011 and is based in Washington, District of Columbia.

Codecraft Works

Grant in 2018
Codecraft Works, LLC is an educational technology company focused on providing a blended learning approach to computer science, engineering, and cybersecurity curricula for students and educators. The company offers a variety of programs, including block programming, JavaScript programming, and platform game development, aimed at enhancing technical skills and addressing the STEM talent gap. Codecraft's labs, clubs, and camps are designed for students aged 8 to 18, creating a collaborative environment where learners of all skill levels can engage with hands-on, self-paced activities. These programs emphasize real-world applications, helping students understand the relevance of their education in everyday life. Codecraft Works aims to inspire and equip the next generation of technical innovators.

ThoughtStem

Grant in 2018
ThoughtSTEM is an e-learning institute that specializes in computer science education and coding programs for children.the company pair the technologies, such as Scratch, Arduino, Minecraft, and App Inventor, with their proven project-based curriculum to offer IT-based courses for children under the age of 12. ThoughtSTEM was founded by Stephen Foster, Ph.D., Dr. Sarah Esper, and Lindsey Handley in 2012; and is located in San Diego, California.

Cognii

Grant in 2018
Cognii, Inc. specializes in developing assessment technology designed to evaluate essay-type answers within online learning environments. The company utilizes advanced natural language processing to provide not only scores but also personalized feedback, fostering an interactive learning experience that enhances knowledge retention for students. Cognii's solutions are delivered via an API, making them compatible with various online learning platforms, including learning management systems and massive open online courses. By serving the K-12, higher education, and corporate training sectors, Cognii aims to improve learning outcomes, streamline grading processes for educators, and create scalable educational solutions. Founded in 2013 and headquartered in Boston, Massachusetts, Cognii continues to advance educational technology through its innovative offerings.

ReadAskChat

Grant in 2018
ReadAskChat is a research-based early learning system that fosters school-readiness through interactive family reading and conversation. The system is based on a beautifully illustrated digital library enhanced with supports parents and caregivers in cultivating their children’s thinking, creativity, and observation skills. Embedded conversation starters and projects spur meaningful child-adult verbal exchanges at three developmental levels ranging from 6 months to 5 years. The system includes train-the-trainer modules and guides for teachers and service professionals to help families engage in the tried-and-true method of reading to their children and responding to their ideas. ReadAskChat is the recipient of a prestigious National Science Foundation Small Business Research Innovation (NSF-SBIR) award and was a finalist in the 2016 University of Chicago Booth School of Business John Edwardson '72 Social New Venture Challenge.

eBibelot

Grant in 2018
eBibelot is a stealth mode technology company in digital media where education meets entertainment and creates a totally new dimension, empowered by augmented reality and artificial intelligence technologies

High Road Learning

Grant in 2018
High Road Learning promotes a dual-language approach to personalizing English-language learners' literacy growth. The company is based in Raleigh, North Carolina.

Nucleos

Grant in 2018
Nucleos Inc. is a technology company based in Santa Cruz, California, that develops a learning platform aimed at enhancing educational access for students in both underdeveloped and developed regions. The company focuses on delivering e-learning solutions, particularly for underserved populations, including individuals within the justice and corrections systems. Nucleos seeks to eliminate barriers to education by providing both open-source and licensed content, along with an operating system that facilitates offline access to a wide range of learning resources. Their platform enables users to access curated educational materials and applications through local cloud technology, thus promoting adaptive and personalized learning experiences. By partnering with public correctional facilities, Nucleos aims to improve educational and rehabilitation opportunities, ultimately helping to reduce recidivism rates and enhance the overall quality of education for all learners. Nucleos was incorporated in 2017.

Carroll University

Grant in 2018
Carroll University, located in Waukesha, Wisconsin, is dedicated to fostering student potential through integrated learning and skill training, while promoting enduring values and community engagement. The institution honors a Christian tradition but remains inclusive, welcoming students from all backgrounds. With a diverse range of undergraduate programs, including fields such as Accounting, Diagnostic Medical Sonography, and Theatre Arts, as well as graduate offerings in areas like Physical Therapy and Business Administration, Carroll provides comprehensive academic opportunities. The university encourages student involvement through over 50 clubs, including Greek life and service organizations, allowing for a vibrant campus life. The admissions process evaluates applicants based on academic performance, extracurricular activities, and community service, while financial aid is available to those demonstrating need. Additionally, Carroll University manages an endowment fund, with earnings supporting scholarships, research, and various academic programs, all overseen by its board of trustees.

Vana Learning

Grant in 2018
Vana Learning's (SaaS) platform helps tutors, academic coaches, and teachers improve student academic outcomes and grow their businesses by simplifying processes and hosting features including behavior tracking, visualizations, and actionable insights.

With Socrates

Grant in 2018
With Socrates is rapidly becoming a leader in online education with its award-winning Socrates Learning Platform. The platform is already being used in elementary and middle schools and the range of educational content provided is steadily growing. Socrates includes a unique dynamic learning engine that adjusts the content to precisely match the learning needs of each student, resulting in students learning up to three times faster. The National Science Foundation awarded Socrates with a grant in recognition of its unique innovation and significant societal benefit.

ThinkLive!

Grant in 2017
ThinkLive! is an interactive strategy for school systems and teachers, after-school programs, foster care centers, and parents. The company was founded in 2018 and is based in Atlanta, Georgia.

Hats & Ladders, Inc.

Grant in 2017
We started Hats & Ladders in 2015 to help reimagine career education. Building off twenty years of developing award-winning educational games and interactive experiences, we created a mobile platform designed to motivate youth to explore, experiment with, and prepare for a wide range of career pathways. Instead of trying to “match” individuals to a single career or cluster, we want to empower youth as career thinkers, capable of making their own connections between who they are, who they want to be, and how to get there.

RoundEd Learning

Grant in 2017
Algebra, typically introduced during middle school, is a difficult subject to grasp. It involves a transition from arithmetic processing, which students have come to expect of math classes, to more abstract thinking and symbol processing. Many students find the transition from arithmetic to algebra difficult and get turned off the subject as a result. Our goal is to take a genre of games that teenagers find appealing and adapt it to create a fun and engaging learning experience for a subject that they find hard and boring. ProblemScape is an RPG, that creates an engaging learning environment for Algebra, with a combination of applications, guided practice, and innovative components that promote deeper understanding of concepts. It is set in the virtual world of Arithma inhabited by Arithmen who can’t do any math. The student not only helps the Arithmen do their problems but also teaches them to solve some of them by themselves. The design is guided by Common Core standards.

Triseum

Grant in 2017
Triseum is an information technology company that offers game-based learning, computer gaming, e-learning, and education technology. Triseum creates entertainment quality, immersive learning games for foundational subjects where high school and higher education students face challenges with engagement, course completion, and success.

Immersed Games

Grant in 2017
Immersed Games, Inc., founded in 2013 and based in Gainesville, Florida, develops video games designed to enhance learning experiences for students and youth. The company aims to leverage the engaging nature of video games to create a virtual world that facilitates deep learning across various subjects. Immersed Games is currently focused on refining its educational gameplay through a smaller stand-alone game, which serves as a testing ground for its innovative concepts. This approach allows the company to gather valuable data and feedback, which will inform the iterative expansion of its main game. The goal is to build an immersive ecosystem that encourages long-term student engagement and empowerment in their educational journey.

Centervention

Grant in 2017
Centervention offers game-based online programs and supplemental lessons that improve social and emotional skills for students in elementary and middle school. These games are fun for students, automatically gather data so educators can monitor progress, and include supplemental lessons to reinforce learning. With Centervention, educators can meet students where they are, address their unique needs, and do so in a fun, effective way.

Fathomd

Grant in 2017
Fathomd is an online platform that enables its users to develop and distribute educational games with others. The platform provides its users with frameworks and tools that educate them about the fundamental business concepts taught. Fathomd was launched in 2014 by Ozalp Ozer and Oleg Plakhotniuk and is based in Texas.
California Lutheran University, founded in 1959 and located in Thousand Oaks, California, offers a supportive educational environment with a focus on individual growth for its undergraduate and graduate students. The university is characterized by small class sizes and a dedicated faculty committed to fostering open-mindedness and personal development. Cal Lutheran emphasizes the importance of pursuing passions and discovering purpose, aiming to empower students to make a positive impact in their communities and beyond. In 2014, the university enhanced its educational offerings by opening a multi-purpose entrepreneurship center that serves as a hub for education, co-working, and start-up incubation. Additionally, the university manages an endowment fund that supports scholarships, fellowships, and academic programs, ensuring the sustainability and growth of its educational mission.

MidSchoolMath

Grant in 2017
Provider of educational service intended to offer digital and math curriculum. The company's service offers implementation guide, sample questions along with games to help in learning in an engaging way, enabling students to access their services for learning mathematics in a fun way.

Elloveo

Grant in 2017
Elloveo is a mobile game that intuitively teaches children of all ages the fundamentals of electricity and magnetism. The company is based in Los Angeles, California, and was founded by David Colleran in 2016.

My Reviewers

Grant in 2017
My Reviewers is a web-based platform that focuses on enhancing writing skills through collaborative tools and resources. Established in 2008, the company has experienced significant user growth and has received federal funding to support its mission. The platform provides a range of features, including customizable courses and programs, rubrics, assignments, e-books, and collaborative capabilities that allow both students and instructors to work on shared documents and group projects. Additionally, My Reviewers offers reporting and analytics tools to help educators make informed decisions regarding curriculum improvements and to streamline the grading process. Ultimately, the platform aims to foster better writing comprehension among students while assisting instructors in refining their teaching methods.

Alef Omega

Grant in 2017
Alef is an app for teaching, learning, and doing math that provides a visceral connection to an equation through touch, and a unique way of communicating abstract concepts on mobile devices.

Teaching It Right

Grant in 2017
Provider of educational curriculum development services intended for children with autism spectrum disorders. The company's services offer an integrated mobile application for teaching social skills and a multi-sensory therapy program for improving eye contact, enabling children to become more fully engaged in society, prepare themselves to become self-sustaining adults and increase their employment opportunities.

Chef Koochooloo

Grant in 2017
Chef Koochooloo is an educational platform focused on enhancing children's learning through interactive culinary arts. The organization aims to engage educators, students, and families in fun cooking activities that also teach essential subjects such as math, science, and social studies. By combining healthy cooking with educational content, Chef Koochooloo offers a variety of programs, including an application, after-school initiatives, private lessons, and party packages. The platform is designed to support teachers with flexible tools for lesson planning and assessment, ensuring alignment with national educational standards. With a team of skilled professionals, including nutritionists, chefs, and curriculum designers, Chef Koochooloo aspires to expand its reach into other interdisciplinary areas reliant on STEM, such as music and crafts, thereby enriching the educational experience for children.

Andamio Games

Grant in 2017
Andamio Games is dedicated to creating collaborative, mobile device games that comply with educational standards Andamio Games, a division of Adventium Labs , is dedicated to creating collaborative, mobile device games that comply with educational standards. Andamio is the Spanish word for scaffold, which is the educational concept that underlies our games. Scaffolded lesson plans start with foundational concepts and build to more advanced ones, reinforcing concepts as users work their way through the material. The games developed by Andamio Games go well beyond e-Books, flash cards, and single-player apps to provide an engaging, hands-on, problem-solving learning environment using mobile technology.

CueThink

Grant in 2017
CueThink Inc. is a Boston-based company that provides a peer-to-peer platform aimed at enhancing math problem-solving skills among students in grades 4-12. Founded in 2012, CueThink's platform allows students to develop systematic problem-solving abilities, improve their mathematical language, and build meta-cognitive skills. It also serves teachers by providing analytics on student progress and helping meet Common Core standards, while parents can access insights into their children's strengths and weaknesses through a portfolio of strategies and feedback. Additionally, the company offers Quantum, an iPad application designed for students in grades 4-8. By leveraging familiar social media and gaming experiences, CueThink fosters an engaging learning environment that encourages collaboration and deeper learning in mathematics. Its initial development was supported by a National Science Foundation grant, and the platform has shown success in classroom pilots. As the market for 1:1 learning environments continues to grow, CueThink is positioned to address the increasing demand for innovative educational solutions.

The Language Express

Grant in 2017
Language Express, Inc. is a company that specializes in developing social learning software aimed at supporting children and young adults facing social learning challenges, including autism, Asperger’s syndrome, ADHD, and pragmatic language deficits. Its flagship product, The Social Express, is designed to teach users how to navigate and manage social situations, ultimately fostering meaningful relationships and enhancing life skills. Additionally, the company offers The Social Express Soundtrack, featuring jazz music to complement the learning experience, and the Digital Problem Solver, a tool that helps users identify emotions and coping strategies across various devices, including iPhones, iPads, and Androids. Founded in 2008 and based in Encinitas, California, Language Express is committed to providing innovative solutions for social learning.

Alchemie

Grant in 2017
Alchemie Solutions, Inc. is an educational technology company based in Michigan that focuses on enhancing the learning experience in organic chemistry through mobile games. Founded in 2016, Alchemie develops interactive digital tools that combine game design with machine learning and data analytics. Their flagship game, Chairs, features puzzles aimed at improving spatial reasoning, an essential skill for mastering organic chemistry. The platform is designed to facilitate a deep understanding of various subjects, including science, technology, engineering, and math, by providing immediate feedback and real-time assessment. Through its innovative approach, Alchemie aims to make learning engaging and accessible for students.

PlayPosit

Grant in 2016
PlayPosit, Inc. operates an online learning platform that allows users to create and share interactive video lessons, transforming passive video content into engaging learning experiences. Founded in 2012 and based in Washington, D.C., PlayPosit serves both educational institutions and corporate clients, facilitating training for employees, partners, and customers. The platform supports various learning environments, including K-12, flipped classrooms, and blended learning settings. Users can enhance videos from sources such as TED and Khan Academy with interactive elements like quizzes, annotations, and peer reviews, enabling educators and trainers to monitor and assess learner engagement and understanding effectively. PlayPosit was previously known as eduCanon Inc. and rebranded in 2016. The company has received backing from notable organizations, including AT&T and Stanford’s startX, and has been recognized as a leading open educational resource.

Kiko Labs

Grant in 2016
Kiko Labs is a game development company that creates and offers neuroscience-based games for kids to challenge skills needed for academic success. The company offers Thinking Time, a cognitive training game that helps kids build a solid foundation for school success. It is an adaptive program that trains executive functions such as memory, inhibition, focus, and cognitive flexibility by exercising impulse control. It also targets reasoning and spatial skills through progressive challenges. Designed for early learners between 3 to 7 years of age, Thinking Time enables parents, teachers, and caregivers to access an in-app metrics dashboard and follow their children’s progress in each skill area. Kiko Labs was founded in 2013 and is based in San Carlos, California.

Filament Games

Grant in 2016
Operator of a digital studio intended to provide learning game development services. The company develops educational video games specializing in the creation of game-play mechanics that are also accurate representations of educational content, helping players transform their play experience into real-world knowledge, and learn while they play.

Codecraft Works

Grant in 2016
Codecraft Works, LLC is an educational technology company focused on providing a blended learning approach to computer science, engineering, and cybersecurity curricula for students and educators. The company offers a variety of programs, including block programming, JavaScript programming, and platform game development, aimed at enhancing technical skills and addressing the STEM talent gap. Codecraft's labs, clubs, and camps are designed for students aged 8 to 18, creating a collaborative environment where learners of all skill levels can engage with hands-on, self-paced activities. These programs emphasize real-world applications, helping students understand the relevance of their education in everyday life. Codecraft Works aims to inspire and equip the next generation of technical innovators.

ReadAskChat

Grant in 2016
ReadAskChat is a research-based early learning system that fosters school-readiness through interactive family reading and conversation. The system is based on a beautifully illustrated digital library enhanced with supports parents and caregivers in cultivating their children’s thinking, creativity, and observation skills. Embedded conversation starters and projects spur meaningful child-adult verbal exchanges at three developmental levels ranging from 6 months to 5 years. The system includes train-the-trainer modules and guides for teachers and service professionals to help families engage in the tried-and-true method of reading to their children and responding to their ideas. ReadAskChat is the recipient of a prestigious National Science Foundation Small Business Research Innovation (NSF-SBIR) award and was a finalist in the 2016 University of Chicago Booth School of Business John Edwardson '72 Social New Venture Challenge.

EdwiseTech, Inc.

Grant in 2016
intellADAPT has a portfolio of adaptive courses for STEM subjects.

Speak Agent

Grant in 2016
Speak Agent, Inc. is an educational technology company based in Rockville, Maryland, that focuses on enhancing vocabulary instruction for English and Spanish language learners. Founded in 2011, the company offers an audiovisual learning platform that allows educators to create and share customized interactive games and activities tailored to the needs of their students. The platform features a bilingual word bank and multimedia library, enabling users to define custom vocabulary sets and develop online games and lessons in English, Spanish, or a bilingual format. Speak Agent aims to address the academic achievement gap for special populations, particularly English Language Learners (ELLs), by providing tools that facilitate effective teaching of academic vocabulary across various subjects. The company has garnered recognition and awards from educational organizations, reflecting its commitment to improving learning outcomes.

Teachley

Grant in 2016
Teachley, LLC is a New York-based company that develops educational applications rooted in cognitive science research, specifically targeting K-8 students. The company focuses on creating interactive math applications that facilitate learning through gameplay. Notable products include Addimal Adventure, aimed at teaching single-digit addition to students in grades K-2, and Mt. Multiplis, which helps third to fifth graders master complex multiplication strategies. Additionally, Teachley offers Teachley Analytics, a program designed for schools to analyze student performance, track progress against educational standards, identify at-risk students, and tailor classroom instruction accordingly. Founded in 2011 by Dana Pagar, Kara Carpenter, and Rachael Labrecque, Teachley aims to enhance educational outcomes through innovative technology.

ThoughtStem

Grant in 2016
ThoughtSTEM is an e-learning institute that specializes in computer science education and coding programs for children.the company pair the technologies, such as Scratch, Arduino, Minecraft, and App Inventor, with their proven project-based curriculum to offer IT-based courses for children under the age of 12. ThoughtSTEM was founded by Stephen Foster, Ph.D., Dr. Sarah Esper, and Lindsey Handley in 2012; and is located in San Diego, California.

Substrate

Grant in 2016
Unlocking the inner scientist in everyone through a mobile-first education platform Substrate is a mobile education platform delivering a fresh method for educators who teach complex concepts in science. Unlike traditional passive approaches, and fragmented tools, Substrate is accessible, complementary and refreshingly engaging. Built on the mechanics of nature, we’re reimagining education, one element at a time. Substrate is designed to deliver a unified mobile learning experience anytime, anywhere. Bite-sized sessions encourage repeated practice. Our goal is to complement existing teaching approaches and customize according to instructional needs. Integration with formal courses powers deeper insights. Excite learners, activate content, and upgrade learning outcomes. Built with game design principles, students naturally progress toward mastery. Our mission is to better lives by deepening the world’s understanding of science. With support from institutions like the National Institutes of Health, we're well on our way.

Cognii

Grant in 2016
Cognii, Inc. specializes in developing assessment technology designed to evaluate essay-type answers within online learning environments. The company utilizes advanced natural language processing to provide not only scores but also personalized feedback, fostering an interactive learning experience that enhances knowledge retention for students. Cognii's solutions are delivered via an API, making them compatible with various online learning platforms, including learning management systems and massive open online courses. By serving the K-12, higher education, and corporate training sectors, Cognii aims to improve learning outcomes, streamline grading processes for educators, and create scalable educational solutions. Founded in 2013 and headquartered in Boston, Massachusetts, Cognii continues to advance educational technology through its innovative offerings.

MidSchoolMath

Grant in 2016
Provider of educational service intended to offer digital and math curriculum. The company's service offers implementation guide, sample questions along with games to help in learning in an engaging way, enabling students to access their services for learning mathematics in a fun way.
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