DST Global

DST Global, founded by Yuri Milner in 2009, is a venture capital firm based in the Cayman Islands, with additional offices in Menlo Park, New York, London, Beijing, and Hong Kong. The firm specializes in making minority investments in significant and rapidly growing internet companies, particularly in sectors such as information technology, mobile, e-commerce, and the Internet of Things. DST Global has established itself as one of the leading technology investors globally, with a portfolio that includes notable firms like Facebook, Twitter, Airbnb, and Alibaba. The company has also innovated a model for providing liquidity to founders, employees, and early investors through mixed primary and secondary transactions, which have become known as DST-type deals in the internet investment community.

Saurabh Gupta

Co-Founder and Managing Partner

Verdi Israelian

Partner

John Lindfors

Co-Founder

Rahul Mehta

Co-Founder

Bobby Shellworth

Principal

Tom Stafford

Co-Founder

Past deals in Social Network

Xiaohongshu

Secondary Market in 2024
Xiaohongshu, founded in 2013 and based in Shanghai, is a lifestyle sharing platform that facilitates the exchange of experiences through text, images, and videos. Initially created to assist overseas travelers with shopping, it has transformed into a vibrant community focused on various lifestyle topics, including cosmetics, fashion, food, travel, entertainment, reading, fitness, and childcare. The platform allows users to post their favorite products, share shopping experiences, and discover global merchandise, particularly in the luxury and fashion sectors. It serves as both a social network and a social e-commerce platform, enabling users to review and purchase products from abroad.

Yolk.fm

Pre Seed Round in 2024
Yolk.fm is a social platform that allows users to chat rather than send text messages.

Lapse

Series A in 2024
Lapse is a social disposable camera app. The app lets close groups recreate the magic of old-school disposable cameras by taking 36 snaps to ‘rolls’ in private group chats.

Super

Series C in 2022
Super is a social commerce platform that enables leaders to become self-made entrepreneurs and builds logistics networks. The company features Superagen, an agent-led commerce group buying that enables community leaders to become retailers within their communities.

BeReal.

Series B in 2022
BeReal. enables users to spontaneously post photos of their daily lives with their pals. Everyone receives a simultaneous notification each day at a different time to take and share a photo within two minutes.

Betterfly

Series C in 2022
Betterfly is a purpose-driven wellbeing and insurance platform based in Santiago, Chile, founded in 2018. The company focuses on enhancing the health and wellbeing of employees while fostering positive community impacts. Its innovative platform allows organizations to reward employees for maintaining healthy habits by offering life insurance coverage that increases over time. Additionally, every healthy activity is converted into a charitable donation sponsored by the company. This model not only supports employee wellbeing but also integrates corporate wellness and social responsibility into business operations, allowing companies to contribute actively to their communities.

Betterfly

Series B in 2021
Betterfly is a purpose-driven wellbeing and insurance platform based in Santiago, Chile, founded in 2018. The company focuses on enhancing the health and wellbeing of employees while fostering positive community impacts. Its innovative platform allows organizations to reward employees for maintaining healthy habits by offering life insurance coverage that increases over time. Additionally, every healthy activity is converted into a charitable donation sponsored by the company. This model not only supports employee wellbeing but also integrates corporate wellness and social responsibility into business operations, allowing companies to contribute actively to their communities.

BeReal.

Series A in 2021
BeReal. enables users to spontaneously post photos of their daily lives with their pals. Everyone receives a simultaneous notification each day at a different time to take and share a photo within two minutes.

Super

Series B in 2021
Super is a social commerce platform that enables leaders to become self-made entrepreneurs and builds logistics networks. The company features Superagen, an agent-led commerce group buying that enables community leaders to become retailers within their communities.

Clubhouse

Series C in 2021
Clubhouse is an audio-based social platform that facilitates casual conversations and connection-building among users and their networks. The app allows individuals to join live, audio-only rooms where they can engage in discussions, either by participating or listening in. Users can connect with friends or explore new topics and people through their social circles, enabling spontaneous interactions and fostering a sense of community. Clubhouse emphasizes casual, drop-in conversations, providing a unique space for users to engage with others around the world at their convenience.

Maimai

Series D in 2018
Maimai is a career and social networking platform based in China, founded in 2013 by Lin Fan. It serves as a real-name workplace social platform for professionals, boasting tens of millions of users and surpassing LinkedIn as the most utilized professional networking site in the country. The platform features live broadcasts, group chat rooms, a news feed, and a referral system, allowing employees to expand their networks, collaborate, and share job opportunities. Maimai aims to enhance work efficiency by facilitating communication and connection among professionals.

Soul APP

Series B in 2018
Launched in 2016, Soul App is now one of the leading social networking applications in China. With a robust user base among Chinese Gen Z, Soul was designed to empower self-value expression and foster genuine relationships based on interest graphs and AI algorithms. Soul aspires to build a virtual social playground for its users to socialize, connect and maintain relationships free from the geographic and social constraints. Soul is the first social networking platform in China that requires all users to interact through avatars, and has a unique business model driven by the integration of intensive user interactions and an engaging community. Soul distinguishes itself from other peers with focus on virtual identities, open-ended relationships based on interest graphs, extensive user generated content (UGC), decentralized content distribution and its proprietary technologies. Nowadays, Soul pioneers in embracing the AI technologies in the social networking industry to meet the evolving social demand from the younger generation. In 2020, Soul kicked off its AIGC technology R&D. In 2023, Soul launched a proprietary large language model (LLM), Soul X, and has seamlessly embedded AI capabilities across use cases on its platform, which epitomizes Soul's product philosophy of the “Synergic Model-application Interplay”.

Momo

Series C in 2013
Momo is a free location-based services instant messaging application that enables smartphone users to chat with people nearby. It allows users to connect with others in the same location and share free texts, audio notes, and photographs over the internet. The app helps users find like-minded people around them anywhere and anytime. Since its launch in August, 2011, Momo has since registered 80 million users after two years and three months. The number of daily active users is 13 million and the number of monthly active users is 39 million. An average of 500 million messages are generated daily during one-on-one conversations or group chatting.

Momo

Series B in 2012
Momo is a free location-based services instant messaging application that enables smartphone users to chat with people nearby. It allows users to connect with others in the same location and share free texts, audio notes, and photographs over the internet. The app helps users find like-minded people around them anywhere and anytime. Since its launch in August, 2011, Momo has since registered 80 million users after two years and three months. The number of daily active users is 13 million and the number of monthly active users is 39 million. An average of 500 million messages are generated daily during one-on-one conversations or group chatting.

X (formerly Twitter)

Series G in 2011
X, formerly Twitter, is a global social networking platform that allows its users to send and read 280-character messages. It enables registered users to read and post their tweets through the web, short message service (SMS), and mobile applications. As a global real-time communications platform, X has more than 400 million monthly visitors and 255 million monthly active users around the world. X’s active group of registered members includes World leaders, major athletes, star performers, news organizations, and entertainment outlets. It is currently available in more than 35 languages.

ICQ

Acquisition in 2010
ICQ is a company that focuses on providing a global online communications platform through its instant messaging service. It offers a range of applications for various platforms, including desktop clients for PC, Mac, and Linux, as well as mobile applications for iOS. The company specializes in messaging and Voice over Internet Protocol (VoIP) services, delivering custom-made software solutions to enhance social communication. ICQ aims to create a localized yet expansive community for users to connect and communicate effectively.

Zynga

Series B in 2009
Zynga Inc. is a prominent developer and operator of social games, offering a diverse portfolio that includes popular titles such as FarmVille, Words With Friends, and Zynga Poker. Founded in 2007 and headquartered in San Francisco, California, Zynga's games are accessible on mobile platforms like iOS and Android, as well as on social networking sites such as Facebook and Snapchat. The company generates revenue primarily through mobile game downloads, in-game sales of virtual goods, and advertising services, with the majority of its income stemming from online gaming. Zynga's games have been downloaded over 6 billion times globally, reaching audiences in more than 175 countries. Additionally, Zynga has developed a next-generation platform for optimizing programmatic advertising, enhancing its capabilities in the mobile advertising space. As a wholly-owned subsidiary of Take-Two Interactive Software, Zynga continues to innovate and expand its presence in the interactive entertainment industry.
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