Nextdoor operates a social networking platform connecting neighbors globally, fostering local conversations and community support. It offers services like Help Map to assist vulnerable residents during crises. The company is headquartered in San Francisco with operations across multiple countries.
Partiful is an online party planning platform that helps users plan, invite, and communicate with guests, including inviting friends of friends when contact details are unavailable. The service aims to simplify organizing social events and cultivating real-world friendships by facilitating invitations and coordination for various gatherings, from intimate dinners to larger events. By providing tools to streamline guest management and messaging, Partiful supports users in fostering in-person relationships and creating memorable social experiences.
Manticore Games
Series C in 2021
Manticore Games, Inc. is a game development company founded in 2016 and headquartered in San Mateo, California. The company specializes in creating Core, a comprehensive platform that allows users to build, share, and play online games. It serves as an accessible game construction kit and social gaming environment, designed to empower individuals with little to no coding experience to create and publish their own games quickly. Manticore Games aims to foster a vibrant community of game makers and players, providing an endless universe of interactive experiences for users to explore. The team comprises industry veterans with extensive backgrounds in PC, console, mobile, and virtual reality gaming.
Manticore Games
Corporate Round in 2020
Manticore Games, Inc. is a game development company founded in 2016 and headquartered in San Mateo, California. The company specializes in creating Core, a comprehensive platform that allows users to build, share, and play online games. It serves as an accessible game construction kit and social gaming environment, designed to empower individuals with little to no coding experience to create and publish their own games quickly. Manticore Games aims to foster a vibrant community of game makers and players, providing an endless universe of interactive experiences for users to explore. The team comprises industry veterans with extensive backgrounds in PC, console, mobile, and virtual reality gaming.
Manticore Games
Series B in 2019
Manticore Games, Inc. is a game development company founded in 2016 and headquartered in San Mateo, California. The company specializes in creating Core, a comprehensive platform that allows users to build, share, and play online games. It serves as an accessible game construction kit and social gaming environment, designed to empower individuals with little to no coding experience to create and publish their own games quickly. Manticore Games aims to foster a vibrant community of game makers and players, providing an endless universe of interactive experiences for users to explore. The team comprises industry veterans with extensive backgrounds in PC, console, mobile, and virtual reality gaming.
Nextdoor operates a social networking platform connecting neighbors globally, fostering local conversations and community support. It offers services like Help Map to assist vulnerable residents during crises. The company is headquartered in San Francisco with operations across multiple countries.
Discord operates as a communication platform offering voice, video, and text services for users to interact with friends and communities. Originally created for gamers, it has since expanded its user base to include various groups such as art communities, study groups, and local clubs.
Manticore Games
Series A in 2017
Manticore Games, Inc. is a game development company founded in 2016 and headquartered in San Mateo, California. The company specializes in creating Core, a comprehensive platform that allows users to build, share, and play online games. It serves as an accessible game construction kit and social gaming environment, designed to empower individuals with little to no coding experience to create and publish their own games quickly. Manticore Games aims to foster a vibrant community of game makers and players, providing an endless universe of interactive experiences for users to explore. The team comprises industry veterans with extensive backgrounds in PC, console, mobile, and virtual reality gaming.
ResearchGate
Series D in 2017
Founded in 2008, ResearchGate operates an online professional networking platform for scientists worldwide. It facilitates the sharing of research findings, collaboration among peers, job searches within academia, and access to statistical data on citations.
Discord operates as a communication platform offering voice, video, and text services for users to interact with friends and communities. Originally created for gamers, it has since expanded its user base to include various groups such as art communities, study groups, and local clubs.
Marco Polo
Series B in 2016
Marco Polo is a technology company that develops a video communication application. Its primary business is creating user-friendly software that facilitates high-quality video calls, mimicking the ease of text messaging for both individual and group conversations. The platform aims to strengthen bonds among friends and family by providing a convenient means to stay connected visually.
Zenly is a technology company that develops a free, real-time location-sharing smartphone application, available on iOS and Android platforms. It enables users to see where their friends and family are on a private, interactive map, simplifying coordination and communication among social circles. The app also offers an in-app messaging feature to facilitate social interaction alongside location sharing.
Discord operates as a communication platform offering voice, video, and text services for users to interact with friends and communities. Originally created for gamers, it has since expanded its user base to include various groups such as art communities, study groups, and local clubs.
Discord operates as a communication platform offering voice, video, and text services for users to interact with friends and communities. Originally created for gamers, it has since expanded its user base to include various groups such as art communities, study groups, and local clubs.
Quora Inc. operates an online question-and-answer platform that facilitates knowledge sharing among users worldwide. Founded in 2009 and based in Mountain View, California, Quora allows individuals to post questions, provide answers, and engage in discussions on a diverse range of topics, including science, technology, business, health, and entertainment. The platform is designed to connect those seeking information with those able to provide insights, creating a community-driven environment for learning and sharing. In addition to its core functionality, Quora offers advertising opportunities for businesses looking to reach its user base.
Discord operates as a communication platform offering voice, video, and text services for users to interact with friends and communities. Originally created for gamers, it has since expanded its user base to include various groups such as art communities, study groups, and local clubs.
Nextdoor operates a social networking platform connecting neighbors globally, fostering local conversations and community support. It offers services like Help Map to assist vulnerable residents during crises. The company is headquartered in San Francisco with operations across multiple countries.
Snap Inc. is a United States technology and social media company best known for Snapchat, a multimedia messaging app that enables users to send ephemeral photos and videos, share Stories, and access augmented reality features. The company also offers Camera, Chat, Memories, Discover, and Snap Map to enhance communication and content discovery, and has produced Spectacles, a line of wearable camera hardware. Headquartered in Santa Monica, California, Snap Inc. was founded in 2010 and focuses on camera-based experiences that blend messaging, AR effects, and interactive media for a global audience.
Nextdoor operates a social networking platform connecting neighbors globally, fostering local conversations and community support. It offers services like Help Map to assist vulnerable residents during crises. The company is headquartered in San Francisco with operations across multiple countries.
Snap Inc. is a United States technology and social media company best known for Snapchat, a multimedia messaging app that enables users to send ephemeral photos and videos, share Stories, and access augmented reality features. The company also offers Camera, Chat, Memories, Discover, and Snap Map to enhance communication and content discovery, and has produced Spectacles, a line of wearable camera hardware. Headquartered in Santa Monica, California, Snap Inc. was founded in 2010 and focuses on camera-based experiences that blend messaging, AR effects, and interactive media for a global audience.
Couchsurfing
Series B in 2012
Couchsurfing is a global online community founded in 2004 by Casey Fenton, Daniel Hoffer, Sebastian Le Tuan, and Leonardo Bassani da Silveira. The platform facilitates social interactions among travelers worldwide by connecting them with local hosts who offer accommodation and organize events. This enables users to experience travel as locals, fostering cultural exchange and hospitality.
Nextdoor operates a social networking platform connecting neighbors globally, fostering local conversations and community support. It offers services like Help Map to assist vulnerable residents during crises. The company is headquartered in San Francisco with operations across multiple countries.
ResearchGate
Series B in 2012
Founded in 2008, ResearchGate operates an online professional networking platform for scientists worldwide. It facilitates the sharing of research findings, collaboration among peers, job searches within academia, and access to statistical data on citations.
Klip
Pre Seed Round in 2011
Klip, Inc. is a company based in Palo Alto, California, founded in 2011. It develops a mobile application that allows users to capture, share, discover, and view videos. Unlike many other mobile video applications that emphasize video capture and editing, Klip prioritizes the discovery of content and aims to deliver high-quality video streaming tailored for mobile devices. The app is available for free, facilitating easy access for users to engage with video content among friends and the broader community.
Couchsurfing
Series A in 2011
Couchsurfing is a global online community founded in 2004 by Casey Fenton, Daniel Hoffer, Sebastian Le Tuan, and Leonardo Bassani da Silveira. The platform facilitates social interactions among travelers worldwide by connecting them with local hosts who offer accommodation and organize events. This enables users to experience travel as locals, fostering cultural exchange and hospitality.
ResearchGate
Series A in 2010
Founded in 2008, ResearchGate operates an online professional networking platform for scientists worldwide. It facilitates the sharing of research findings, collaboration among peers, job searches within academia, and access to statistical data on citations.
Quora Inc. operates an online question-and-answer platform that facilitates knowledge sharing among users worldwide. Founded in 2009 and based in Mountain View, California, Quora allows individuals to post questions, provide answers, and engage in discussions on a diverse range of topics, including science, technology, business, health, and entertainment. The platform is designed to connect those seeking information with those able to provide insights, creating a community-driven environment for learning and sharing. In addition to its core functionality, Quora offers advertising opportunities for businesses looking to reach its user base.
Vivox, Inc. is a communication technology company based in Natick, Massachusetts, specializing in voice and messaging applications tailored for online gaming and social networking environments. Founded in 2003, Vivox provides an integrated voice platform that allows users to communicate seamlessly while engaging in games or social interactions. Its flagship offerings include C3, which grants control and access for publishers and studios, and Integrated Voice, facilitating real-time communication among players. The company partners with game and social publishers to enhance user engagement through voice services, while also generating revenue through audio advertisements and virtual goods. With over 45 million users across more than 200 countries, Vivox enables the exchange of over three billion voice chat minutes monthly, fostering natural and immersive interactions in digital spaces. Vivox operates as a subsidiary of Unity Technologies, enhancing its reach and capabilities in the gaming industry.
X (formerly Twitter)
Series D in 2009
Twitter is a social networking platform that facilitates the exchange of micro-blogs, known as "tweets," which can be up to 280 characters in length. Launched in 2006, it allows users to send and read tweets through various means, including web browsers, SMS, and mobile applications. With over 400 million monthly visitors and 255 million active users, Twitter serves as a global real-time communications platform. Its diverse user base includes world leaders, athletes, entertainers, and news organizations, contributing to its role as a significant source of information and engagement. The platform is available in more than 35 languages and has a strong presence in major cities worldwide, with headquarters in San Francisco and offices across the United States and internationally.
Polyvore is an online shopping platform that allows users to explore and share fashion styling ideas within a large global community. The site features a unique collage-like format, enabling users to create and share over 150 million “sets” that showcase various fashion products, including dresses, tops, handbags, and jewelry. By disrupting traditional e-commerce, Polyvore empowers its users to influence fashion trends and purchasing decisions, often predicting trends before they reach the mainstream market. Based in Silicon Valley, Polyvore fosters a collaborative environment where both men and women can engage with fashion in a creative and interactive way.
X (formerly Twitter)
Series C in 2009
Twitter is a social networking platform that facilitates the exchange of micro-blogs, known as "tweets," which can be up to 280 characters in length. Launched in 2006, it allows users to send and read tweets through various means, including web browsers, SMS, and mobile applications. With over 400 million monthly visitors and 255 million active users, Twitter serves as a global real-time communications platform. Its diverse user base includes world leaders, athletes, entertainers, and news organizations, contributing to its role as a significant source of information and engagement. The platform is available in more than 35 languages and has a strong presence in major cities worldwide, with headquarters in San Francisco and offices across the United States and internationally.
Friendster
Series D in 2008
Friendster, launched in 2002, was one of the pioneering social networking sites, enabling users to communicate, share content, and explore various interests. At its height, the platform attracted tens of millions of registered users, establishing itself as a significant player in the social media landscape. However, over time, it experienced a decline in popularity. In December 2009, Friendster was acquired by MOL Global for $26.4 million. In May 2011, the platform shifted its focus from social networking to social gaming, discontinuing support for existing users' social data to provide entertainment and fun for its audience.
FriendFeed
Series A in 2008
FriendFeed is a feed aggregator that consolidates updates from various social media platforms, blogs, and microblogging sites, enabling users to stay informed about their friends' activities in one location. Launched in October 2007 and based in Mountain View, California, FriendFeed allows users to create a personalized news feed that includes shared content such as news articles, photos, videos, and links. This service facilitates discovery and discussion among friends, streamlining the process of keeping up with multiple online interactions. In August 2009, FriendFeed was acquired by Facebook, further expanding its reach and integrating its features into a larger social networking ecosystem.
Polyvore is an online shopping platform that allows users to explore and share fashion styling ideas within a large global community. The site features a unique collage-like format, enabling users to create and share over 150 million “sets” that showcase various fashion products, including dresses, tops, handbags, and jewelry. By disrupting traditional e-commerce, Polyvore empowers its users to influence fashion trends and purchasing decisions, often predicting trends before they reach the mainstream market. Based in Silicon Valley, Polyvore fosters a collaborative environment where both men and women can engage with fashion in a creative and interactive way.
Vivox, Inc. is a communication technology company based in Natick, Massachusetts, specializing in voice and messaging applications tailored for online gaming and social networking environments. Founded in 2003, Vivox provides an integrated voice platform that allows users to communicate seamlessly while engaging in games or social interactions. Its flagship offerings include C3, which grants control and access for publishers and studios, and Integrated Voice, facilitating real-time communication among players. The company partners with game and social publishers to enhance user engagement through voice services, while also generating revenue through audio advertisements and virtual goods. With over 45 million users across more than 200 countries, Vivox enables the exchange of over three billion voice chat minutes monthly, fostering natural and immersive interactions in digital spaces. Vivox operates as a subsidiary of Unity Technologies, enhancing its reach and capabilities in the gaming industry.
Gaia Online
Series B in 2007
Gaia Online is a prominent online community and gaming platform that provides a social environment for users to engage in discussions about various topics, including anime, games, comics, sci-fi, and fantasy. The platform allows members to create personalized avatars, customize them with diverse clothing and accessories, and participate in a range of activities, such as gaming, art contests, and forums dedicated to poetry, politics, and celebrity discussions. By fostering interaction among like-minded individuals, Gaia Online inspires creativity and individuality, making it a vibrant hub for users to connect and have fun.
Friendster
Series C in 2006
Friendster, launched in 2002, was one of the pioneering social networking sites, enabling users to communicate, share content, and explore various interests. At its height, the platform attracted tens of millions of registered users, establishing itself as a significant player in the social media landscape. However, over time, it experienced a decline in popularity. In December 2009, Friendster was acquired by MOL Global for $26.4 million. In May 2011, the platform shifted its focus from social networking to social gaming, discontinuing support for existing users' social data to provide entertainment and fun for its audience.
Gaia Online
Series A in 2006
Gaia Online is a prominent online community and gaming platform that provides a social environment for users to engage in discussions about various topics, including anime, games, comics, sci-fi, and fantasy. The platform allows members to create personalized avatars, customize them with diverse clothing and accessories, and participate in a range of activities, such as gaming, art contests, and forums dedicated to poetry, politics, and celebrity discussions. By fostering interaction among like-minded individuals, Gaia Online inspires creativity and individuality, making it a vibrant hub for users to connect and have fun.
Friendster
Venture Round in 2006
Friendster, launched in 2002, was one of the pioneering social networking sites, enabling users to communicate, share content, and explore various interests. At its height, the platform attracted tens of millions of registered users, establishing itself as a significant player in the social media landscape. However, over time, it experienced a decline in popularity. In December 2009, Friendster was acquired by MOL Global for $26.4 million. In May 2011, the platform shifted its focus from social networking to social gaming, discontinuing support for existing users' social data to provide entertainment and fun for its audience.
Peak Steal Buildings
Series A in 2006
Bebo is a social networking website launched in 2005. It now describes itself as "a company that dreams up ideas for fun social apps".
WeeWorld is a social game and virtual world for teens with a mainstream appeal, reaching a global audience of more than 29M registered WeeMees. WeeWorld's goal is to provide a fun, visual environment that encourages self-expression and creativity.
Garnering more than 2M unique users each month on its destination site, www.weeworld.com, WeeWorld's growth has been driven by organic, word-of-mouth traffic (90 percent), as well as through strategic partnerships (10 percent) with AOL, Microsoft, Skype and a host of API partner sites such as USA Networks.
WeeWorld is a free, trusted site for dynamic self-expression, creation and communication. Through a palette of features, clothes, accessories, hobbies, etc., WeeWorld users can create their personalized WeeMee avatar, connect with friends, decorate their own visual space, send animated messages, play games and more. Thanks to WeeWorld's open platform, WeeMees are portable to all major social networks and blogging sites, in addition to instant messaging platforms, e-mail signatures and mobile phones.
Friendster
Series B in 2003
Friendster, launched in 2002, was one of the pioneering social networking sites, enabling users to communicate, share content, and explore various interests. At its height, the platform attracted tens of millions of registered users, establishing itself as a significant player in the social media landscape. However, over time, it experienced a decline in popularity. In December 2009, Friendster was acquired by MOL Global for $26.4 million. In May 2011, the platform shifted its focus from social networking to social gaming, discontinuing support for existing users' social data to provide entertainment and fun for its audience.