Deemos Technologies
Series A in 2025
Deemos Technologies is an artificial intelligence and computer vision laboratory that develops tools for image and video manipulation. Its product portfolio includes a wand tool, face replacement and AI face‑changing services, and intelli‑light, a lighting‑adjustment solution. The company focuses on delivering advanced visual effects and editing capabilities for media production and creative applications.
Ultiverse
Initial Coin Offering in 2024
Ultiverse operates an AI-powered gaming platform and Web3 ecosystem that connects global players through integrated gaming, decentralized finance, and digital asset ecosystems. The platform enables multiplayer battles, character creation, and NFT integration, with options to redeem NFTs for real-life replicas and deliverables upon request. It provides tools for game production and publishing, supporting developers to build, publish, and monetize games within an interconnected environment. The ecosystem also supports liquid staking and other blockchain-enabled features to enhance engagement and asset interoperability across titles. By combining AI-driven gameplay with Web3 capabilities, Ultiverse aims to create a seamless bridge between digital entertainment, asset ownership, and real-world deliverables.
Bizhen Technology
Angel Round in 2023
Bizhen Technology provides the creation, publishing and trading of 3D real-time interactive virtual spaces.
Point One
Series B in 2022
Point One is a 3D Metaverse user-generated content platform. Using simple no-code tools, users may build personalized 3D interactive content.
Deemos Technologies
Seed Round in 2022
Deemos Technologies is an artificial intelligence and computer vision laboratory that develops tools for image and video manipulation. Its product portfolio includes a wand tool, face replacement and AI face‑changing services, and intelli‑light, a lighting‑adjustment solution. The company focuses on delivering advanced visual effects and editing capabilities for media production and creative applications.
Rec Room
Venture Round in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.
Talewind
Seed Round in 2021
Talewind is a professional game development studio based in the UK, specializing in creating immersive experiences for the metaverse. The company focuses on developing high-quality games that feature quirky characters, engaging gameplay, and hidden secrets. Talewind's offerings are designed to be entertaining, social, and collaborative, aiming to enhance the gaming experience within emerging metaverse platforms. By fostering real-time interactions among players, Talewind seeks to shape the future of the metaverse and provide unique opportunities for gamers to connect and enjoy new virtual environments.
Physna LLC, founded in 2015 and based in Cincinnati, Ohio, specializes in developing geometric search engine software tailored for computer-aided design and 3D printing, among other manufacturing processes. The company's innovative platform utilizes proprietary algorithms and advanced geometric deep learning technology to deconstruct 3D files into a structured format, allowing users to search, compare, and analyze 3D models for quality control and automated inspection. Physna's offerings cater to various industries, including aerospace, automotive, defense, consumer goods, and energy, empowering clients to enhance efficiency and productivity in their manufacturing operations. Additionally, Physna owns Thangs.com, a rapidly growing 3D community and search engine, which further contributes to its mission of democratizing access to 3D design and analysis tools, thus fostering innovation in areas such as product design, healthcare, augmented reality, and gaming.
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.
Gather Town is a developer of a social platform that facilitates virtual interactions and connections among individuals. The platform enables users to create customized 2D virtual spaces for a variety of events, including conferences, weddings, classes, game nights, and office gatherings. By providing these customizable environments, Gather Town allows participants to engage authentically and meaningfully, overcoming physical limitations and fostering communication among friends, coworkers, and community members. The platform serves as a versatile tool for diverse social and professional occasions, enhancing the experience of gathering in a digital landscape.
Physna LLC, founded in 2015 and based in Cincinnati, Ohio, specializes in developing geometric search engine software tailored for computer-aided design and 3D printing, among other manufacturing processes. The company's innovative platform utilizes proprietary algorithms and advanced geometric deep learning technology to deconstruct 3D files into a structured format, allowing users to search, compare, and analyze 3D models for quality control and automated inspection. Physna's offerings cater to various industries, including aerospace, automotive, defense, consumer goods, and energy, empowering clients to enhance efficiency and productivity in their manufacturing operations. Additionally, Physna owns Thangs.com, a rapidly growing 3D community and search engine, which further contributes to its mission of democratizing access to 3D design and analysis tools, thus fostering innovation in areas such as product design, healthcare, augmented reality, and gaming.
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.
Koala
Pre Seed Round in 2020
Koala is a developer of a gamified education platform aimed at enhancing online tutoring for children. Its platform provides a virtual environment where tutors can create engaging and interactive classrooms using customizable avatars and games. This design facilitates effective interaction between students and teachers, allowing for a cohesive and immersive learning experience. By consolidating various teaching tools in one location, Koala aims to reinvent the way education is delivered over the internet.
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.
Rec Room
Seed Round in 2017
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.