Sequoia Capital

Sequoia Capital is a venture capital firm founded in 1972 and based in Menlo Park, California. It invests in seed, early, and growth-stage companies across technology, energy, financial services, healthcare, internet, mobile, outsourcing, manufacturing, media, and retail sectors. The firm seeks ambitious founders and aims to help them build long-lasting, scalable businesses, often taking the lead or significant co-investor roles and providing strategic guidance, networks, and resources. It maintains an international footprint, including investments in India and other regions, reflecting a global approach to partnering with fast-growing companies. Sequoia emphasizes strong teams, innovative products or services, and the potential for rapid growth, positioning itself as a long-term partner for companies that redefine their markets.

Michelle Bailhe

Partner

Sumaiya Balbale

COO and Operating Partner

Bogomil Balkansky

Partner

Julien Bek

Partner

Anas Biad

Partner

Isaiah Boone

Partner

Rosemarie Boyd

Partner

Romie Boyd

Partner

Konstantine Buhler

Partner

David Cahn

Partner

Luzhou Chen

Investor

Josephine Chen

Partner

W. M. Coughran

Founder's Coach and Partner

Charlie Curnin

Investor

Long Do

Analyst

Joe Dobrenski

Partner of Human Capital

Carl Eschenbach

Venture Partner

Helen Fan

Vice President

James Flynn

Partner

Caroline Fu

Vice President

Stacey Gerber

Partner, Operations and Experience

Jim Goetz

Partner

Patrick Grady

Partner

Christopher Graff

Partner, Global Equities

Trency Gu

Managing Director

Wayne Guo

Vice President

Ravi Gupta

Partner

Dannie Herzberg

Partner

Sonya Huang

Partner

Kais Khimji

Partner

Marie Klemchuk

CFO

Shailesh Lakhani

Managing Director - India

Jess Lee

Partner

Douglas Leone

Partner

Alfred Lin

Partner

Luciana Lixandru

Partner

Xiaobo Lu

Partner, China

Shaun Maguire

Partner

Cornelius Menke

Partner

Dean Meyer

Partner

Matthew Miller

Partner

Michael Moritz

Partner

Momo Ong

Scout

GV Ravishankar

Managing Director - India

Lauren Reeder

Partner

George Robson

Partner

Bryan Schreier

Partner

Harshjit Sethi

Managing Director

Thomas Stephenson

Special Limited Partner

Sam Sun

Partner

Glen Sun

Vice President, China

Teng Lei

Associate

Shraeyansh Thakur

Principal

Donald Valentine

Founder

Mike Vernal

Early-Stage Partner

Don Vieira

Global Chief Policy Officer and Partner

Fred Wang

Managing Director, China

Jeff Wang

Managing Partner of Sequoia Capital Global Equities

Cen Wang

Partner, China

Rock Wang

Managing Director

Lynn Yang

Managing Director, China

Skee Zhang

Managing Director

Jiajia Zou

Managing Director

Past deals in Virtual Reality

Deemos Technologies

Series A in 2025
Deemos Technologies is an artificial intelligence and computer vision laboratory that develops tools for image and video manipulation. Its product portfolio includes a wand tool, face replacement and AI face‑changing services, and intelli‑light, a lighting‑adjustment solution. The company focuses on delivering advanced visual effects and editing capabilities for media production and creative applications.

Ultiverse

Initial Coin Offering in 2024
Ultiverse operates an AI-powered gaming platform and Web3 ecosystem that connects global players through integrated gaming, decentralized finance, and digital asset ecosystems. The platform enables multiplayer battles, character creation, and NFT integration, with options to redeem NFTs for real-life replicas and deliverables upon request. It provides tools for game production and publishing, supporting developers to build, publish, and monetize games within an interconnected environment. The ecosystem also supports liquid staking and other blockchain-enabled features to enhance engagement and asset interoperability across titles. By combining AI-driven gameplay with Web3 capabilities, Ultiverse aims to create a seamless bridge between digital entertainment, asset ownership, and real-world deliverables.

Bizhen Technology

Angel Round in 2023
Bizhen Technology provides the creation, publishing and trading of 3D real-time interactive virtual spaces.

Point One

Series B in 2022
Point One is a 3D Metaverse user-generated content platform. Using simple no-code tools, users may build personalized 3D interactive content.

Deemos Technologies

Seed Round in 2022
Deemos Technologies is an artificial intelligence and computer vision laboratory that develops tools for image and video manipulation. Its product portfolio includes a wand tool, face replacement and AI face‑changing services, and intelli‑light, a lighting‑adjustment solution. The company focuses on delivering advanced visual effects and editing capabilities for media production and creative applications.

Rec Room

Venture Round in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Talewind

Seed Round in 2021
Talewind is a professional game development studio based in the UK, specializing in creating immersive experiences for the metaverse. The company focuses on developing high-quality games that feature quirky characters, engaging gameplay, and hidden secrets. Talewind's offerings are designed to be entertaining, social, and collaborative, aiming to enhance the gaming experience within emerging metaverse platforms. By fostering real-time interactions among players, Talewind seeks to shape the future of the metaverse and provide unique opportunities for gamers to connect and enjoy new virtual environments.

Physna

Series B in 2021
Physna LLC, founded in 2015 and based in Cincinnati, Ohio, specializes in developing geometric search engine software tailored for computer-aided design and 3D printing, among other manufacturing processes. The company's innovative platform utilizes proprietary algorithms and advanced geometric deep learning technology to deconstruct 3D files into a structured format, allowing users to search, compare, and analyze 3D models for quality control and automated inspection. Physna's offerings cater to various industries, including aerospace, automotive, defense, consumer goods, and energy, empowering clients to enhance efficiency and productivity in their manufacturing operations. Additionally, Physna owns Thangs.com, a rapidly growing 3D community and search engine, which further contributes to its mission of democratizing access to 3D design and analysis tools, thus fostering innovation in areas such as product design, healthcare, augmented reality, and gaming.

Rec Room

Series D in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Gather

Series A in 2021
Gather Town is a developer of a social platform that facilitates virtual interactions and connections among individuals. The platform enables users to create customized 2D virtual spaces for a variety of events, including conferences, weddings, classes, game nights, and office gatherings. By providing these customizable environments, Gather Town allows participants to engage authentically and meaningfully, overcoming physical limitations and fostering communication among friends, coworkers, and community members. The platform serves as a versatile tool for diverse social and professional occasions, enhancing the experience of gathering in a digital landscape.

Physna

Series B in 2021
Physna LLC, founded in 2015 and based in Cincinnati, Ohio, specializes in developing geometric search engine software tailored for computer-aided design and 3D printing, among other manufacturing processes. The company's innovative platform utilizes proprietary algorithms and advanced geometric deep learning technology to deconstruct 3D files into a structured format, allowing users to search, compare, and analyze 3D models for quality control and automated inspection. Physna's offerings cater to various industries, including aerospace, automotive, defense, consumer goods, and energy, empowering clients to enhance efficiency and productivity in their manufacturing operations. Additionally, Physna owns Thangs.com, a rapidly growing 3D community and search engine, which further contributes to its mission of democratizing access to 3D design and analysis tools, thus fostering innovation in areas such as product design, healthcare, augmented reality, and gaming.

Rec Room

Series C in 2020
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Koala

Pre Seed Round in 2020
Koala is a developer of a gamified education platform aimed at enhancing online tutoring for children. Its platform provides a virtual environment where tutors can create engaging and interactive classrooms using customizable avatars and games. This design facilitates effective interaction between students and teachers, allowing for a cohesive and immersive learning experience. By consolidating various teaching tools in one location, Koala aims to reinvent the way education is delivered over the internet.

Rec Room

Series A in 2017
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Rec Room

Seed Round in 2017
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.
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