Founded in 1972 and based in Menlo Park, California, Sequoia Capital is a leading venture capital firm that specializes in investing in early to growth stage companies across various sectors, including energy, financial services, healthcare, internet, mobile, and technology. The firm aims to collaborate with a select number of ambitious founders to help them build transformative companies. Sequoia Capital typically invests between $100,000 and $1 million in startups at the seed stage, $1 million to $10 million in early-stage companies, and $10 million to $100 million in growth-stage firms. With a strong preference for being the first investor in profitable and rapidly growing companies, Sequoia seeks to partner with teams that have demonstrated successful products or services. The firm's investment strategy encompasses a global perspective, with significant allocations in markets such as China, India, and Israel.
Ultiverse is an AI-driven gaming platform that enables gamers to engage in multiplayer battles against one another. The platform allows users to create personalized characters and provides a unique feature for redeeming non-fungible tokens (NFTs) for real-life replicas and deliverables upon request. By integrating blockchain technology, Ultiverse enhances the gaming experience, allowing players to interact in a virtual environment that closely resembles the real world.
Claim
Seed Round in 2023
Claim operates a social shopping application designed to enhance brand discovery for consumers, particularly targeting Gen Z. The platform allows brands to engage directly in customer acquisition through weekly promotional events known as Drops, which showcase new products. Users can earn rewards such as cash-back, exclusive event access, and free merchandise simply by shopping at their favorite brands. Additionally, Claim encourages social interaction by enabling users to share benefits with friends through gifting and trading rewards. This approach aims to create a fun and engaging shopping experience that connects consumers with brands in a meaningful way.
Unity
Post in 2023
Unity Technologies is a software company based in San Francisco, California, that specializes in tools and services for interactive content development, particularly in the gaming industry. Established in 2004 by David Helgason, Joachim Ante, and Nicholas Francis, Unity is best known for its real-time 3D development platform. This platform empowers developers of all skill levels to create, operate, and monetize 3D visual content. Unity offers a comprehensive suite of tools, including game engines, asset stores, and cloud-based development resources, designed to simplify the development process and enhance user experience. The company also fosters a vibrant community of developers, providing support and resources to help them succeed in their creative endeavors.
Kotoko AI
Seed Round in 2023
Founded in 2023, Kotoko AI is a laboratory dedicated to researching AI Multi-Agent and the next-generation interactive entertainment experiences driven by new technology. Our team includes scientists, artists, game designers, and business leaders.
Draftea
Series A in 2022
Draftea is a real-money gaming platform designed for Spanish-speaking users, specializing in daily fantasy sports. It enables users to place bets on various sports teams, players, and matches while providing a user-friendly interface for seamless betting. Participants can select their players based on their sports knowledge, build fantasy teams, and earn points as their chosen players achieve milestones in real matches. Draftea enhances the gaming experience by offering live updates during events, allowing users to engage dynamically with their bets and compete against others for monetary rewards.
LILA Games
Series A in 2022
LILA Games is a mobile game development company founded in 2020 and based in Bengaluru, India. The company focuses on designing and developing free-to-play shooter games, with its current project being codenamed Project B.L.A.C.K. LILA Games aims to create engaging gaming experiences for mobile users, leveraging its expertise in the information technology sector.
Galaxy Fight Club
Seed Round in 2022
Galaxy Fight Club is a cross-IP, cross-platform PvP fighting game for different NFT collectors to battle with each other to earn rewards.
STEPN
Seed Round in 2022
STEPN operates a blockchain-based fitness application that incentivizes users to exercise through a move-to-earn model. Users purchase non-fungible tokens (NFTs) that allow them to engage in physical activities and earn rewards in the form of native GST tokens. This innovative platform combines fitness with gaming elements, encouraging users to maintain an active lifestyle while benefiting from their efforts. By leveraging blockchain technology, STEPN creates a unique ecosystem where exercising is directly tied to earning opportunities, appealing to both fitness enthusiasts and gamers alike.
Draftea
Seed Round in 2022
Draftea is a real-money gaming platform designed for Spanish-speaking users, specializing in daily fantasy sports. It enables users to place bets on various sports teams, players, and matches while providing a user-friendly interface for seamless betting. Participants can select their players based on their sports knowledge, build fantasy teams, and earn points as their chosen players achieve milestones in real matches. Draftea enhances the gaming experience by offering live updates during events, allowing users to engage dynamically with their bets and compete against others for monetary rewards.
Talewind
Seed Round in 2021
Talewind is a professional game development studio based in the UK that specializes in creating high-quality, immersive experiences for the metaverse. The studio focuses on developing games featuring quirky characters and engaging narratives, designed to foster fun, social, and collaborative interactions among players. By prioritizing innovative gameplay and real-time engagement, Talewind aims to shape the future of metaverse platforms, offering gamers unique opportunities to connect and enjoy distinctive experiences within this evolving digital landscape.
Faraway
Series A in 2021
Faraway is a Miami-based company founded in 2021 that specializes in developing hyper-social blockchain games. The firm focuses on creating decentralized game economies that empower players to earn tokens and engage in competitive leaderboards. By leveraging blockchain technology, Faraway aims to enhance the gaming experience, allowing players from around the world to participate in a vibrant and interactive environment.
Faraway
Seed Round in 2021
Faraway is a Miami-based company founded in 2021 that specializes in developing hyper-social blockchain games. The firm focuses on creating decentralized game economies that empower players to earn tokens and engage in competitive leaderboards. By leveraging blockchain technology, Faraway aims to enhance the gaming experience, allowing players from around the world to participate in a vibrant and interactive environment.
Rec Room
Series D in 2021
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.
Reddit
Series E in 2021
Reddit is an online platform that allows users to submit links, create content, and participate in discussions on a wide range of topics. The company focuses on providing internet content and offers various online services across diverse categories, including gaming, sports, business, cryptocurrency, and television. By fostering a community-driven environment, Reddit enables users to engage with one another, share information, and explore their interests through a unique blend of user-generated content and discussions.
Rec Room
Series C in 2020
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.
Playco
Series A in 2020
Playco Global, Inc. is an instant-play gaming company that develops a browser-based streaming game engine, enabling users to engage in multiplayer games without downloads. Founded in 2010 and based in Mountain View, California, with additional offices in San Francisco, Tokyo, and Seoul, the company focuses on creating games that facilitate social interaction among billions of players. Playco collaborates with a diverse network of partners, including major technology and social media companies, to enhance its gaming offerings. The company's advanced infrastructure supports game development, backend operations, and analytics, ensuring a seamless gaming experience across various platforms.
Koala
Pre Seed Round in 2020
Koala is a developer of a gamified education platform aimed at enhancing online tutoring for children. Its platform provides a virtual environment where tutors can create engaging and interactive classrooms using customizable avatars and games. This design facilitates effective interaction between students and teachers, allowing for a cohesive and immersive learning experience. By consolidating various teaching tools in one location, Koala aims to reinvent the way education is delivered over the internet.
Unity
Secondary Market in 2019
Unity Technologies is a software company based in San Francisco, California, that specializes in tools and services for interactive content development, particularly in the gaming industry. Established in 2004 by David Helgason, Joachim Ante, and Nicholas Francis, Unity is best known for its real-time 3D development platform. This platform empowers developers of all skill levels to create, operate, and monetize 3D visual content. Unity offers a comprehensive suite of tools, including game engines, asset stores, and cloud-based development resources, designed to simplify the development process and enhance user experience. The company also fosters a vibrant community of developers, providing support and resources to help them succeed in their creative endeavors.
100 Thieves
Series B in 2019
100 Thieves, founded in 2016 and based in Los Angeles, is an American esports organization and lifestyle brand that engages in professional gaming competitions and apparel retail. The company fields teams that compete in major esports leagues and championships, showcasing a commitment to gaming excellence. In addition to its competitive endeavors, 100 Thieves operates an online store that offers a range of sports apparel, including t-shirts and jerseys, catering to fans and enthusiasts of esports. By blending gaming content with lifestyle branding, 100 Thieves fosters a community around esports and merchandise, appealing to a growing audience in the gaming industry.
Carnivore Inc.
Series A in 2019
Makers of Clan HQ, mobile messenger for mobile gamers.
Reddit
Series D in 2019
Reddit is an online platform that allows users to submit links, create content, and participate in discussions on a wide range of topics. The company focuses on providing internet content and offers various online services across diverse categories, including gaming, sports, business, cryptocurrency, and television. By fostering a community-driven environment, Reddit enables users to engage with one another, share information, and explore their interests through a unique blend of user-generated content and discussions.
Mobile Premier League
Seed Round in 2018
Mobile Premier League is a skill-based eSports platform that allows users to compete in mobile games for real cash prizes. The platform features a diverse range of games, including arcade, sports, and adventure genres, catering to various interests among gaming enthusiasts. Players can showcase their skills, compete with friends, and enjoy an engaging gaming experience while aiming to win rewards. By combining competitive gaming with the potential for monetary gain, Mobile Premier League creates an interactive environment that appeals to a broad audience of gamers.
Unity
Series D in 2018
Unity Technologies is a software company based in San Francisco, California, that specializes in tools and services for interactive content development, particularly in the gaming industry. Established in 2004 by David Helgason, Joachim Ante, and Nicholas Francis, Unity is best known for its real-time 3D development platform. This platform empowers developers of all skill levels to create, operate, and monetize 3D visual content. Unity offers a comprehensive suite of tools, including game engines, asset stores, and cloud-based development resources, designed to simplify the development process and enhance user experience. The company also fosters a vibrant community of developers, providing support and resources to help them succeed in their creative endeavors.
Leaftail Labs
Seed Round in 2018
Leaftail Labs Inc., founded in 2017 and based in Seattle, Washington, is a video game development company focused on creating innovative gaming experiences that integrate augmented reality and social interaction. The company aims to bridge the gap between engaging content and emerging technologies, crafting immersive games that connect players with their physical environments and enhance their daily routines. Leaftail Labs emphasizes the importance of storytelling and creativity, leveraging cutting-edge technology to deliver unique gaming experiences that resonate with users. The founders bring extensive industry experience, having collaborated with some of the most prominent names in entertainment to explore new opportunities in the gaming space.
Streamlabs
Series B in 2018
Streamlabs, formerly known as TwitchAlerts, is a cutting-edge company in the video game industry, specifically dealing with video game streaming. Streamlabs is a notification and crowdfunding platform for streamers on twitch.tv, and it strives to innovate and offer broadcasters the best tools out there to increase awareness of their brand and also improve interaction with their viewers. Streamlabs offers alerts, donations, and much more tools for streamers looking to increase viewer engagement.
Reddit
Series C in 2017
Reddit is an online platform that allows users to submit links, create content, and participate in discussions on a wide range of topics. The company focuses on providing internet content and offers various online services across diverse categories, including gaming, sports, business, cryptocurrency, and television. By fostering a community-driven environment, Reddit enables users to engage with one another, share information, and explore their interests through a unique blend of user-generated content and discussions.
Carnivore Inc.
Seed Round in 2017
Makers of Clan HQ, mobile messenger for mobile gamers.
Rec Room
Seed Round in 2017
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.
Pocket Aces
Series A in 2016
Pocket Aces Pvt. Ltd. is a digital entertainment company based in Mumbai, India, founded in 2013. The company specializes in creating and distributing engaging content across various mobile platforms. It operates several content channels, including FilterCopy, which focuses on short videos; Dice Media, dedicated to long-form web series; and Gobble, which offers food and lifestyle videos. Additionally, Pocket Aces runs LOCO, a live and interactive esports app that serves as a direct-to-consumer platform. The company leverages technology, including artificial intelligence and machine learning, to enhance its content and reach a diverse audience, particularly targeting young viewers with its innovative programming.
Streamlabs
Venture Round in 2016
Streamlabs, formerly known as TwitchAlerts, is a cutting-edge company in the video game industry, specifically dealing with video game streaming. Streamlabs is a notification and crowdfunding platform for streamers on twitch.tv, and it strives to innovate and offer broadcasters the best tools out there to increase awareness of their brand and also improve interaction with their viewers. Streamlabs offers alerts, donations, and much more tools for streamers looking to increase viewer engagement.
Tribe
Seed Round in 2016
Tribe is a live multiplayer gaming platform. Tribe offers users a way to instantly hang live with up to 8 of friends at once. Founded in 2015, the company is headquartered in San Francisco, California.
Unity
Series C in 2016
Unity Technologies is a software company based in San Francisco, California, that specializes in tools and services for interactive content development, particularly in the gaming industry. Established in 2004 by David Helgason, Joachim Ante, and Nicholas Francis, Unity is best known for its real-time 3D development platform. This platform empowers developers of all skill levels to create, operate, and monetize 3D visual content. Unity offers a comprehensive suite of tools, including game engines, asset stores, and cloud-based development resources, designed to simplify the development process and enhance user experience. The company also fosters a vibrant community of developers, providing support and resources to help them succeed in their creative endeavors.
Unity
Venture Round in 2015
Unity Technologies is a software company based in San Francisco, California, that specializes in tools and services for interactive content development, particularly in the gaming industry. Established in 2004 by David Helgason, Joachim Ante, and Nicholas Francis, Unity is best known for its real-time 3D development platform. This platform empowers developers of all skill levels to create, operate, and monetize 3D visual content. Unity offers a comprehensive suite of tools, including game engines, asset stores, and cloud-based development resources, designed to simplify the development process and enhance user experience. The company also fosters a vibrant community of developers, providing support and resources to help them succeed in their creative endeavors.
Pocket Gems
Series B in 2015
Pocket Gems, Inc. is a mobile game developer based in San Francisco, California, founded in 2009. Specializing in free-to-play social games, the company distributes its products through major platforms such as Apple’s App Store, Google Play, and Amazon Appstore. With a workforce of over 200 employees and support from investors like Sequoia Capital and Tencent, Pocket Gems focuses on creating graphically rich mobile games and innovative entertainment experiences. The company has achieved over 270 million downloads globally, showcasing its impact in the mobile gaming industry. Notable products include "Episode," a mobile storytelling platform, and "War Dragons," a 3D real-time strategy game that highlights the company’s commitment to developing engaging interactive experiences.
Streamlabs
Seed Round in 2015
Streamlabs, formerly known as TwitchAlerts, is a cutting-edge company in the video game industry, specifically dealing with video game streaming. Streamlabs is a notification and crowdfunding platform for streamers on twitch.tv, and it strives to innovate and offer broadcasters the best tools out there to increase awareness of their brand and also improve interaction with their viewers. Streamlabs offers alerts, donations, and much more tools for streamers looking to increase viewer engagement.
Reddit
Series B in 2014
Reddit is an online platform that allows users to submit links, create content, and participate in discussions on a wide range of topics. The company focuses on providing internet content and offers various online services across diverse categories, including gaming, sports, business, cryptocurrency, and television. By fostering a community-driven environment, Reddit enables users to engage with one another, share information, and explore their interests through a unique blend of user-generated content and discussions.
Kiwi
Series B in 2014
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, specializing in the development of mobile games, particularly for Android devices. Founded in 2011, the company has established a strong presence in the mobile gaming market, with several titles reaching the Top 100 Grossing applications on Google Play. Kiwi is known for its commitment to creating engaging and enjoyable gaming experiences. The company has raised $9 million in funding, supported by notable investors including Sequoia Capital and prominent figures in the tech industry. As of 2015, Kiwi operates as a subsidiary of SGN Games, Inc.
QuizUp
Series B in 2013
QuizUp is a mobile game developer known for its trivia game that fosters user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to engage in trivia challenges organized by city, state, and country, enhancing the competitive experience. By combining social interaction with gaming, QuizUp creates a platform where users can not only test their knowledge but also connect with others in a dynamic way.
QuizUp
Series A in 2013
QuizUp is a mobile game developer known for its trivia game that fosters user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to engage in trivia challenges organized by city, state, and country, enhancing the competitive experience. By combining social interaction with gaming, QuizUp creates a platform where users can not only test their knowledge but also connect with others in a dynamic way.
moKredit
Series B in 2013
moKredit Inc. operates an online platform called Mo9, which facilitates mobile payment transactions for online games and virtual goods. Founded in 2011 and based in Palo Alto, California, moKredit was established by a team of former PayPal engineers. The platform allows users to make purchases by entering their mobile numbers, enabling them to play games and access virtual goods before making payments within a seven-day period, embodying the concept of "Play first and pay later." Mo9 features a risk management module and credit system designed to minimize trading losses for sellers and reduce payment access costs. With over 5 million paid subscribers, moKredit aims to enhance the mobile gaming experience by providing efficient payment solutions tailored to the needs of the mobile industry.
Kiwi
Series A in 2013
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, specializing in the development of mobile games, particularly for Android devices. Founded in 2011, the company has established a strong presence in the mobile gaming market, with several titles reaching the Top 100 Grossing applications on Google Play. Kiwi is known for its commitment to creating engaging and enjoyable gaming experiences. The company has raised $9 million in funding, supported by notable investors including Sequoia Capital and prominent figures in the tech industry. As of 2015, Kiwi operates as a subsidiary of SGN Games, Inc.
QuizUp
Series A in 2013
QuizUp is a mobile game developer known for its trivia game that fosters user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to engage in trivia challenges organized by city, state, and country, enhancing the competitive experience. By combining social interaction with gaming, QuizUp creates a platform where users can not only test their knowledge but also connect with others in a dynamic way.
Chartboost
Series B in 2013
Chartboost, Inc. is a prominent mobile games growth and advertisement monetization platform founded in 2011 and headquartered in San Francisco, California, with an additional office in Amsterdam. The company enables mobile game developers to connect directly with each other to buy and sell advertising, facilitating an efficient exchange of ad inventory. Reaching over 800 million unique users monthly across more than 300,000 mobile games, Chartboost serves approximately 90% of the top-grossing iOS and Android game developers. Its platform includes Chartboost Exchange and Ad Network, which help developers maximize their advertising revenue through optimized inventory management. By providing tools that connect advertisers to highly engaged audiences, Chartboost enhances the advertising experience for both developers and marketers.
moKredit
Series A in 2012
moKredit Inc. operates an online platform called Mo9, which facilitates mobile payment transactions for online games and virtual goods. Founded in 2011 and based in Palo Alto, California, moKredit was established by a team of former PayPal engineers. The platform allows users to make purchases by entering their mobile numbers, enabling them to play games and access virtual goods before making payments within a seven-day period, embodying the concept of "Play first and pay later." Mo9 features a risk management module and credit system designed to minimize trading losses for sellers and reduce payment access costs. With over 5 million paid subscribers, moKredit aims to enhance the mobile gaming experience by providing efficient payment solutions tailored to the needs of the mobile industry.
Unity
Series B in 2011
Unity Technologies is a software company based in San Francisco, California, that specializes in tools and services for interactive content development, particularly in the gaming industry. Established in 2004 by David Helgason, Joachim Ante, and Nicholas Francis, Unity is best known for its real-time 3D development platform. This platform empowers developers of all skill levels to create, operate, and monetize 3D visual content. Unity offers a comprehensive suite of tools, including game engines, asset stores, and cloud-based development resources, designed to simplify the development process and enhance user experience. The company also fosters a vibrant community of developers, providing support and resources to help them succeed in their creative endeavors.
Humble Bundle
Venture Round in 2011
Humble Bundle's award-winning team has raise over $75 million for charity. They empower you to pay what you want for downloadable content and choose where your money goes. They now have over 7M customers accessing their platform. Humble Bundle was founded in March 2010 by Jeffrey Rosen and John Graham, and is currently headquartered in San Francisco, California, USA.
Kunlun Technology
Series A in 2011
Kunlun is an internet group that is dedicated to the development of interactive platforms and applications for global user groups. Kunlun's buseiness includes GameArk and Opera. GameArk focus on internet gaming and Opera focus on global internet. Kunlun has two public companies, Kunlun Tech Co listed SHE: 300418 and Opera Ltd listed NASDAQ: OPRA. Kunlun Capital is the investment arm of Kunlun Group, which focuses on venture investment globally.
Kiwi
Seed Round in 2011
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, specializing in the development of mobile games, particularly for Android devices. Founded in 2011, the company has established a strong presence in the mobile gaming market, with several titles reaching the Top 100 Grossing applications on Google Play. Kiwi is known for its commitment to creating engaging and enjoyable gaming experiences. The company has raised $9 million in funding, supported by notable investors including Sequoia Capital and prominent figures in the tech industry. As of 2015, Kiwi operates as a subsidiary of SGN Games, Inc.
iYogi
Series D in 2010
iYogi, Inc. is an on-demand software and services company that specializes in providing online technical support for various computing and communication devices. Established in 2007 and headquartered in Gurugram, India, the company offers a wide range of services including optimization, diagnosis and repair, setup and installation, virus removal, usability training, networking, and managed services. Its support covers browsers, multimedia, operating systems, productivity, security, and utilities software, as well as computers, peripherals, mobile devices, gaming devices, and servers. iYogi serves a diverse clientele across multiple regions, including the United States, the United Kingdom, Canada, Australia, India, and the Gulf Cooperation Council states, with a focus on delivering round-the-clock assistance for consumers and small businesses.
GameGround
Series B in 2010
GameGround is the leading social skill-gaming platform that turns online gaming into a social and competitive experience. Backed by Sequoia Capital, Softbank, TMT Ventures and Vodafone and founded by experienced gaming industry executives, we have a rapidly growing community of over 1M+ Monthly Active Players. To support this growth, we are building a team of passionate stars. If you’re passionate about social media and games, if you’ve been told numerous times that you’re a star – you belong with us! WE HELP: Monetize Games - Better It's time to move beyond ads that your players don't want or care about. Instead, let's give them truly fun and innovative features, with easy, intuitive ways to pay and support your game. Get on Facebook - Faster We all want our games on Facebook, but it's tough being a small fish in a big pond. GameGround unites indie games in an innovative portal, with marketing, promotion and virality built in. Get Started - Now Our simple API takes just minutes to set up. Send us your info and the GameGround Developer Team will have you up and running in no time. Specialties gamification, social gaming, video games, meta game, skill gaming, casino gaming, game developers, arcade gaming. GameGround is currently in open beta.
Lakoo
Series A in 2010
Lakoo is a mobile game developer based in Hong Kong, founded in 1999. The company specializes in creating cross-platform games, focusing on role-playing games (RPG) and simulation games (SLG). Notable titles include the "Flame" series, "Martial Arts" series, and "Xuan-Yuan" Sword series, as well as its popular online game "Empire Online," which celebrated over ten million registered players by its tenth anniversary in 2009. Lakoo aims to deliver engaging gaming experiences while promoting the philosophy that good gaming deserves good rewards. The company continues to innovate in the digital gaming space, catering to a diverse audience of mobile and smartphone users.
L99.com
Series A in 2010
l99.com's is a Chinese company offering location-based services which, combined with photo sharing, communication tools, and other social features, enables user to record their life as a journal. l99.com also explores the location gaming market with a multiple product strategy and enhances the degree of polymerization of websites via a one-stop gaming service, which is the first of its kind around the world. A few years ago, it published the time axis function, which was adopted by Facebook at the end of 2010, and is widely recognized by the international community. The company was hailed as a design-oriented enterprise that combined science and technology with human nature.
5211game
Venture Round in 2009
11 Battle Platform is an electronic sports-based platform that provides services for e-sports gamers. It offers many game experiences. The games currently operated on 11 Battle Platform are DotA, Imba, OMG, etc. and Jin Ge Tie Ma, a self-developed game.
Unity
Series A in 2009
Unity Technologies is a software company based in San Francisco, California, that specializes in tools and services for interactive content development, particularly in the gaming industry. Established in 2004 by David Helgason, Joachim Ante, and Nicholas Francis, Unity is best known for its real-time 3D development platform. This platform empowers developers of all skill levels to create, operate, and monetize 3D visual content. Unity offers a comprehensive suite of tools, including game engines, asset stores, and cloud-based development resources, designed to simplify the development process and enhance user experience. The company also fosters a vibrant community of developers, providing support and resources to help them succeed in their creative endeavors.
Unity
Series A in 2009
Unity Technologies is a software company based in San Francisco, California, that specializes in tools and services for interactive content development, particularly in the gaming industry. Established in 2004 by David Helgason, Joachim Ante, and Nicholas Francis, Unity is best known for its real-time 3D development platform. This platform empowers developers of all skill levels to create, operate, and monetize 3D visual content. Unity offers a comprehensive suite of tools, including game engines, asset stores, and cloud-based development resources, designed to simplify the development process and enhance user experience. The company also fosters a vibrant community of developers, providing support and resources to help them succeed in their creative endeavors.
Taomee Holdings
Series A in 2009
Taomee Holdings Limited is a children's entertainment and media company based in Shanghai, China, founded in 2007. The company operates through two main segments: Online Business and Offline Business. The Online Business segment focuses on developing online virtual worlds, mobile games, and applications, including popular platforms like v.61.com, which features animated series and interactive content. In contrast, the Offline Business segment emphasizes merchandise licensing, publishing, and the design and distribution of interactive toys, in addition to creating media products such as animated films and television shows. Taomee is dedicated to delivering enjoyable and secure entertainment experiences for children, particularly those aged 5 to 15, and has built a loyal audience with its iconic characters and engaging storylines. Through its diverse offerings, Taomee has reached over 100 million children, establishing itself as a significant player in the Chinese children's entertainment market.
Challenge Games
Series B in 2008
Challenge Games specializes in the creation of online social games designed for both serious and casual gamers. The company focuses on developing short, engaging games that can be played in three to ten minutes, making them accessible and enjoyable. By leveraging the capabilities of social networks, Challenge Games facilitates gameplay that allows users to compete and collaborate with friends, enhancing the social experience of gaming.
Challenge Games
Series A in 2008
Challenge Games specializes in the creation of online social games designed for both serious and casual gamers. The company focuses on developing short, engaging games that can be played in three to ten minutes, making them accessible and enjoyable. By leveraging the capabilities of social networks, Challenge Games facilitates gameplay that allows users to compete and collaborate with friends, enhancing the social experience of gaming.
GameFly
Venture Round in 2007
GameFly is an online video game rental service that offers a wide selection of video games for various gaming consoles. The company allows members to rent multiple games at once without due dates, late fees, or shipping charges, providing access to an extensive library of titles. In addition to renting games, GameFly sells consoles, controllers, accessories, and collectibles. It also offers mobile apps and downloadable PC games for purchase and play, catering to the diverse needs of gamers.
51.com
Series B in 2007
51.com is a provider of social network application services, production, and relevant technology. The company aims to offer users a positive experience in network production and promotes the progress of social networks in China. It has created a number of products such as blogs, albums, music, BBS, an IM software called Rainbow, and a dancing browser game called 51 New Dazzle Dance.
Joost
Series A in 2007
As their third major undertaking, [Skype](http://crunchbase.com/organization/skype) and Kazaa founders Janus Friis and Niklas Zennstrom are attempting to perfect IPTV with Joost. Joost is a p2p on demand video player that offers professional (legal) programming much like on your television, but whenever you want. The service is free, however, there are video advertisements interspersed between and during programs as well as small type or image ads on the sides of your screen. With very heavy backing from media giants CBS and Viacom, Joost looks good to take on competitors [Bablegum](http://crunchbase.com/organization/bablegum) and [Microsoft LiveStation](http://www.techcrunch.com/2007/07/06/first-look-at-livestation-not-much-to-report/). Currently Joost has content deals with CNN, the NHL and Sony as well as their financiers CBS and Viacom (MTV, Comedy Central etc). They have also [recently](http://www.joost.com/forums/p/2007/08/widget-api/) developed a new Widget API open to third parties to make their own Joost widgets. Unlike many online video platforms, joost does require a download and cannot play video directly from users' browsers. joost offers a desktop client that allows the user to watch on-demand TV over the internet. In addition, Joost enhances the TV experience by offering interactive tools. For example, users will be able to chat with friends while watching a show. The channels will also have interactive displays where users can discover behind-the-scene content. Joost's peer-to-peer technology also lowers the cost of channel owners by reducing the amount of data the servers must stream out. joost only serves some selected users, while the rest of the data is distributed from user to user. Rumor has it that Joost is in talks with hardware manufacturers to [embed](http://www.techcrunch.com/2007/06/15/embedded-joost-will-change-the-market/) its platform into TV set-top boxes. If the move were successful it could change the TV industry substantially. Joost is now fully public and open to all. UPDATE: Joost has recently deactivated it's software client and now streams it's entire catalog via Adobe's Flash Player which is available for Windows, Mac OS X, and Linux.
Genlot
Series B in 2007
Shenzhen General Lottery Technology is engaged in the research and development, marketing, and operation of lottery sales software and betting terminal equipment. The company is a comprehensive technique service provider that is focused on China’s lottery industry. Founded in 2000, the Sui Cai company has gathered a number of lottery and IT experts who have specialized in the areas of lottery issuing, application of game knowledge, R&D and manufacture of lottery issue systems, and financial management.
RockYou
Series B in 2007
RockYou, Inc. is an interactive media and entertainment company based in San Francisco, California, that specializes in in-game video advertising and social gaming. Founded in 2005, RockYou developed a platform that connects premium brands with users through a network of cross-platform video advertisements. The company’s offerings include a diverse portfolio of free-to-play games across various genres and platforms, including Facebook and mobile. RockYou Media amplifies the voices of multicultural millennials by providing brands and publishers with engaging content designed for a diverse audience. However, in February 2019, RockYou filed for liquidation under Chapter 7 in the US Bankruptcy Court, marking a significant shift in its business operations.
Palm Commerce Information Technology
Series B in 2007
Palm Commerce Information Technology is a Chinese developer of lottery-related software and technical solutions. The company’s products are currently applied to computer and mobile terminals of the national welfare lottery system. Palm Commerce Information Technology’s software, systems, terminals and mobile solutions are used in 13 provinces, municipalities, and autonomous regions in China. The products of Palm Commerce take up over 40% of the nationwide computer welfare lottery market share and over 50% of the mobile phone lottery market share, thereby ranking itself the first throughout the country in terms of its market share and number of users. Palm Commerce Information Technology was incorporated in the Tianjin Development Area in March 2006, with its registered capital being 12 million USD.
RockYou
Series A in 2007
RockYou, Inc. is an interactive media and entertainment company based in San Francisco, California, that specializes in in-game video advertising and social gaming. Founded in 2005, RockYou developed a platform that connects premium brands with users through a network of cross-platform video advertisements. The company’s offerings include a diverse portfolio of free-to-play games across various genres and platforms, including Facebook and mobile. RockYou Media amplifies the voices of multicultural millennials by providing brands and publishers with engaging content designed for a diverse audience. However, in February 2019, RockYou filed for liquidation under Chapter 7 in the US Bankruptcy Court, marking a significant shift in its business operations.
Huoshi
Series A in 2006
Huoshi (Guangzhou) Software Co., Ltd. is a Chinese company focused on developing domestic network games. It derives inspirations from traditional Chinese culture while making innovations. Huoshi Software is focused on developing online games with the characteristics and essence of Chinese culture.
Digital Chocolate
Series C in 2006
Digital Chocolate is a video game developer and publisher that focuses on creating casual and social games for various platforms, including the web, Facebook, and mobile phones. The company operates in multiple countries, including the United States, Finland, Spain, India, and Mexico. In addition to mobile games, Digital Chocolate has developed applications that cater to users interested in fashion and business simulation. The company also offers games specifically designed for the Microsoft gaming console, showcasing its diverse portfolio within the gaming industry.
Stardoll
Series B in 2006
Stardoll AB is an online community and virtual entertainment platform primarily aimed at girls aged 9 to 17. Founded in 2002 and based in Stockholm, Sweden, Stardoll allows users to create personalized avatars known as "MeDolls," enabling them to express their creativity through fashion and design. The platform provides a social environment where users can dress up their dolls, decorate virtual suites, and interact with peers. Additionally, Stardoll features an extensive online marketplace offering fashion, décor, and beauty products from both real-world and virtual brands, enhancing the overall user experience. The site combines elements of social gaming with a focus on creativity, making it a popular destination for teenagers seeking a fun and engaging way to explore their interests in fashion and friendship.
51.com
Series A in 2006
51.com is a provider of social network application services, production, and relevant technology. The company aims to offer users a positive experience in network production and promotes the progress of social networks in China. It has created a number of products such as blogs, albums, music, BBS, an IM software called Rainbow, and a dancing browser game called 51 New Dazzle Dance.
Palm Commerce Information Technology
Series A in 2006
Palm Commerce Information Technology is a Chinese developer of lottery-related software and technical solutions. The company’s products are currently applied to computer and mobile terminals of the national welfare lottery system. Palm Commerce Information Technology’s software, systems, terminals and mobile solutions are used in 13 provinces, municipalities, and autonomous regions in China. The products of Palm Commerce take up over 40% of the nationwide computer welfare lottery market share and over 50% of the mobile phone lottery market share, thereby ranking itself the first throughout the country in terms of its market share and number of users. Palm Commerce Information Technology was incorporated in the Tianjin Development Area in March 2006, with its registered capital being 12 million USD.
Nazara Technologies
Series A in 2005
Nazara Technologies is a prominent mobile game company based in Mumbai, India, specializing in a diverse range of offerings within the interactive gaming, eSports, ad-tech, and gamified early learning sectors. Founded in 2000, the company is known for popular mobile games such as World Cricket Championship and CarromClash, as well as educational platforms like Kiddopia. In the eSports arena, Nazara operates through brands like Nodwin, PublishMe, and Sportskeeda, while its ad-tech solutions are represented by Datawrkz. The company’s business segments include Gaming, eSports, and Ad tech, with the eSports segment being its largest revenue generator. Although headquartered in India, Nazara Technologies derives a significant portion of its revenue from the United States market.
Gracenote
Series E in 2005
Gracenote is an entertainment data and technology provider that specializes in music, video, and sports. The company collects, organizes, and distributes detailed information about television shows, movies, music, and sports, enabling consumers to discover and connect with the entertainment they enjoy. Gracenote serves a diverse clientele, including major music services, consumer electronics manufacturers, automakers, and cable and satellite operators. By powering these platforms with comprehensive entertainment data, Gracenote enhances the user experience and facilitates access to a wide range of digital content.
Digital Chocolate
Series B in 2004
Digital Chocolate is a video game developer and publisher that focuses on creating casual and social games for various platforms, including the web, Facebook, and mobile phones. The company operates in multiple countries, including the United States, Finland, Spain, India, and Mexico. In addition to mobile games, Digital Chocolate has developed applications that cater to users interested in fashion and business simulation. The company also offers games specifically designed for the Microsoft gaming console, showcasing its diverse portfolio within the gaming industry.
Gracenote
Series D in 2004
Gracenote is an entertainment data and technology provider that specializes in music, video, and sports. The company collects, organizes, and distributes detailed information about television shows, movies, music, and sports, enabling consumers to discover and connect with the entertainment they enjoy. Gracenote serves a diverse clientele, including major music services, consumer electronics manufacturers, automakers, and cable and satellite operators. By powering these platforms with comprehensive entertainment data, Gracenote enhances the user experience and facilitates access to a wide range of digital content.
Digital Chocolate
Series A in 2004
Digital Chocolate is a video game developer and publisher that focuses on creating casual and social games for various platforms, including the web, Facebook, and mobile phones. The company operates in multiple countries, including the United States, Finland, Spain, India, and Mexico. In addition to mobile games, Digital Chocolate has developed applications that cater to users interested in fashion and business simulation. The company also offers games specifically designed for the Microsoft gaming console, showcasing its diverse portfolio within the gaming industry.
GameFly
Series B in 2003
GameFly is an online video game rental service that offers a wide selection of video games for various gaming consoles. The company allows members to rent multiple games at once without due dates, late fees, or shipping charges, providing access to an extensive library of titles. In addition to renting games, GameFly sells consoles, controllers, accessories, and collectibles. It also offers mobile apps and downloadable PC games for purchase and play, catering to the diverse needs of gamers.
Gracenote
Series C in 2002
Gracenote is an entertainment data and technology provider that specializes in music, video, and sports. The company collects, organizes, and distributes detailed information about television shows, movies, music, and sports, enabling consumers to discover and connect with the entertainment they enjoy. Gracenote serves a diverse clientele, including major music services, consumer electronics manufacturers, automakers, and cable and satellite operators. By powering these platforms with comprehensive entertainment data, Gracenote enhances the user experience and facilitates access to a wide range of digital content.
GameFly
Seed Round in 2002
GameFly is an online video game rental service that offers a wide selection of video games for various gaming consoles. The company allows members to rent multiple games at once without due dates, late fees, or shipping charges, providing access to an extensive library of titles. In addition to renting games, GameFly sells consoles, controllers, accessories, and collectibles. It also offers mobile apps and downloadable PC games for purchase and play, catering to the diverse needs of gamers.
Yahoo
Series B in 1995
Yahoo is a media technology company based in New York City that connects users with a wide range of interests, including finance, sports, shopping, gaming, and news. It operates as a comprehensive web portal, offering services such as Yahoo Search, Yahoo Mail, and Yahoo News. Additionally, Yahoo provides a platform for businesses to engage in advertising and marketing, leveraging its extensive media reach. The company also includes Yahoo! Store, which offers tools for building and managing e-commerce sites. By combining innovative technologies with diverse content, Yahoo aims to facilitate connections among its users and deliver relevant information and services.
Electronic Arts
Series A in 1982
Electronic Arts Inc. is a leading global interactive entertainment software company that develops, markets, publishes, and distributes a diverse range of video games, content, and online services for game consoles, personal computers, and mobile devices. Founded in 1982 and headquartered in Redwood City, California, the company is known for its popular franchises, which include Madden NFL, EA Sports FC, Battlefield, Apex Legends, The Sims, Need for Speed, and Plants vs. Zombies. Electronic Arts primarily licenses games from well-known brands like FIFA and Star Wars and also offers advertising services. The company utilizes both digital distribution and retail channels to market its products, selling directly to mass market retailers and specialty stores. Additionally, it has established a strategic partnership with KLab Inc. to enhance its game development and operations.
Atari
Venture Round in 1975
Atari is a prominent producer, publisher, and distributor of interactive entertainment software, catering to diverse market segments across various platforms, including consoles from Microsoft, Nintendo, and Sony, as well as smartphones and personal computers. The company operates an international distribution network, selling its games in over 60 countries and directly to consumers through its website. Atari's business encompasses four main areas: Games, Hardware, Licensing, and Blockchain. It boasts a rich portfolio of more than four hundred games and franchises, featuring iconic titles such as Pong, Breakout, Asteroids, Missile Command, Centipede, and RollerCoaster Tycoon. Additionally, Atari offers a range of gaming experiences, including mobile and online arcade games, highlighting its commitment to innovation in the electronic gaming and multimedia sector.
thatgamecompany
thatgamecompany, LLC is a video game developer based in Los Angeles, California, founded in 2006. The company specializes in creating artistically crafted and broadly accessible video games that aim to enhance the interactive entertainment landscape. Its games are available on various platforms, including PlayStation, computers, and mobile devices, allowing players to engage with enriching experiences designed to inspire and positively impact their lives. Through a commitment to meaningful gameplay, thatgamecompany seeks to push the boundaries of traditional gaming while respecting and engaging its audience.
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