Founded in 2009 by Marc Andreessen and Ben Horowitz, Andreessen Horowitz is a venture capital firm based in Menlo Park, California. The firm specializes in incubating and investing in startups across various stages, from seed to late-stage funding. It primarily focuses on sectors such as technology, including software, cloud computing, enterprise software, and consumer Internet. Additionally, it invests in emerging fields like artificial intelligence, fintech, and healthcare, specifically targeting companies at the intersection of technology and life sciences, such as digital therapeutics and computational medicine. Andreessen Horowitz is committed to fostering innovation and supporting companies that contribute to American dynamism, while strategically avoiding investments in areas like clean energy, transportation, and consumer retail.
Operating Partner and Head of Crypto Startup Accelerator
Jay Rughani
Investment Partner
Michael Sandwick
Partner, Consumer
Gil Shafir
Partner
Kristina Shen
General Partner
Jeffrey Silverstein
Partner
Arianna Simpson
General Partner
Sumeet Singh
Partner
Steven Sinofsky
Board Partner
Jack Soslow
Partner
Matt Spence
Partner
Nicole Stanners
Fundraise and IR Partner
Angela Strange
General Partner
Jeffrey Stump
Operating Partner
Jamie Sullivan
Partner
Robert H. Swan
Operating Partner
Satish Talluri
Partner
Kimberly Tan
Investment Partner
Carol Tang
Partner
Adela Tomsejova
Partner, Bio + Health
Dalton Turay
Partner
Gabriel Vasquez
Partner
Melissa Wasser
Partner of Fintech Capital Network
Tyler Wilson
Partner
Daisy Wolf
Investing Partner
Carra Wu
Partner, Crypto Investments
Kevin Wu
Partner
Guy Wuollet
Partner
Shangda Xu
Partner
Zeya Yang
Partner
JJ Yu
Partner, Capital Network
David Ulevitch
General Partner
Frank Chen
Partner
Jonathan Lai
Investment Partner
Matt Bornstein
Partner
Past deals in Virtual Reality
Luma AI
Series B in 2024
Luma AI is a generative AI startup focused on transforming text descriptions into realistic 3D models, enhancing how individuals capture and experience their surroundings. The company aims to revolutionize the sharing of memories, product exploration, and navigation in online spaces by advancing the integration of photos and videos into mixed-reality environments. Utilizing a neural capture and rendering system, Luma AI enables photorealistic representations derived from casual smartphone photos, catering to industries such as e-commerce, real estate, and 3D gaming. By expanding human imagination and capabilities, Luma AI seeks to shape a more immersive three-dimensional future.
Prisms VR
Series A in 2023
Prisms VR is a STEM education platform that utilizes virtual reality. Prisms VR uses immersive tactile environments to connect 3D, 2D, and 1D representations of core Algebra and Geometry concepts for deep understanding, retention, and long-term standards-aligned proficiency. Prisms VR engages students by immersing them in real-world situations that are interesting and captivating, which naturally brings out arithmetic intuition, sense-making, and goal-driven problem-solving. The company was founded by Anurupa Ganguly and is headquartered in San Francisco, California, United States.
Prisms VR
Seed Round in 2022
Prisms VR is a STEM education platform that utilizes virtual reality. Prisms VR uses immersive tactile environments to connect 3D, 2D, and 1D representations of core Algebra and Geometry concepts for deep understanding, retention, and long-term standards-aligned proficiency. Prisms VR engages students by immersing them in real-world situations that are interesting and captivating, which naturally brings out arithmetic intuition, sense-making, and goal-driven problem-solving. The company was founded by Anurupa Ganguly and is headquartered in San Francisco, California, United States.
Labster
Series C in 2022
Labster is a company that specializes in creating virtual laboratory simulations to enhance science education for students. Founded in 2011 in Copenhagen, Denmark, Labster's platform utilizes mathematical algorithms to deliver immersive, interactive 3D learning experiences that include molecular animations, quizzes, and theoretical background. These simulations are designed to engage students in a game-like environment, facilitating both theoretical and experimental learning. Labster's innovative approach aims to improve educational outcomes while significantly reducing costs compared to traditional laboratory methods. By focusing on scalable online tools for teaching life sciences, Labster is committed to transforming science education and making it accessible to a global audience.
Alta
Seed Round in 2022
Alta is a virtual reality company that develops games. They focus on developing a range of fun-based, adventurous, and war-mimicking multiplayer games that could be played across multiple virtual reality interfaces and immersive environments, enabling gaming enthusiasts to engage in mobile, animated virtual reality games via smartphones, laptops, or computers anytime, anywhere.
Sandbox VR
Series B in 2021
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.
Virtually Human Studio
Series A in 2021
Join Virtually Human in exploring the fringes of entertainment delivery for the next generation.
Labster
Series C in 2021
Labster is a company that specializes in creating virtual laboratory simulations to enhance science education for students. Founded in 2011 in Copenhagen, Denmark, Labster's platform utilizes mathematical algorithms to deliver immersive, interactive 3D learning experiences that include molecular animations, quizzes, and theoretical background. These simulations are designed to engage students in a game-like environment, facilitating both theoretical and experimental learning. Labster's innovative approach aims to improve educational outcomes while significantly reducing costs compared to traditional laboratory methods. By focusing on scalable online tools for teaching life sciences, Labster is committed to transforming science education and making it accessible to a global audience.
Sandbox VR
Series A in 2019
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.
Bigscreen
Series A in 2017
Founded by Darshan Shankar in 2014, Bigscreen is a venture-backed startup creating an immersive virtual reality platform that aims to revolutionize the way people work, play, hangout, and collaborate. Use cases of Bigscreen include both entertainment and productivity. Users love using Bigscreen as a "VR movie theater" to watch movies and TV shows. It's also used to play videogames, browse the web, and hangout with friends. It's can also be used for productivity as a tool for remote teams to collaborate together in virtual offices. Since the beta launch in March 2016, Bigscreen has become one of the most popular and highest rated VR apps on the Oculus Store and has an incredible 93% positive rating on Steam. Power users spend 20-30 hours per week in Bigscreen, making it one of the most widely used "killer apps" in the industry. Bigscreen is now the most popular non-gaming VR application in the world. Bigscreen is a fully distributed remote company with employees based around the world in the US & UK.
Within (VR/AR)
Series B in 2017
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
Leap Motion
Series C in 2017
Leap Motion, Inc. is a company that specializes in designing and developing motion-control hardware and software, particularly for virtual reality (VR) and augmented reality (AR) applications. Founded in 2010 and headquartered in San Francisco, California, Leap Motion focuses on creating advanced 3D motion-control technology that allows users to interact with digital environments through natural hand and finger movements. The company serves various sectors, including healthcare, education, gaming, automotive, retail, and the arts, and collaborates with major VR manufacturers to integrate its technology into mobile VR and AR headsets. In May 2012, Leap Motion changed its name from OcuSpec Inc. and has since operated as a subsidiary of Ultrahaptics Limited. The company's mission is to eliminate barriers between people and technology, enabling more intuitive and dynamic interactions in virtual spaces.
Improbable
Series B in 2017
Improbable is a technology company focused on creating solutions for complex challenges through advanced simulations and immersive virtual environments. Founded in 2012 by Herman Narula and Rob Whitehead in London, the company aims to revolutionize gaming and entertainment by enabling next-generation gameplay in expansive, persistent virtual worlds. Its platform, SpatialOS, allows developers to harness the power of multiple cloud-based servers to simulate vast and intricate environments that exceed the capabilities of traditional computing. Beyond gaming, Improbable seeks to apply its technology to various sectors, including defense, energy, urban efficiency, healthcare, and finance, to facilitate significant social and economic improvements in the real world.
Bigscreen
Seed Round in 2017
Founded by Darshan Shankar in 2014, Bigscreen is a venture-backed startup creating an immersive virtual reality platform that aims to revolutionize the way people work, play, hangout, and collaborate. Use cases of Bigscreen include both entertainment and productivity. Users love using Bigscreen as a "VR movie theater" to watch movies and TV shows. It's also used to play videogames, browse the web, and hangout with friends. It's can also be used for productivity as a tool for remote teams to collaborate together in virtual offices. Since the beta launch in March 2016, Bigscreen has become one of the most popular and highest rated VR apps on the Oculus Store and has an incredible 93% positive rating on Steam. Power users spend 20-30 hours per week in Bigscreen, making it one of the most widely used "killer apps" in the industry. Bigscreen is now the most popular non-gaming VR application in the world. Bigscreen is a fully distributed remote company with employees based around the world in the US & UK.
Lytro
Series D in 2017
Lytro, founded in 2006 by Ren Ng, is a pioneer in Light Field imaging technology, which allows for the capture of multi-dimensional data and enhances creative freedom for artists and innovators. The company launched its first consumer Light Field camera in 2012, followed by the second-generation platform in 2014 that included the Lytro ILLUM, Lytro Desktop, and mobile applications. This technology has applications beyond photography, extending into cinematography, virtual reality, and scientific fields. Lytro aims to be a central hub in a new technology ecosystem, providing tools that empower users to explore and utilize Light Field imaging to its fullest potential. Headquartered in Mountain View, California, Lytro has garnered support from prominent venture capital firms, reinforcing its role as a leader in computational imaging.
Within (VR/AR)
Series A in 2016
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
Within (VR/AR)
Seed Round in 2015
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
Improbable
Series A in 2015
Improbable is a technology company focused on creating solutions for complex challenges through advanced simulations and immersive virtual environments. Founded in 2012 by Herman Narula and Rob Whitehead in London, the company aims to revolutionize gaming and entertainment by enabling next-generation gameplay in expansive, persistent virtual worlds. Its platform, SpatialOS, allows developers to harness the power of multiple cloud-based servers to simulate vast and intricate environments that exceed the capabilities of traditional computing. Beyond gaming, Improbable seeks to apply its technology to various sectors, including defense, energy, urban efficiency, healthcare, and finance, to facilitate significant social and economic improvements in the real world.
Lytro
Series C in 2014
Lytro, founded in 2006 by Ren Ng, is a pioneer in Light Field imaging technology, which allows for the capture of multi-dimensional data and enhances creative freedom for artists and innovators. The company launched its first consumer Light Field camera in 2012, followed by the second-generation platform in 2014 that included the Lytro ILLUM, Lytro Desktop, and mobile applications. This technology has applications beyond photography, extending into cinematography, virtual reality, and scientific fields. Lytro aims to be a central hub in a new technology ecosystem, providing tools that empower users to explore and utilize Light Field imaging to its fullest potential. Headquartered in Mountain View, California, Lytro has garnered support from prominent venture capital firms, reinforcing its role as a leader in computational imaging.
Oculus
Series B in 2013
Oculus, founded in 2012 and headquartered in Menlo Park, California, is a company focused on advancing virtual reality technology to enhance how individuals interact with digital content. The Oculus platform supports devices such as Rift and Samsung's Gear VR, allowing users to experience immersive environments and engage in activities with others across the globe. One of its notable products, Oculus Medium, is a virtual reality sculpting tool that facilitates the creation and painting of digital sculptures specifically for use with the Oculus Rift. This application empowers users to sculpt, model, and paint in a fully immersive setting, enabling the design of characters, objects, and artistic works with ease. Oculus aims to revolutionize the gaming experience and broaden the possibilities of virtual interaction through its innovative technology.
Lytro
Series B in 2013
Lytro, founded in 2006 by Ren Ng, is a pioneer in Light Field imaging technology, which allows for the capture of multi-dimensional data and enhances creative freedom for artists and innovators. The company launched its first consumer Light Field camera in 2012, followed by the second-generation platform in 2014 that included the Lytro ILLUM, Lytro Desktop, and mobile applications. This technology has applications beyond photography, extending into cinematography, virtual reality, and scientific fields. Lytro aims to be a central hub in a new technology ecosystem, providing tools that empower users to explore and utilize Light Field imaging to its fullest potential. Headquartered in Mountain View, California, Lytro has garnered support from prominent venture capital firms, reinforcing its role as a leader in computational imaging.
OmniVirt
Seed Round in 2012
OmniVirt is a technology company based in Millbrae, California, specializing in a virtual reality and 360° video distribution platform for brands and publishers. Established in 2012, the platform allows brands to easily upload, promote, and analyze immersive advertising content across a wide network of publishers. OmniVirt's innovative technology supports the creation of various ad formats, including 360°, 3D, VR, and AR, which have been shown to deliver significantly higher performance compared to traditional advertising methods. The platform is designed to be ad platform agnostic and boasts 99% browser compatibility, making it accessible for digital marketers. OmniVirt is recognized for its collaboration with renowned publishers such as The New York Times, The Wall Street Journal, and Forbes, enhancing the reach and effectiveness of immersive advertising campaigns.
BlueStacks
Series B in 2011
BlueStacks is a developer of emulator software that enables users to run Android games and applications on personal computers. Its flagship product, the BlueStacks App Player, leverages patented virtualization technology to provide a seamless experience, allowing 145 million users to enjoy Android content in full-screen mode on Windows PCs. The platform supports multiple operating systems and devices, ensuring compatibility for a wide range of users. With features like the ability to run multiple apps simultaneously and a browser-like tabbed interface introduced in BlueStacks 2, the software enhances user experience. Additionally, BlueStacks TV allows users to stream their gameplay directly to Twitch with ease, further integrating gaming and social interaction. This focus on performance and user-friendly controls, including support for keyboards, mice, and gamepads, positions BlueStacks as a leader in the mobile gaming ecosystem.
Leap Motion
Seed Round in 2011
Leap Motion, Inc. is a company that specializes in designing and developing motion-control hardware and software, particularly for virtual reality (VR) and augmented reality (AR) applications. Founded in 2010 and headquartered in San Francisco, California, Leap Motion focuses on creating advanced 3D motion-control technology that allows users to interact with digital environments through natural hand and finger movements. The company serves various sectors, including healthcare, education, gaming, automotive, retail, and the arts, and collaborates with major VR manufacturers to integrate its technology into mobile VR and AR headsets. In May 2012, Leap Motion changed its name from OcuSpec Inc. and has since operated as a subsidiary of Ultrahaptics Limited. The company's mission is to eliminate barriers between people and technology, enabling more intuitive and dynamic interactions in virtual spaces.
Lytro
Series A in 2011
Lytro, founded in 2006 by Ren Ng, is a pioneer in Light Field imaging technology, which allows for the capture of multi-dimensional data and enhances creative freedom for artists and innovators. The company launched its first consumer Light Field camera in 2012, followed by the second-generation platform in 2014 that included the Lytro ILLUM, Lytro Desktop, and mobile applications. This technology has applications beyond photography, extending into cinematography, virtual reality, and scientific fields. Lytro aims to be a central hub in a new technology ecosystem, providing tools that empower users to explore and utilize Light Field imaging to its fullest potential. Headquartered in Mountain View, California, Lytro has garnered support from prominent venture capital firms, reinforcing its role as a leader in computational imaging.
BlueStacks
Series A in 2011
BlueStacks is a developer of emulator software that enables users to run Android games and applications on personal computers. Its flagship product, the BlueStacks App Player, leverages patented virtualization technology to provide a seamless experience, allowing 145 million users to enjoy Android content in full-screen mode on Windows PCs. The platform supports multiple operating systems and devices, ensuring compatibility for a wide range of users. With features like the ability to run multiple apps simultaneously and a browser-like tabbed interface introduced in BlueStacks 2, the software enhances user experience. Additionally, BlueStacks TV allows users to stream their gameplay directly to Twitch with ease, further integrating gaming and social interaction. This focus on performance and user-friendly controls, including support for keyboards, mice, and gamepads, positions BlueStacks as a leader in the mobile gaming ecosystem.
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