Andreessen Horowitz

Andreessen Horowitz is a venture capital firm founded in 2009 by Marc Andreessen and Ben Horowitz and based in Menlo Park, California. It funds startups across the entire lifecycle, from seed to growth, with a broad focus on software and technology-enabled businesses. The firm backs companies in software, cloud infrastructure, digital platforms, data storage, and mobile and Internet services, as well as sectors at the intersection of technology with life sciences, such as bio healthcare and computational medicine. Its investments span artificial intelligence, fintech, consumer and enterprise software, crypto and blockchain, cybersecurity, and related infrastructure. Through strategic guidance and a hands-on approach, the firm aims to help portfolio companies scale and innovate.

Leila Abu-Sharr

Partner, Market Development

Anish Acharya

General Partner

Vineeta Agarwala

General Partner

Eric Alby

Partner

Ryan Allen

Partner

Seema Amble JD

Partner

Katia Ameri

Partner

Jeff Amico JD

Partner and Director of Crypto Startup School

Marc Andreessen

General Partner

Marc Andrusko

Partner

Alicia Barone

Events Partner

Peter Blackwood

Partner

Michael Blau

Partner

Matt Bornstein

Partner

Katherine Boyle

General Partner

Jeff Bramel

Partner

Sam Broner

Partner

Parker Brown

Partner

Elena Burger

Deal Partner

Quinten Burgunder

Partner

LeeAnn Caballero

Partner

Martin Casado

General Partner

Connie Chan

General Partner

Sharon Chang

Operating Partner

Zachary Chen

Associate Partner

Frank Chen

Partner

Alexander Chia

Partner

Zach Cohen

Investor

Annie Collins

Partner

Emma Cooper

Investor

Michael Copeland

Partner

Brian Crnkovich

Partner

Sebastian Cua

Partner and Chief of Staff

Stacy D'Amico

Co-COO, Growth fund

Eric Dai

Analyst

Allison Davis

Partner

Alyssa Del Bene

Partner

Zach Dicker

Partner

Chris Dixon

Managing Partner

Jay Drain Jr.

Deal Partner

Kevin Dulsky

Partner

Grace Ellis

Operating Partner

JT Evans

Partner

Bryan Faust

Partner

Sarah Fazal

Partner

Ethan Ferreira

Partner

Pamon Forouhar

Partner, Business Operations

Surya Ganguli Ph.D

Venture Partner

John Garcia

Firm Operations Partner

David Garcia

Partner

David George

General Partner

Caroline Goggins

Partner

Kristina Graci-deLuna

Partner, People Practice

Emily Graff

Partner

Lydia Green

Deal Operations Partner

Grant Gregory

Partner

Michele Griffin

Partner

Robin Guo

Partner

Austin Guzman

Partner

David Haber

General Partner

Andrea Hall

Partner on the Go-to-Market team

Mason Hall

Partner

Tom Hammer

Partner

Elizabeth Harkavy

Partner

Ronnie Harris II

Partner

Tawny Holguin

Partner

Oliver Hsu

Partner

Nicole Irvin

Partner

Mindy Isenstein

Partner

Peter Johnson

Partner

Justin Kahl

Partner

Amy Kalokerinos

Partner

Brad Kern

Operating Partner

Blake Kim

Partner

Brett Kim

Investor

Bryan Kim

Partner

Troy Kirwin

Partner

James Kissell

Partner, GTM Network

William Krause

Board Partner

Scott Kupor

Managing Partner

Zane Lackey

General Partner

Jonathan Lai

General Partner

Justin Larkin

Partner

Peter Lauten

Partner

Andrew Lee

Partner

Peter Levine

General Partner

Yoko Li

Partner

Jennifer Li

Partner

Ginger Liau

Partner, Bio Fund

Jane Lippencott

Partner

Kristine Lipscomb

Partner

Bowen Liu

Investing Partner

Seth Lobree

Partner

Insiya Lokhandwa

Partner

Insiya Lokhandwala

Partner

Isaiah Lott

Partner

Josh Lu

Investing Partner, GAMES FUND ONE

Joshua Lu

Investing Partner, Games Fund One

Valentina Marzorati

Partner

Marco Mascorro

Partner

Daren Matsuoka

Partner

Mark McAndrew

Partner

Ryan McEntush

Partner

Taylor McFadden

People Practices Partner

Mehul Mehta

Deal Partner

Michelle V.

Investment Partner

Anjney Midha

General Partner

Jeanne Moeschler

Partner

Jason Mok

Operating Partner, Corporate Development

Olivia Moore

Partner

Ana Mostarac

Corporate Development Partner

Kevin Nishioka

Partner

John O’Farrell

General Partner

Wahab Owolabi

Partner

Steve Papa

Board Partner

Nelson Perla-Ward

Partner

Jessica Peterson

Partner - EBC Program and Operations Manager

Rebecca (Becky) Pferdehirt

Partner

Jewel Pi

Partner

Ben Portney

Investment Partner

Erin Price-Wright

Partner

Manas Punhani

Partner

Rajko Radovanovic

Partner

Sam Ragsdale

Investor

Alex Rampell

General Partner

Justin Roberts

Partner

Santiago Rodriguez Lebrija

Partner

Maggie Romero

Co-COO and Operating Partner, Bio+Health

Jason Rosenthal

Operating Partner and Head of Crypto Startup Accelerator

Jay Rughani

Partner

Katherine Rundell

Partner, Creators and Consumer GTM

Michael Sandwick

Partner, Consumer

Shannon Schiltz

Operating Partner

Joe Schmidt

Partner

Gil Shafir

Partner

Ian Shannon

Partner, Corporate Council

Kristina Shen

General Partner

Laura Shores

Partner

Jeffrey Silverstein

Partner

Sumeet Singh

Partner

Anne Lee Skates

Partner

Andrew Smith

Partner

Mariano Sorgente

Partner

Jack Soslow

Partner

Matt Spence JD

Partner

Jeff Stump

Operating Partner

Jamie Sullivan

Partner

Bob Swan

Partner

Satish Talluri

Partner

Kimberly Tan

Partner

Carol Tang

Partner

Sam Thompson

Partner

Adela Tomsejova

Partner, Bio + Health

Dalton Turay

Partner

David Ulevitch

General Partner

Gabriel Vasquez

Partner

Michelle Volz

Partner

Melissa Wasser

Partner, Capital Network

Daisy Wolf

Partner

Carra Wu

Partner

Kevin Wu

Partner

Guy Wuollet

Partner

Shangda Xu

Partner

Ali Yahya

General Partner

Zeya Yang

Partner

Julie Yoo

General Partner

JJ Yu

Partner, Capital Network

Joel de la Garza

Partner

Past deals in Virtual Reality

Luma AI

Series B in 2024
Luma AI is a generative AI startup that enables the transformation of text descriptions into 3D models and photorealistic representations from casually captured smartphone photos. The company aims to enhance how people capture, share, and experience scenes by bringing photos and videos into mixed reality, facilitating immersive demonstrations of products, memories, and online spaces. Its platform employs neural capture and rendering technology to convert ordinary images into photorealistic 3D assets suitable for e-commerce, real estate, and three-dimensional games, advancing access to a three-dimensional, mixed-reality future.

World Labs

Seed Round in 2024
World Labs is a technology company that develops an artificial intelligence platform designed for humanlike processing of visual data. Focusing on spatial intelligence, its core service involves the creation of Large World Models (LWMs) that enable AI systems to perceive, generate, and interact with environments in three-dimensional space, both in virtual and real-world contexts. The company's innovative approach incorporates synthetic data to train its models, facilitating advanced computer vision technologies capable of reliably identifying objects. This capability positions World Labs as a key player in the burgeoning fields of augmented and virtual reality.

Luma AI

Series B in 2024
Luma AI is a generative AI startup that enables the transformation of text descriptions into 3D models and photorealistic representations from casually captured smartphone photos. The company aims to enhance how people capture, share, and experience scenes by bringing photos and videos into mixed reality, facilitating immersive demonstrations of products, memories, and online spaces. Its platform employs neural capture and rendering technology to convert ordinary images into photorealistic 3D assets suitable for e-commerce, real estate, and three-dimensional games, advancing access to a three-dimensional, mixed-reality future.

Rooms.xyz

Seed Round in 2023
Rooms.xyz allows you to create basic games and interactive 3D rooms in the browser.

Prisms VR

Series A in 2023
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

Createra

Series A in 2023
Createra is a web3 company focused on enabling users to create engaging 3D worlds and games. It operates an online platform tailored for content creation, gameplay, and community development. The company provides tools, engines, and technologies designed to facilitate the construction of an interconnected metaverse, empowering creators to monetize their work through MetaFi. By fostering an environment where creativity is accessible to all, Createra recognizes creativity as a universal talent and rewards contributors for their efforts.

Gym Class

Seed Round in 2022
Gym Class is a virtual reality basketball platform developed for Meta Quest App Lab that combines fitness, social interaction, and entertainment through VR basketball. The game uses physics, full-body kinematics, and high-fidelity graphics to deliver realistic basketball mechanics with full-body avatars and immersive environments. It enables players worldwide to connect and play on customizable digital courts, exercise, and socialize, leveraging networking to compete and cooperate without geographic limits.

Prisms VR

Seed Round in 2022
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

Metatheory

Series A in 2022
Metatheory Inc. is an interactive technology and entertainment company focused on the development of Web3 games and community-driven experiences. It aims to inspire imagination by connecting people worldwide through immersive virtual worlds. The company specializes in creating interactive content that allows users to engage in audience-driven story development, enjoy enjoyable gameplay, and experience digital ownership through blockchain technology. By leveraging cross-generational intellectual property, Metatheory seeks to empower gamers and foster social connections within its innovative environments.

LootRush

Seed Round in 2022
LootRush is a Web3 videogame platform that develops an NFT rental service to lower financial barriers for play‑to‑earn games. The platform allows users to rent non‑fungible tokens for a variety of titles, granting access to exclusive digital assets without requiring upfront investment. By simplifying the acquisition of NFTs, LootRush enables players to start playing, earn rewards, and experience blockchain gaming benefits without significant financial commitment.

Labster

Series C in 2022
Labster is a company that develops an innovative platform for virtual laboratory simulations, aiming to enhance science education through technology. Founded in 2011 in Copenhagen, Denmark, Labster offers a scalable online platform primarily focused on biotechnology education. Its virtual labs utilize advanced mathematical algorithms to create immersive, 3D learning environments that include molecular animations, quiz questions, and theoretical background. This interactive format allows students to engage in open-ended investigations and experiment with scientific concepts in a gamified context. Labster's solutions have been shown to significantly improve learning outcomes compared to traditional methods while also reducing educational costs. The company is committed to making life science education more accessible and effective on a global scale.

Sovrun

Series A in 2022
Sovrun specializes in producing high-quality gaming assets for blockchain-based games, focusing on breeding and crafting mechanisms. They enable game developers to integrate player-built economies through a custom API toolkit.

Alta

Seed Round in 2022
Alta Pty Ltd, based in Broken Head, Australia, specializes in developing multiplayer virtual reality (VR) games. Established in 2008, the company creates immersive online universes where players can either collaborate or compete to achieve specific goals in various settings, including fantasy and medieval themes. The flagship game, A Township Tale, allows players to explore a magical town set in the mountains, where they can take on various roles such as blacksmith, miner, fisherman, and lumberjack to gather resources and craft tools and weapons. Alta's games are designed for high-end VR devices, providing engaging experiences that cater to gaming enthusiasts across multiple platforms, including smartphones, laptops, and computers.

Sandbox VR

Series B in 2021
Sandbox VR is a virtual reality company that provides fully immersive, location-based VR experiences powered by real-time full-body motion capture and advanced VR technology. The platform supports social, multiplayer gameplay, enabling teams to collaborate in shared narrative-driven adventures within a physical venue. Founded in 2016 and based in Los Angeles, California, Sandbox VR operates at locations including the Bay Area and Hong Kong. The company emphasizes premium, immersive experiences that merge real-world movement with virtual environments, aiming to deliver experiences akin to a holodeck where players explore storytelling-driven scenarios together.

Virtually Human Studio

Series A in 2021
Virtually Human Studio develops a digital metaverse gaming platform that enables users to maximize wealth through an auction system. It facilitates buying, selling, breeding, and racing in a video game-style setting, with players earning non-fungible tokens (NFTs) for participation.

Zed Run

Series A in 2021
Zed Run builds a virtual stable of champions and uses skill to dominate on the racetrack against global competitors. They have the skill to live not only on the blockchain but in an open market.

Labster

Series C in 2021
Labster is a company that develops an innovative platform for virtual laboratory simulations, aiming to enhance science education through technology. Founded in 2011 in Copenhagen, Denmark, Labster offers a scalable online platform primarily focused on biotechnology education. Its virtual labs utilize advanced mathematical algorithms to create immersive, 3D learning environments that include molecular animations, quiz questions, and theoretical background. This interactive format allows students to engage in open-ended investigations and experiment with scientific concepts in a gamified context. Labster's solutions have been shown to significantly improve learning outcomes compared to traditional methods while also reducing educational costs. The company is committed to making life science education more accessible and effective on a global scale.

Sandbox VR

Series A in 2019
Sandbox VR is a virtual reality company that provides fully immersive, location-based VR experiences powered by real-time full-body motion capture and advanced VR technology. The platform supports social, multiplayer gameplay, enabling teams to collaborate in shared narrative-driven adventures within a physical venue. Founded in 2016 and based in Los Angeles, California, Sandbox VR operates at locations including the Bay Area and Hong Kong. The company emphasizes premium, immersive experiences that merge real-world movement with virtual environments, aiming to deliver experiences akin to a holodeck where players explore storytelling-driven scenarios together.

Bigscreen

Series A in 2017
Founded in 2014 by Darshan Shankar, Bigscreen develops a social virtual reality platform that enables users to work, play, and collaborate in immersive virtual environments. The company's application allows users to use their computers in VR on virtual screens, with popular uses including watching movies, playing games, browsing the web, and collaborating remotely. Since its beta launch in 2016, Bigscreen has become one of the most highly rated and widely used non-gaming VR applications globally.

Within (VR/AR)

Series B in 2017
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Leap Motion

Series C in 2017
Leap Motion, Inc. is a technology company that specializes in designing and developing 3D motion-control hardware and software. Founded in 2010 and based in San Francisco, California, the company focuses on creating solutions for virtual reality (VR) and augmented reality (AR) environments. Leap Motion's technology enables unprecedented hand tracking, allowing users to interact with digital worlds in a more natural and immersive manner. The company serves a variety of sectors, including healthcare, education, gaming, automotive, retail, and the arts. By partnering with major VR manufacturers, Leap Motion integrates its technology into mobile VR and AR headsets, enhancing user experience and interaction. In 2012, the company changed its name from OcuSpec Inc. and, as of 2019, operates as a subsidiary of Ultrahaptics Limited.

Improbable

Series B in 2017
Improbable is a London-based technology company founded in 2012 by Herman Narula and Rob Whitehead. It develops SpatialOS, a cloud-based platform that enables developers to build AI-powered, large-scale, persistent simulated worlds for gaming, entertainment, and industrial applications. The platform coordinates multiple servers in the cloud to simulate worlds far larger and more complex than a single server could handle. Improbable's solutions support immersive virtual environments and simulations across sectors such as defense, energy, city planning, health, and finance, and are aimed at unlocking new realities and solving real-world problems through realistic simulations.

Bigscreen

Seed Round in 2017
Founded in 2014 by Darshan Shankar, Bigscreen develops a social virtual reality platform that enables users to work, play, and collaborate in immersive virtual environments. The company's application allows users to use their computers in VR on virtual screens, with popular uses including watching movies, playing games, browsing the web, and collaborating remotely. Since its beta launch in 2016, Bigscreen has become one of the most highly rated and widely used non-gaming VR applications globally.

Lytro

Series D in 2017
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.

Within (VR/AR)

Series A in 2016
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Within (VR/AR)

Seed Round in 2015
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Improbable

Series A in 2015
Improbable is a London-based technology company founded in 2012 by Herman Narula and Rob Whitehead. It develops SpatialOS, a cloud-based platform that enables developers to build AI-powered, large-scale, persistent simulated worlds for gaming, entertainment, and industrial applications. The platform coordinates multiple servers in the cloud to simulate worlds far larger and more complex than a single server could handle. Improbable's solutions support immersive virtual environments and simulations across sectors such as defense, energy, city planning, health, and finance, and are aimed at unlocking new realities and solving real-world problems through realistic simulations.

Lytro

Series C in 2014
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.

Oculus

Series B in 2013
Oculus, founded in 2012 and headquartered in Menlo Park, California, is a company focused on advancing virtual reality technology to enhance how individuals interact with digital content. The Oculus platform supports devices such as Rift and Samsung's Gear VR, allowing users to experience immersive environments and engage in activities with others across the globe. One of its notable products, Oculus Medium, is a virtual reality sculpting tool that facilitates the creation and painting of digital sculptures specifically for use with the Oculus Rift. This application empowers users to sculpt, model, and paint in a fully immersive setting, enabling the design of characters, objects, and artistic works with ease. Oculus aims to revolutionize the gaming experience and broaden the possibilities of virtual interaction through its innovative technology.

Lytro

Series B in 2013
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.

MediaSpike

Series A in 2013
MediaSpike, Inc. operates an online platform specializing in in-game product placement, primarily targeting social and mobile games. Founded in 2011 and based in Mountain View, California, the company serves as a monetization solution for both brands and game developers. Through its user-friendly dashboard, brands can search for suitable advertising placements based on specific criteria, while developers can integrate MediaSpike's SDKs to manage placements effectively. The process involves selecting available placements, uploading assets, and submitting them for developer approval. MediaSpike also provides analytics for live placements, enabling brands to track performance and engagement in real-time. The platform supports a range of applications, including virtual reality content, allowing for diverse advertising opportunities across popular games on iOS and Android platforms.

OmniVirt

Seed Round in 2012
OmniVirt is a technology company based in Millbrae, California, founded in 2012. It specializes in creating an advertising platform that enables the creation and distribution of immersive ads using virtual reality (VR), 360° video, 3D rendering, and augmented reality (AR). The platform allows brands to upload, promote, and analyze their content across a network of publishers and platforms, delivering significantly higher performance than traditional advertising. OmniVirt's technology is compatible with most browsers and trusted by major publishers such as The New York Times, WSJ, Washington Post, and Forbes.

Leap Motion

Seed Round in 2011
Leap Motion, Inc. is a technology company that specializes in designing and developing 3D motion-control hardware and software. Founded in 2010 and based in San Francisco, California, the company focuses on creating solutions for virtual reality (VR) and augmented reality (AR) environments. Leap Motion's technology enables unprecedented hand tracking, allowing users to interact with digital worlds in a more natural and immersive manner. The company serves a variety of sectors, including healthcare, education, gaming, automotive, retail, and the arts. By partnering with major VR manufacturers, Leap Motion integrates its technology into mobile VR and AR headsets, enhancing user experience and interaction. In 2012, the company changed its name from OcuSpec Inc. and, as of 2019, operates as a subsidiary of Ultrahaptics Limited.

Lytro

Series A in 2011
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.
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