Luma AI is a generative AI startup that enables the transformation of text descriptions into 3D models and photorealistic representations from casually captured smartphone photos. The company aims to enhance how people capture, share, and experience scenes by bringing photos and videos into mixed reality, facilitating immersive demonstrations of products, memories, and online spaces. Its platform employs neural capture and rendering technology to convert ordinary images into photorealistic 3D assets suitable for e-commerce, real estate, and three-dimensional games, advancing access to a three-dimensional, mixed-reality future.
World Labs
Seed Round in 2024
World Labs is a technology company that develops an artificial intelligence platform designed for humanlike processing of visual data. Focusing on spatial intelligence, its core service involves the creation of Large World Models (LWMs) that enable AI systems to perceive, generate, and interact with environments in three-dimensional space, both in virtual and real-world contexts. The company's innovative approach incorporates synthetic data to train its models, facilitating advanced computer vision technologies capable of reliably identifying objects. This capability positions World Labs as a key player in the burgeoning fields of augmented and virtual reality.
Luma AI is a generative AI startup that enables the transformation of text descriptions into 3D models and photorealistic representations from casually captured smartphone photos. The company aims to enhance how people capture, share, and experience scenes by bringing photos and videos into mixed reality, facilitating immersive demonstrations of products, memories, and online spaces. Its platform employs neural capture and rendering technology to convert ordinary images into photorealistic 3D assets suitable for e-commerce, real estate, and three-dimensional games, advancing access to a three-dimensional, mixed-reality future.
Rooms.xyz
Seed Round in 2023
Rooms.xyz allows you to create basic games and interactive 3D rooms in the browser.
Prisms VR
Series A in 2023
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.
Createra is a web3 company focused on enabling users to create engaging 3D worlds and games. It operates an online platform tailored for content creation, gameplay, and community development. The company provides tools, engines, and technologies designed to facilitate the construction of an interconnected metaverse, empowering creators to monetize their work through MetaFi. By fostering an environment where creativity is accessible to all, Createra recognizes creativity as a universal talent and rewards contributors for their efforts.
Gym Class
Seed Round in 2022
Gym Class is a virtual reality basketball platform developed for Meta Quest App Lab that combines fitness, social interaction, and entertainment through VR basketball. The game uses physics, full-body kinematics, and high-fidelity graphics to deliver realistic basketball mechanics with full-body avatars and immersive environments. It enables players worldwide to connect and play on customizable digital courts, exercise, and socialize, leveraging networking to compete and cooperate without geographic limits.
Prisms VR
Seed Round in 2022
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.
Metatheory
Series A in 2022
Metatheory Inc. is an interactive technology and entertainment company focused on the development of Web3 games and community-driven experiences. It aims to inspire imagination by connecting people worldwide through immersive virtual worlds. The company specializes in creating interactive content that allows users to engage in audience-driven story development, enjoy enjoyable gameplay, and experience digital ownership through blockchain technology. By leveraging cross-generational intellectual property, Metatheory seeks to empower gamers and foster social connections within its innovative environments.
LootRush
Seed Round in 2022
LootRush is a Web3 videogame platform that develops an NFT rental service to lower financial barriers for play‑to‑earn games. The platform allows users to rent non‑fungible tokens for a variety of titles, granting access to exclusive digital assets without requiring upfront investment. By simplifying the acquisition of NFTs, LootRush enables players to start playing, earn rewards, and experience blockchain gaming benefits without significant financial commitment.
Labster is a company that develops an innovative platform for virtual laboratory simulations, aiming to enhance science education through technology. Founded in 2011 in Copenhagen, Denmark, Labster offers a scalable online platform primarily focused on biotechnology education. Its virtual labs utilize advanced mathematical algorithms to create immersive, 3D learning environments that include molecular animations, quiz questions, and theoretical background. This interactive format allows students to engage in open-ended investigations and experiment with scientific concepts in a gamified context. Labster's solutions have been shown to significantly improve learning outcomes compared to traditional methods while also reducing educational costs. The company is committed to making life science education more accessible and effective on a global scale.
Sovrun specializes in producing high-quality gaming assets for blockchain-based games, focusing on breeding and crafting mechanisms. They enable game developers to integrate player-built economies through a custom API toolkit.
Alta Pty Ltd, based in Broken Head, Australia, specializes in developing multiplayer virtual reality (VR) games. Established in 2008, the company creates immersive online universes where players can either collaborate or compete to achieve specific goals in various settings, including fantasy and medieval themes. The flagship game, A Township Tale, allows players to explore a magical town set in the mountains, where they can take on various roles such as blacksmith, miner, fisherman, and lumberjack to gather resources and craft tools and weapons. Alta's games are designed for high-end VR devices, providing engaging experiences that cater to gaming enthusiasts across multiple platforms, including smartphones, laptops, and computers.
Sandbox VR
Series B in 2021
Sandbox VR is a virtual reality company that provides fully immersive, location-based VR experiences powered by real-time full-body motion capture and advanced VR technology. The platform supports social, multiplayer gameplay, enabling teams to collaborate in shared narrative-driven adventures within a physical venue. Founded in 2016 and based in Los Angeles, California, Sandbox VR operates at locations including the Bay Area and Hong Kong. The company emphasizes premium, immersive experiences that merge real-world movement with virtual environments, aiming to deliver experiences akin to a holodeck where players explore storytelling-driven scenarios together.
Virtually Human Studio
Series A in 2021
Virtually Human Studio develops a digital metaverse gaming platform that enables users to maximize wealth through an auction system. It facilitates buying, selling, breeding, and racing in a video game-style setting, with players earning non-fungible tokens (NFTs) for participation.
Zed Run builds a virtual stable of champions and uses skill to dominate on the racetrack against global competitors. They have the skill to live not only on the blockchain but in an open market.
Labster is a company that develops an innovative platform for virtual laboratory simulations, aiming to enhance science education through technology. Founded in 2011 in Copenhagen, Denmark, Labster offers a scalable online platform primarily focused on biotechnology education. Its virtual labs utilize advanced mathematical algorithms to create immersive, 3D learning environments that include molecular animations, quiz questions, and theoretical background. This interactive format allows students to engage in open-ended investigations and experiment with scientific concepts in a gamified context. Labster's solutions have been shown to significantly improve learning outcomes compared to traditional methods while also reducing educational costs. The company is committed to making life science education more accessible and effective on a global scale.
Sandbox VR
Series A in 2019
Sandbox VR is a virtual reality company that provides fully immersive, location-based VR experiences powered by real-time full-body motion capture and advanced VR technology. The platform supports social, multiplayer gameplay, enabling teams to collaborate in shared narrative-driven adventures within a physical venue. Founded in 2016 and based in Los Angeles, California, Sandbox VR operates at locations including the Bay Area and Hong Kong. The company emphasizes premium, immersive experiences that merge real-world movement with virtual environments, aiming to deliver experiences akin to a holodeck where players explore storytelling-driven scenarios together.
Bigscreen
Series A in 2017
Founded in 2014 by Darshan Shankar, Bigscreen develops a social virtual reality platform that enables users to work, play, and collaborate in immersive virtual environments. The company's application allows users to use their computers in VR on virtual screens, with popular uses including watching movies, playing games, browsing the web, and collaborating remotely. Since its beta launch in 2016, Bigscreen has become one of the most highly rated and widely used non-gaming VR applications globally.
Within (VR/AR)
Series B in 2017
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before.
Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR.
To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
Leap Motion
Series C in 2017
Leap Motion, Inc. is a technology company that specializes in designing and developing 3D motion-control hardware and software. Founded in 2010 and based in San Francisco, California, the company focuses on creating solutions for virtual reality (VR) and augmented reality (AR) environments. Leap Motion's technology enables unprecedented hand tracking, allowing users to interact with digital worlds in a more natural and immersive manner. The company serves a variety of sectors, including healthcare, education, gaming, automotive, retail, and the arts. By partnering with major VR manufacturers, Leap Motion integrates its technology into mobile VR and AR headsets, enhancing user experience and interaction. In 2012, the company changed its name from OcuSpec Inc. and, as of 2019, operates as a subsidiary of Ultrahaptics Limited.
Improbable
Series B in 2017
Improbable is a London-based technology company founded in 2012 by Herman Narula and Rob Whitehead. It develops SpatialOS, a cloud-based platform that enables developers to build AI-powered, large-scale, persistent simulated worlds for gaming, entertainment, and industrial applications. The platform coordinates multiple servers in the cloud to simulate worlds far larger and more complex than a single server could handle. Improbable's solutions support immersive virtual environments and simulations across sectors such as defense, energy, city planning, health, and finance, and are aimed at unlocking new realities and solving real-world problems through realistic simulations.
Bigscreen
Seed Round in 2017
Founded in 2014 by Darshan Shankar, Bigscreen develops a social virtual reality platform that enables users to work, play, and collaborate in immersive virtual environments. The company's application allows users to use their computers in VR on virtual screens, with popular uses including watching movies, playing games, browsing the web, and collaborating remotely. Since its beta launch in 2016, Bigscreen has become one of the most highly rated and widely used non-gaming VR applications globally.
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.
Within (VR/AR)
Series A in 2016
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before.
Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR.
To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
Within (VR/AR)
Seed Round in 2015
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before.
Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR.
To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
Improbable
Series A in 2015
Improbable is a London-based technology company founded in 2012 by Herman Narula and Rob Whitehead. It develops SpatialOS, a cloud-based platform that enables developers to build AI-powered, large-scale, persistent simulated worlds for gaming, entertainment, and industrial applications. The platform coordinates multiple servers in the cloud to simulate worlds far larger and more complex than a single server could handle. Improbable's solutions support immersive virtual environments and simulations across sectors such as defense, energy, city planning, health, and finance, and are aimed at unlocking new realities and solving real-world problems through realistic simulations.
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.
Oculus, founded in 2012 and headquartered in Menlo Park, California, is a company focused on advancing virtual reality technology to enhance how individuals interact with digital content. The Oculus platform supports devices such as Rift and Samsung's Gear VR, allowing users to experience immersive environments and engage in activities with others across the globe. One of its notable products, Oculus Medium, is a virtual reality sculpting tool that facilitates the creation and painting of digital sculptures specifically for use with the Oculus Rift. This application empowers users to sculpt, model, and paint in a fully immersive setting, enabling the design of characters, objects, and artistic works with ease. Oculus aims to revolutionize the gaming experience and broaden the possibilities of virtual interaction through its innovative technology.
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.
MediaSpike
Series A in 2013
MediaSpike, Inc. operates an online platform specializing in in-game product placement, primarily targeting social and mobile games. Founded in 2011 and based in Mountain View, California, the company serves as a monetization solution for both brands and game developers. Through its user-friendly dashboard, brands can search for suitable advertising placements based on specific criteria, while developers can integrate MediaSpike's SDKs to manage placements effectively. The process involves selecting available placements, uploading assets, and submitting them for developer approval. MediaSpike also provides analytics for live placements, enabling brands to track performance and engagement in real-time. The platform supports a range of applications, including virtual reality content, allowing for diverse advertising opportunities across popular games on iOS and Android platforms.
OmniVirt
Seed Round in 2012
OmniVirt is a technology company based in Millbrae, California, founded in 2012. It specializes in creating an advertising platform that enables the creation and distribution of immersive ads using virtual reality (VR), 360° video, 3D rendering, and augmented reality (AR). The platform allows brands to upload, promote, and analyze their content across a network of publishers and platforms, delivering significantly higher performance than traditional advertising. OmniVirt's technology is compatible with most browsers and trusted by major publishers such as The New York Times, WSJ, Washington Post, and Forbes.
Leap Motion
Seed Round in 2011
Leap Motion, Inc. is a technology company that specializes in designing and developing 3D motion-control hardware and software. Founded in 2010 and based in San Francisco, California, the company focuses on creating solutions for virtual reality (VR) and augmented reality (AR) environments. Leap Motion's technology enables unprecedented hand tracking, allowing users to interact with digital worlds in a more natural and immersive manner. The company serves a variety of sectors, including healthcare, education, gaming, automotive, retail, and the arts. By partnering with major VR manufacturers, Leap Motion integrates its technology into mobile VR and AR headsets, enhancing user experience and interaction. In 2012, the company changed its name from OcuSpec Inc. and, as of 2019, operates as a subsidiary of Ultrahaptics Limited.
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.