Andreessen Horowitz

Founded in 2009 by Marc Andreessen and Ben Horowitz, Andreessen Horowitz is a venture capital firm based in Menlo Park, California. The firm specializes in incubating and investing in startups across various stages, from seed to late-stage funding. It primarily focuses on sectors such as technology, including software, cloud computing, enterprise software, and consumer Internet. Additionally, it invests in emerging fields like artificial intelligence, fintech, and healthcare, specifically targeting companies at the intersection of technology and life sciences, such as digital therapeutics and computational medicine. Andreessen Horowitz is committed to fostering innovation and supporting companies that contribute to American dynamism, while strategically avoiding investments in areas like clean energy, transportation, and consumer retail.

Anish Acharya

General Partner

Eric Alby

Partner

Ryan Allen

Partner

Seema Amble

Partner

Jeffrey Amico

Partner and Director of Crypto Startup School

Kofi Ampadu

Partner

Marc Andrusko

Partner

Alicia Barone

Events Partner

Peter Blackwood

Partner

Michael Blau

Partner

Jeff Bramel

Partner, Investing

Sam Broner

Partner

Elena Burger

Deal Partner

Quinten Burgunder

Partner

LeeAnn Caballero

Partner

Connie Chan

General Partner

Sharon Chang

Operating Partner

Zachary Chen

Associate Partner

Alexander Chia

Partner

Zach Cohen

Investor

Annie Collins

Investment Partner

Emma Cooper

Deal Analyst and Chief of Staff

Brian Crnkovich

Partner

Sebastian Cua

Partner and Chief of Staff

Stacy D'Amico

Operating Partner

Allison Davis

Partner

Zach Dicker

Partner

Jay Drain Jr.

Partner, Crypto

JT Evans

Partner

Bryan Faust Ph.D

Investing Partner

Ethan Ferreira

Partner

Pamon Forouhar

Partner, Business Operations

Jason Franklin

Limited Partner

David Garcia

Partner

John Garcia

Firm Operations Partner

Joel de la Garza

Operating Partner

David George

General Partner

Caroline Goggins

Investing Partner, Growth team

Grant Gregory

Partner

Michele Griffin

Partner

Robin Guo

Investment Partner

David Haber

General Partner

Andrea Hall

Partner on the Go-to-Market team

Mason Hall

Partner

Tom Hammer

Partner

Elizabeth Harkavy

Partner

Ronnie Harris

Partner

Leila Abu-Sharr

Partner, Market Development

Oliver Hsu

Partner

Alex Immerman

Partner

Nicole Irvin

Partner

Mindy Isenstein

Partner

Peter Johnson

Partner

Jeff Jordan

Managing Partner

Justin Kahl

Partner

Brad Kern

Operating Partner

Bryan Kim

Partner

Blake Kim

Partner, Enterprise Capital Network

Troy Kirwin

Investment Partner

James Kissell

Partner

Scott Kupor

Managing Partner

Justin Larkin

Partner, Bio Team

Peter Lauten

Partner

Andrew Lee

Partner

Peter Levine

General Partner

Jennifer Li

Enterprise Investment Partner

Yoko Li

Partner

Ginger Liau

Partner, Bio Fund

Kristine Lipscomb

Partner

Bowen Liu

Investing Partner

Seth Lobree

Partner

Insiya Lokhandwala

Partner

Isaiah Lott

Partner

Joshua Lu

Investing Partner, Games Fund One

Josh Lu

Investing Partner, GAMES FUND ONE

Ryan McEntush

Partner

Mehul Mehta

Deal Partner

Michelle V.

Investment Partner

Jeanne Moeschler

Partner

Jason Mok

Operating Partner

Olivia Moore

Consumer Partner

John O'Farrell

General Partner

Nelson Perla-Ward

Partner

Jessica Peterson

Partner - EBC Program and Operations Manager

Becky Pferdehirt Ph.D

Investment Partner

Jewel Pi

Operations Partner

Rajko Radovanovic

Investment Partner

Santiago Rodriguez Lebrija

Partner

Maggie Romero

Co-COO and Operating Partner, Bio+Health

Jason Rosenthal

Operating Partner and Head of Crypto Startup Accelerator

Jay Rughani

Investment Partner

Michael Sandwick

Partner, Consumer

Gil Shafir

Partner

Kristina Shen

General Partner

Jeffrey Silverstein

Partner

Arianna Simpson

General Partner

Sumeet Singh

Partner

Steven Sinofsky

Board Partner

Jack Soslow

Partner

Matt Spence

Partner

Nicole Stanners

Fundraise and IR Partner

Angela Strange

General Partner

Jeffrey Stump

Operating Partner

Jamie Sullivan

Partner

Robert H. Swan

Operating Partner

Satish Talluri

Partner

Kimberly Tan

Investment Partner

Carol Tang

Partner

Adela Tomsejova

Partner, Bio + Health

Dalton Turay

Partner

Gabriel Vasquez

Partner

Melissa Wasser

Partner of Fintech Capital Network

Tyler Wilson

Partner

Daisy Wolf

Investing Partner

Carra Wu

Partner, Crypto Investments

Kevin Wu

Partner

Guy Wuollet

Partner

Shangda Xu

Partner

Zeya Yang

Partner

JJ Yu

Partner, Capital Network

David Ulevitch

General Partner

Frank Chen

Partner

Jonathan Lai

Investment Partner

Matt Bornstein

Partner

Past deals in Virtual Reality

Luma AI

Series B in 2024
Luma AI is a generative AI startup focused on transforming text descriptions into realistic 3D models, enhancing how individuals capture and experience their surroundings. The company aims to revolutionize the sharing of memories, product exploration, and navigation in online spaces by advancing the integration of photos and videos into mixed-reality environments. Utilizing a neural capture and rendering system, Luma AI enables photorealistic representations derived from casual smartphone photos, catering to industries such as e-commerce, real estate, and 3D gaming. By expanding human imagination and capabilities, Luma AI seeks to shape a more immersive three-dimensional future.

Prisms VR

Series A in 2023
Prisms VR is a STEM education platform that utilizes virtual reality. Prisms VR uses immersive tactile environments to connect 3D, 2D, and 1D representations of core Algebra and Geometry concepts for deep understanding, retention, and long-term standards-aligned proficiency. Prisms VR engages students by immersing them in real-world situations that are interesting and captivating, which naturally brings out arithmetic intuition, sense-making, and goal-driven problem-solving. The company was founded by Anurupa Ganguly and is headquartered in San Francisco, California, United States.

Prisms VR

Seed Round in 2022
Prisms VR is a STEM education platform that utilizes virtual reality. Prisms VR uses immersive tactile environments to connect 3D, 2D, and 1D representations of core Algebra and Geometry concepts for deep understanding, retention, and long-term standards-aligned proficiency. Prisms VR engages students by immersing them in real-world situations that are interesting and captivating, which naturally brings out arithmetic intuition, sense-making, and goal-driven problem-solving. The company was founded by Anurupa Ganguly and is headquartered in San Francisco, California, United States.

Labster

Series C in 2022
Labster is a company that specializes in creating virtual laboratory simulations to enhance science education for students. Founded in 2011 in Copenhagen, Denmark, Labster's platform utilizes mathematical algorithms to deliver immersive, interactive 3D learning experiences that include molecular animations, quizzes, and theoretical background. These simulations are designed to engage students in a game-like environment, facilitating both theoretical and experimental learning. Labster's innovative approach aims to improve educational outcomes while significantly reducing costs compared to traditional laboratory methods. By focusing on scalable online tools for teaching life sciences, Labster is committed to transforming science education and making it accessible to a global audience.

Alta

Seed Round in 2022
Alta is a virtual reality company that develops games. They focus on developing a range of fun-based, adventurous, and war-mimicking multiplayer games that could be played across multiple virtual reality interfaces and immersive environments, enabling gaming enthusiasts to engage in mobile, animated virtual reality games via smartphones, laptops, or computers anytime, anywhere.

Sandbox VR

Series B in 2021
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.

Virtually Human Studio

Series A in 2021
Join Virtually Human in exploring the fringes of entertainment delivery for the next generation.

Labster

Series C in 2021
Labster is a company that specializes in creating virtual laboratory simulations to enhance science education for students. Founded in 2011 in Copenhagen, Denmark, Labster's platform utilizes mathematical algorithms to deliver immersive, interactive 3D learning experiences that include molecular animations, quizzes, and theoretical background. These simulations are designed to engage students in a game-like environment, facilitating both theoretical and experimental learning. Labster's innovative approach aims to improve educational outcomes while significantly reducing costs compared to traditional laboratory methods. By focusing on scalable online tools for teaching life sciences, Labster is committed to transforming science education and making it accessible to a global audience.

Sandbox VR

Series A in 2019
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.

Bigscreen

Series A in 2017
Founded by Darshan Shankar in 2014, Bigscreen is a venture-backed startup creating an immersive virtual reality platform that aims to revolutionize the way people work, play, hangout, and collaborate. Use cases of Bigscreen include both entertainment and productivity. Users love using Bigscreen as a "VR movie theater" to watch movies and TV shows. It's also used to play videogames, browse the web, and hangout with friends. It's can also be used for productivity as a tool for remote teams to collaborate together in virtual offices. Since the beta launch in March 2016, Bigscreen has become one of the most popular and highest rated VR apps on the Oculus Store and has an incredible 93% positive rating on Steam. Power users spend 20-30 hours per week in Bigscreen, making it one of the most widely used "killer apps" in the industry. Bigscreen is now the most popular non-gaming VR application in the world. Bigscreen is a fully distributed remote company with employees based around the world in the US & UK.

Within (VR/AR)

Series B in 2017
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Leap Motion

Series C in 2017
Leap Motion, Inc. is a company that specializes in designing and developing motion-control hardware and software, particularly for virtual reality (VR) and augmented reality (AR) applications. Founded in 2010 and headquartered in San Francisco, California, Leap Motion focuses on creating advanced 3D motion-control technology that allows users to interact with digital environments through natural hand and finger movements. The company serves various sectors, including healthcare, education, gaming, automotive, retail, and the arts, and collaborates with major VR manufacturers to integrate its technology into mobile VR and AR headsets. In May 2012, Leap Motion changed its name from OcuSpec Inc. and has since operated as a subsidiary of Ultrahaptics Limited. The company's mission is to eliminate barriers between people and technology, enabling more intuitive and dynamic interactions in virtual spaces.

Improbable

Series B in 2017
Improbable is a technology company focused on creating solutions for complex challenges through advanced simulations and immersive virtual environments. Founded in 2012 by Herman Narula and Rob Whitehead in London, the company aims to revolutionize gaming and entertainment by enabling next-generation gameplay in expansive, persistent virtual worlds. Its platform, SpatialOS, allows developers to harness the power of multiple cloud-based servers to simulate vast and intricate environments that exceed the capabilities of traditional computing. Beyond gaming, Improbable seeks to apply its technology to various sectors, including defense, energy, urban efficiency, healthcare, and finance, to facilitate significant social and economic improvements in the real world.

Bigscreen

Seed Round in 2017
Founded by Darshan Shankar in 2014, Bigscreen is a venture-backed startup creating an immersive virtual reality platform that aims to revolutionize the way people work, play, hangout, and collaborate. Use cases of Bigscreen include both entertainment and productivity. Users love using Bigscreen as a "VR movie theater" to watch movies and TV shows. It's also used to play videogames, browse the web, and hangout with friends. It's can also be used for productivity as a tool for remote teams to collaborate together in virtual offices. Since the beta launch in March 2016, Bigscreen has become one of the most popular and highest rated VR apps on the Oculus Store and has an incredible 93% positive rating on Steam. Power users spend 20-30 hours per week in Bigscreen, making it one of the most widely used "killer apps" in the industry. Bigscreen is now the most popular non-gaming VR application in the world. Bigscreen is a fully distributed remote company with employees based around the world in the US & UK.

Lytro

Series D in 2017
Lytro, founded in 2006 by Ren Ng, is a pioneer in Light Field imaging technology, which allows for the capture of multi-dimensional data and enhances creative freedom for artists and innovators. The company launched its first consumer Light Field camera in 2012, followed by the second-generation platform in 2014 that included the Lytro ILLUM, Lytro Desktop, and mobile applications. This technology has applications beyond photography, extending into cinematography, virtual reality, and scientific fields. Lytro aims to be a central hub in a new technology ecosystem, providing tools that empower users to explore and utilize Light Field imaging to its fullest potential. Headquartered in Mountain View, California, Lytro has garnered support from prominent venture capital firms, reinforcing its role as a leader in computational imaging.

Within (VR/AR)

Series A in 2016
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Within (VR/AR)

Seed Round in 2015
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Improbable

Series A in 2015
Improbable is a technology company focused on creating solutions for complex challenges through advanced simulations and immersive virtual environments. Founded in 2012 by Herman Narula and Rob Whitehead in London, the company aims to revolutionize gaming and entertainment by enabling next-generation gameplay in expansive, persistent virtual worlds. Its platform, SpatialOS, allows developers to harness the power of multiple cloud-based servers to simulate vast and intricate environments that exceed the capabilities of traditional computing. Beyond gaming, Improbable seeks to apply its technology to various sectors, including defense, energy, urban efficiency, healthcare, and finance, to facilitate significant social and economic improvements in the real world.

Lytro

Series C in 2014
Lytro, founded in 2006 by Ren Ng, is a pioneer in Light Field imaging technology, which allows for the capture of multi-dimensional data and enhances creative freedom for artists and innovators. The company launched its first consumer Light Field camera in 2012, followed by the second-generation platform in 2014 that included the Lytro ILLUM, Lytro Desktop, and mobile applications. This technology has applications beyond photography, extending into cinematography, virtual reality, and scientific fields. Lytro aims to be a central hub in a new technology ecosystem, providing tools that empower users to explore and utilize Light Field imaging to its fullest potential. Headquartered in Mountain View, California, Lytro has garnered support from prominent venture capital firms, reinforcing its role as a leader in computational imaging.

Oculus

Series B in 2013
Oculus, founded in 2012 and headquartered in Menlo Park, California, is a company focused on advancing virtual reality technology to enhance how individuals interact with digital content. The Oculus platform supports devices such as Rift and Samsung's Gear VR, allowing users to experience immersive environments and engage in activities with others across the globe. One of its notable products, Oculus Medium, is a virtual reality sculpting tool that facilitates the creation and painting of digital sculptures specifically for use with the Oculus Rift. This application empowers users to sculpt, model, and paint in a fully immersive setting, enabling the design of characters, objects, and artistic works with ease. Oculus aims to revolutionize the gaming experience and broaden the possibilities of virtual interaction through its innovative technology.

Lytro

Series B in 2013
Lytro, founded in 2006 by Ren Ng, is a pioneer in Light Field imaging technology, which allows for the capture of multi-dimensional data and enhances creative freedom for artists and innovators. The company launched its first consumer Light Field camera in 2012, followed by the second-generation platform in 2014 that included the Lytro ILLUM, Lytro Desktop, and mobile applications. This technology has applications beyond photography, extending into cinematography, virtual reality, and scientific fields. Lytro aims to be a central hub in a new technology ecosystem, providing tools that empower users to explore and utilize Light Field imaging to its fullest potential. Headquartered in Mountain View, California, Lytro has garnered support from prominent venture capital firms, reinforcing its role as a leader in computational imaging.

OmniVirt

Seed Round in 2012
OmniVirt is a technology company based in Millbrae, California, specializing in a virtual reality and 360° video distribution platform for brands and publishers. Established in 2012, the platform allows brands to easily upload, promote, and analyze immersive advertising content across a wide network of publishers. OmniVirt's innovative technology supports the creation of various ad formats, including 360°, 3D, VR, and AR, which have been shown to deliver significantly higher performance compared to traditional advertising methods. The platform is designed to be ad platform agnostic and boasts 99% browser compatibility, making it accessible for digital marketers. OmniVirt is recognized for its collaboration with renowned publishers such as The New York Times, The Wall Street Journal, and Forbes, enhancing the reach and effectiveness of immersive advertising campaigns.

BlueStacks

Series B in 2011
BlueStacks is a developer of emulator software that enables users to run Android games and applications on personal computers. Its flagship product, the BlueStacks App Player, leverages patented virtualization technology to provide a seamless experience, allowing 145 million users to enjoy Android content in full-screen mode on Windows PCs. The platform supports multiple operating systems and devices, ensuring compatibility for a wide range of users. With features like the ability to run multiple apps simultaneously and a browser-like tabbed interface introduced in BlueStacks 2, the software enhances user experience. Additionally, BlueStacks TV allows users to stream their gameplay directly to Twitch with ease, further integrating gaming and social interaction. This focus on performance and user-friendly controls, including support for keyboards, mice, and gamepads, positions BlueStacks as a leader in the mobile gaming ecosystem.

Leap Motion

Seed Round in 2011
Leap Motion, Inc. is a company that specializes in designing and developing motion-control hardware and software, particularly for virtual reality (VR) and augmented reality (AR) applications. Founded in 2010 and headquartered in San Francisco, California, Leap Motion focuses on creating advanced 3D motion-control technology that allows users to interact with digital environments through natural hand and finger movements. The company serves various sectors, including healthcare, education, gaming, automotive, retail, and the arts, and collaborates with major VR manufacturers to integrate its technology into mobile VR and AR headsets. In May 2012, Leap Motion changed its name from OcuSpec Inc. and has since operated as a subsidiary of Ultrahaptics Limited. The company's mission is to eliminate barriers between people and technology, enabling more intuitive and dynamic interactions in virtual spaces.

Lytro

Series A in 2011
Lytro, founded in 2006 by Ren Ng, is a pioneer in Light Field imaging technology, which allows for the capture of multi-dimensional data and enhances creative freedom for artists and innovators. The company launched its first consumer Light Field camera in 2012, followed by the second-generation platform in 2014 that included the Lytro ILLUM, Lytro Desktop, and mobile applications. This technology has applications beyond photography, extending into cinematography, virtual reality, and scientific fields. Lytro aims to be a central hub in a new technology ecosystem, providing tools that empower users to explore and utilize Light Field imaging to its fullest potential. Headquartered in Mountain View, California, Lytro has garnered support from prominent venture capital firms, reinforcing its role as a leader in computational imaging.

BlueStacks

Series A in 2011
BlueStacks is a developer of emulator software that enables users to run Android games and applications on personal computers. Its flagship product, the BlueStacks App Player, leverages patented virtualization technology to provide a seamless experience, allowing 145 million users to enjoy Android content in full-screen mode on Windows PCs. The platform supports multiple operating systems and devices, ensuring compatibility for a wide range of users. With features like the ability to run multiple apps simultaneously and a browser-like tabbed interface introduced in BlueStacks 2, the software enhances user experience. Additionally, BlueStacks TV allows users to stream their gameplay directly to Twitch with ease, further integrating gaming and social interaction. This focus on performance and user-friendly controls, including support for keyboards, mice, and gamepads, positions BlueStacks as a leader in the mobile gaming ecosystem.
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