Altos Ventures

Founded in 1996, Altos Ventures is a venture capital firm headquartered in Menlo Park, California with an additional office in Seoul, South Korea. It specializes in early-stage investments in consumer and technology companies, focusing on enterprise SaaS, FinTech, e-commerce, and consumer brands and services. The firm invests globally, with a particular interest in North America, Asia, and Latin America.

Brittany Hargest

Partner

Haemin Jeong

Associate

Han Kim

Managing Director

Dillon Krasnigor

Executive, Investment Team

Anthony Lee

Managing Director

Past deals in Social Network

Bonfire Studios

Series B in 2025
Bonfire Studios is a video game developer based in Irvine, California, founded in 2016. The company creates immersive, multiplayer experiences designed to bring players together through adventure, exploration, and fellowship. Emphasizing teamwork, excellence, and iterative development, Bonfire focuses on learning from players and refining its titles. It also operates a gaming platform that enables the creation of immersive worlds and social gameplay, aiming to empower gamers and foster shared experiences among players.

Makestar

Series D in 2024
Makestar is a global platform connecting Korean pop music enthusiasts with their favorite artists. It facilitates crowdfunding for music projects, enabling fans worldwide to interact with stars, participate in content creation, and support the expansion of Hallyu culture.

Roblox

Series H in 2021
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.

Makestar

Series B in 2020
Makestar is a global platform connecting Korean pop music enthusiasts with their favorite artists. It facilitates crowdfunding for music projects, enabling fans worldwide to interact with stars, participate in content creation, and support the expansion of Hallyu culture.

Trevari

Series B in 2020
Trevari, established in 2015 and based in Seoul, South Korea, operates an online platform for subscription-based book clubs. The company facilitates in-person meetings for subscribers, who can join various groups centered around diverse topics such as psychology, culture, technology, and marketing. Trevari curates detailed plans and intriguing themes for each reading group to foster engaging discussions among members seeking a sense of community with like-minded individuals.

Roblox

Series G in 2020
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.

Roblox

Series F in 2018
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.

Makestar

Seed Round in 2018
Makestar is a global platform connecting Korean pop music enthusiasts with their favorite artists. It facilitates crowdfunding for music projects, enabling fans worldwide to interact with stars, participate in content creation, and support the expansion of Hallyu culture.

Jobplanet

Series C in 2016
JobPlanet is a South Korean online platform established in 2014 that provides job seekers with crowdsourced information about potential employers. It offers insights into job pros and cons, company ratings, salary data, and interview experiences, allowing users to assess companies anonymously. By presenting detailed information on workplace culture, strengths, and weaknesses, JobPlanet aims to empower job seekers in making informed career decisions while also highlighting available job opportunities. Based in Seoul, the company serves as a valuable resource for individuals navigating the job market.

Hyperconnect

Series A in 2015
Hyperconnect is a Seoul-based global technology company that develops video and artificial intelligence-powered social discovery products. Its flagship app Azar enables real-time one-to-one video chats to help people connect across cultures, and the company has expanded into Hakuna Live, a social live-streaming platform. Hyperconnect uses machine learning and advanced video technology to enhance user experience while emphasizing safety and privacy. The company serves international markets with a diverse workforce and continues to advance real-time video communication and discovery experiences through its platform suite.

Jobplanet

Series C in 2015
JobPlanet is a South Korean online platform established in 2014 that provides job seekers with crowdsourced information about potential employers. It offers insights into job pros and cons, company ratings, salary data, and interview experiences, allowing users to assess companies anonymously. By presenting detailed information on workplace culture, strengths, and weaknesses, JobPlanet aims to empower job seekers in making informed career decisions while also highlighting available job opportunities. Based in Seoul, the company serves as a valuable resource for individuals navigating the job market.

Marco Polo

Series A in 2015
Marco Polo is a technology company that develops a video communication application. Its primary business is creating user-friendly software that facilitates high-quality video calls, mimicking the ease of text messaging for both individual and group conversations. The platform aims to strengthen bonds among friends and family by providing a convenient means to stay connected visually.

Jobplanet

Series B in 2015
JobPlanet is a South Korean online platform established in 2014 that provides job seekers with crowdsourced information about potential employers. It offers insights into job pros and cons, company ratings, salary data, and interview experiences, allowing users to assess companies anonymously. By presenting detailed information on workplace culture, strengths, and weaknesses, JobPlanet aims to empower job seekers in making informed career decisions while also highlighting available job opportunities. Based in Seoul, the company serves as a valuable resource for individuals navigating the job market.

Hyperconnect

Seed Round in 2014
Hyperconnect is a Seoul-based global technology company that develops video and artificial intelligence-powered social discovery products. Its flagship app Azar enables real-time one-to-one video chats to help people connect across cultures, and the company has expanded into Hakuna Live, a social live-streaming platform. Hyperconnect uses machine learning and advanced video technology to enhance user experience while emphasizing safety and privacy. The company serves international markets with a diverse workforce and continues to advance real-time video communication and discovery experiences through its platform suite.

Jobplanet

Seed Round in 2014
JobPlanet is a South Korean online platform established in 2014 that provides job seekers with crowdsourced information about potential employers. It offers insights into job pros and cons, company ratings, salary data, and interview experiences, allowing users to assess companies anonymously. By presenting detailed information on workplace culture, strengths, and weaknesses, JobPlanet aims to empower job seekers in making informed career decisions while also highlighting available job opportunities. Based in Seoul, the company serves as a valuable resource for individuals navigating the job market.

Ium

Venture Round in 2011
IUMSOCIUS is a Korean-based app development company focused on creating novel dating apps for mobile users. The company has developed many products including I’m 8 and joints, both of which have been released to the iTunes Store and the App Market.

Roblox

Series D in 2011
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.

Koofers

Series A in 2010
Koofers, Inc. is a consumer internet platform based in Blacksburg, Virginia, founded in 2008, that aims to support college students in their academic and professional pursuits. The platform provides free access to a range of resources, including practice exams, test banks, professor ratings, grade distribution data, and flashcards. Additionally, Koofers features a class schedule maker to help students organize their coursework. The company also offers an enterprise solution, Koofers Campus Recruiter, which connects employers and recruiting firms with over one million college students seeking internships and full-time job opportunities. Through its innovative platform, Koofers enhances the educational experience and facilitates career development for students.

Koofers

Seed Round in 2010
Koofers, Inc. is a consumer internet platform based in Blacksburg, Virginia, founded in 2008, that aims to support college students in their academic and professional pursuits. The platform provides free access to a range of resources, including practice exams, test banks, professor ratings, grade distribution data, and flashcards. Additionally, Koofers features a class schedule maker to help students organize their coursework. The company also offers an enterprise solution, Koofers Campus Recruiter, which connects employers and recruiting firms with over one million college students seeking internships and full-time job opportunities. Through its innovative platform, Koofers enhances the educational experience and facilitates career development for students.

Roblox

Series D in 2009
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.

Koofers

Seed Round in 2008
Koofers, Inc. is a consumer internet platform based in Blacksburg, Virginia, founded in 2008, that aims to support college students in their academic and professional pursuits. The platform provides free access to a range of resources, including practice exams, test banks, professor ratings, grade distribution data, and flashcards. Additionally, Koofers features a class schedule maker to help students organize their coursework. The company also offers an enterprise solution, Koofers Campus Recruiter, which connects employers and recruiting firms with over one million college students seeking internships and full-time job opportunities. Through its innovative platform, Koofers enhances the educational experience and facilitates career development for students.

Roblox

Series C in 2008
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.
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