Bonfire Studios
Series B in 2025
Bonfire Studios is a video game developer based in Irvine, California, founded in 2016. The company creates immersive, multiplayer experiences designed to bring players together through adventure, exploration, and fellowship. Emphasizing teamwork, excellence, and iterative development, Bonfire focuses on learning from players and refining its titles. It also operates a gaming platform that enables the creation of immersive worlds and social gameplay, aiming to empower gamers and foster shared experiences among players.
Nirvanana
Series A in 2024
Nirvanana is a global game development company specializing in online gaming platforms. It creates innovative digital spaces that connect gamers worldwide, fostering immersive, player-driven experiences through its signature character-based, player-to-player system, Zeta.
Makestar is a global platform connecting Korean pop music enthusiasts with their favorite artists. It facilitates crowdfunding for music projects, enabling fans worldwide to interact with stars, participate in content creation, and support the expansion of Hallyu culture.
PlayList
Venture Round in 2023
PlayList is a web drama production company that specializes in creating and distributing dramas and music content through a digital platform. It has gained significant popularity among the 18-24 age demographic with its flagship web series, Love Playlist and A-Teen, which have collectively amassed over 10 million subscribers and 1.3 billion views. The company's focus on engaging and diverse content enables it to captivate a broad audience, particularly within the adult segment, while showcasing quality Korean shows across various genres.
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.
Makestar is a global platform connecting Korean pop music enthusiasts with their favorite artists. It facilitates crowdfunding for music projects, enabling fans worldwide to interact with stars, participate in content creation, and support the expansion of Hallyu culture.
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.
PlayList
Seed Round in 2019
PlayList is a web drama production company that specializes in creating and distributing dramas and music content through a digital platform. It has gained significant popularity among the 18-24 age demographic with its flagship web series, Love Playlist and A-Teen, which have collectively amassed over 10 million subscribers and 1.3 billion views. The company's focus on engaging and diverse content enables it to captivate a broad audience, particularly within the adult segment, while showcasing quality Korean shows across various genres.
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.
Makestar
Seed Round in 2018
Makestar is a global platform connecting Korean pop music enthusiasts with their favorite artists. It facilitates crowdfunding for music projects, enabling fans worldwide to interact with stars, participate in content creation, and support the expansion of Hallyu culture.
Collab is a media and creator-focused company that operates a creator development studio, offers artificial intelligence software and services for digital content and video development, and runs a digital talent network and entertainment studio that produces shareable branded content for social video platforms and TV shows featuring digital talent. The business supports creators throughout development, production and distribution, leveraging IP-based platforms and a unified approach to content creation.
Kong Liao
Venture Round in 2015
Kong Liao operates an interactive entertainment platform that focuses on optimizing global mobile sharing. Based in Seongnam, South Korea, the company develops content that caters to a diverse and evolving digital audience, emphasizing localization to ensure relevance across different cultures. Users can engage with the platform by participating in fun quizzes and other entertaining activities, making it a popular choice for leisure and social interaction. The platform also allows users to analyze their social media presence, such as determining who is viewing their Facebook profiles, thereby enhancing user engagement and experience.
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.
Hooked Media Group
Series A in 2009
Hooked Media Group is a social gaming company that specializes in connecting mobile players with engaging games through its mobile game discovery app for Android and an online gaming platform. The company offers advanced recommendations, real-time notifications, and social sharing features, facilitating a tailored gaming experience for users. For mobile game developers, Hooked provides a cost-per-install product to help them monetize their latest offerings effectively. The company's online platform, Yoo-Mee, enhances the gaming experience by creating a community-oriented environment around games, allowing players to interact across various platforms. Additionally, Hooked Media Group enables web publishers to embed a social game player, which not only improves user experience but also boosts website metrics while generating revenue for both publishers and developers. Headquartered in San Francisco, Hooked Media Group is supported by notable venture partners.
SayNow
Venture Round in 2009
SayNow is a service that facilitates direct communication between fans and celebrities through voice and text messaging. The platform assigns each celebrity a unique phone number, allowing fans to leave messages and receive updates directly from their idols. This personal form of interaction is particularly popular among musical artists and their followers. Major music groups like Universal Music Group, EMI, and RCA Music Group utilize SayNow's services, although the platform is open to any individual with a significant audience, including entertainers, politicians, and community leaders. Additionally, SayNow offers an optional service enabling broadcasters to earn revenue through relevant sponsorships in text or voice messages.
Hooked Media Group
Seed Round in 2008
Hooked Media Group is a social gaming company that specializes in connecting mobile players with engaging games through its mobile game discovery app for Android and an online gaming platform. The company offers advanced recommendations, real-time notifications, and social sharing features, facilitating a tailored gaming experience for users. For mobile game developers, Hooked provides a cost-per-install product to help them monetize their latest offerings effectively. The company's online platform, Yoo-Mee, enhances the gaming experience by creating a community-oriented environment around games, allowing players to interact across various platforms. Additionally, Hooked Media Group enables web publishers to embed a social game player, which not only improves user experience but also boosts website metrics while generating revenue for both publishers and developers. Headquartered in San Francisco, Hooked Media Group is supported by notable venture partners.
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.
Egreetings Network
Venture Round in 1996
Egreetings Network, Inc. is an online platform that enables users to express their sentiments through a diverse array of digital cards and gifts. The company's website features approximately 7,000 online cards that include graphics, animations, and music, catering to various occasions and relationships. In addition to its card offerings, Egreetings Network also sells a selection of gifts and digital gift certificates. The company provides business-to-business services, creating and distributing communication products for its clients' employees, customers, and partners. Furthermore, it licenses its software platform to partner websites engaged in viral marketing of online cards, enhancing its reach and impact in the digital greeting card market.