Accel

Accel is a venture capital firm founded in 1983 and based in Palo Alto, California. It specializes in early and growth-stage investments, focusing primarily on technology startups in sectors such as cloud computing, software, digital media, and fintech. With additional offices in San Francisco, London, and Bangalore, Accel employs localized strategies to identify and support entrepreneurs capable of building category-defining businesses. The firm has a notable portfolio featuring companies like Facebook, Spotify, and Slack, reflecting its commitment to fostering innovation across various industries. Accel manages several funds, targeting investments ranging from $5 million to $15 million, and has a robust global presence that includes partnerships in India and China.

Radhika Ananth

Vice President

Radhika Ananth

Vice President

Yudi Anugrah

Investor

Casey Aylward

Partner

Julien Bek

Principal

Luca Bocchio

Partner

Andrew Braccia

General Partner

Andrei Brasoveanu

Partner

Katie Brown

Investor

Miles Clements

Partner

Adrian Colyer

Venture Partner

Kevin Comolli

Founding Partner

Anand Daniel

Partner

Ben Dooley

CFO

Peter Doyle

Investor

Christine Esserman

Partner

C. Alex Estevez

Venture Partner

Candice du Fretay

Investor

Rohit Ganapathy

Investor

Sameer Gandhi

Partner

Rishika Garg

Vice President

Martin Gibson

Technology Investor

Praachi Goenka

Investor

Bruce Golden

Partner

Graham Hutson

Investor

Sara Ittelson

Partner

Myrel Iturrey

Investor

Tanay Jagani

Investor

Chitranjan Jain

Investor

Dinesh Katiyar

Partner

Sanjay Khatri

Investor

Richard Kotite

Vice President

Gagan Kumar

General Partner

Ping Li

Partner

John Locke

Partner

Zhenya Loginov

Partner

Steve Loughlin

Partner

Eknoor Malhotra

Investor

Arun Mathew

Partner

Jonathan Mendelson

Investor

Gonzalo Mocorrea

Investor

Vasant Natarajan

Partner

Vas Natarajan

Partner

Harry Nelis

Partner

Nate Niparko

Partner

Maya S. Noeth

Partner

Rachit Parekh

Principal

Vijaysai Patnaik

Associate

Anagh Prasad

Investor

Varun Purandare

Principal and Investor

Ben Quazzo

Partner

Rafael Quintanilla

Investor

Aman Rai

Investor

Tim Rawlinson

Investor

Sagar Sanghvi

Partner

Antra Saxena

Investor

Tracy Sedlock

Chief Operating Partner

Jess Segal

IR Partner

Karan Shah

Investor

Manasi Shah

Investor

Sarthak Singh

Investor

Robert E. Sternberg

Investor

Diksha Sundarka

Investor

Prayank Swaroop

Partner

Ryan Sweeney

General Partner

Charles Tananbaum

Investor

Humza Tariq

Investor

Yuvraj Wadhwa

Investor

Cecilia Wang

Vice President

Matt Weigand

Partner

Eric Wolford

Venture Partner

Richard Wong

General Partner

Ivan Zhou

Partner

Hendrik Nelis Ph.D

Partner

Past deals in Gaming

Sky Mavis

Series C in 2022
Sky Mavis is a technology company that specializes in developing decentralized applications and services, primarily focusing on the gaming sector. As a blockchain studio, it creates virtual worlds that feature player-owned economies, allowing gamers to engage in trading digital assets. Through its innovative approach, Sky Mavis empowers players by providing them with economic freedom, enabling the buying and selling of collectibles within these digital environments. The company's commitment to building practical applications and interactive experiences positions it as a significant player in the intersection of gaming and blockchain technology.

FRVR

Series A in 2022
FRVR Limited provides online computer games. The company is based in Mellieha, Malta.

Wonder

Series A in 2021
Wonder is a gaming company focused on creating an all-in-one gaming platform for Android mobile devices. The platform enables users to play, stream, and share games seamlessly across various devices, thereby enhancing the overall gaming experience. In addition to its software solutions, Wonder is also involved in developing VR-ready gaming hardware. Currently, the company operates in stealth mode, suggesting that it is in the early stages of development and may be working on innovative features or products.

GetMega

Series B in 2021
Developer of a real-money skill-based gaming platform designed to create high scores and win cash prizes for smartphone users. The company's platform provides video calling features and real money-based gaming various casual games that users can participate in, enabling players to earn money while increasing their gaming skills.

GetMega

Series A in 2021
Developer of a real-money skill-based gaming platform designed to create high scores and win cash prizes for smartphone users. The company's platform provides video calling features and real money-based gaming various casual games that users can participate in, enabling players to earn money while increasing their gaming skills.

Kaikoo

Pre Seed Round in 2020
Kaikoo is a professional esports coaching platform designed to enhance the performance of players and streamline coaching processes. The platform features a real-time tracker that allows coaches to monitor teammate statistics, a dashboard for assigning and tracking tasks, and a calendar for scheduling training sessions and matches. Additionally, kaikoo includes a video analysis tool that enables synchronous viewing for teams. The platform is also equipped to provide automated coaching for individual players, utilizing data from global gameplay to propose tailored tasks aimed at improving performance. By connecting gamers with personalized coaching resources, kaikoo seeks to professionalize the esports sector and support players in their development.

Mind Candy

Series B in 2020
Mind Candy Ltd. is a multi-brand entertainment company based in London, United Kingdom, that specializes in developing online games for children and families, primarily for mobile and tablet platforms. Founded in 2003, the company is best known for its flagship product, Moshi Monsters, an engaging online game designed for kids. In addition to this, Mind Candy offers Moshi Monsters Village, a gaming application, and Moshi Monsters Magazine, which features puzzles, stories, and creative activities. The company has expanded its offerings to include Moshi Monsters Music, a music application, and the Moshling app, which introduces users to whimsical characters. Recently, Mind Candy has also launched a sleep and mindfulness app for kids, featuring melodic stories and guided meditation sessions aimed at promoting relaxation and mindfulness among young users.

Mind Candy

Venture Round in 2019
Mind Candy Ltd. is a multi-brand entertainment company based in London, United Kingdom, that specializes in developing online games for children and families, primarily for mobile and tablet platforms. Founded in 2003, the company is best known for its flagship product, Moshi Monsters, an engaging online game designed for kids. In addition to this, Mind Candy offers Moshi Monsters Village, a gaming application, and Moshi Monsters Magazine, which features puzzles, stories, and creative activities. The company has expanded its offerings to include Moshi Monsters Music, a music application, and the Moshling app, which introduces users to whimsical characters. Recently, Mind Candy has also launched a sleep and mindfulness app for kids, featuring melodic stories and guided meditation sessions aimed at promoting relaxation and mindfulness among young users.

GetMega

Seed Round in 2018
Developer of a real-money skill-based gaming platform designed to create high scores and win cash prizes for smartphone users. The company's platform provides video calling features and real money-based gaming various casual games that users can participate in, enabling players to earn money while increasing their gaming skills.

Mech Mocha

Funding Round in 2018
Mech Mocha Internet Private Limited, founded in 2011 and based in Bengaluru, India, specializes in developing mobile application games. The company operates India's first vernacular social gaming platform aimed at serving the next billion Indians, allowing users to engage in real-time multiplayer games such as ludo, cricket, rummy, and snake and ladder. Mech Mocha focuses on creating games in various Indian languages, facilitating a broader reach and inclusivity in gaming. Players can participate in these games and earn exciting gift cards and rewards, enhancing their gaming experience. As of late 2020, Mech Mocha functions as a subsidiary of Flipkart Online Services Pvt. Ltd.

Mayhem

Series A in 2018
Mayhem Interactive, Inc. is a San Francisco-based company that offers a platform for real-time gameplay reviews and community engagement among gamers. The platform provides tools such as freehand drawing, map overlays, and broadcasting capabilities to facilitate feedback and interaction during gameplay. It allows gamers to participate in customized formats, including leagues, ladders, scrims, and tournaments, while delivering automatic game tracking and real-time leaderboards. Additionally, the company's analytics engine, known as Visor, tracks gamer performance and offers personalized advice. Founded in 2017, Mayhem Interactive operates as a subsidiary of Niantic, Inc. as of early 2021.

FRVR

Seed Round in 2018
FRVR Limited provides online computer games. The company is based in Mellieha, Malta.

Smash.gg

Series A in 2017
The Company provides software to improve the Smash experience for streamers, players, tournament attendees, and spectators (collectively, “General Users”) and for registered users who are tournament organizers (“Tournament Organizers”). The Company provides a platform for enabling connections between General Users and Tournament Organizers and for the collection of payments with respect to the sale of tickets, registrations, merchandise, and services for, and the solicitation of donations with respect to, events registered on the Site from General Users.

Mech Mocha

Series A in 2017
Mech Mocha Internet Private Limited, founded in 2011 and based in Bengaluru, India, specializes in developing mobile application games. The company operates India's first vernacular social gaming platform aimed at serving the next billion Indians, allowing users to engage in real-time multiplayer games such as ludo, cricket, rummy, and snake and ladder. Mech Mocha focuses on creating games in various Indian languages, facilitating a broader reach and inclusivity in gaming. Players can participate in these games and earn exciting gift cards and rewards, enhancing their gaming experience. As of late 2020, Mech Mocha functions as a subsidiary of Flipkart Online Services Pvt. Ltd.

Mind Candy

Venture Round in 2017
Mind Candy Ltd. is a multi-brand entertainment company based in London, United Kingdom, that specializes in developing online games for children and families, primarily for mobile and tablet platforms. Founded in 2003, the company is best known for its flagship product, Moshi Monsters, an engaging online game designed for kids. In addition to this, Mind Candy offers Moshi Monsters Village, a gaming application, and Moshi Monsters Magazine, which features puzzles, stories, and creative activities. The company has expanded its offerings to include Moshi Monsters Music, a music application, and the Moshling app, which introduces users to whimsical characters. Recently, Mind Candy has also launched a sleep and mindfulness app for kids, featuring melodic stories and guided meditation sessions aimed at promoting relaxation and mindfulness among young users.

Plays.tv

Series A in 2017
Plays.tv, Inc. is a software company that provides tools for gamers to record, replay, and share their gameplay experiences. Founded in 2016 and based in Redwood City, California, the company offers Plays.tv, a platform that allows users to capture high-definition video of their gameplay, create highlight reels, and share these moments with friends and a broader gaming community. The software includes features such as auto-editing, auto-tagging, and a web API that grants access to a library of highlight videos, enabling users to explore and filter content by games, players, and hashtags. Plays.tv aims to foster a community where gamers can discover and relive the best moments from their own gaming sessions as well as those of their friends and top players.

Mech Mocha

Series A in 2017
Mech Mocha Internet Private Limited, founded in 2011 and based in Bengaluru, India, specializes in developing mobile application games. The company operates India's first vernacular social gaming platform aimed at serving the next billion Indians, allowing users to engage in real-time multiplayer games such as ludo, cricket, rummy, and snake and ladder. Mech Mocha focuses on creating games in various Indian languages, facilitating a broader reach and inclusivity in gaming. Players can participate in these games and earn exciting gift cards and rewards, enhancing their gaming experience. As of late 2020, Mech Mocha functions as a subsidiary of Flipkart Online Services Pvt. Ltd.

Osmo

Series B in 2016
Started in 2013 by Pramod Sharma and Jerome Scholler, Osmo is a gaming company built around its proprietary Reflective Artificial Intelligence. It aims to create a new play movement to unleash the boundaries of the screen with the launch of its inaugural product, Osmo. Osmo expands the playing field and engages creative thinking and social interaction, allowing any object - pen and paper, you name it - to interact with the digital device. Osmo is headquartered in Palo Alto, CA.

Gametime

Series B in 2016
Gametime United, Inc. develops a mobile application to book tickets. The company’s application enables users to buy and sell tickets for NBA, NHL, MLB, MLS, NCAA, and NFL teams. It offers its application for iOS and Android platforms through App Store and the Google Play Store. The company was founded in 2012 and is based in San Francisco, California.

Raptr

Series C in 2015
Raptr is an online gaming platforms and communities in the world. Raptr helps gamers get the best experience every time they play by providing optimal settings for their rigs, keeping their drivers up to date, and helping them connect, play, and chat with friends. Raptr has over 21 million users in over 100 countries. The company is led by CEO and founder Dennis Fong (co-founder of Xfire, Lithium, and Gamers.com). Raptr was founded in 2007 and is backed by investors Accel Partners, Founder’s Fund, DAG Ventures, and Tenaya Capital. For more information, please visit http://raptr.com.

Space Ape

Series C in 2014
Space Ape, Inc. is a mobile gaming company established in 2012, with its headquarters located in London, England. The company specializes in developing high-quality games for mobile and tablet platforms, aiming to deliver engaging and innovative gaming experiences to players around the globe. With a team of approximately 100 skilled professionals, Space Ape focuses on creativity and excellence in game design, striving to produce genre-defining titles that resonate with a diverse audience. In 2017, Space Ape became a subsidiary of Supercell Oy, further enhancing its capacity for growth and innovation in the competitive mobile gaming industry.

Osmo

Series A in 2014
Started in 2013 by Pramod Sharma and Jerome Scholler, Osmo is a gaming company built around its proprietary Reflective Artificial Intelligence. It aims to create a new play movement to unleash the boundaries of the screen with the launch of its inaugural product, Osmo. Osmo expands the playing field and engages creative thinking and social interaction, allowing any object - pen and paper, you name it - to interact with the digital device. Osmo is headquartered in Palo Alto, CA.

Gametime

Seed Round in 2014
Gametime United, Inc. develops a mobile application to book tickets. The company’s application enables users to buy and sell tickets for NBA, NHL, MLB, MLS, NCAA, and NFL teams. It offers its application for iOS and Android platforms through App Store and the Google Play Store. The company was founded in 2012 and is based in San Francisco, California.

Faregames

Venture Round in 2014
Faregames GmbH is a mobile game developer and publisher based in Karlsruhe, Germany, with an additional office in Frankfurt. Founded in 2011 by industry veterans, the company specializes in creating high-quality, free-to-play games for smartphones and tablets. Faregames develops a diverse range of genres including adventure, action, tower defense, real-time strategy, and role-playing games. The company is dedicated to collaborating with talented mobile game developers globally, enhancing its portfolio through partnerships with other studios to bring AAA titles to market. Committed to fostering a positive work environment free of office politics, Faregames aims to engage and entertain a vast audience of mobile gamers while ensuring a rewarding experience for its team. The company is also venture-backed, having secured significant funding to support its growth and development in the competitive mobile gaming industry.

Industrial Toys

Series A in 2014
Industrial Toys Inc. is an independent game studio based in Pasadena, California, founded in 2011. The company specializes in developing mobile games aimed at core gamers, with its flagship title being Midnight Star, a re-imagined sci-fi shooter designed for touch devices. The studio focuses on fostering collaboration between game designers and users, allowing enthusiasts to engage with games on various platforms, including tablets and smartphones. As of July 2018, Industrial Toys operates as a subsidiary of Electronic Arts Inc.

Discord

Series A in 2013
Discord is a communication platform that provides voice, video, and text services, allowing users to connect and interact with friends and communities. Initially designed for gamers, it has expanded its appeal to various groups, including hobbyists, study groups, and local clubs. Founded in 2012 and headquartered in San Francisco, California, Discord enables seamless communication through its instant messaging and digital distribution features, which are accessible on both desktops and mobile devices. The platform supports voice-over-internet protocol and texting, facilitating regular interaction without compromising performance during gaming or other activities.

Booyah

Series C in 2013
Booyah is the market leader in real-world & location–based gaming. The company is founded on the premise that "where you play matters" and creates compelling, innovative mass-market games and entertainment products that have been enjoyed by tens of millions of worldwide. By integrating real-world signals into its portfolio of products, Booyah is more than a games company…literally changing how people play and delivering more personal, more social & more meaningful ways for gamers of all ages to play & interact with their friends & the world around them. Booyah has partnered with leading consumer brands including H&M, Pantene, Olay, Paul Frank, Disney, Subway, Adidas, MTV and others to connect engaged gamers with the products they love. To learn more about advertising & sponsorship opportunities, click here. The company draws its creativity and inspiration from the mobile, consumer web, social and traditional gaming space with a leadership team drawn from the world’s top interactive companies including Electronic Arts, Blizzard Entertainment, Glu Mobile, Crowdstar, LucasArts, Kabam and Insomniac Games. Booyah is financed by Accel Partners and Kleiner Perkins Caufield and Byers’ iFund.

Mind Lab

Series C in 2012
Mind Lab creates strategy games to develop the thinking abilities and life skills of K-12 students. It aims to teach children through its three pillars: thinking games, metacognitive methods, and teacher mediators. The company’s Methodology is an educational tool that supports the development of skills and helps young people deal with cognitive, emotional, social, and ethical challenges that transcend the classroom environment. Mind Lab was co-founded by Tzvika Feldfogel, Valmir J Pereira, and Ehud Shachar in 1994 and is based in São Paulo, Brazil.

Discord

Seed Round in 2012
Discord is a communication platform that provides voice, video, and text services, allowing users to connect and interact with friends and communities. Initially designed for gamers, it has expanded its appeal to various groups, including hobbyists, study groups, and local clubs. Founded in 2012 and headquartered in San Francisco, California, Discord enables seamless communication through its instant messaging and digital distribution features, which are accessible on both desktops and mobile devices. The platform supports voice-over-internet protocol and texting, facilitating regular interaction without compromising performance during gaming or other activities.

Dragonplay

Series A in 2012
Dragonplay is a prominent developer of free-to-play social games, focusing on mobile and social network platforms. The company aims to connect users through engaging gameplay, allowing them to play with friends across various devices, including smartphones and social media. Dragonplay emphasizes user experience and strives to delight players globally while upholding high standards of security and privacy. Notably, Dragonplay has established itself as a leading developer in the Android market, with successful titles such as Live Holdem Poker Pro. Through its innovative approach, Dragonplay continues to enhance the social gaming landscape.

Faregames

Series A in 2012
Faregames GmbH is a mobile game developer and publisher based in Karlsruhe, Germany, with an additional office in Frankfurt. Founded in 2011 by industry veterans, the company specializes in creating high-quality, free-to-play games for smartphones and tablets. Faregames develops a diverse range of genres including adventure, action, tower defense, real-time strategy, and role-playing games. The company is dedicated to collaborating with talented mobile game developers globally, enhancing its portfolio through partnerships with other studios to bring AAA titles to market. Committed to fostering a positive work environment free of office politics, Faregames aims to engage and entertain a vast audience of mobile gamers while ensuring a rewarding experience for its team. The company is also venture-backed, having secured significant funding to support its growth and development in the competitive mobile gaming industry.

Razer

Series A in 2011
Razer is a world leader in connected devices and software for gamers. Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for six years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide. Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices. Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek.

Animoca Brands

Post in 2011
Animoca Brands is a digital entertainment company that specializes in leveraging gamification, blockchain, and artificial intelligence technologies to develop and publish a diverse range of mobile products globally. The company is known for its popular games, including The Sandbox, Crazy Kings, and Crazy Defense Heroes, as well as titles based on well-known intellectual properties such as Formula 1, Marvel, Garfield, and Doraemon. Additionally, Animoca Brands supports the implementation of Web3.0 strategies for intellectual property holders, providing a platform that enables the creation of non-fungible tokens (NFTs) and fungible tokens. This platform allows IP holders, including brands and artists, to monetize their rights and build fan communities within the blockchain ecosystem. With a strong portfolio of blockchain investments and partnerships, Animoca Brands aims to enhance user experiences and facilitate the trading of digital property rights. The company operates across multiple locations, including Australia, Hong Kong, South Korea, Finland, and Argentina.

Animoca Brands

Series A in 2011
Animoca Brands is a digital entertainment company that specializes in leveraging gamification, blockchain, and artificial intelligence technologies to develop and publish a diverse range of mobile products globally. The company is known for its popular games, including The Sandbox, Crazy Kings, and Crazy Defense Heroes, as well as titles based on well-known intellectual properties such as Formula 1, Marvel, Garfield, and Doraemon. Additionally, Animoca Brands supports the implementation of Web3.0 strategies for intellectual property holders, providing a platform that enables the creation of non-fungible tokens (NFTs) and fungible tokens. This platform allows IP holders, including brands and artists, to monetize their rights and build fan communities within the blockchain ecosystem. With a strong portfolio of blockchain investments and partnerships, Animoca Brands aims to enhance user experiences and facilitate the trading of digital property rights. The company operates across multiple locations, including Australia, Hong Kong, South Korea, Finland, and Argentina.

Mind Lab

Series B in 2011
Mind Lab creates strategy games to develop the thinking abilities and life skills of K-12 students. It aims to teach children through its three pillars: thinking games, metacognitive methods, and teacher mediators. The company’s Methodology is an educational tool that supports the development of skills and helps young people deal with cognitive, emotional, social, and ethical challenges that transcend the classroom environment. Mind Lab was co-founded by Tzvika Feldfogel, Valmir J Pereira, and Ehud Shachar in 1994 and is based in São Paulo, Brazil.

Supercell

Series A in 2011
Supercell, founded in 2012 and headquartered in Helsinki, Finland, focuses on creating innovative mobile games primarily for tablets and touch devices. The company operates with a unique structure that allows small, independent teams to develop games, fostering creativity and collaboration. Supercell is renowned for its popular titles, including Clash Royale, Boom Beach, Clash of Clans, and Hay Day, which cater to a broad audience across various age groups. The games are designed to be engaging and social, allowing players to interact with friends and earn rewards. With additional operations in San Francisco, Supercell has developed over 165 games across multiple platforms, emphasizing a commitment to crafting memorable gaming experiences that are enjoyed for years.

Rovio Entertainment

Series A in 2011
Rovio Entertainment Oyj, a games-first entertainment company, creates, develops, and publishes mobile games in North America, Latin America, Europe, the Middle East, Africa, and the Asia Pacific. It operates through Games, Brand Licensing, and Other segments. The company offers various mobile games through mobile application stores; produces movies; and licenses the Angry Birds brand to consumer and entertainment products, as well as develops a cloud-based game service. It also provides physical merchandise, including toys and apparel, as well as location-based entertainment, such as activity parks; and books and comics, animated series, and digital products. Rovio Entertainment Oyj was founded in 2003 and is headquartered in Espoo, Finland.

Raptr

Series B in 2011
Raptr is an online gaming platforms and communities in the world. Raptr helps gamers get the best experience every time they play by providing optimal settings for their rigs, keeping their drivers up to date, and helping them connect, play, and chat with friends. Raptr has over 21 million users in over 100 countries. The company is led by CEO and founder Dennis Fong (co-founder of Xfire, Lithium, and Gamers.com). Raptr was founded in 2007 and is backed by investors Accel Partners, Founder’s Fund, DAG Ventures, and Tenaya Capital. For more information, please visit http://raptr.com.

Vostu

Series C in 2010
Vostu, Ltd. is a social game development company based in the Cayman Islands, with its primary studio located in Buenos Aires, Argentina. Founded in 2007, Vostu initially focused on creating a social network tailored for Latin America, particularly Brazil, before transitioning to online social games. The company gained recognition with its first successful title, "Joga Craque," a soccer-themed RPG launched in 2009, which was later adapted for the Orkut social network. Vostu's notable success continued with the release of "Mini Fazenda," a farming game that achieved significant popularity, boasting 8 million monthly active users by early 2010. The company's games are available on platforms such as Google Play and iOS app stores. Vostu has also received venture backing, including investments from Intel Capital, highlighting its growth potential in the competitive gaming market.

Booyah

Series C in 2010
Booyah is the market leader in real-world & location–based gaming. The company is founded on the premise that "where you play matters" and creates compelling, innovative mass-market games and entertainment products that have been enjoyed by tens of millions of worldwide. By integrating real-world signals into its portfolio of products, Booyah is more than a games company…literally changing how people play and delivering more personal, more social & more meaningful ways for gamers of all ages to play & interact with their friends & the world around them. Booyah has partnered with leading consumer brands including H&M, Pantene, Olay, Paul Frank, Disney, Subway, Adidas, MTV and others to connect engaged gamers with the products they love. To learn more about advertising & sponsorship opportunities, click here. The company draws its creativity and inspiration from the mobile, consumer web, social and traditional gaming space with a leadership team drawn from the world’s top interactive companies including Electronic Arts, Blizzard Entertainment, Glu Mobile, Crowdstar, LucasArts, Kabam and Insomniac Games. Booyah is financed by Accel Partners and Kleiner Perkins Caufield and Byers’ iFund.

Mind Candy

Convertible Note in 2009
Mind Candy Ltd. is a multi-brand entertainment company based in London, United Kingdom, that specializes in developing online games for children and families, primarily for mobile and tablet platforms. Founded in 2003, the company is best known for its flagship product, Moshi Monsters, an engaging online game designed for kids. In addition to this, Mind Candy offers Moshi Monsters Village, a gaming application, and Moshi Monsters Magazine, which features puzzles, stories, and creative activities. The company has expanded its offerings to include Moshi Monsters Music, a music application, and the Moshling app, which introduces users to whimsical characters. Recently, Mind Candy has also launched a sleep and mindfulness app for kids, featuring melodic stories and guided meditation sessions aimed at promoting relaxation and mindfulness among young users.

Playfish

Series B in 2008
Playfish is a developer and publisher of social games designed for interactive play among friends on platforms like Facebook, MySpace, and mobile devices. The company has achieved significant success, with each of its games ranking among the top 10 on Facebook. Notably, Pet Society has emerged as the most popular game on the platform, attracting over 11 million monthly users. In addition to game development, Playfish offers advertising opportunities, including in-game video advertisements and sponsorship packages. The company is supported by Accel Partners and Index Ventures and operates offices in London, San Francisco, Beijing, and Tromso, Norway.

Raptr

Series A in 2008
Raptr is an online gaming platforms and communities in the world. Raptr helps gamers get the best experience every time they play by providing optimal settings for their rigs, keeping their drivers up to date, and helping them connect, play, and chat with friends. Raptr has over 21 million users in over 100 countries. The company is led by CEO and founder Dennis Fong (co-founder of Xfire, Lithium, and Gamers.com). Raptr was founded in 2007 and is backed by investors Accel Partners, Founder’s Fund, DAG Ventures, and Tenaya Capital. For more information, please visit http://raptr.com.

Playfish

Series A in 2008
Playfish is a developer and publisher of social games designed for interactive play among friends on platforms like Facebook, MySpace, and mobile devices. The company has achieved significant success, with each of its games ranking among the top 10 on Facebook. Notably, Pet Society has emerged as the most popular game on the platform, attracting over 11 million monthly users. In addition to game development, Playfish offers advertising opportunities, including in-game video advertisements and sponsorship packages. The company is supported by Accel Partners and Index Ventures and operates offices in London, San Francisco, Beijing, and Tromso, Norway.

Mochi Media

Series B in 2008
Mochi Media is a San Francisco, CA based company that helps game developers around the world to monetize and distribute their games. The core product, MochiAds, is a platform focused around providing independent game developers with game analytics, distribution, tools and monetization while providing advertisers with turnkey opportunities to reach the one in three Internet users who play online games.

Mochi Media

Series A in 2008
Mochi Media is a San Francisco, CA based company that helps game developers around the world to monetize and distribute their games. The core product, MochiAds, is a platform focused around providing independent game developers with game analytics, distribution, tools and monetization while providing advertisers with turnkey opportunities to reach the one in three Internet users who play online games.

Gameforge

Series A in 2007
Gameforge is a provider of free-to-play multiplayer online games in the western hemisphere. It offers its online games in more than 75 countries. The company has over 450 members of staff. Gameforge’s portfolio includes client-based games such as the award winning AION, TERA: Rising, Metin2 – Europe’s most successful MMO – HEX: Shards of Fate, Orcs Must Die! Unchained, Sigils: Battle for Raios, Runes of Magic, Elsword, and Wizard101. It has also created browser-based games such as the classics OGame and Ikariam as well as a growing portfolio of mobile games. Gameforge was founded in 2003 by Klaas Kersting and is based in Karlsruhe, Germany.

Mochi Media

Series A in 2007
Mochi Media is a San Francisco, CA based company that helps game developers around the world to monetize and distribute their games. The core product, MochiAds, is a platform focused around providing independent game developers with game analytics, distribution, tools and monetization while providing advertisers with turnkey opportunities to reach the one in three Internet users who play online games.

Double Fusion

Series C in 2006
Double Fusion, Inc. specializes in in-game and web-based advertising solutions aimed at marketers and their agencies, focusing on engaging the gamer demographic. Founded in 2004 and headquartered in San Francisco, the company offers a suite of tools, including fusion.sdk, which facilitates a range of in-game ad placements that can be served, tracked, and reported. Additionally, their fusion.runtime product enables the integration and management of various ad formats such as 2D, 3D, and video ads within games, while also supporting applications for PC back catalogue titles. Double Fusion has expanded its presence with offices in Los Angeles, Chicago, New York, Jerusalem, London, and Tokyo, reinforcing its global reach in the advertising sector.

Mind Candy

Series A in 2006
Mind Candy Ltd. is a multi-brand entertainment company based in London, United Kingdom, that specializes in developing online games for children and families, primarily for mobile and tablet platforms. Founded in 2003, the company is best known for its flagship product, Moshi Monsters, an engaging online game designed for kids. In addition to this, Mind Candy offers Moshi Monsters Village, a gaming application, and Moshi Monsters Magazine, which features puzzles, stories, and creative activities. The company has expanded its offerings to include Moshi Monsters Music, a music application, and the Moshling app, which introduces users to whimsical characters. Recently, Mind Candy has also launched a sleep and mindfulness app for kids, featuring melodic stories and guided meditation sessions aimed at promoting relaxation and mindfulness among young users.

Perplex City

Venture Round in 2006
Perlex City is an online game filled with puzzles and ciphers. The game blurs the boundaries between fiction and reality, allowing players to interrogate suspects over the phone, search police files for evidence, decipher coded emails and check newspapers for clues, all while working with tens of thousands of players around the world.

Double Fusion

Series B in 2005
Double Fusion, Inc. specializes in in-game and web-based advertising solutions aimed at marketers and their agencies, focusing on engaging the gamer demographic. Founded in 2004 and headquartered in San Francisco, the company offers a suite of tools, including fusion.sdk, which facilitates a range of in-game ad placements that can be served, tracked, and reported. Additionally, their fusion.runtime product enables the integration and management of various ad formats such as 2D, 3D, and video ads within games, while also supporting applications for PC back catalogue titles. Double Fusion has expanded its presence with offices in Los Angeles, Chicago, New York, Jerusalem, London, and Tokyo, reinforcing its global reach in the advertising sector.
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