GRAN CHACO - IMPACT NFT
Grant in 2023
IMPACT NFT is a unique SOCIAL-IMPACT driven NFT project, where collectors can access an IMMERSIVE CULTURAL EXPERIENCE, to fund+meet native artisans joining an international institutional alliance that preserves native art in rural South America.
Gran Chaco Impact NFT, offers a platform where collectors collaborate with non-fungible token (NFT) artists and curators to support women artisans in the creation of digital art tokens using augmented and virtual reality, NFTs, and blockchain with the goal of preserving and promoting native communities' cultures.
Gary Sharp Innovations
Acquisition in 2023
Gary Sharp Innovations is an optics and photonics research center focused on advancing visual technology. The company specializes in the development of optical filters for augmented reality glasses and virtual reality headsets, aiming to demonstrate the potential of polarization optics. By leveraging expertise in polarization, colorimetry, and vision science, Gary Sharp Innovations provides solutions that enhance visual experiences, including optical filters designed to assist individuals with color vision deficiency. Through its innovative approach, the company seeks to unlock new possibilities in the field of optics and improve the functionality of visual devices for engineers and designers.
Retreat provides upskilling and social development practice through VR, AR, and XR capabilities. Retreat VR platform is a modern and innovative virtual learning app that provides quality educational materials to users by leveraging leading-edge technology and providing coaches that are industry leaders. Retreat is committed to assisting people in achieving greater success in life.
Twisted Pixel Games
Acquisition in 2022
Twisted Pixel Games, established in early 2006 and based in Austin, Texas, is an independent game development studio recognized for its innovative approach to creating engaging and accessible gaming experiences. The company focuses on character-driven, original intellectual properties that challenge conventional gaming norms. With a commitment to memorable characters, creative gameplay, and high-quality presentation, Twisted Pixel develops a variety of gaming software products, including console titles and virtual reality experiences across psychological, comic, and role-playing genres. The studio is led by a team of industry veterans dedicated to enhancing the fun and accessibility of video games.
Camouflaj
Acquisition in 2022
Camouflaj is a Seattle-based boutique game studio founded by industry veterans from acclaimed franchises like F.E.A.R. and Red Dead Redemption. The company specializes in developing high-quality, focused games for broad audiences.
Lofelt
Acquisition in 2022
Lofelt GmbH, founded in 2014 and based in Berlin, Germany, specializes in the development of advanced haptic technology aimed at enhancing user experiences across various industries, including gaming, augmented reality, virtual reality, consumer electronics, and entertainment. The company's flagship product, the Basslet, is a wearable device that allows users to feel music's bass frequencies, bridging the gap between audio and physical sensation. Lofelt is committed to spearheading the adoption of high-definition haptics and collaborates with prominent brands, such as Razer, to innovate within the audio and gaming sectors. The company prides itself on its strong engineering expertise and dynamic team, which includes hardware mechanics, electrical engineers, software developers, and product designers, all dedicated to creating exceptional haptic experiences that connect users more deeply with their digital devices.
ImagineOptix Corporation
Acquisition in 2021
ImagineOptix Corporation is a developer and manufacturer of advanced optical components and thin-film technologies focused on light control and polarization. The company produces liquid crystal polymer based optic products including geometric phase lenses, multi-twist retarders, polarization gratings, polarization conversion systems, and vortex patterned retarders. Its solutions are used in displays, virtual and augmented reality, automotive optics, and other specialty applications. It also develops optical thin films to enable compact, low-cost, energy-efficient video projectors embedded in consumer electronics, and applies proprietary light-control technologies to areas such as telecommunications, imaging, optical storage, spectroscopy, and related markets. Founded in 2004, the company is headquartered in North Carolina.
Within (VR/AR)
Acquisition in 2021
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before.
Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR.
To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
EchoAR develops a cloud-based platform enabling developers and creators to build, manage, and deploy augmented reality (AR) and virtual reality (VR) applications. Incorporated in 2018, it's headquartered in New York.
Unit 2 Games
Acquisition in 2021
Unit 2 Games Limited is a video game development company based in Warwickshire, United Kingdom, founded in 2017. It specializes in creating Crayta, a collaborative game creation and sharing platform that enables users, regardless of their experience level in game development, to develop and share customized multiplayer games. The platform is designed to be user-friendly, allowing both novice and experienced creators to engage in the game development process, fostering a community where users can interact and share their creations. Through its innovative approach, Unit 2 Games aims to democratize game development and promote creativity among gamers.
Lemnis Technologies
Acquisition in 2020
Lemnis Technologies Pte. Ltd., founded in 2017 and headquartered in Singapore, specializes in the development of virtual reality and augmented reality headsets. The company is committed to advancing mixed reality as a viable computing platform through innovative technology grounded in scientific research. With a team of scientists and engineers, including several PhD holders from prestigious institutions, Lemnis Technologies focuses on enhancing visual fidelity in head-mounted displays. The company gained recognition for its Verifocal™ platform, which was introduced at SIGGRAPH 2018 and subsequently received a CES 2019 Innovation Award for the Verifocal™ VR Kit. Lemnis continues to push the boundaries of mixed reality, showcasing new generation headsets with advanced eye-tracking capabilities.
CTRL-Labs
Acquisition in 2019
CTRL-Labs develops neural interface technologies that enable humans to interact with machines using natural movements and thoughts. Their flagship product, CTRL-kit, is a wireless, non-invasive electromyography device that translates neural signals into control for applications in XR, robotics, productivity, and clinical research.
Two Big Ears
Acquisition in 2016
Two Big Ears Ltd. is a company that specializes in designing audio applications and tools, particularly for mobile and emerging technologies. Founded in 2013 and based in Edinburgh, United Kingdom, it focuses on creating immersive audio experiences for virtual reality and gaming environments. The company is known for its 3Dception brand, which includes a spatial workstation that provides an end-to-end pipeline for producing spatial audio content for videos and cinematic virtual reality. Additionally, Two Big Ears offers a suite of real-time binaural audio and environmental modeling plugins for various game engines and audio middleware, such as Unity and Wwise. The company also provides bespoke audio solutions, spatial audio design, and audio technology development services. As of 2016, Two Big Ears operates as a subsidiary of Facebook, Inc., allowing it to leverage greater resources for further enhancing its technology and tools in the immersive audio space.
Oculus
Acquisition in 2014
Oculus, founded in 2012 and headquartered in Menlo Park, California, is a company focused on advancing virtual reality technology to enhance how individuals interact with digital content. The Oculus platform supports devices such as Rift and Samsung's Gear VR, allowing users to experience immersive environments and engage in activities with others across the globe. One of its notable products, Oculus Medium, is a virtual reality sculpting tool that facilitates the creation and painting of digital sculptures specifically for use with the Oculus Rift. This application empowers users to sculpt, model, and paint in a fully immersive setting, enabling the design of characters, objects, and artistic works with ease. Oculus aims to revolutionize the gaming experience and broaden the possibilities of virtual interaction through its innovative technology.