Meta

Meta is a social technology company that facilitates connections among individuals, communities, and businesses. Originally founded as Facebook in 2004 by Mark Zuckerberg in Menlo Park, California, the company rebranded to Meta on October 28, 2021, to reflect its broader focus beyond social networking. Meta operates various applications and services, positioning itself as a leader in the social media landscape, with over 1.32 billion monthly active users. The company has continuously evolved, integrating features that enhance user engagement and community building. Meta's strategic initiatives also include partnerships aimed at advancing marketing and commercial efforts in the digital and mobile sectors. As it explores new technologies, including virtual and augmented realities, Meta aims to redefine how people interact and share experiences online.

Raunak Bhavsar

Business Analyst

Alexis Black Bjorlin

VP, Infrastructure

Nir Blumberger

Director, Head of EMEA Corporate Development

Jarred Kennedy

Vice President, Immersive Apps and Experiences

Ryan Santoro

Agency Partner Manager

Kavin Stewart

Director of Product

Eduardo Saverin

Co-Founder

Past deals in Virtual Reality

GRAN CHACO - IMPACT NFT

Grant in 2023
IMPACT NFT is a unique SOCIAL-IMPACT driven NFT project, where collectors can access an IMMERSIVE CULTURAL EXPERIENCE, to fund+meet native artisans joining an international institutional alliance that preserves native art in rural South America. Gran Chaco Impact NFT, offers a platform where collectors collaborate with non-fungible token (NFT) artists and curators to support women artisans in the creation of digital art tokens using augmented and virtual reality, NFTs, and blockchain with the goal of preserving and promoting native communities' cultures.

Retreat

Grant in 2022
Retreat provides upskilling and social development practice through VR, AR, and XR capabilities. Retreat VR platform is a modern and innovative virtual learning app that provides quality educational materials to users by leveraging leading-edge technology and providing coaches that are industry leaders. Retreat is committed to assisting people in achieving greater success in life.

Twisted Pixel Games

Acquisition in 2022
Twisted Pixel Games, established in early 2006 and based in Austin, Texas, is an independent game development studio known for its character-driven, original intellectual properties. The company focuses on creating innovative and engaging gaming experiences across various genres, including psychological, comic, and role-playing games, with a strong emphasis on console, first-person, and virtual reality platforms. Twisted Pixel aims to make games more accessible and enjoyable through memorable characters, creative gameplay, and impressive presentation.

Lofelt

Acquisition in 2022
Lofelt is developing cutting-edge haptic technology. Their aim is to provide the most remarkable haptic experiences on the market – spearheading the adoption of high-definition haptics in mobile, AR/VR, headset and gaming industries. Their first consumer product was the Basslet - a wearable watch-sized subwoofer. They are currently working with world-renowned brands to improve the user experience in some of the most recognized consumer products and they recently partnered with Razer to launch the Razer Nari Ultimate Wireless Headset. As a deep tech company in the heart of Berlin, they stay true to German engineering heritage while growing our business globally. They are an efficient, meticulous and fast-moving company driven by a dynamic team. Their hardware mechanics, electrical engineers, software developers, product designers and business professionals come together to create truly remarkable haptic experiences.

Within (VR/AR)

Acquisition in 2021
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

echo3D

Series A in 2021
echo3D is a cloud-based platform that specializes in 3D asset management, allowing developers and companies to store, secure, and share 3D content in real-time. Established in 2018 and headquartered in New York, the platform provides a comprehensive suite of tools, including a content management system (CMS), a content delivery network (CDN), and asset compression and conversion tools. These features enable users to efficiently manage and stream 3D applications and content across various platforms. By offering a scalable backend infrastructure, echo3D facilitates collaboration among developers and organizations, streamlining the process of building and deploying augmented reality (AR) and virtual reality (VR) applications.

Unit 2 Games

Acquisition in 2021
Unit 2 Games Limited is a video game development company based in Leamington Spa, United Kingdom, founded in 2017. The company specializes in Crayta, a collaborative game creation and sharing platform that empowers users, regardless of their experience in game development, to create and customize their own multiplayer titles. This platform facilitates interaction among users, allowing them to share their creations with one another, fostering a community of both developers and non-developers. Through its innovative approach, Unit 2 Games aims to make game development more accessible and engaging for a broader audience.

Lemnis Technologies

Acquisition in 2020
We are a team of passionate scientists and engineers on a mission to make Mixed Reality viable as the next computing platform. With technology proven by science, backed by research publications and pending patents, we aim to set a new standard for visual fidelity in head-mounted displays. We introduced the pioneering Verifocal™ platform at SIGGRAPH 2018, received a CES 2019 Innovation Award for our Verifocal™ VR Kit, and will be showcasing Verifocal™ Mixed Reality headsets with a new generation eye tracker at SIGGRAPH 2019. Lemnis is a technology company incorporated in Singapore since 2017, and backed by global investors. Our team counts 9 full-time employees, including 4 PhDs from the top global institutions (MIT, Brown, ETH Zurich, Inria, NUS, NTU, KAIST) who have written close to 40 international publications.

CTRL-Labs

Acquisition in 2019
CTRL-Labs Corporation, founded in 2015 and based in New York City, specializes in developing non-invasive neural interface technology aimed at enhancing the interaction between humans and machines. The company's flagship product, the CTRL-kit, is a wireless wristband equipped with sensors that captures neural signals, allowing users to control digital devices through simple electronic pulses. This innovative platform is designed to support various applications in virtual reality, augmented reality, robotics, productivity, and clinical research. By providing developers with a software development kit (SDK) and application programming interface (API), CTRL-Labs enables the integration of neural control into their applications. The company's long-term vision focuses on fostering mass consumer adoption of neural interfaces, establishing a new standard for human-machine collaboration that transforms how users engage with technology.

Two Big Ears

Acquisition in 2016
At Two Big Ears, we’ve been hard at work creating technology and tools that have defined how immersive audio is crafted and experienced in VR and AR both now and in the future. We’re proud to see the impact our work has had on so many great projects. Now, we’re ready to take the next step on our journey and scale our work from within Facebook. There is so much still to explore. By joining with a company that shares our values and our vision, we will be able to scale our technology even quicker as we continue powering immersive audio experiences. Our mission is to make VR audio succeed across all devices and platforms and continue to help creators make the best experiences for billions of people across the world. Our pipeline for cinematic VR and 360 video, including the authoring tools, encoder and rendering engine are available for free. We’re excited to be able to continue developing great tools for a larger number of people across the world. 3Dception for Games will no longer be a separate product but we will be working with the Oculus team to combine our expertise and create best in class VR audio. Existing Pro customers will continue to receive support in accordance with your current agreement with Two Big Ears for the next 12 months.

Oculus

Acquisition in 2014
Oculus, founded in 2012 and headquartered in Menlo Park, California, is a company focused on advancing virtual reality technology to enhance how individuals interact with digital content. The Oculus platform supports devices such as Rift and Samsung's Gear VR, allowing users to experience immersive environments and engage in activities with others across the globe. One of its notable products, Oculus Medium, is a virtual reality sculpting tool that facilitates the creation and painting of digital sculptures specifically for use with the Oculus Rift. This application empowers users to sculpt, model, and paint in a fully immersive setting, enabling the design of characters, objects, and artistic works with ease. Oculus aims to revolutionize the gaming experience and broaden the possibilities of virtual interaction through its innovative technology.
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