Start-Up Chile is a public business accelerator based in Santiago, Chile, founded in 2010. It aims to attract world-class entrepreneurs to establish their startups in Chile, utilizing the country as a launchpad for global expansion. Recognized as one of the largest and most diverse accelerators worldwide, Start-Up Chile accommodates up to 160 startups annually through two distinct programs: a pre-acceleration initiative for startups with female founders and a seed program for startups with less than three years of development. The accelerator focuses on various sectors, including e-commerce, software, social media, education, clean technology, advertising, applications, and information technology, fostering innovation and entrepreneurship within the region.
BOLY is a high-quality educational video game distribution platform that connects developers with students and schools. It offers tools designed to enrich the educational experience for both students and teachers, while giving developers the opportunity to access new customers.
Comuhack
Grant in 2025
Comuhack is an AI academy that detects learning gaps, adapting personalized psycho-pedagogical content.
LarnU
Grant in 2022
LarnU is an education platform focused on democratizing access to essential skills for career advancement. It offers a gamified learning experience that allows users to learn coding and other vital competencies in just five minutes a day. The platform provides customized training across various fields, including digital marketing, e-commerce, programming and technology, as well as personal and professional development. By enabling users to acquire relevant skills, LarnU aims to help individuals accelerate their professional careers and achieve their career goals.
HintEd
Grant in 2022
HintEd LLC is a digital adoption platform based in Dolgoprudny, Russia, that assists businesses in enhancing user engagement and adoption of their digital products. The company offers a suite of tools, including interactive tutorials, in-app guidance, and analytics, to improve the user experience and facilitate effective onboarding and training for new users. HintEd's platform enables businesses to deploy interactive prompts and popups into any web-based or desktop software without the need for coding or complex integrations. This approach helps employees and customers adapt to corporate software, ensuring they acquire the necessary skills efficiently. By streamlining the onboarding process, HintEd aims to boost productivity and return on investment for companies across various industries.
LarnU
Grant in 2022
LarnU is an education platform focused on democratizing access to essential skills for career advancement. It offers a gamified learning experience that allows users to learn coding and other vital competencies in just five minutes a day. The platform provides customized training across various fields, including digital marketing, e-commerce, programming and technology, as well as personal and professional development. By enabling users to acquire relevant skills, LarnU aims to help individuals accelerate their professional careers and achieve their career goals.
O-lab App
Grant in 2022
O-Lab LXP enables anyone to easily create gamified learning content for all types of learning and user needs.
O-lab App
Grant in 2021
O-Lab LXP enables anyone to easily create gamified learning content for all types of learning and user needs.
Boki
Grant in 2020
Boki is an educational platform designed to enhance the learning experience in schools across Uruguay, Chile, and Mexico. It provides a library of interactive lessons, activities, and challenges that are aligned with national curricula, allowing teachers to create engaging and effective curricula. The platform aims to motivate students by offering a playful and interactive approach to learning, reminiscent of a streaming service for educational content. Boki is compatible with multiple platforms, making it accessible for educators to prepare classes and inspire student curiosity. Through its innovative resources, Boki seeks to positively impact the educational landscape and rekindle the enthusiasm for learning among school children.
NeeKids
Pre Seed Round in 2019
NeeKids is a tool that performs psychopedagogical, neurocognitive, and neuropsychological tests to create a neurodidactic profile, and with machine learning techniques they recommend the best educational program adapted to the special educational needs (S.E.N) of the child.
Timplus
Pre Seed Round in 2019
We develop a unique learning system that changes the rules on the market prioritizing the teachers' creativity. Through our intelligent platform, we empower teachers to facilitate the creation of gamified projects, activities, and strategies using video games as our measuring tools and a global community as our database.
MicroMundo
Seed Round in 2018
MicroMundo is a distributed microscopy platform that uses interactive tools accompanied by low cost microscopes, allowing to explore nature in a creative and versatile way. We provide multimedia tools to provide greater capacity for inquiry. Our product is the first virtual microscopy application as an educational tool with wide coverage.
Kiddy 3d
Seed Round in 2018
Kiddy 3d is a lowcost 3dprinter technology with a focus in educative process. It aims to provide access to digital manufactures to children between 5 and 8 years trough the intuitive interface and designed to be used with common input materials like school glue, paper or plasticine avoid risks of injuries for high temperatures.
Processim Labs
Grant in 2017
Processim Labs creates educational simulation games aimed at college students, designed for mobile devices. These simulations replicate real-world scenarios, allowing students to engage in experiential learning by making decisions and applying critical thinking skills. The games serve as effective teaching tools for university professors, enhancing the educational experience by combining learning with entertainment. Through this approach, Processim Labs helps students develop essential skills in a dynamic and interactive environment.
evaluados
Pre Seed Round in 2017
Edtech brinda información a instituciones y docentes para la toma de desiciones; generando un acompañamiento al estudiante en toda su carrera evitando que abandone sus estudios. Con la visión de ser una EdTech global que reduzca la deserción estudiantil, adaptando los cambios tecnológicos y entendiendo a los participantes de la educación de los próximos años.
Ludibuk
Angel Round in 2016
Ludibuk is an educational software company that transforms traditional books into engaging experiences for K-12 Spanish-speaking students. Its digital library, accessible on both desktop and mobile platforms, leverages gamification and machine learning technologies to enhance reading engagement and comprehension. By incorporating audio environments and interactive elements, Ludibuk creates an immersive reading experience that promotes improved literacy skills. The platform offers personalized feedback and real-time progress reports, allowing teachers to track each student's strengths and weaknesses effectively. This innovative approach aims to make reading more enjoyable and accessible, ultimately benefiting students' educational journeys.
EntryWire
Grant in 2015
We're building a university-specific job platform for students/alumni interested in startup jobs. Our recommendation algorithm selects positions based on a user's unique interests and experiences.
Timokids
Non Equity Assistance in 2015
Timokids develops online stories and gaming applications for children. Fabiany Lima and Fernando Padovan founded it on March 14, 2014, with its headquarters in São Bernardo do Campo in Brazil.
Learncafe
Seed Round in 2015
LearnCafe operates a distance learning platform that connects students with instructors, facilitating the creation and sharing of online courses. The platform allows educators to easily develop courses using various formats such as video, PowerPoint, PDFs, audio, and zip files, thereby enabling them to share their expertise effectively. Students can access a wide range of courses across diverse categories, including business, academics, the arts, health, language, music, technology, and gaming. While some courses are offered for free, others require payment, providing options for learners with different needs and preferences.
Clikma
Seed Round in 2014
Clikma LMS is a comprehensive learning management system for large businesses. Built on Google Cloud Platform’s technology stack, Clikma LMS uses a modular approach to build customized learning solutions for its clients. Since its market launch in Chile in 2020, Clikma has added several marquee brands in retail, banking, mining, logistics and manufacturing sectors to its portfolio of customers. Clikma leverages Google’s generative AI technology and its chatbot to build AI products to enhance its LMS. ClikSearch is an enterprise search tool powered by semantic search capability that additionally gives recommendations by extracting the meaning from the data. ClikBot is a virtual agent that can analyze large amount of data and have conversations about the content with the end users.
Beaker
Seed Round in 2014
Simulation process is used in medical training. Trainees can perform highly-complex operations on “dolls” that act as humans. Currently, there is no uniform way to review those simulations – particularly for those members viewing the simulation, until our digital assessment tool, with standardized templates from the world’s leading organizations.
Oja.la
Seed Round in 2014
Oja.la is an online learning platform for computer skills in Latin America. Oja.la has developed 1,500 classes.- 70 tech programs, released 16 new programs last month and are planning to double the new release of new courses monthly.
upurskill
Seed Round in 2013
Upurskill is where users can organize a set of skills and/or knowledge and convert them into digital products for sell. We give users the knowledge and tools to deliver e-learning and digital products such; audio books, E-Books, webinars, personalized training and more
RehApp
Seed Round in 2013
Rehapp is digital health company that creates games for cognitive rehabilitation through a cloud-based platform integrated with mobile devices. We make inclusive rehabilitation games for children with mental and learning disabilities. Track your child's progress through our cloud based platform!
DataCamp
Seed Round in 2013
DataCamp, Inc. is an online learning platform focused on data science education, offering a diverse array of courses in programming languages such as Python and R, as well as topics like machine learning, data visualization, and SQL. Established in 2014 and headquartered in New York, with additional offices in Cambridge, Belgium, and London, DataCamp provides interactive learning through high-quality video content and in-browser coding. The platform features over 100 courses designed by industry experts, allowing learners to gain practical skills through gamified experiences and personalized feedback. DataCamp for Business offers tailored training solutions for companies, enabling them to equip their employees with essential data science skills. Prominent clients include eBay, Harvard, and GfK, which utilize DataCamp for onboarding, software transitions, and ongoing education.
MissingLINK
Seed Round in 2013
MissingLINK is a collaborative platform for universities aimed at leveraging the academic community and reinforcing the bonds between the different stakeholders: students, graduates, experts, researchers, foundations, associations, etc., which offers an easy and targeted solution to identify and access to the right person in this rich community – one that holds concrete solutions to the challenges and projects you have.
Brainwave Education
Seed Round in 2013
Brainwave Education is an innovative company focused on enhancing the learning experience in science and mathematics for children of all aptitudes. By utilizing a mobile and web application, Brainwave transforms traditional textbook lessons into engaging formats such as comics, stories, games, contests, and hands-on activities. This approach not only makes learning enjoyable but also fosters curiosity and a passion for education among children. The company's goal is to inspire young learners to explore and appreciate the subjects of science and math through interactive and relatable content.
Baobab
Seed Round in 2013
Baobab is a one-stop service for rental of educational and entertainment products for children, including books, toys, e-books, movies and games. Subscribers have access to thousands of books and toys as our library-on-wheels visits their neighborhood. Baobab’s webpage provides parents information on their children’s developmental stages and suggests toys/books accordingly.
Totus Power
Seed Round in 2013
Totus Power, Inc. specializes in developing battery packs to support technology-based learning in low-cost schools across India and other developing nations. The company offers the Jupiter6, a modular power pack that leverages technology from electric vehicles to provide reliable energy for classroom devices. This power pack is designed to power computers, tablets, projectors, and hotspots, while being capable of recharging and ensuring safety in classroom environments without the need for maintenance. By repurposing lithium-ion batteries from electric vehicles, Totus Power not only addresses the energy needs of underserved educational institutions but also captures the value of these batteries before they are recycled. Founded in 2012 and headquartered in San Francisco, California, Totus Power aims to enhance educational opportunities in regions lacking dependable electricity infrastructure.
Lab4U
Seed Round in 2013
Lab4U provides a platform that allows hands-on lab experiences through web and mobile devices for science education. It develops hands-on science lab that uses built-in mobile sensors to experiment and a crowd-learning web platform to prepare, analyze, and share lab results. The company aims to improve science education providing low-cost solutions where thousands of students and scientists will be able to have a lab in a mobile device. Lab4U was founded on 2013 and is headquartered in San Francisco, California.
Eduquia
Seed Round in 2013
Eduquia is an online platform designed for higher education professionals and students to create, deliver, and sell supplemental university courses. By enabling educators and subject matter experts to develop fully online courses, Eduquia focuses on enhancing the learning experience for their peers, helping them optimize their understanding of the material and improve their academic performance. The platform caters specifically to students seeking to reinforce their knowledge in various subjects, making it a valuable resource in the realm of higher education.
SputnikBot
Seed Round in 2013
SputnikBot is an educational game aimed at teaching children the fundamentals of programming through interactive gameplay. The game involves a scenario where players must reprogram a robot to restore functionality after an asteroid collision damages their spaceship. By engaging with the game, users develop logical thinking skills and grasp essential programming concepts, preparing them for future learning in various programming languages. The immediate feedback from the coding program allows players to see the results of their programming efforts, making the learning process both enjoyable and effective.
CayMay Education
Seed Round in 2012
CayMay Education is cloud-based platform where we remotely manage the streaming system in real-time so that the organizers are free from technical setup and video production people. We create an web and app-based platform that facilitates real-time interaction between instructors and learners. Our business models include online viewers' pay-per-view and organizers' monthly subscriptions. Our goal is to deliver affordable multimedia lessons in high quality. The platform will be available through various app stores such as the Apple App Store, Google Market (Android), and the Windows App Store.
BCN School
Seed Round in 2012
BCN School is a private urban institution of higher education that offers a range of undergraduate, graduate, and professional degrees, along with certificate programs. Catering to a diverse student population from various racial, ethnic, and socioeconomic backgrounds, the school emphasizes the development of ethical business leaders who are committed to integrity and positive outcomes in business practices. In addition to traditional curricula, BCN School operates an online learning platform that provides technological solutions for training and people management. This platform enables professionals and students to enhance their technical skills and personal values, offering opportunities for online diplomas and other distance learning courses. Through its comprehensive educational offerings, BCN School aims to foster thought leadership and beneficial influences in the field of business.
Broccol-e-games
Seed Round in 2012
Broccol-e-games Pty Ltd is a mobile educational games company specialising in maths learning games for children aged 4-6 years old, on the iOS platform. Broccol-e-games focuses on creating fun, educational and convenient games that can be played anywhere. Broccol-e-games was formed in Melbourne in late November 2011, and officially became a company in April 2012. After being accepted into the acclaimed Melbourne accelerator program, AngelCube, Broccol-e-games quietly released their first product on the App Store in April 2012. After much feedback, advice and iteration, Maths with Springbird was officially launched on 19th July 2012. Maths with Springbird was subsequently featured by Apple and became the #1 educational iPad app in the Australian and New Zealand App Stores, reaching 10,000 downloads within a week of launch.
EduRise
Seed Round in 2012
EduRise is a company founded in 2012 and has the strong purpose of support education through technological tools for educators and students. In October 2012, EduRise has been selected by the Startup Chile program, getting capital and being part of a rich entrepreneurship ecosystem. The team members have differents experiences in the education field (pedagogical, research, management, IT), which provides an excellent opportunity to do greats things because we believe that the current educational system can be highly improved.
Sumomi
Seed Round in 2012
Sumomi is a developer of a data science analytics platform focused on analyzing school characteristics and student test scores. The platform enables users to locate schools on a map, curate lists of interesting schools, and save their preferred analyses. It simplifies the process of comparing test scores across various subjects and grades, allowing users to gain insights into educational performance trends. By facilitating easy access to data and enhancing the ability to share results, Sumomi helps users become informed data experts in the education sector.
Ketsu
Seed Round in 2012
Ketsu is an education platform focused on simplifying the learning experience for students. It provides a range of educational tools, including documents, presentations, videos, podcasts, web links, and tests, aimed at enhancing the learning process. The platform features interactive applications and functional graphs, enabling educators to create and add diverse learning materials. Ketsu supports collaborative efforts among schools to develop high-quality educational content, facilitating a more engaging and effective learning environment.
eTutor
Seed Round in 2012
eTutor is an e-learning platform that provides real-time, pedagogy relevant, and student specific, statistics; while promoting interactivity between student, parent, and teacher. Importantly, we focus on employing only the very best teachers in order to provide high-level education to all students, irrespective of a student’s socio-economic background. In Chile, for example, all eTutor teachers will be those MINEDUC has tested and labeled as 'destacados' (outstanding).
Synergos
Seed Round in 2012
TED Talks meet Pandora: Imagine learning from the greatest minds of our time via your own personalized inspiration channel. Bite-size inspiration in 20min or less from sources such as TED.com, tailored to your interests. A channel that gets smarter every time you use it.
Backyard Brains
Seed Round in 2012
Backyard Brains specializes in providing accessible neuroscience tools and experiment kits designed for individuals of all ages to explore brain science. The company offers affordable kits that facilitate hands-on learning about electrophysiology, allowing users—from schoolchildren to graduate students—to conduct experiments similar to those performed by professional neuroscientists. Their products enable participants to record and analyze electrical activity from various biological systems, including motor units and the brain itself. By simplifying complex neuroscience concepts, Backyard Brains empowers everyone to engage in the discovery of how the brain communicates, enhancing understanding of its role in senses, memories, and emotions.
Yupi Studios
Seed Round in 2012
Yupi Studios is NOT an App Factory. They have a game in the market called Yupies: Pets from Outer Space and they are working on the first mobile edutainment network in Brazil that connects parents, children and teachers called Yupi Play. To finance their own projects, they act as a Mobile Development Partner of few, seletive companies in Brazil, Chile, Canada and USA, using a business model called "BodyShop", which means that they delegate a exclusive, dedicated team to work on each project and add real value for it. They become a real arm of your company!
PixelSteam
Seed Round in 2012
PixelSteam is a leader in mobile touch-based educational games. Breaking down the walls of traditional education, to make a unique, fun, and immersive landscape for learning. PixelSteam's focus is to create games for children 6-11 years old. We provide fun and unique mobile games in the sciences, mathematics and language learning. PixelSteam is comprised of a strong advisory team of educators, scientists and linguistic specialists. PixelSteam's mandate is to teaching children that learning is fun; and to parents that games can both educate and inspire.
Scholaroo
Seed Round in 2012
Our Scholaroo product simplifies the process of finding college funding by providing instant college scholarship alerts—a multimedia notification delivered to students worldwide via mobile push, text message, or e-mail. By eliminating lengthy questionnaires, outdated data, and poor matching algorithms (characteristics of existing services), Scholaroo reinvents the traditional scholarship search process. We've got 100,000 users signed up even before our May 2012 launch date.
Loogla
Seed Round in 2012
Learning language should be fun, easy, interesting, and effective but most importantly relevant to YOUR life. Keep learning and leave behind the beginners plateau! Attain advanced Spanish. Loogla offers a suite of tools that turn reading into learning. We use computational linguistics to blend tutor-authored learning objects into any Spanish text. Like the activity? Request on demand tutoring with its creator.
The Intern Group
Seed Round in 2011
The Intern Group is an education technology company that connects students and recent graduates with international internship opportunities, facilitating their transition from education to meaningful careers. It collaborates with over 3,000 partner organizations, including governments, multinational corporations, small and medium enterprises, startups, and non-governmental organizations. The company partners with more than 100 universities, such as Princeton and the London School of Economics, to support their employability and internationalization initiatives. In addition to providing internship placements, The Intern Group offers scholarships and financial aid to minority and low-income students, helping to reduce financial barriers for participants from developing countries. The organization has garnered recognition in major publications, reinforcing its commitment to empowering diverse global talent.
Kedzoh
Pre Seed Round in 2011
Kedzoh is a mobile learning enterprise platform based in Palo Alto, California, focused on making education and knowledge sharing accessible and straightforward. The platform allows users to create and share lessons that can be accessed on smartphones or tablets, accommodating various formats such as video, text, and quizzes. This design enables effective training for employees, students, or military personnel, even in environments with limited or no internet access. Since its inception, Kedzoh has gained recognition, winning competitions such as Startup Chile, Startup Brazil, and the French Tech Ticket, receiving a total of $250,000 in equity-free funding. The platform has seen global traction, exemplified by a pilot program with Bosch, and continues to enhance learning experiences for its users.
ZUGGI
Seed Round in 2011
ZUGGI is a search engine for kids that allows people to find news about education, technology, and child behavior. It is a safe search engine designed for children from around the world. Zuggi blocks inappropriate content and also promotes educational content that kids are learning in schools.
Schoooools.com
Seed Round in 2011
Schoooools provides you personal and social learning spaces that empower collaboration between learners and their educators, namely parents and teachers www.schoooools.com Our mission is to make learning fun and easy especially for young kids born in this information age, but also to learners of all ages, including their educators. Schoooools is developed by Tecla Colorida, a software company specialized in educational software based in Oporto, Portugal. www.schoooools.com We recreate the classroom space in a digital environment on the web. Our social platform brings learners (from kids to adults), parents and teachers closer in a space were they can learn by doing, sharing, collaborating and playing. It's interactive, fun and safe! All school work is stored digitally, so parents can follow their children work, organize, and save it forever, so they can revisit it later, to learn, share or simply show it to the rest of the family or friends.
Knowledgestreem
Seed Round in 2010
Knowledgestreem develops an online platform that offers effective insights and marketing plans, campaign management services as well as creative services that transform strategy to action. It also acts as an engaging multimedia port for teachers and learners. The company helps in empowering marketing activities with enviable data generated using its unique surveying methods.
Movie Mouth
Seed Round in 2010
Movie Mouth is an online language learning application based in Campinas, Brazil, that focuses on teaching English through the use of popular movies. The platform provides an immersive language experience, allowing users to engage with content in an entertaining manner. By integrating films into its curriculum, Movie Mouth enhances language acquisition, making learning more enjoyable and effective. The application is designed to facilitate online learning, appealing to a diverse audience seeking to improve their English language skills.
Language Systems
Seed Round in 2010
Language Systems develops software and media that help adults learn foreign languages, with a particular focus on East Asian languages. The company is currently based in Beijing and operates three products: Popup Chinese (http://popupchinese.com), ChineseClass101 (http://chineseclass101.com) and CantoneseClass101 (http://cantoneseclass101.com). In addition to ongoing educational materials, Language Systems is also active developing natural language processing technology and resources such as bilingual lexicons, parallel texts, and other reference materials for use in study reference, text-to-speech, semantic analysis and machine translation software.
Backyard Brains
Pre Seed Round in 2009
Backyard Brains specializes in providing accessible neuroscience tools and experiment kits designed for individuals of all ages to explore brain science. The company offers affordable kits that facilitate hands-on learning about electrophysiology, allowing users—from schoolchildren to graduate students—to conduct experiments similar to those performed by professional neuroscientists. Their products enable participants to record and analyze electrical activity from various biological systems, including motor units and the brain itself. By simplifying complex neuroscience concepts, Backyard Brains empowers everyone to engage in the discovery of how the brain communicates, enhancing understanding of its role in senses, memories, and emotions.
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