SMBC Venture Capital is the corporate venture capital arm of Sumitomo Mitsui Banking Corporation, established in 2005 and headquartered in Tokyo, Japan. The firm focuses on investing in companies across various sectors, including information technology, life sciences, services, and manufacturing. SMBC Venture Capital leverages its parent company's extensive financial services experience to identify and support innovative startups and growth-stage companies, aiming to foster advancements in these key industries. By providing not only capital but also strategic guidance and resources, SMBC Venture Capital seeks to drive growth and create long-term value for its portfolio companies.
Yuzu 1-3-4 Yuzu Chuo- ku, Tokyo 103-0028 Sumitomo Mitsui Banking Corporation Kureai Bridge Building
Furuta Daiji
Managing Director
Akira Ochiai
President and CEO
Yamaguchi Masahiro
Managing Director
Past deals in Virtual Reality
CharacterBank
Series A in 2023
CharacterBank is a game development company that focuses on creating innovative AR/VR/MR experiences. It has already built a development system capable of producing one title per year. The company aims to be a game development company that creates hit content for XR games in various genres such as "multiplayer" and "action".
Pretia
Venture Round in 2022
Pretia Technologies, Inc. is a Tokyo-based company founded in 2014 that focuses on developing augmented reality (AR) gaming software. The company specializes in creating a gaming platform that integrates virtual and augmented reality technologies, along with 3D localization and mapping capabilities. This platform allows users to access real-world gaming experiences by interacting with digital content linked to specific locations through various devices. In addition to gaming, Pretia also provides internet services and applications tailored to enhance user experiences in augmented reality.
Cover Corporation
Venture Round in 2020
COVER Corporation engages in AR compatible virtual live distribution service that allows enterprises developing animation and games to develop interactive programs using 3D characters.
Synamon
Series A in 2019
Synamon is VR company in Japan. It is aiming to build the best solution for realizing ideal space with VR technology. The main solution of Synamon is called "NEUTRANS". (http://neutrans.space/) NEUTRANS is a solution service that provides an ideal VR space. It can be active in every situation using a base system that realized various functions with intuitive UI/UX with online multiplayer. ・Connecting to the same space, sharing materials and information, you can discuss and make decisions as if they were together. ・Viewing and touching of 3D data, you can review design even for details in the space. ・Building a space that can instantly optimize the environment and items according to the usage situation. ・Providing completely new experiences, presentations, and expressions which can be archived only in a virtual space. We will start consulting from the planning part and respond one-stop to development and delivery. We will continue to make improvements based on feedback, advance system upgrading and pursue an ideal space.
EmbodyMe
Venture Round in 2018
EmbodyMe, Inc. is a technology company based in Tokyo, Japan, founded in 2016, specializing in mobile applications that leverage advanced deep learning techniques. Its flagship products, Xpression and EmbodyMe, utilize neural rendering and 3D dense face tracking to create realistic visual content. Xpression generates lifelike video representations of facial expressions by analyzing real facial movements, while EmbodyMe allows users to create personalized 3D avatars that can interact in virtual reality environments based on hand movements and facial cues. The company aims to transform online communication by enabling users to engage with each other through immersive and realistic virtual avatars, enhancing the overall experience of digital interaction.
meleap
Series A in 2017
Meleap Inc. is a Japanese company based in Minato, established in 2014, that specializes in developing sports gaming platforms using augmented reality (AR) technology. The company is best known for its flagship product, HADO, a new sport in which players wear head-mounted displays and armband sensors to engage in competitive gameplay. In HADO, participants can use virtual "energy balls" and "shields" to score points in a three-on-three format. The immersive experience is designed to provide an innovative and entertaining alternative to traditional sports, showcasing the potential of motion sensors and AR in the gaming industry. Meleap's offerings include various game formats such as monster battle, shooting, kart racing, and play space, catering to a diverse audience seeking engaging and interactive experiences.
Miraisens
Venture Round in 2017
Miraisens, Inc. is a Japanese company focused on the research, development, and commercialization of 3D gesture feedback technology. Founded in 2014 and based in Tsukuba, the company specializes in creating devices that provide realistic touch sensations through advanced haptic technology. Its product lineup includes two-handed sensory feedback game controllers, the 3DHaptics Navigator—designed to enhance real-time 3D digital content across various sectors such as automotive, robotics, and remote surgery—and the 4Driving Bar, which enhances the experience of car racing games. Miraisens' technology aims to generate tactile sensations by stimulating the skin, making it applicable in fields ranging from entertainment and virtual reality to advanced medical care and IoT applications.
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