Microsoft

Microsoft is an American multinational corporation that develops, manufactures, licenses, supports, and sells a wide array of software products and services. The company is best known for its Windows operating system and Microsoft Office suite, which are widely used in consumer and business applications. In addition to software, Microsoft offers gaming hardware, including Xbox consoles and accessories, as well as various consumer devices like Surface tablets. The company's commercial offerings include server products, cloud services through Microsoft Azure, and enterprise solutions like Microsoft Dynamics for customer relationship management and enterprise resource planning. Microsoft also runs a global network of accelerators that support startups by providing mentorship, technical training, and resources, fostering innovation in technology and business development. Through its diverse portfolio and initiatives, Microsoft aims to empower individuals and organizations to achieve more.

Lillian Barnard

CEO and Board Member

Erin Burchfield

Global Director, Microsoft Philanthropies - Tech for Social Impact

Alexia Cambon

Senior Director, Research

Shinesa Cambric

Principal Product Manager

Roberto Croci

Managing Director, Microsoft for Startups MEA

Yuval Eldar

Partner GM IoT / OT Security

Bill Gates

Co-Founder

Nir Giller

Partner and Director of IoT and OT Security

Rashida Hodge

VP, Azure Data and AI | Customer Success

Hsiao-Wuen Hon

Corporate Vice President

Nagraj Kashyap

Corporate Vice President, Microsoft. Global head, M12 (fka Microsoft Ventures)

Philip Meyer

Partner Technology Strategist - Hosting and Cloud

Brandon Middaugh

Senior Director, Climate Innovation Fund

Arindam Mukherjee

Director - Azure Business, Microsoft India

Satya Nadella

CEO

Mohammed Saleh

Health Director

Theresa Sue

Microsoft Partner

Emilia Zarei

Founder and CEO

Past deals in Virtual Reality

Internset

Non Equity Assistance in 2023
Internset helps companies build immersive talent pools through virtual internship programs. The platform uses blockchain technology that enables early-career professionals to create proof-of-credibility by completing skill assessments and virtual internships, guaranteeing global recognition and trust in candidates' domain expertise.

Mistikist

Seed Round in 2023
Mistikist is an AI-driven mental wellbeing platform designed to alleviate stress and enhance focus through personalized audio-visual brainwave entrainment. By leveraging advanced neuroscience, machine learning, and real-time biometrics, Mistikist customizes each session to meet individual user needs, delivering noticeable results in a short time. The platform caters to both business and consumer markets, offering subscription-based services for individuals and enterprise licensing for organizations. Users can access Mistikist through mobile applications, virtual reality headsets, and wearable devices, making it adaptable to busy lifestyles. The application employs audio and visual stimuli, such as binaural beats and kaleidoscope imagery, to influence brainwave activity, promoting relaxation, focus, and improved sleep without the use of medication.

Digital Realm Entertainment® Inc

Non Equity Assistance in 2022
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com

Ninja Theory

Acquisition in 2018
Ninja Theory Ltd. was formed in 2004 by four partners, including current Directors Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director) and Jez San OBE (Non-Executive Director). The studio pride themselves on striving for the highest production values and continually pushing the boundaries of technology, art and design to create evermore exciting video game experiences.

AltspaceVR

Acquisition in 2017
AltspaceVR, Inc. is a social virtual reality software company founded in 2013 and based in Redwood City, California. The company focuses on creating a communication platform that allows users to connect and share experiences in a natural and engaging manner. Its platform supports a wide range of activities, including gaming, streaming content, attending live events, and business collaboration, all within immersive virtual environments. By integrating two-dimensional web content into shared virtual spaces, AltspaceVR extends the web to facilitate fully holographic experiences, enabling users to interact and form real connections with others globally. In 2017, AltspaceVR became a subsidiary of Microsoft Corporation, further enhancing its capabilities and reach in the virtual reality space.

Icubic

Non Equity Assistance in 2017
iCubicVR Technology focuses on providing automatic cloud VR video processing that is compatible with different types of VR capture devices. With our self-developed technology on computer vision and graphics, 3D VR videos can be automatically generated. Current VR companies can only generate 10% of the videos while 90% stitch process is manually converted which results in much higher costs.

Havok

Acquisition in 2015
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders. Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One and Xbox 360; PlayStation 4, PlayStation 3, and PlayStation Vita; Wii U; Windows 8 (Desktop, Tablet and Phone); Windows 7; Android; iOS; Apple Mac OS and Linux. Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Tokyo, and Germany.

PlayCanvas

Non Equity Assistance in 2015
PlayCanvas Ltd operates a cloud-hosted game development platform that enables game developers to create, share, and play video games. Founded in London in 2011, the company focuses on collaboration and accessibility, providing toolsets that facilitate real-time teamwork. Its visual development platform allows users to build scenes and applications quickly, manage project assets, and incorporate interactivity. The PlayCanvas game engine finds applications in various industries, including gaming, virtual reality, advertising, architectural visualization, product visualization, and gambling. PlayCanvas Ltd has been a subsidiary of Snap Inc. since March 2018.

Pixel Blimp

Non Equity Assistance in 2015
Pixel Blimp is an independent games studio focused on creating engaging and innovative gaming experiences, particularly for children. The studio is developing a cloud-based platform that enhances player interaction by allowing games and digital products to communicate, sharing player achievements and information to foster immersion and build digital equity. This platform aims to provide valuable analytics on player engagement across franchises. By specializing in interactive virtual reality experiences and various online video games, Pixel Blimp seeks to entertain users while facilitating social connections among friends and family.

Ubi Interactive

Venture Round in 2015
Ubi Interactive is a Seattle-based technology startup that offers an innovative solution to transform any surface into a 3D multitouch display using a Microsoft Kinect and a projector. This patent-pending technology enables users to interact with their environment through natural gestures, such as swiping, pinching, and rotating, enhancing user experience and engagement. Ubi Interactive gained recognition after being selected by Microsoft for its inaugural accelerator program, where it received valuable technical and business guidance that helped refine its technology. The company's unique approach has garnered significant media attention, with features in outlets such as CNN, Bloomberg, and The Wall Street Journal. Microsoft has highlighted Ubi's technology as a potential future standard for digital displays, showcasing it prominently at industry events, including the World Partner Conference in 2012.

Voxon Photonics

Grant in 2015
Voxon Photonics are creators of the Voxon VX1 – the world’s most advanced three-dimensional (3D) volumetric display. Incorporated in 2013, we have teams based in Australia and the US that have been developing the 3D volumetric technology for more than nine years. Our 3D volumetric technology brings digital content to life and helps empower people to visualise, communicate, learn and have fun in a collaborative manner with no barrier to the 3D experience, and no glasses required. Our 3D Volumetric technology is unlike anything you’ve ever seen. In literal terms, we have created a futuristic display technology capable of producing truly 3D digital images that can render animated or static imagery as genuinely three-dimensional holograms – high definition, infinitely complex and manipulable, and viewable with the naked eye from any angle. No illusions. No special glasses. The volumetric science is absolutely cutting-edge. But emotionally, it couldn’t be simpler. When people see it in action for the first time, regardless of their age, interests or background, they are mesmerised. There, right in front of their eyes, is science fiction – magic – made real. With the Voxon Photonic Engine, the Voxon VX1, we haven’t just taken 3D holographic display to another level, we’ve launched it into a whole new dimension.

Fove

Seed Round in 2015
Fove, Inc. specializes in the design and manufacture of eye-tracking virtual reality headsets. Established in 2014 and headquartered in Torrance, California, with an additional office in Tokyo, Japan, the company offers several innovative products, including the FOVE0 Headset, which allows users to navigate virtual environments through their gaze. Fove Healthcare is another offering that utilizes VR and eye-tracking technology for cognitive function assessments. Additionally, the NeU-VR headset measures both eye and brain activity. Fove also develops applications that provide real-time information related to its devices, enhancing user interaction with virtual content. By integrating advanced eye-tracking capabilities, Fove enables users to control and interact with virtual objects in unprecedented ways.

Fove

Non Equity Assistance in 2014
Fove, Inc. specializes in the design and manufacture of eye-tracking virtual reality headsets. Established in 2014 and headquartered in Torrance, California, with an additional office in Tokyo, Japan, the company offers several innovative products, including the FOVE0 Headset, which allows users to navigate virtual environments through their gaze. Fove Healthcare is another offering that utilizes VR and eye-tracking technology for cognitive function assessments. Additionally, the NeU-VR headset measures both eye and brain activity. Fove also develops applications that provide real-time information related to its devices, enhancing user interaction with virtual content. By integrating advanced eye-tracking capabilities, Fove enables users to control and interact with virtual objects in unprecedented ways.

PlayCanvas

Seed Round in 2014
PlayCanvas Ltd operates a cloud-hosted game development platform that enables game developers to create, share, and play video games. Founded in London in 2011, the company focuses on collaboration and accessibility, providing toolsets that facilitate real-time teamwork. Its visual development platform allows users to build scenes and applications quickly, manage project assets, and incorporate interactivity. The PlayCanvas game engine finds applications in various industries, including gaming, virtual reality, advertising, architectural visualization, product visualization, and gambling. PlayCanvas Ltd has been a subsidiary of Snap Inc. since March 2018.

Visarity

Seed Round in 2014
Visarity is a company which develops display AD technology that empowers mobile Ad networks, publishers and agencies to quickly create stunning 3D mobile experiences capable of delivering product stories and creating an experience worth remembering. They also offer creative services in 3D content development, augmented reality and premium mobile apps. Their team is diversely spread across Asia and Europe.

Pixel Blimp

Venture Round in 2014
Pixel Blimp is an independent games studio focused on creating engaging and innovative gaming experiences, particularly for children. The studio is developing a cloud-based platform that enhances player interaction by allowing games and digital products to communicate, sharing player achievements and information to foster immersion and build digital equity. This platform aims to provide valuable analytics on player engagement across franchises. By specializing in interactive virtual reality experiences and various online video games, Pixel Blimp seeks to entertain users while facilitating social connections among friends and family.

Whispering Gibbon

Non Equity Assistance in 2014
Whispering Gibbon develops video games technology focused on bringing virtual content into the real world. The company was founded by Joe Stevens and is based in New Castle, England.

NConnex

Venture Round in 2013
NConnex is focused on integrating visualization and 3D sensing technology into the home furnishing industry, allowing customers to virtually experience furniture before making a purchase. The company's mobile-based platform enables users to scan their rooms and digitally place furniture within those spaces, facilitating informed decision-making. NConnex gained recognition as one of the select companies chosen for Microsoft's Accelerator for Kinect in 2012, highlighting its innovative approach within the competitive landscape of furniture retail.

Voxon Photonics

Seed Round in 2012
Voxon Photonics are creators of the Voxon VX1 – the world’s most advanced three-dimensional (3D) volumetric display. Incorporated in 2013, we have teams based in Australia and the US that have been developing the 3D volumetric technology for more than nine years. Our 3D volumetric technology brings digital content to life and helps empower people to visualise, communicate, learn and have fun in a collaborative manner with no barrier to the 3D experience, and no glasses required. Our 3D Volumetric technology is unlike anything you’ve ever seen. In literal terms, we have created a futuristic display technology capable of producing truly 3D digital images that can render animated or static imagery as genuinely three-dimensional holograms – high definition, infinitely complex and manipulable, and viewable with the naked eye from any angle. No illusions. No special glasses. The volumetric science is absolutely cutting-edge. But emotionally, it couldn’t be simpler. When people see it in action for the first time, regardless of their age, interests or background, they are mesmerised. There, right in front of their eyes, is science fiction – magic – made real. With the Voxon Photonic Engine, the Voxon VX1, we haven’t just taken 3D holographic display to another level, we’ve launched it into a whole new dimension.

Ubi Interactive

Seed Round in 2012
Ubi Interactive is a Seattle-based technology startup that offers an innovative solution to transform any surface into a 3D multitouch display using a Microsoft Kinect and a projector. This patent-pending technology enables users to interact with their environment through natural gestures, such as swiping, pinching, and rotating, enhancing user experience and engagement. Ubi Interactive gained recognition after being selected by Microsoft for its inaugural accelerator program, where it received valuable technical and business guidance that helped refine its technology. The company's unique approach has garnered significant media attention, with features in outlets such as CNN, Bloomberg, and The Wall Street Journal. Microsoft has highlighted Ubi's technology as a potential future standard for digital displays, showcasing it prominently at industry events, including the World Partner Conference in 2012.

NConnex

Seed Round in 2012
NConnex is focused on integrating visualization and 3D sensing technology into the home furnishing industry, allowing customers to virtually experience furniture before making a purchase. The company's mobile-based platform enables users to scan their rooms and digitally place furniture within those spaces, facilitating informed decision-making. NConnex gained recognition as one of the select companies chosen for Microsoft's Accelerator for Kinect in 2012, highlighting its innovative approach within the competitive landscape of furniture retail.

Twisted Pixel Games

Acquisition in 2011
Twisted Pixel Games, established in early 2006 and based in Austin, Texas, is an independent game development studio known for its character-driven, original intellectual properties. The company focuses on creating innovative and engaging gaming experiences across various genres, including psychological, comic, and role-playing games, with a strong emphasis on console, first-person, and virtual reality platforms. Twisted Pixel aims to make games more accessible and enjoyable through memorable characters, creative gameplay, and impressive presentation.
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