MassChallenge

MassChallenge is a global nonprofit startup accelerator headquartered in Boston, Massachusetts, founded in 2009. It supports early-stage entrepreneurs from various industries, including technology, healthcare, and finance, by providing mentorship, resources, and networking opportunities. With locations in countries such as Israel, Mexico, Switzerland, and Texas, MassChallenge operates a non-equity model, allowing startups to retain full ownership while benefiting from expert guidance and connections. The accelerator conducts various programs tailored to specific sectors, such as MassChallenge HealthTech and MassChallenge FinTech, which facilitate partnerships between startups and established enterprises to drive innovation and market growth. Through its extensive global network, MassChallenge aims to strengthen the innovation ecosystem and empower high-potential startups to create meaningful impact.

Cait Brumme

Acting CEO

Siobhan Dullea

CEO

Kiki Mills Johnston

Managing Director, Boston

Matt Lashmar

Managing Director

Camila Lecaros

Managing Director

Yonit Serkin

Managing Director

Devon Sherman

Founding Director, Head of MassChallenge FinTech

Michelle Williams

Vice President and Head of Texas Strategy

Past deals in Virtual Reality

Glydr

Non Equity Assistance in 2023
Glydr is creating game-changing controllers for gaming and virtual reality. Our flagship product utilizes the innate speed and agility of human feet for gaming and VR in a completely new way. Glydr is a next-generation dual analog foot-operated video game controller designed to radically change how gamers move around and interact with their environment in video games and VR. Glydr is as intuitive as driving a car, taking advantage of our ability to automatically delegate movement control to our feet, freeing the hands to focus on tactical actions. Glydr works out of the box with most PC video games and enables you to move around in your game, switch weapons, jump or peek around corners. Glydr is fully customizable and allows players to modify and save profiles to suit their actions in a particular game or even the style of play within a game. Glydr is easy to learn and novice and experienced gamers alike are up and running in minutes. Glydr also provides relief for players experiencing strain on fingers, hands and wrists from long gaming sessions or repetitive actions encountered in many commercial software applications.

MAGOS

Non Equity Assistance in 2021
Q&Q aspires of a future where current user interaction devices, like joysticks in the XR, will be replaced by a more intuitive one, entirely revolutionizing the interaction framework, providing an appreciably higher User Experience. Goal is to enable the sense of touch (interaction via fingers) in digital environment like this happens in the natural world. Existing solutions only partially address the problem since they have technology constraints that impact the UX. For that reason, we see a next generation input device (MAGOS), that revolutionizes the interaction within digital environment. So, the end user will interact using their fingers in a natural, more immersive and intuitive way.

iQ3Connect

Non Equity Assistance in 2021
iQ3Connect offers a web-based platform that combines virtual reality and web conferencing to create scalable and cost-effective enterprise product training solutions. The platform allows teams to collaborate in real-time, significantly reducing the time and resources needed for physical prototyping and development. By validating design decisions through virtual prototypes, iQ3Connect facilitates on-demand training and provides an environment for ad-hoc product learning. Its immersive and interactive 3D content can be accessed on various devices, including VR, AR, PC, and mobile, enabling organizations to enhance their training and collaboration efforts efficiently.

vRotors

Non Equity Assistance in 2021
vRotors is a pioneering live drone racing platform that allows gamers to experience real flight from the comfort of their homes. Utilizing traditional PCs and virtual reality headsets, users can enter virtual cockpits and pilot remotely connected drones across various global courses. The platform features immersive elements, including a cockpit screen displaying real-time drone footage and comprehensive instrumentation for altitude, speed, and direction. By combining actual drone flight with augmented reality overlays, vRotors offers a unique gaming experience that includes mission-driven combat racing, accommodating thousands of players simultaneously. This innovative approach opens new avenues for both gaming and drone enthusiasts.

See Yourself Health

Non Equity Assistance in 2020
See Yourself Health specializes in chronic care management by leveraging immersive technology, data science, and social learning to enhance health and wellness. The company offers a platform focused on diabetes treatment within a virtual environment, utilizing a peer network and a constructivist curriculum to foster engagement. By emphasizing peer support, online learning, and measurement-based care coaching, See Yourself Health aims to improve outcomes for individuals managing chronic diseases. Their approach is designed to help both healthcare professionals and patients navigate high-intensity, high-stress situations, thereby accelerating behavior change and optimizing health results.

Healium

Pre Seed Round in 2020
Healium is a mental fitness tool that offers a drugless approach to managing anxiety, sleep, addiction, and burnout. The company utilizes patented technology that connects to biometric data from consumer wearables, such as smartwatches and EEG headbands, allowing users to monitor their brainwaves and heart rate. This information is used to create a reactive, immersive media experience that adapts to the user's bio-data. Healium's unique platform has been validated by eight peer-reviewed studies, demonstrating its effectiveness in reducing anxiety and improving mood within minutes. By leveraging existing sensors and devices, Healium provides a controlled virtual and augmented reality environment for users seeking to enhance their mental well-being.

SENSTILE

Non Equity Assistance in 2020
SENSTILE is a textile company provides fashion design with VR and 5G Tactile internet.

From the Future

Non Equity Assistance in 2020
From the Future provides virtual reality software training services. They offer services that include mobile devices, medical applications, virtual reality experiences, rehabilitation, XR, VR, AR, training, autism therapy, and industrial training.

Bitreel

Non Equity Assistance in 2020
Bitreel is a developer of 3D virtual showrooms focused on the furniture and design industry. The company's platform enables brands to create, manage, and operate immersive and interactive 3D showrooms that are accessible from any browser and device. By leveraging augmented reality technology, Bitreel enhances the in-store experience and allows businesses to showcase their products in a virtual environment, thereby improving the remote sales experience for customers.

Sign Accessible Technologies

Non Equity Assistance in 2020
Signamy is a mobile app that improves communication between Deaf and hearing people using a virtual character to learn and communicate in Sign Language.

MindCoord

Non Equity Assistance in 2020
MindCoord is a technology company focused on enhancing creative content production and sharing through advanced tools and platforms. It offers a cloud-based interactive animation media platform designed for animators and studios, providing a comprehensive range of cross-platform content creation capabilities. By leveraging computer vision, cloud computing, blockchain, and augmented reality, MindCoord facilitates the development of 3D and AR/VR content, ensuring that virtual experiences are accessible and user-friendly across various devices. The company aims to create a holistic metaverse ecosystem that empowers creators to engage users through interactive experiences that blend virtual and real-world elements.

SurviVR

Non Equity Assistance in 2019
SurviVR is a company that provides a virtual reality training platform designed to enhance the decision-making and response times of first responders, particularly in law enforcement. Founded in 2018 and based in Dallas, Texas, SurviVR focuses on delivering immersive and data-driven training experiences that simulate high-pressure scenarios. By utilizing advanced virtual reality technology, the platform aims to improve officers' judgment and public safety, enabling them to better navigate complex situations in the field. Through its innovative approach, SurviVR seeks to empower first responders with the skills necessary for effective and timely decision-making.

6Degrees

Pre Seed Round in 2019
6Degrees has developed an adaptive hands-free controller that enhances accessibility and independence for users, enabling them to operate various smart devices such as smartphones, tablets, and PCs. This patented wireless controller is rooted in artificial intelligence-driven motion recognition and prediction technology, allowing for simplified and enhanced human interaction. The company's innovative approach includes applications in virtual reality, where it gamifies physical therapy and provides measurable real-time insights. This technology is particularly beneficial for individuals who have lost fine motor skills, as it enables them to regain communication abilities and adapt their usage of devices through full touch-free control. 6Degrees' solutions extend across various fields, including augmented reality, virtual reality, defense, and assistive technologies.

CREAL

Non Equity Assistance in 2018
CREAL specializes in the development of near-eye light-field display technology, aimed at enhancing the immersive experience in virtual and mixed reality environments. This innovative technology addresses common issues associated with current headsets, such as eye strain and discomfort, while maintaining a compact form factor and low manufacturing complexity. By projecting true hologram-like 3D images with accurate one-eye depth cues, CREAL's displays enable users to engage comfortably and enjoyably with virtual objects, particularly within their personal space. This advancement represents a significant step forward in creating more realistic and strain-free visual experiences in augmented and virtual reality.

RemmedVR

Non Equity Assistance in 2018
RemmedVR specializes in telemedicine vision rehabilitation services, focusing on remote vision therapy for children with visual impairments, particularly those suffering from cross-eye issues. The company employs a virtual reality therapy device that utilizes dedicated VR goggles, applications, and web panels to facilitate treatment. By offering a daily exercise routine of just a few minutes, RemmedVR enables doctors to supervise and manage VR vision therapy, making it easier to provide effective care for young patients.

Flatspace

Non Equity Assistance in 2018
Flatspace specializes in developing deep-learning solutions that transform scanned floor plans into 3D virtual reality (VR) models. Its software employs advanced image recognition technologies, object detection, and semantic segmentation to create immersive, photorealistic VR experiences from simple floor plans. This innovative approach enables real estate buyers to explore multiple properties quickly and efficiently, enhancing their property search experience. By leveraging AI-powered services, Flatspace aims to revolutionize the way real estate floor spaces are visualized and interacted with, offering a cutting-edge tool for the real estate industry.

Moka Studio

Grant in 2017
With more than 10-year experience in 3D animation research and development, the startup has created a unique technology in collaboration with the EPFL, called NumIK, that accurately gives life to any 3D characters (Virtual Humans, animals and more) in real-time. Based on NumIK, Moka Studio invented and released Mosketch Light, a 3D animation software that allows professionals and artists to animate any 3D characters by the stroke of a pen. The technology will further be applied to help VR and AR companies evolve and bring 3D characters and Virtual Humans to life. Moka Studio is on a mission to: - Copy the human movement and realistically bring our digital envelope to life - Give Virtual Humans full control over the digital world - Enable smooth and lifelike interactions of 3D characters in real-time

OtheReality

Grant in 2017
OtheReality will eradicate prejudice and discrimination across the globe by leveraging VR tech through the education system allowing students to experience social situations and to "walk a mile in someone's shoes". e.g., enabling a male student to see the world through the eyes of a female student, Jew as Arab or White as Black. This immersive exposure, directed to the digital generation, will lead to a meaningful dialogue in class, which in turn, will promote empathy learning and social change.

Virtuality New Space

Grant in 2017
They use a VR headset and a gesture recognition camera to create a high quality, enjoyable experience that will allow customers to interact naturally with products using only their hands, view from every angle and customize the product in the VR.They've created an amazing shopping experience using Virtual Reality (VR), helping reatilers by reducing physical store space, and support marketing through consumer behavior analysis.

KinTrans

Grant in 2017
ML platform for human body movement recognition where developers, content creators in AR/VR/MR, corporate R&D, and universities have access to shared & private searchable movement data in 3D, utilize KinTrans software to record movement data for public and/or private use, and licensing KinTrans movement recognition APIs.

Preksh Innovations Private Limited

Grant in 2017
Preksh is the Visual Commerce Solution provider. They bring real-life shopping experience to the consumers. They pioneered development of visual commerce technology based on 360 degree view of a physical store and have filed for 2 patents. Their technology based solution enables businesses to take their stores to customers, wherever they are, 24X7. Consumers will be able to enjoy seamless shopping experience of walking through their favourite store, discover their choice of products looking around the store, just the way they do in a physical store, and purchase online at their own convenience.

WeAVR

Grant in 2017
WEAVR develops platforms to create and share stories in Virtual and Augmented Reality.

Libra@Home

Grant in 2017
Libra@Home has developed a fully immersive virtual reality tool for physical and occupational therapists to improve the delivery and quality of treatment to patients with neurological disorders, both in the clinic and at home. This neurorehabilitation platform uses virtual reality to deliver therapeutic stimuli and sensors and wearables to monitor patient outcomes and track performance.

6Degrees

Grant in 2017
6Degrees has developed an adaptive hands-free controller that enhances accessibility and independence for users, enabling them to operate various smart devices such as smartphones, tablets, and PCs. This patented wireless controller is rooted in artificial intelligence-driven motion recognition and prediction technology, allowing for simplified and enhanced human interaction. The company's innovative approach includes applications in virtual reality, where it gamifies physical therapy and provides measurable real-time insights. This technology is particularly beneficial for individuals who have lost fine motor skills, as it enables them to regain communication abilities and adapt their usage of devices through full touch-free control. 6Degrees' solutions extend across various fields, including augmented reality, virtual reality, defense, and assistive technologies.

Rendever

Grant in 2017
Rendever is overcoming social isolation through the power of virtual reality and shared experiences. From senior living communities to hospitals, their platform is being used to reduce depression and loneliness by fostering personal connections amongst populations where life has become limited. Participants in group sessions can check off bucket list items together, revisit meaningful places and share stories, stay engaged with family members, and more. Rendever is being used by high-profile senior living operators including Revera, Benchmark, and SRG, healthcare systems such as UCHealth and Cleveland Clinic, has research funded by the NIH and NIA, and has commercial partnerships with major organizations like AARP and Verizon.

Inflight VR Software GmbH

Non Equity Assistance in 2017
Inflight VR Software GmbH, founded in 2014 and based in Munich, Germany, specializes in developing virtual reality ecosystems tailored for the inflight entertainment sector. In the aftermath of the COVID-19 pandemic, airlines are actively seeking innovative revenue streams to enhance passenger satisfaction. The Inflight VR entertainment system enables airlines to monetize their services through pay-per-view, advertising, and e-commerce, while providing an immersive experience that captures passengers' attention. The technology has been successfully implemented by prominent clients such as Qatar Airways and Singapore Airlines, demonstrating strong demand within the travel industry. It boasts impressive engagement metrics, with passengers averaging over 80 minutes of usage and a satisfaction rate exceeding 90%. Each passenger utilizing Inflight VR contributes a revenue potential of more than €7, highlighting its effectiveness in addressing the evolving needs of the airline industry.

XRHealth

Non Equity Assistance in 2017
XRHealth Ltd. is a medical technology company that specializes in developing virtual reality (VR) and augmented reality (AR) solutions for therapeutic applications. Based in Tel Aviv, Israel, XRHealth creates a range of software platforms designed to enhance patient care and address various health-related challenges. Its offerings include VRPhysio for virtual physical therapy, VRReliever for pain management, VRCogni for improving motor function in stroke and dementia patients, and VRPsyc for exposure therapy targeting mental health disorders. Additionally, VRCoordi focuses on improving coordination skills for individuals with conditions such as Parkinson's disease and autism. By integrating immersive technologies, licensed clinicians, and advanced data analytics, XRHealth provides comprehensive telehealth services, enabling patients to receive effective treatment from the comfort of their homes. Founded in 2016, the company aims to innovate healthcare delivery for patients, clinicians, and healthcare professionals alike.

Vrdoodler

Grant in 2016
VRDoodler is a browser-based 3D drawing platform that can render in virtual reality, and into 3D printable objects. Haven is a crowd-sourced audio-visual storytelling VR platform to be built on top of VRDoodler.

Spectando

Grant in 2016
Spectando offers a novel and scalable solution to create virtual property tours easily and quickly with just a smartphone. Unlike other virtual tour solutions, their approach does not required any hardware components. This makes the proven concept of virtual tours scalable and accessible to the large market of private users. Their strategy to approach the large market of private users quickly and effectively is via partnerships with established real estate online platforms. These can increase their revenue by offering their virtual tour solution e.g. in a premium package to their users, while the profit is shared.

Speculo Systems

Grant in 2016
Speculo Systems is a new kind of 3D sensors system with practically no latency, high accuracy and high resolution. Its sensors are new disruptive patent pending technology. Speculo is aiming its sensors mostly into two major fields, the gaming consoles market and the VR/AR market. By using the sensors system it can do body emulation for both gaming consoles and for VR/AR. The company was founded in 2016.

Sonic Bloom

Grant in 2016
The metaverse presents new opportunities and new complications for developers and businesses interested in enhancing their virtual experiences with music. How are businesses going to broadcast music to visitors of their virtual storefronts across various metaverses? How will they ensure that they provide their users with the most dynamic and engaging experience possible? How is the music industry going to find and engage with new fans in virtual spaces? We are building our Koreo platform to help address these challenges. The Koreo platform combines a music broadcasting and performance tracking solution with a proprietary development tool that developers can leverage to connect visualizations and simulations directly to the music. These features combine to enable rich, emotionally resonant experiences for multiverse users and players. The tracking solutions provide developers and the music industry with user engagement metrics and insights. The metaverse itself is developing from video game technology. Roblox, Minecraft, and Epic's Fortnite are three of the biggest names in the metaverse space, with a combined user base of 440M active monthly users. Bringing music to the metaverse will mean providing a solution to these and other platforms and this is where Sonic Bloom excels. Sonic Bloom's founders are music video game development veterans. They have worked on titles including Guitar Hero, Rock Band, Lips, Dance Central, and The Black Eyed Peas Experience. Their first product, Koreographer, is a music integration tool that has helped thousands of game developers create engaging music-driven experiences. The patented and battle-tested Koreographer toolset is also the foundation for the Koreo platform.

A R T C U B E

Grant in 2015
A R T C U B E redefines how we see, experience and buy art. An exclusive online & offline experience for individuals in the art world to share and connect. Expand your network of like-minded people on a social and professional level. From artists to collectors, galleries and everyone who is enthusiastic about art - A R T C U B E will unite the art world. They match buyers directly with galleries, simplifying the purchasing process, while enhancing sales and publicity for the gallery. Combining both a social network with an online marketplace, A R T C U B E provides users with a unique way to fully immerse themselves in all aspects of the art world. Using new technology, including live streaming, AR & VR, we recreate the OFFLINE experience ONLINE. With an expertly curated selection of contemporary fine art in a range of prices, we provide customers with an unparalleled selection to discover, love and buy. Get ready for the launch in Spring 2016.

TimeLooper

Grant in 2015
TimeLooper, Inc. is a company that specializes in creating immersive virtual and augmented reality experiences aimed at enhancing the interaction between cultural institutions and visitors. Founded in 2015 and based in New York, TimeLooper employs advanced technologies such as geographic information systems, holographic imaging, and 3D scanning to develop applications that allow users to explore historical events and cultural settings. By integrating storytelling with these technologies, TimeLooper's platform offers users a unique opportunity to engage with the past, facilitating a deeper understanding of history and culture through innovative, location-based time travel experiences.

GiveVision

Grant in 2015
GiveVision develops innovative software for smart glasses aimed at aiding individuals who are blind or partially sighted. Their technology functions as an intelligent companion, capable of recognizing text, people, places, and objects, and delivering pertinent information to users on demand. This enhances mobility and independence for users. Additionally, the company creates a wearable vision aid device that leverages augmented and virtual reality technology to assist those with severe sight impairments. This device is designed to restore vision for patients with untreatable sight loss, allowing them to see both up close and at a distance, thereby significantly improving their quality of life.

Visualwise

Grant in 2015
Visualwise Ltd. specializes in providing a virtual reality engine that enables architects to convert sketches, 3D models, and textures into immersive three-dimensional images. Founded in 2014 and based in London, the company offers stereoscopic goggles that transform smartphones into virtual reality devices, allowing for the visualization of architectural designs. Visualwise focuses on making virtual reality accessible to architects by developing tools that streamline the design process and enhance communication. The company operates on a subscription model, charging a monthly license fee per user, and offers additional services and graphical assets through a CAD plugin.

The Red Button

Grant in 2015
The Red Button is a non-profit organization that fights cyberbullying, using innovative tools and a broad professional education system. In recent years, the Red Button Association has been exposed to the reality of the Internet through thousands of violent reports sent to us by surfers - the power of the masses. These reports enabled us to see the virtual reality as it is, without filters and censorship. In light of this reality and the extensive experience they have acquired, they have built the training system, which aims to prevent the next incident by raising awareness of the phenomenon, its severity and its implications, and above all, providing tools for students, parents and teachers to deal with the phenomenon. The training system includes interactive interactive tutorials, delivered in schools, private homes and workplaces throughout the country by the founders of the association and professional guides with vast experience and knowledge in the network world.

Dressformer

Grant in 2013
Dressformer is a platform that utilizes advanced 3D fitting technology to enhance the online shopping experience for both businesses and consumers. By allowing users to virtually try on clothing before making a purchase, Dressformer addresses the common challenges of online fitting, such as uncertainty about size and suitability. The platform generates photorealistic 3D avatars and models from just two photos of a garment, achieving an impressive accuracy of 1 cm. This innovation not only boosts consumer confidence in their purchasing decisions but also helps retailers reduce return rates, thereby alleviating the financial burdens associated with returns. Dressformer effectively supports users by answering key questions about fit and approval, ultimately fostering increased sales and loyalty for online retail businesses.

Infrared5

Grant in 2010
Infrared5 is a consulting firm that specializes in developing cutting-edge experiences for the Flash Platform, Unity 3D and the iPhone. With it's all-star team of designers and developers, Infrared5 has excelled at building sites, games, components, virtual worlds and RIAs for companies like NBC Universal, LucasFilms, Adobe, Wrigley's and Ribbit. Infrared5 is also well known for their leadership role and expertise on the open source projects, Red5 and Papervision3D.
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