MassChallenge is a global nonprofit startup accelerator headquartered in Boston, Massachusetts, founded in 2009. It supports early-stage entrepreneurs from various industries, including technology, healthcare, and finance, by providing mentorship, resources, and networking opportunities. With locations in countries such as Israel, Mexico, Switzerland, and Texas, MassChallenge operates a non-equity model, allowing startups to retain full ownership while benefiting from expert guidance and connections. The accelerator conducts various programs tailored to specific sectors, such as MassChallenge HealthTech and MassChallenge FinTech, which facilitate partnerships between startups and established enterprises to drive innovation and market growth. Through its extensive global network, MassChallenge aims to strengthen the innovation ecosystem and empower high-potential startups to create meaningful impact.
+MUSIC is a next-generation music technology company that provides AI-powered music features like adaptivity for increased immersion and personalization. It is an audio technology platform that uses artificial intelligence and integrates it with games such as Fortnite, League of Legends, Valorant, and Dota 2. It also integrates music with the metaverse and UGC.
Udeesa Systemics & Technology
Non Equity Assistance in 2023
Udeesa Systemics & Technology is to empower students to explore heritage and culture throughout the world by applying new & emerging technologies to storytelling, games & interdisciplinary learning tools.
Glydr
Non Equity Assistance in 2023
Glydr is creating game-changing controllers for gaming and virtual reality. Our flagship product utilizes the innate speed and agility of human feet for gaming and VR in a completely new way. Glydr is a next-generation dual analog foot-operated video game controller designed to radically change how gamers move around and interact with their environment in video games and VR. Glydr is as intuitive as driving a car, taking advantage of our ability to automatically delegate movement control to our feet, freeing the hands to focus on tactical actions. Glydr works out of the box with most PC video games and enables you to move around in your game, switch weapons, jump or peek around corners. Glydr is fully customizable and allows players to modify and save profiles to suit their actions in a particular game or even the style of play within a game. Glydr is easy to learn and novice and experienced gamers alike are up and running in minutes. Glydr also provides relief for players experiencing strain on fingers, hands and wrists from long gaming sessions or repetitive actions encountered in many commercial software applications.
GamerSafer
Non Equity Assistance in 2021
GamerSafer Inc. offers technology solutions aimed at enhancing safety in online gaming environments. Founded in 2019 and based in San Jose, California, the company specializes in identity management software that quickly verifies and authenticates players using advanced computer vision and artificial intelligence. This innovative platform helps multiplayer games and esports platforms mitigate risks related to fraud, disruptive behaviors, and toxicity. By providing features such as safe login, age verification, player insights, second-factor authentication, and a parent dashboard, GamerSafer not only enhances player safety but also aids gaming companies in reducing user churn, increasing player retention, and ensuring compliance with data privacy regulations.
Genuino
Non Equity Assistance in 2021
Genuino is a sports technology company based in Italy that specializes in transforming sports memorabilia into certified assets. The company’s innovative platform allows users to buy and sell game-worn apparel directly through a peer-to-peer system. Utilizing blockchain technology, Genuino has established a certification protocol that authenticates and certifies match-worn apparel, ensuring its legitimacy. This approach not only provides provenance and ownership evidence for each piece but also enhances trust between consumers and brands. Genuino supports its operations with proprietary web and mobile applications, complemented by Internet of Things (IoT) technology, which facilitates bidding on authenticated game-worn items. Through its focus on transparency and data integrity, Genuino aims to reshape the landscape of sports memorabilia.
Tru-Spot
Non Equity Assistance in 2021
Tru-Spot Technologies is an augmented reality company based in Brandon, Mississippi, focused on enhancing live event experiences for fans at concerts and sporting events. The company is developing innovative interactive features that allow users to engage with real-time events from home while utilizing on-field body camera technology. This technology aims to provide a more immersive experience that goes beyond traditional live streaming, giving customers greater control over their viewing experience. In addition to enhancing entertainment, Tru-Spot's adaptive body camera technology is also designed to assist victims of mass shootings, unjust arrests, and other crimes. To finalize the development of its augmented reality app and launch a proof of concept, Tru-Spot is seeking $150,000 in seed capital.
Mod Tech Labs
Non Equity Assistance in 2021
Mod Tech Labs operates as an AI-driven platform focused on automating workflows for 3D content creation. The platform offers a suite of over 200 advanced tools that streamline complex processes, enhancing production pipelines for industries such as film, television, gaming, and immersive media. By utilizing machine learning algorithms, Mod Tech Labs improves content quality and operational efficiency, allowing creators to manage and accelerate their workflows effectively. The software cleans, refines, and enhances imagery, which helps clients reduce infrastructure costs and save on labor hours. Overall, Mod Tech Labs empowers professionals by ensuring that all aspects of content creation—from rendering to optimization—are seamlessly integrated, enabling a stronger focus on creative output.
Owiwi
Non Equity Assistance in 2021
Owiwi is a scientific leader in the field of game-based assessments having published over 7 papers in peer-reviewed journals. Our flagship product is a game-based assessment tool that measures Soft Skills in prospective and existing employee's. Combining the latest cutting-edge technology with the latest research in Business Psychology and Game Design, Owiwi provides valuable insights into prospective candidates’ soft skills to reduce the risk of bias and the acquisition of a bad hire. Our engaging and immersive experience helps to shape comprehensive soft skills profiles and offers a superior experience that candidates love, leading to a stronger employer brand.
MAGOS
Non Equity Assistance in 2021
Q&Q aspires of a future where current user interaction devices, like joysticks in the XR, will be replaced by a more intuitive one, entirely revolutionizing the interaction framework, providing an appreciably higher User Experience. Goal is to enable the sense of touch (interaction via fingers) in digital environment like this happens in the natural world. Existing solutions only partially address the problem since they have technology constraints that impact the UX. For that reason, we see a next generation input device (MAGOS), that revolutionizes the interaction within digital environment. So, the end user will interact using their fingers in a natural, more immersive and intuitive way.
vRotors
Non Equity Assistance in 2021
vRotors is a pioneering live drone racing platform that allows gamers to experience real flight from the comfort of their homes. Utilizing traditional PCs and virtual reality headsets, users can enter virtual cockpits and pilot remotely connected drones across various global courses. The platform features immersive elements, including a cockpit screen displaying real-time drone footage and comprehensive instrumentation for altitude, speed, and direction. By combining actual drone flight with augmented reality overlays, vRotors offers a unique gaming experience that includes mission-driven combat racing, accommodating thousands of players simultaneously. This innovative approach opens new avenues for both gaming and drone enthusiasts.
VAY
Non Equity Assistance in 2021
VAY is a computer vision company that specializes in digitizing human movements using simple camera technology. Founded in 2019 and based in Zurich, Switzerland, VAY's platform leverages artificial intelligence to enable precise perception and prediction of human motion. This innovative approach provides businesses with the ability to measure, analyze, and customize their products, enhancing outcomes across various applications, including health, sports, and gaming. VAY distinguishes itself with a system and hardware agnostic methodology, allowing for seamless integration into existing workflows. Their technology aims to create smarter, more interactive experiences by utilizing real-life data and feedback.
Arcadia
Non Equity Assistance in 2021
Arcadia converts Gaming to Seamless Math Learning. Using No Mathematical symbols and NO WORDS leads children to intuitive discovery of mathematical principles. By both motivating children to overcome challenges and welcoming mistakes, empowers them to confidently understand and master Math.
Fabric
Non Equity Assistance in 2021
OUR MISSION Fabric is on a mission to create a world where everyone belongs, one in-person interaction at a time. We do this by augmenting shared experiences, starting with the number one industry that brings people together: Sports. OUR TEAM Fabric’s team is a diverse group of technologists, entrepreneurs, humanists, executives, mathematicians, and designers who are devoted to creating a world where everyone belongs through the creation of the world’s most accessible and innovative technology platform. OUR PLATFORM Fabric is a venture-backed geospatial web3 platform for sports teams and leagues. Our platform transforms the fan experience by delivering immersive real-time AR, blockchain, social, and gaming experiences, powered by no-code tools and an AI engine that understands the team’s needs. Fabric Spaces transform smartphones into an interactive and social 3D jumbotron in every fan's pocket, unlocking a new layer of the in-stadium experience. Fabric transports fans to the unlimited possibilities that come from the blending of physical and digital worlds all under the official banner of their favorite team. We call this the Reality-First Metaverse™, where fans join the team.
Tiktalk To Me
Non Equity Assistance in 2021
Tiktalk To Me owns and operates a digital health company intended to offer a platform for speech therapy. Its platform functions as a virtual speech therapist, guiding patients through proven and widely accepted training protocols using online games supervised by the patient's personal speech therapist and combines gaming with speech- and voice-recognition technology, enabling speech-language pathologists to shorten the treatment cycle and save substantial time and money for the patients.
PainPal
Pre Seed Round in 2020
PainPal is a behavioral health platform specifically designed for individuals experiencing chronic pain. It offers a personalized and gamified approach to on-demand Cognitive Behavioral Therapy (CBT-CP), which has been shown to effectively reduce pain and enhance functioning. By utilizing this innovative telebehavioral health platform, PainPal provides a safe and evidence-based alternative for patients, addressing the growing concerns related to chronic pain management and the opioid crisis. The platform aims to redefine treatment possibilities for those suffering from chronic pain, making therapy more accessible and engaging.
Goalsetter
Non Equity Assistance in 2020
Goalsetter is a financial education platform designed for families, focusing on helping children and teens develop money management skills. The platform offers a range of tools for goal-based saving, including automatic deposits, round-ups, and spending tools to assist kids in budgeting. It also features engaging educational content such as quizzes and videos that incorporate games and pop culture to enhance financial literacy. In addition to its app, Goalsetter provides Goalsetter Classroom, a learning management system aimed at K-12 schools, which includes a teacher-led curriculum to further educate students about financial concepts. Through these resources, Goalsetter aims to empower young users to make informed financial decisions and achieve their savings goals.
Litesprite
Non Equity Assistance in 2020
Litesprite builds mobile games to help people manage health conditions like stress, anxiety/depression, diabetes or asthma. We combine proven medical treatments with the engagement of mobile games. Our mission is to create experiences that increase individual participation, incorporate support networks, and provide self-help tools so a person can easily and affordably manage their health or that of their loved ones. Clinicians and community health organizations can analyze data to understand players’ underlying triggers, communicate with players, and improve individual and group level outcomes. While we will develop a suite of games to address several health conditions, our first game SinaSprite helps the 40 million Americans, especially adult women, diagnosed with anxiety/depression. Litesprite’s innovative approach to have large scale impact in health was recognized as a winner in the Robert Wood Johnson Foundation’s 2013 Games to Generate Data Challenge. Our team includes clinicians AND gaming experts. A compelling emotional experience is the primary driver to engage and expose players to treatment methods.
Muxy
Pre Seed Round in 2020
Muxy, Inc. is a company based in Austin, Texas, that specializes in designing and developing software for live streaming. Founded in 2015, Muxy creates tools aimed at enhancing the experience for live broadcasters, particularly on the Twitch platform. Its offerings include a suite of products such as interactive live video applications, a development kit for Twitch extensions, and Muxy Alerts, which provides customizable notifications for events like follower subscriptions and donations. These tools not only allow streamers to engage more effectively with their audiences but also generate real-time statistics to enhance viewer interaction. Muxy's focus on analytics and interactivity helps streamline user engagement and creates new revenue opportunities for streamers by enabling viewers to participate actively in the broadcast.
OpSeeker
Non Equity Assistance in 2020
OpSeeker is an online financial advisory platform that enables users to enhance their investment strategies and savings using fictitious money. The platform allows individuals to create profiles and simulate long-term investments, focusing on the psychological aspects of investing. In addition to portfolio simulations, OpSeeker provides a range of educational resources, including videos, podcasts, infographics, and news, aimed at improving users' financial literacy and health. By engaging with virtual money, users can develop their investment skills without the risk associated with real capital.
Plethora
Non Equity Assistance in 2020
Plethora is an educational platform focused on teaching computational thinking to children aged eight and above through an engaging riddle game. The platform provides a game-like environment that incorporates intuitive principles and scenario-based challenges, allowing students to explore concepts without being tied to any specific programming language or syntax. By completing various game levels, children can enhance their learning capabilities and develop innovative thinking skills, empowering them to create new levels based on the principles they have learned.
Algobrix
Non Equity Assistance in 2020
Algobrix is a company that develops a coding game aimed at teaching the fundamentals of programming through the use of physical bricks. Their product includes function blocks such as RGB simple blocks, stop blocks, move motor simple blocks, and sensor blocks. By allowing children to build three-dimensional structures and solve puzzles, Algobrix makes coding accessible and tangible. The company's educational programs are designed to familiarize students with basic coding languages, algorithmic thinking, and problem-solving skills, thus providing a hands-on approach to learning programming concepts.
Ldnutd
Non Equity Assistance in 2020
LDN UTD is an entertainment platform for esports, gaming fans, and content creators to play in physical and online try-outs.
Vikidz
Non Equity Assistance in 2020
Vikidz is a digital platform that combines math, video games, and teamwork in a unique and motivating experience. Math practice is now a fun activity that will give teachers the reports they need to significantly improve their students' performance.
Sizzle
Non Equity Assistance in 2020
Sizzle is an innovative web service that utilizes artificial intelligence to create condensed highlights from gaming videos on platforms like Twitch and YouTube. By transforming lengthy gameplay sessions, such as a 20-minute Fortnite video, into concise five-minute summaries, Sizzle addresses the needs of the 700 million gaming fans who often find long livestreams overwhelming and highlight compilations insufficient. The platform captures key moments in chronological order, allowing viewers to experience the full narrative of streams from popular figures like Ninja and Daequan. Sizzle provides a streamlined option for fans seeking engaging content without the extensive time commitment, enhancing the viewing experience for both casual and dedicated audiences. More information about Sizzle can be found at www.sizzle.gg.
dash beyond
Non Equity Assistance in 2020
Dash Beyond is an innovative career guidance platform that leverages artificial intelligence to assist students aged 13 and older in exploring personalized education and career options. The platform employs a gamified approach, incorporating a library of short career documentary films and machine learning algorithms to provide engaging and effective counseling. By integrating psychological science, Dash Beyond aims to empower students to make informed decisions about their future pathways, helping them to achieve their long-term career aspirations. The company's mission is to redefine access to career guidance, ensuring that students worldwide can benefit from a resource that inspires them to dream, plan, and explore their potential.
Algobrix
Non Equity Assistance in 2020
Algobrix is a company that develops a coding game aimed at teaching the fundamentals of programming through the use of physical bricks. Their product includes function blocks such as RGB simple blocks, stop blocks, move motor simple blocks, and sensor blocks. By allowing children to build three-dimensional structures and solve puzzles, Algobrix makes coding accessible and tangible. The company's educational programs are designed to familiarize students with basic coding languages, algorithmic thinking, and problem-solving skills, thus providing a hands-on approach to learning programming concepts.
Plethora
Non Equity Assistance in 2020
Plethora is an educational platform focused on teaching computational thinking to children aged eight and above through an engaging riddle game. The platform provides a game-like environment that incorporates intuitive principles and scenario-based challenges, allowing students to explore concepts without being tied to any specific programming language or syntax. By completing various game levels, children can enhance their learning capabilities and develop innovative thinking skills, empowering them to create new levels based on the principles they have learned.
Zogo Finance
Non Equity Assistance in 2020
Zogo is a mobile app that pays kids to learn financial literacy. They break down complicated financial concepts into more than 300 bite-sized modules that meet kids on their phones. These modules start with easy concepts like budgeting but grow more complex as teenagers advance through the app. Users start each module by learning five concepts before taking a five-question quiz. Kids earn points in the form of pineapples as they complete modules. They can redeem these points for rewards such as gift cards. Financial institutions partner with Zogo to co-brand the app and use it as a tool to engage, attract and learn about GenZ. They would distribute it to existing customers, complement teen checking accounts and leave behind after teaching at their partner schools. We're backed by Techstars and MetLife. We have won 2019 NACUSO Next Big Idea Competition in the credit union industry as well as the "Best of Show" at FinovateFall 2019. Zogo is built by a team of GenZ, and built for GenZ.
Zogo Finance
Non Equity Assistance in 2019
Zogo is a mobile app that pays kids to learn financial literacy. They break down complicated financial concepts into more than 300 bite-sized modules that meet kids on their phones. These modules start with easy concepts like budgeting but grow more complex as teenagers advance through the app. Users start each module by learning five concepts before taking a five-question quiz. Kids earn points in the form of pineapples as they complete modules. They can redeem these points for rewards such as gift cards. Financial institutions partner with Zogo to co-brand the app and use it as a tool to engage, attract and learn about GenZ. They would distribute it to existing customers, complement teen checking accounts and leave behind after teaching at their partner schools. We're backed by Techstars and MetLife. We have won 2019 NACUSO Next Big Idea Competition in the credit union industry as well as the "Best of Show" at FinovateFall 2019. Zogo is built by a team of GenZ, and built for GenZ.
Glickon S.p.A.
Funding Round in 2019
Gickon is a predictive Employee Experience and People Analytics platform that allows HR & business leaders professionals to to inform and improve strategic decision making.
DoBrain
Non Equity Assistance in 2019
DoBrain is focused on enhancing children's education through an innovative online learning platform that leverages technology. The platform offers brain training and development tests presented as engaging games and stories, making the learning process interactive and enjoyable. Additionally, it provides a brain test report that delivers a comprehensive analysis of a child's cognitive abilities. By utilizing an artificial intelligence-based interface, DoBrain aims to foster immersive learning experiences that promote healthy cognitive development in children.
CrowdPlay
Non Equity Assistance in 2019
CrowdPlay, Inc. is a Boston-based company that operates a Platform-as-a-Service fan engagement platform specifically designed for live sporting events. Established in 2020, CrowdPlay allows fans to actively participate in games by answering live questions during stoppages, thereby enhancing their experience. The platform engages attendees through competitions and rewards, creating new revenue opportunities for sports teams. It also facilitates the distribution of redeemable points that encourage ongoing fan interaction. By leveraging wireless, cloud, and global networks, CrowdPlay aims to enrich the live sporting experience while providing fans with chances to win cash rewards and other prizes.
Ludibuk
Non Equity Assistance in 2019
Ludibuk is an educational software company that transforms traditional books into engaging experiences for K-12 Spanish-speaking students. Its digital library, accessible on both desktop and mobile platforms, leverages gamification and machine learning technologies to enhance reading engagement and comprehension. By incorporating audio environments and interactive elements, Ludibuk creates an immersive reading experience that promotes improved literacy skills. The platform offers personalized feedback and real-time progress reports, allowing teachers to track each student's strengths and weaknesses effectively. This innovative approach aims to make reading more enjoyable and accessible, ultimately benefiting students' educational journeys.
OpSeeker
Non Equity Assistance in 2019
OpSeeker is an online financial advisory platform that enables users to enhance their investment strategies and savings using fictitious money. The platform allows individuals to create profiles and simulate long-term investments, focusing on the psychological aspects of investing. In addition to portfolio simulations, OpSeeker provides a range of educational resources, including videos, podcasts, infographics, and news, aimed at improving users' financial literacy and health. By engaging with virtual money, users can develop their investment skills without the risk associated with real capital.
Rhythmo
Non Equity Assistance in 2019
Rhythmo is a company focused on educating teenagers in music and STEM through innovative products. It manufactures music production instruments, including a MIDI drum machine and speaker combo, designed to be accessible and affordable. These products come in a cardboard box and are bundled with an application, sound packs, and tutorials, allowing users to explore music production creatively. Rhythmo's approach emphasizes DIY learning, offering a unique cardboard MIDI controller kit that encourages hands-on engagement and customization. By combining music education with practical tools, Rhythmo aims to inspire the next generation of musicians and creators.
vAUDiENCE
Non Equity Assistance in 2018
The main goal of vAudience is to engage virtual audiences in a way that turns viewers of live events into active users. This way it is both more fun for the viewer to watch a live event, as well as more profitable for the broadcaster of the live event. Starting with a Twitch extension, vAudience has already reached 3.4M unique clicking viewers with a 26% view-to-open conversion rate. With Spect8 the mission is to make live streaming more engaging, more accessible, and more successful.
ReillyWorks
Non Equity Assistance in 2018
ReillyWorks specializes in creating innovative experiences that merge the physical and digital realms through their platform, CARPE´™. By integrating storytelling, augmented reality, and smart objects, ReillyWorks designs interactive environments that encourage collaborative play among users. Their focus on developing engaging and immersive experiences positions them at the forefront of the evolving landscape of digital interaction.
Virtuality New Space
Grant in 2017
They use a VR headset and a gesture recognition camera to create a high quality, enjoyable experience that will allow customers to interact naturally with products using only their hands, view from every angle and customize the product in the VR.They've created an amazing shopping experience using Virtual Reality (VR), helping reatilers by reducing physical store space, and support marketing through consumer behavior analysis.
Airstrument
Grant in 2017
Airstrument provides a motion-tracking wearable device that offers gamified feedback for rehabilitation and assistive purposes. It is currently testing the device as a musical and gamified platform for hand rehabilitation in collaboration with hospitals and NGOs in Israel, India, and Costa Rica.
MoonRun
Non Equity Assistance in 2017
The patented MoonRun is a new kind of IOT aerobic fitness trainer, positioned as a new indoor aerobic solution in a $6B market. MoonRun is a portable, exciting, healthy and affordable alternative to the cumbersome, monotonous and expensive treadmills, ellipticals and stationary bicycles which currently dominate the indoor aerobic exercise ecosystem. Portable. At 1.1Kg and fitting easily in to a sports bag, MoonRun can be used in any room with a hinged door and kept in a drawer. Exercise at home or at work and maintain your routine seamlessly during travel or vacation. Exciting. As MoonRun connects to any indoor running and active gaming app, it serves as an endless platform of addictive and gamified stimulation. Like surfing and snowboarding, MoonRunning is fun and difficult to stop. Healthy. Besides the pleasant feel of elevation during movement, MoonRuns upward elastic pull physically uplifts the body and protects the joints and muscles. This allows to train harder while keeping the body healthy. As a rehabilitation tool it speeds up musculoskeletal recovery as well as cardiovascular capacity. Additionally, MoonRun's full-body movements are natural, versatile and balanced. Affordable. MoonRun retails at a fraction of the average treadmill. Technology. MoonRun is embedded with movement sensors to provide an immersive 'outside' experience including running at a self-set pace while naturally jumping squatting, and turning. This and other information like distance and calories-burned are transferred by BLE to running multimedia apps and games. MoonRun compatible apps are available on Android, IOS, PC, Mac OS, Tizen and VR Developers. We provide content designers with simple tools to further create running and active-gaming multimedia content for mobile devices, PC, VR and smart watches. MoonRun is a masschallenge 2017 Silver Winner & Masschallenge #Mostfunstartup.
CompuCog
Grant in 2017
CompuCog is a mental performance company focused on athletic mental preparation for football.
CauseMatch
Grant in 2017
CauseMatch gives nonprofits wings. Our platform leverages the excitement and empowering opportunity of matching grants to inspire a higher frequency of donors and larger gift sizes. CauseMatch’s platform “gamifies” the donor experience, allowing users to emotionally connect with the unique opportunity to have their gifts’ impact amplified thanks to matching funds. And our creative and coaching team ensure that each campaign is executed in an effective way that inspires generosity and mobilizes your support base.
Inflight VR Software GmbH
Non Equity Assistance in 2017
Inflight VR Software GmbH, founded in 2014 and based in Munich, Germany, specializes in developing virtual reality ecosystems tailored for the inflight entertainment sector. In the aftermath of the COVID-19 pandemic, airlines are actively seeking innovative revenue streams to enhance passenger satisfaction. The Inflight VR entertainment system enables airlines to monetize their services through pay-per-view, advertising, and e-commerce, while providing an immersive experience that captures passengers' attention. The technology has been successfully implemented by prominent clients such as Qatar Airways and Singapore Airlines, demonstrating strong demand within the travel industry. It boasts impressive engagement metrics, with passengers averaging over 80 minutes of usage and a satisfaction rate exceeding 90%. Each passenger utilizing Inflight VR contributes a revenue potential of more than €7, highlighting its effectiveness in addressing the evolving needs of the airline industry.
Glickon S.p.A.
Non Equity Assistance in 2017
Gickon is a predictive Employee Experience and People Analytics platform that allows HR & business leaders professionals to to inform and improve strategic decision making.
Wizdy
Non Equity Assistance in 2016
Wizdy develops educational game apps for kids that encourage positive lifestyle habits. The company was incorporated in 2012 and is based in Allston, Massachusetts.
Mightier
Seed Round in 2016
Mightier is a gaming platform and family program scientifically-proven to help kids regulate their emotions. It is a bioresponsive program that harnesses the mind-body connection to build emotional regulation in its players. Its program of bioresponsive video games, developed at Boston Children's Hospital and Harvard Medical School, aims to help children with behavioral and emotional challenges learn how to harness emotions in daily life. Mightier was founded in 2016 and is headquartered in Boston, Massachusetts.
Mightier
Non Equity Assistance in 2016
Mightier is a gaming platform and family program scientifically-proven to help kids regulate their emotions. It is a bioresponsive program that harnesses the mind-body connection to build emotional regulation in its players. Its program of bioresponsive video games, developed at Boston Children's Hospital and Harvard Medical School, aims to help children with behavioral and emotional challenges learn how to harness emotions in daily life. Mightier was founded in 2016 and is headquartered in Boston, Massachusetts.
BrainCo
Grant in 2016
BrainCo Inc. is a technology company that specializes in developing brain-machine interface wearables aimed at enhancing attention levels and working efficiency. Founded in 2015 and based in Somerville, Massachusetts, BrainCo produces a headband that monitors and analyzes brainwaves, providing real-time neurofeedback training through a mobile app. This app tracks various brain wave patterns and attention levels, presenting users with historical training data for better insights. In addition to the headband, BrainCo offers a mobile game that allows users to engage in cognitive training with immediate positive feedback. The company's product package includes the headband, the training app, educational courses, games, and optional accessories like brain-controlled toys and smart home devices. By integrating neuroscience and machine learning, BrainCo aims to improve wellness and educational outcomes for individuals, students, and those with neurological conditions.
DatePlay
Grant in 2016
DatePlay, founded by Vana Koutsomitis and based in Reading, England, is an innovative online dating application that integrates gaming with the dating experience. It uses games to assess users' personalities, enabling the platform to suggest highly compatible matches. By combining entertainment with dating, DatePlay enhances the likelihood of meaningful connections, reducing the chances of unsuccessful dates. The application collaborates with leading game studios to incorporate popular gaming elements, making the process enjoyable for users while they seek like-minded individuals.
Joulez
Grant in 2016
Joulez is focused on redefining STEM engagement for girls by creating educational products that inspire and empower them. The company designs innovative kits that allow tween girls to build and personalize fashionable, programmable, and connected room décor, thereby enhancing their skills in science, technology, engineering, and mathematics. Through extensive user testing, Joulez ensures that its offerings resonate with both girls and their parents, effectively addressing the gap in the traditionally boy-centric STEM toy market. Each kit not only fosters creativity and personal expression but also provides access to engaging online content, equipping girls with the knowledge and confidence needed for future innovations and careers in technology.
SaveOhno.org
Grant in 2016
SaveOhno.org is a web-based gamified platform for climate change activism. It allows its users to take actions on environmental issues and get rewards from environmental brands. SaveOhno.org was launched on September 22, 2014, and is based in Babson Park, Massachusetts, United States.
Speculo Systems
Grant in 2016
Speculo Systems is a new kind of 3D sensors system with practically no latency, high accuracy and high resolution. Its sensors are new disruptive patent pending technology. Speculo is aiming its sensors mostly into two major fields, the gaming consoles market and the VR/AR market. By using the sensors system it can do body emulation for both gaming consoles and for VR/AR. The company was founded in 2016.
TANGI0
Grant in 2016
TG0 created a platform technology replacing all electronic sensor complications with one flexible touch-sensitive material, producing 3 dimensional controls that are ergonomic, intuitive and engaging. They use an inexpensive assembly-free manufacturing process. They are developing a series of computer peripheral products while initiating joint development partnerships with major companies in automotive and gaming markets.
Eyeware
Non Equity Assistance in 2016
Eyeware Tech SA, founded in 2016 and based in Martigny, Switzerland, specializes in developing advanced eye and head tracking software, known as GazeSense, which utilizes consumer cameras. This innovative technology is applicable across a variety of sectors, including social robotics, automotive, healthcare, gaming, and advertising. As a research spin-off from EPFL and the Idiap Research Institute, Eyeware focuses on creating platform-independent solutions that leverage proprietary computer vision algorithms and machine perception AI. These advancements enable cost-effective and reliable eye tracking without the need for specialized hardware. Eyeware's software allows devices to understand user attention and intention, facilitating more natural interactions between people and technology. The company’s offerings are designed to support a wide range of applications, positioning Eyeware as a key player in the integration of human perception technology into everyday consumer devices and services.
TFC Simulations
Grant in 2016
TFC Simulations is an IT services company that assembles high-performance computers. It designs modular simulators for training, private, or recreational use. Their simulators cater to cars, airplanes, helicopters, and gamers and offer customizable solutions to fit any budget.
Sonic Bloom
Grant in 2016
The metaverse presents new opportunities and new complications for developers and businesses interested in enhancing their virtual experiences with music. How are businesses going to broadcast music to visitors of their virtual storefronts across various metaverses? How will they ensure that they provide their users with the most dynamic and engaging experience possible? How is the music industry going to find and engage with new fans in virtual spaces? We are building our Koreo platform to help address these challenges. The Koreo platform combines a music broadcasting and performance tracking solution with a proprietary development tool that developers can leverage to connect visualizations and simulations directly to the music. These features combine to enable rich, emotionally resonant experiences for multiverse users and players. The tracking solutions provide developers and the music industry with user engagement metrics and insights. The metaverse itself is developing from video game technology. Roblox, Minecraft, and Epic's Fortnite are three of the biggest names in the metaverse space, with a combined user base of 440M active monthly users. Bringing music to the metaverse will mean providing a solution to these and other platforms and this is where Sonic Bloom excels. Sonic Bloom's founders are music video game development veterans. They have worked on titles including Guitar Hero, Rock Band, Lips, Dance Central, and The Black Eyed Peas Experience. Their first product, Koreographer, is a music integration tool that has helped thousands of game developers create engaging music-driven experiences. The patented and battle-tested Koreographer toolset is also the foundation for the Koreo platform.
Xogo
Convertible Note in 2016
Xogo is a hardware and software platform aimed at empowering individuals, particularly those with disabilities, to effectively engage with technology. It provides a versatile solution by enabling connections between a wide variety of devices, including standard USB, Bluetooth, WiFi, and 3.5mm jack inputs. This compatibility allows users to integrate and control diverse technologies, such as cable boxes, smart home devices, and video game consoles, according to their specific needs and preferences. By addressing issues of device incompatibility and usability, Xogo helps users to maximize the functionality of their technology, fostering a more inclusive and user-friendly experience.
Xogo
Non Equity Assistance in 2016
Xogo is a hardware and software platform aimed at empowering individuals, particularly those with disabilities, to effectively engage with technology. It provides a versatile solution by enabling connections between a wide variety of devices, including standard USB, Bluetooth, WiFi, and 3.5mm jack inputs. This compatibility allows users to integrate and control diverse technologies, such as cable boxes, smart home devices, and video game consoles, according to their specific needs and preferences. By addressing issues of device incompatibility and usability, Xogo helps users to maximize the functionality of their technology, fostering a more inclusive and user-friendly experience.
ToneTree
Grant in 2015
Augmented reality on your tabletop. Fly your own personal spaceship through deep space. Record a hit track with a music studio that fits in your pocket. Expand your phone beyond the screen. Rediscover reality with Oak.
GLP - Great Little Place
Grant in 2015
GLP - Great Little Place is your little black book of great little places. Great Little Place offers GLP, an application that enables its users to find and share locations, including bars, restaurants, theatres, museums, galleries, and more. Great Little Place was founded in February 2010 by Rossa Shanks and Rich Brown. It is based in London, England.
PracticeGigs
Grant in 2015
PracticeGigs is a platform that connects aspiring athletes with great entrepreneurially minded tennis players. NextLevels use their time and skills to help an aspiring athletes improve . At the end of the day we are driven by a simple concept: if you play with better players you will improve faster.
Talent Rank
Venture Round in 2015
Talent Rank is a talent-recruitment platform that provides an interactive environment for candidates to demonstrate and enhance their business skills. Through a gamified experience, users engage with real-world scenarios involving actual markets and people, allowing them to test their judgment and abilities. This innovative approach not only trains young talent but also generates objective data that can be used by assessors to evaluate candidates effectively. The platform enables prospective hires to showcase their skills, interests, and potential while offering employers tools to assess fundamental competencies, ultimately facilitating the selection of skilled employees and improving organizational outcomes.
Goodwall
Non Equity Assistance in 2015
Goodwall is a social development platform designed for young people, particularly students and recent graduates, to connect over shared interests and discover professional opportunities. It serves as a leading community for this demographic, offering access to a comprehensive database of over 5 million job and internship listings, alongside more than $1 million in scholarships and awards. The platform is tailored to address the unique needs of Gen Z and millennials, focusing on skill development and career readiness. Goodwall enables users to showcase their talents and receive personalized opportunities that align with their preferences and potential. Additionally, it encourages the development of critical life skills, positioning young individuals to tackle global challenges such as climate change and mental health.
Sonation
Seed Round in 2015
Sonation apps make singing and playing music more fun and interactive. They serve students, professionals and amateurs playing music who face a problem that hasn’t been solved for centuries. Imagine playing basketball alone your whole life and never playing on a team. That’s the reality for most musicians. Instrumentalists and singers need to hear and interact with all the parts of the music they're learning. But they rarely can because it costs $50 an hour to play with one other person. We’ve developed the only solution that enables people to play with all the parts they need in an interactive, lifelike setting. Their first app, Cadenza, enables you to practice your instrument with a full orchestra (a market of 5.2 million people in the US). The orchestra listens to you and adapts to your tempo in real time, allowing you to improve your expressiveness and musicality. In the future, they will expand into singing, many styles of music, and user-generated content.
Gecko Health Innovations Inc. (formerly GeckoCap)
Grant in 2014
CareTRx by Gecko Health is a product and services to improve poor medication adherence for asthma and COPD medication. The company offers a unique solution based on direct monitoring, games and social tools that motivate patients, engage care-givers, and inform clinicians. GeckoCap simplifies adherence to help families and lower costs.
Kinems
Seed Round in 2014
Kinems is a movement-based educational platform designed to support special education students in reaching their full potential. Founded in 2013 by Michael Boloudakis and Simos Retalis in New York, the platform combines therapeutic body movements with computer-based learning games aligned with state educational standards. This innovative approach allows therapists and teachers to customize activities to meet the unique learning and developmental needs of each child. Kinems integrates academic content in math and literacy, ensuring that physical therapy and occupational therapy sessions reinforce rather than detract from academic learning. The platform also includes progress monitoring and documentation features, enabling professionals to track improvements in attention, eye-hand coordination, and motor planning skills for children with disabilities.
Wizdy
Debt Financing in 2014
Wizdy develops educational game apps for kids that encourage positive lifestyle habits. The company was incorporated in 2012 and is based in Allston, Massachusetts.
Wisr
Grant in 2013
Wisr is a collaborative learning platform based in Falmouth, Maine, that focuses on social learning through daily quiz questions. The website engages users by utilizing various communication channels, including Twitter, chat, SMS, and email, to enhance the learning experience. By fostering an interactive environment, Wisr aims to promote knowledge sharing and community engagement among its users.
Monkey In The Middle Apps
Grant in 2013
Monkey in the Middle Apps is a company which makes work fun for students to practice their middle school subjects. Play. Learn. Repeat. Monkey In The Middle Apps LLC has designed apps like Middle School Math 7th Grade and Middle School Math Pro 7th Grade.
Tencap Sports
Grant in 2013
Tencap Sports operates a tennis rating platform aimed at fostering community engagement in various racquet sports, including tennis, racquetball, squash, table tennis, and paddle tennis. The platform facilitates connections among players, enabling them to find compatible partners for play, thereby enhancing the overall experience of participating in these sports. Tencap Sports promotes a globally connected sports community, allowing individuals to track their progress and enjoy the games they are passionate about. By simplifying the process of finding and connecting with players, the company empowers communities and organizations to expand playing opportunities and build stronger networks among athletes.
Giant Otter Technologies
Grant in 2013
Giant Otter Technologies, Inc. specializes in developing conversational artificial intelligence solutions tailored for the video game industry. Founded in 2013 and based in Somerville, Massachusetts, the company creates advanced chatbots that utilize existing call recordings and chat transcripts to facilitate natural dialogue. Their platform focuses on data generation, conversation modeling, and optimizing bot performance, allowing for coherent interactions that mimic human conversation. By analyzing communication patterns and sentence structure, Giant Otter Technologies enhances user engagement and enables effective communication. As of December 31, 2018, the company operates as a subsidiary of Drift.com, Inc.
SputnikBot
Grant in 2013
SputnikBot is an educational game aimed at teaching children the fundamentals of programming through interactive gameplay. The game involves a scenario where players must reprogram a robot to restore functionality after an asteroid collision damages their spaceship. By engaging with the game, users develop logical thinking skills and grasp essential programming concepts, preparing them for future learning in various programming languages. The immediate feedback from the coding program allows players to see the results of their programming efforts, making the learning process both enjoyable and effective.
NBA Math Hoops
Grant in 2012
NBA Math Hoops is a fast-paced basketball board game and mobile app that allows students to learn fundamental math skills through direct engagement with the real statistics of their favorite NBA and WNBA players. The NBA Math Hoops curriculum is tied to Common Core State Standards and 21st Century Learning Skills, and it has been shown to improve students’ basic math skills and understanding of statistics, in addition to their interpersonal skills, driving them to collaborate more effectively with their peers. With an appreciation and understanding of math, students will become passionate, self-directed learners, and they will have the capacity to control their personal and educational narratives. They will have a better chance of graduating from high school, attending college, and ultimately pursuing meaningful careers in Science, Technology, Engineering, and Mathematics. We create Math Champions, one game at a time. NBA Math Hoops is developed and distributed by Learn Fresh, a 501(c)3 nonprofit, in association with NBA Cares. Learn Fresh seeks to eliminate racial and socioeconomic achievement gaps, and ensure that all U.S. students are engaged in school and have a solid foundation in fundamental skills
StarStreet
Grant in 2011
StarStreet is a platform that offers users the opportunity to engage in fantasy sports for monetary rewards. It features a stock-market style system where participants can buy and sell shares in players, allowing them to cash out at the end of the season. The platform operates in both the United States and Canada, providing contest opportunities across major sports leagues, including Major League Baseball, the National Football League, and Canadian Football. Additionally, StarStreet's platform is accessible on mobile devices, enhancing user engagement and accessibility.
The Tap Lab
Seed Round in 2011
The Tap Lab is a mobile gaming company located in Cambridge, Massachusetts, focused on developing innovative games for a new generation of players. The company creates engaging mobile experiences that encourage players to explore and interact with their surroundings in unique ways. By blending imaginative gameplay with real-world elements, The Tap Lab aims to captivate game enthusiasts and expand the possibilities of mobile gaming.
Infrared5
Grant in 2010
Infrared5 is a consulting firm that specializes in developing cutting-edge experiences for the Flash Platform, Unity 3D and the iPhone. With it's all-star team of designers and developers, Infrared5 has excelled at building sites, games, components, virtual worlds and RIAs for companies like NBC Universal, LucasFilms, Adobe, Wrigley's and Ribbit. Infrared5 is also well known for their leadership role and expertise on the open source projects, Red5 and Papervision3D.
Leiva Strings
Grant in 2010
Leiva Learning Strings provides a method for teaching students how to correlate musical notes to the cumbersome fingering positions of any stringed musical instrument by color-coding each note. The seven different colors are set to match the seven natural notes (A,B,C,D,E,F,G,) in music theory. With their patented Learning Strings, individuals can learn to play and read sheet music by matching colors making stringed instruments as fun and easy to learn as they are in the video game Guitar Hero.
MySuperMe
Grant in 2010
MySuperMe (MSM) is the next generation of ACTIVE video gaming. MSM kids play in an action packed online world while anywhere: outside, on the go, with friends, or even at recess. We۪ve built an online platform based on an engaging brand, fun story line & technical backend system that integrates different sensor technologies to encourage, verify & reward real world play & healthy habits.
Greenbean Recycle
Grant in 2010
Greenbean Recycle operates a technology-driven recycling system that incentivizes consumers to return beverage containers through reverse vending machines (RVMs). These machines are connected to the internet, allowing users to receive cash rewards, typically 5 cents per container, directly to their bank accounts, PayPal, or charitable organizations. By creating an online account, users can track their recycling activities and their positive environmental impact. Greenbean enhances user engagement through social and gaming elements, as well as marketing promotions, and aligns well with retail loyalty programs. The company also provides corporate partners with detailed data analytics, including information on the brands of recycled beverages, to promote more effective recycling strategies. With a vision to modernize beverage recycling, Greenbean aims to address the significant issue of waste, as over 100 billion bottles and cans end up in landfills each year. Their goal is to establish GB-enabled RVMs in various locations, such as residential complexes and convenience stores, to encourage widespread recycling participation.
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