Innovate UK

Founded in 2007, Innovate UK is a non-profit organization based in Swindon, UK. It supports businesses across various economic sectors by offering funding services to promote science and technology innovations.

Mike Biddle

Programme Director of Industrial Strategy Challenge Fund

Will Drury

Executive Director, Digital and Technologies

Paul Gadd

Deputy Director

Dr. Tom Jenkins

Deputy Director

Scott James O'Brien

Director, Innovation Finance

Nigel Walker

Deputy Director, Lending and Investor Partnerships

Past deals in EdTech

Near-Life

Grant in 2024
Near-Life is an innovative company specializing in immersive learning content through interactive video. As pioneers in the field, Near-Life combines technology, learning, and media to create a unique online learning platform. The company focuses on delivering eLearning content that integrates video scenarios with gaming technology, offering a distinctive approach to training. This method allows users to engage in intuitive, role-play-style experiences, enhancing their learning process. By prioritizing immersive experiences, Near-Life aims to transform traditional training methods into engaging and effective educational tools.

Plytime Learning

Grant in 2024
Plytime Learning is an educational company that offers online and offline tutoring, e-learning, plays and games, and parent meeting.

Cogs

Grant in 2023
Cogs AI is a London-based company founded in 2021 that focuses on providing personalized learning software for students with special educational needs and disabilities. The app is designed to enhance academic outcomes for neurodiverse children by adapting to their individual learning requirements. It generates tailored learning experiences, content, and tasks based on each child's unique cognitive traits, thereby enabling them to reach their full academic potential. Cogs AI aims to create a supportive learning environment that caters specifically to the needs of neurodiverse young people.

Coracle Inside

Grant in 2023
Coracle Inside is the firm authorized to deliver secure laptops for education to convicts.

Adapt

Grant in 2023
Adapt is a mobile application designed to assist students in managing their study schedules. It offers a personalized, always-updated revision timetable that adjusts to users' changing calendars, integrates multiple teacher-written, exam-specific lessons, provides past-paper questions with instant feedback, and tracks progress through real-time updates, helping students stay organized and study efficiently.

Birmingham Open Media

Grant in 2023
BOM is a creative technology organization that creates socially relevant immersive experiences and digital skills training.

Autsera

Grant in 2023
Autsera is a children's game studio that develops mobile games to enhance social communication skills in children, particularly those on the autism spectrum or with special needs. The company's science-backed games employ gamification and proven therapy techniques to target emotional intelligence, expressive skills, and social engagement. By making these interventions engaging and accessible, Autsera aims to empower children of all abilities to develop the social and communication skills needed for self-sufficiency and confidence.

Moonstar

Grant in 2023
Moonstar is a mobile app that encourages frontline personnel to learn new skills.

InnovateHer

Grant in 2023
InnovateHer aims to make a significant impact on gender inequality in technology. Offers virtual courses and an e-Learning site to join for the student community. It equips girls aged 13-16 with the self-belief and skills to pursue a career in technology through educational programs. It was established in 2017 and is based in Liverpool, Merseyside.

Play Well for Life

Grant in 2023
Play Well For Life is an educational games company focused on teaching emotional intelligence to children, teenagers, and parents through interactive games. The company aims to foster happy, informed, and inspired youth by developing game-based learning tools that equip children with essential skills for the technology-driven future. By integrating education with play, Play Well For Life provides resources that not only entertain but also enhance emotional intelligence and prepare children for the challenges of the digital age.

Animorph

Grant in 2023
Animorph is a technology company that develops next-generation software for creating immersive media applications using extended reality (XR). It specializes in leveraging immersive technology to enhance human potential in a socially responsible manner. The company's platform uses Automatic Speech Recognition (ASR) and Neural Machine Translation (NMT) to improve user interaction in XR, with applications in mental and physical health, education, and knowledge retention.

Virtualspeech

Grant in 2023
VirtualSpeech provide a training platform for people to practice soft skills in VR. Offer courses combining traditional online classes with VR, where users learn the fundamentals of a topic before practising in realistic VR scenarios. VR training can be integrated into company LMS systems and with in-person training programmes.

Care Reality

Grant in 2023
Care Reality are a hybrid of EdTech and HealthTech building a new reality for learning.

Brainspark Games

Grant in 2023
Brainspark Games is an educational technology company that develops mobile games. Their focus is on creating free, culturally inclusive, and AI-powered augmented reality games that align with the UK's national curriculum. The company's platform combines technology and gamification to make learning fun and engaging for children, ensuring accurate and culturally nuanced content. Brainspark Games aims to create an "eduverse" of educational mobile games, promoting inclusive and equitable learning.

Brainspark Games

Grant in 2023
Brainspark Games is an educational technology company that develops mobile games. Their focus is on creating free, culturally inclusive, and AI-powered augmented reality games that align with the UK's national curriculum. The company's platform combines technology and gamification to make learning fun and engaging for children, ensuring accurate and culturally nuanced content. Brainspark Games aims to create an "eduverse" of educational mobile games, promoting inclusive and equitable learning.

Brainspark Games

Grant in 2022
Brainspark Games is an educational technology company that develops mobile games. Their focus is on creating free, culturally inclusive, and AI-powered augmented reality games that align with the UK's national curriculum. The company's platform combines technology and gamification to make learning fun and engaging for children, ensuring accurate and culturally nuanced content. Brainspark Games aims to create an "eduverse" of educational mobile games, promoting inclusive and equitable learning.

eMoodie

Grant in 2022
eMoodie is a technology company that has developed an app designed for ecological momentary assessment research, focusing on mental health, emotions, and socialization patterns in children and adolescents. The app, designed as a research tool, examines symptoms, feelings, and health aspects, including sleep, in older kids, teenagers, and adults. It also enables parents to monitor and mitigate the digital mental impact on their children.

Anglia Ruskin University

Grant in 2022
Anglia Ruskin University, located in Cambridgeshire, United Kingdom, is dedicated to providing innovative and inclusive education and research, with a focus on transforming lives. With a diverse student body representing over 185 countries, the university emphasizes an educational experience that engages and empowers students from various academic and societal backgrounds. Anglia Ruskin University offers a comprehensive range of undergraduate and graduate degrees, alongside distance learning, professional, and short courses. The institution is committed to fostering an inclusive environment, recognized as a Disability Confident Employer and a Stonewall Diversity Champion. The university's research initiatives aim to develop transformative ideas and solutions that benefit communities, while measuring success through the achievements of its students. Anglia Ruskin University values its wider community, believing that collaboration enhances the overall educational experience.

Leeds Beckett University

Grant in 2022
Based in the thriving city of Leeds, our university is one of the most popular in the country.

Anya

Debt Financing in 2022
Anya is a company focused on providing support to mothers and families during breastfeeding and early parenthood. It develops an application that employs 3D interactive technology and artificial intelligence to assist parents in acquiring essential parenting and infant feeding skills. This innovative platform offers virtual companionship and connects families with peer-to-peer and professional support, enabling them to access guidance anytime and anywhere. By leveraging specialist support, Anya aims to enhance the parenting experience and address health disparities in maternity care, fostering a supportive community for new parents.

Brainspark Games

Grant in 2022
Brainspark Games is an educational technology company that develops mobile games. Their focus is on creating free, culturally inclusive, and AI-powered augmented reality games that align with the UK's national curriculum. The company's platform combines technology and gamification to make learning fun and engaging for children, ensuring accurate and culturally nuanced content. Brainspark Games aims to create an "eduverse" of educational mobile games, promoting inclusive and equitable learning.

Sub-10

Seed Round in 2022
Sub-10 offers a digital learning platform that leverages artificial intelligence to enhance employee engagement and drive business growth. The platform is designed to help organizations maximize their employees' potential by providing tailored learning experiences that align with individual preferences and performance levels. It features a dynamic library of educational units that adapts to the specific needs of each learner, including role-based requirements and preferred learning styles. By facilitating customized learning paths, Sub-10 enables companies to improve compliance, knowledge, and skills among their workforce, ultimately supporting organizational development and career advancement for employees.

Brainspark Games

Grant in 2022
Brainspark Games is an educational technology company that develops mobile games. Their focus is on creating free, culturally inclusive, and AI-powered augmented reality games that align with the UK's national curriculum. The company's platform combines technology and gamification to make learning fun and engaging for children, ensuring accurate and culturally nuanced content. Brainspark Games aims to create an "eduverse" of educational mobile games, promoting inclusive and equitable learning.

Learn.ink

Grant in 2021
Learn.ink is an online learning platform that offers a variety of courses. They build microlearning courses for the learners. They create a different product, such as a tool for farmers to sell their produce and get access to agronomy training.

Visionable

Grant in 2020
Visionable is a software platform that delivers video conferencing services across healthcare, education, and enterprise sectors. It enables healthcare teams with telemedicine, medical education, diagnostic reviews, and care pathways such as health visiting, school nursing, primary care psychology, continence services, physiotherapy, and perinatal care to support better patient outcomes and reduce fragmented systems. In education, it provides tools for classrooms, lectures, and auditoriums, including personal devices and smart boards, to support training and collaboration. For enterprises, it offers visual workspaces and capabilities for organization-wide meetings and conferences, enabling real-time video, data, and audio collaboration with customers, partners and suppliers. Based in Westminster, United Kingdom, Visionable began in 2015 and focuses on secure, integrated communications that bridge physical and virtual environments.

CAPSLOCK

Grant in 2020
CAPSLOCK is an education company that delivers online training in cyber security and other emerging technologies aimed at career change. It offers affordable, entirely online programmes with student-finance options and an admissions approach that prioritizes future potential over past academic record. The boot camps include mentoring and industry-specific certifications to boost employability and enable practical, workplace-ready skills. Since its launch in 2021, CAPSLOCK has enrolled over 700 learners and reports around 70% of graduates securing employment within six months, with many progressing into entry- to mid-level roles and notable salary gains. The platform emphasizes no upfront costs and remote delivery, providing accessible pathways to diverse opportunities in cyber security and tech and helping to address workforce gaps.

Tutorbloc

Grant in 2020
Tutorbloc helps educators who teach one-to-one easily launch a website, accept bookings, share files, get paid, host virtual lessons, track progress & more.

BOOP

Grant in 2020
BOOP is an innovative software education platform for children with special education needs (SEN). Boop focuses on creating greater independence, encouraging self-organisation and self-assessment and teaching and maintaining life skills for children on the Autism Spectrum.

Near-Life

Grant in 2019
Near-Life is an innovative company specializing in immersive learning content through interactive video. As pioneers in the field, Near-Life combines technology, learning, and media to create a unique online learning platform. The company focuses on delivering eLearning content that integrates video scenarios with gaming technology, offering a distinctive approach to training. This method allows users to engage in intuitive, role-play-style experiences, enhancing their learning process. By prioritizing immersive experiences, Near-Life aims to transform traditional training methods into engaging and effective educational tools.

Inclusive Energy

Grant in 2019
Inclusive Energy specializes in remote monitoring and analytics solutions tailored for solar and biogas companies in the Global South. The company develops energy monitoring and control devices that capture real-time data from biogas digesters and solar photovoltaic systems. This data is transmitted to the cloud for analysis, providing valuable insights and automated control functions. By bridging the gap between off-grid energy providers, end-users, and carbon markets, Inclusive Energy aims to enhance customer engagement and support efficient management within the clean energy sector.

Knowledge Officer

Grant in 2019
Knowledge Officer Ltd is a company based in Mitcham, United Kingdom, that specializes in providing software and solutions to address information overload and enhance the contextual understanding of content. Established in 2016, the company offers a platform that collects, filters, and aggregates relevant learning materials from various online sources. This enables users to access essential data tailored to their specific interests and career aspirations. Knowledge Officer focuses on equipping individuals with the most sought-after industry skills, facilitating their transition from novices to hireable professionals. Through personalized and dynamic learning paths, the platform supports users in achieving their career goals efficiently, incorporating engaging quizzes to assess their progress along the way.

Gravity Sketch

Grant in 2019
Gravity Sketch develops intuitive multi-platform tools for three-dimensional (3D) creation, collaboration, and design. Founded in 2014, the company is headquartered in London, UK.

Cambridge Spark

Grant in 2019
Cambridge Spark specializes in personalized Data Science training. They offer intensive bootcamps, apprenticeships, and bespoke corporate courses led by industry experts, supplemented by their AI-powered talent development platform.

Sentireal

Grant in 2018
Sentireal specializes in developing software applications that transform mobile devices and AR/VR headsets into intelligent learning assistants for the medical and healthcare sector. Their platforms deliver personalized, immersive training and guidance, continuously assessing learning progress using AI. By adapting content to users' real-time activities and needs, Sentireal enhances learning outcomes and facilitates personalized healthcare guidance.

Leapian

Grant in 2018
Leapian research and develop the most efficient and effective ways for people to learn, manage knowledge and solve problems. We use emerging technologies to develop software and innovative algorithms. We aim to bring automation to the process of learning, finding information and mapping out knowledge.

MedaPhor

Grant in 2017
MedaPhor Limited is an e-learning company based in Cardiff, United Kingdom, that specializes in creating training products for postgraduate medical professionals. The company focuses on enhancing ultrasound examination techniques through its innovative simulation technology solutions. MedaPhor's offerings include Blue Phantom, which provides ultrasound phantoms for hands-on simulation training in gynaecology and obstetrics, and True Anatomy, an endovaginal training model designed for ultrasound simulation. Additionally, MedaPhor develops models for intrauterine pregnancy, ectopic pregnancy, and general pathology, contributing to the advancement of medical education and training. Established in 2004, MedaPhor aims to improve the skills and knowledge of healthcare practitioners through its comprehensive training solutions.

Gravity Sketch

Grant in 2017
Gravity Sketch develops intuitive multi-platform tools for three-dimensional (3D) creation, collaboration, and design. Founded in 2014, the company is headquartered in London, UK.

Filisia

Seed Round in 2015
Filisia Interfaces Ltd. specializes in developing multimedia and multisensory devices aimed at enhancing training and rehabilitation for individuals with special education and rehabilitation needs. Founded in 2014 and based in London, the company offers Monoma, a training system designed for people with learning and physical disabilities. Filisia’s solutions leverage creative technology, integrating music and games to engage users in physical, cognitive, and communication skill development. The company's software features gamified rehabilitation exercises tailored to various conditions, with multiple difficulty levels to assess and improve user capabilities. Additionally, it provides valuable data analytics to track progress in physical and cognitive skills, addressing the challenges of traditional rehabilitation methods, which can be costly and monotonous. By focusing on innovative, engaging training solutions, Filisia aims to optimize therapy outcomes and reduce care costs for the estimated 150 million individuals worldwide with special education and rehabilitation needs.

Zzish

Grant in 2015
Zzish Limited is an EdTech company based in Guildford, United Kingdom, founded in 2013. It specializes in developing a mobile backend-as-a-service platform aimed at educational application developers, offering tools that enhance personalized learning. Zzish's primary product, Quizalize, allows teachers to create engaging quiz games that not only motivate students but also provide real-time data on their progress and learning gaps. This platform includes a teacher dashboard that presents insights into individual and class performance, enabling educators to tailor their teaching strategies to meet the unique needs of each student. Additionally, Zzish offers Revision Buddies, a self-assessment tool for exam preparation across various subjects. The company's solutions are utilized by schools, teachers, and students worldwide, with a significant user base that includes millions of teachers and students across numerous countries.

Tonguesten

Grant in 2014
Tonguesten Limited, established in 2007 and headquartered in London, United Kingdom, specializes in enhancing language education through entertainment. The company offers Tongues10 (T10), an interactive and gamified platform that transforms out-of-class activities into engaging learning experiences. Users can create personalized textbooks featuring examples, exercises, quizzes, and tests aimed at expanding their vocabulary and improving language skills. Tonguesten also employs Artificial Intelligence to align video subtitles and music lyrics with educational frameworks for English language teaching (ELT), making learning more accessible and enjoyable for students. The company draws on diverse materials from popular culture, such as football, music, and films, to create a dynamic learning environment.

Playlingo

Grant in 2014
Playlingo is an award-winning educational technology company headquartered in London, with additional offices in Edinburgh and Zurich. The company specializes in developing a game-based language learning application aimed at helping migrants in the UK improve their English skills. The application features a quiz-style game that encourages users to compete with friends, promoting a fun and engaging learning environment. It includes built-in templates and a live dictionary, allowing users to learn new vocabulary through word puzzles and animated games. Playlingo's mission is to encourage daily reading among English learners, thereby enhancing their language proficiency and communication abilities. The company has a proven track record of delivering high-quality products for notable organizations such as the BBC and Amazon.
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