NetEase

NetEase, Inc. is an Internet technology company based in China, founded in 1997 and headquartered in Hangzhou. The company offers a diverse range of online services focused on content, community, communication, and commerce. Its main segments include Online Games Services, Youdao, and Innovative Businesses and Others. NetEase develops and operates popular PC-client and mobile games, alongside licensed games from other developers. In addition to gaming, it provides a variety of products and services such as Youdao Dictionary, Youdao Cloudnote, and smart devices like the Youdao Smart Pen. The company also features a music streaming platform, NetEase Cloud Music, an e-commerce platform named Yanxuan, and online education services through Youdao. Additional offerings include NetEase Mail, a leading email service, and CC Live streaming, which focuses on game broadcasting. With a significant presence in the technology sector, NetEase is recognized for its innovative approach and extensive user base across its various platforms.

Bill Pang

Vice President of Corporate Development

Past deals in Gaming

Vark

Series C in 2023
ActEvolve develops Blitz Freak, a multi virtual reality game. It began operation in 2017, with its headquarters in Tokyo in Japan.

Something Random

Venture Round in 2022
The world of VR games has a very dynamic future, and there is a huge potential for it. Virtual reality is an area in which we have experienced, and a global investor appreciated not only our achievements

AccelByte

Series B in 2022
Headquartered in Seattle with teams in San Francisco Bay Area, Vancouver (Canada), Suzhou (China) and a growing office in Yogyakarta (Indonesia), AccelByte is a software company focusing on developing, deploying and operating highly visible, critical, secure, scalable and available consumer facing ecosystem of online services, websites and cloud infrastructure that serves millions of users in video game industry. Our engineering team combines decades of experience in the high end video game and entertainment industry where the demand for quality software forces us to be innovative and creative in crafting technology solutions to deliver the best experience to our users. We operate in various business verticals. Our clients ranged from game developers and publishers to cloud solution providers. Be in touch to set up time to talk about how we can collaborate in solving your software and technology needs. We’re investor-free — we’re independently self-funded. And we’re totally profitable!

Lightforge Games

Series A in 2022
Lightforge Games is an all-remote gaming studio comprised of industry veterans focused on revolutionizing the role-playing game (RPG) genre. The company aims to create a unique gaming experience by fostering a culture of empathy, honesty, and growth. Through its innovative approach, Lightforge Games seeks to engage a diverse range of creative thinkers and dreamers, building a sustainable studio dedicated to developing and publishing RPGs that resonate with players.

Haegin

Series B in 2022
Haegin Co., Ltd. is a mobile game development company founded in 2017 and located in Seoul, South Korea. The company focuses on creating casual and mid-core games, catering to a wide audience and emphasizing longevity in gameplay. By offering a diverse range of games, Haegin aims to provide engaging experiences for players, utilizing the cultural significance of traditional Korean concepts in its game design.

Kepler Interactive

Funding Round in 2021
Kepler Interactive is a global game developer and publisher that operates on a co-ownership model, empowering game studio founders by providing them with a stake in the business and a significant role in strategic decision-making. This approach allows studios to maintain their creative independence while also enabling them to develop engaging and commercially successful games for a broad audience. With leadership teams based in London and Singapore, Kepler Interactive combines extensive gaming industry expertise with a strong track record in financing and marketing, collaborating closely with developers to bring quality games to market at scale.

AccelByte

Series A in 2021
Headquartered in Seattle with teams in San Francisco Bay Area, Vancouver (Canada), Suzhou (China) and a growing office in Yogyakarta (Indonesia), AccelByte is a software company focusing on developing, deploying and operating highly visible, critical, secure, scalable and available consumer facing ecosystem of online services, websites and cloud infrastructure that serves millions of users in video game industry. Our engineering team combines decades of experience in the high end video game and entertainment industry where the demand for quality software forces us to be innovative and creative in crafting technology solutions to deliver the best experience to our users. We operate in various business verticals. Our clients ranged from game developers and publishers to cloud solution providers. Be in touch to set up time to talk about how we can collaborate in solving your software and technology needs. We’re investor-free — we’re independently self-funded. And we’re totally profitable!

Lightforge Games

Seed Round in 2021
Lightforge Games is an all-remote gaming studio comprised of industry veterans focused on revolutionizing the role-playing game (RPG) genre. The company aims to create a unique gaming experience by fostering a culture of empathy, honesty, and growth. Through its innovative approach, Lightforge Games seeks to engage a diverse range of creative thinkers and dreamers, building a sustainable studio dedicated to developing and publishing RPGs that resonate with players.

Genies

Series B in 2021
Genies, Inc. is a mobile application company based in Venice, California, that specializes in the creation of personalized digital avatars. Founded in 2017, Genies allows users to design their own avatars with a wide range of clothing and facial options, enabling them to express their identity in social media and messaging platforms. The company also offers an Avatar Agency and SDK, facilitating the integration of avatars into various aspects of culture and commerce. In addition to avatar creation, Genies develops a social sharing application targeted at college students, allowing them to share experiences and engage with brands. This platform enables students to earn recognition through snaps (likes) from peers and redeem them for rewards, while brands can connect with this desirable demographic. Genies aims to enhance user engagement and provide brands with opportunities to sell exclusive digital goods through their interactive avatar experiences.

Genies

Series B in 2021
Genies, Inc. is a mobile application company based in Venice, California, that specializes in the creation of personalized digital avatars. Founded in 2017, Genies allows users to design their own avatars with a wide range of clothing and facial options, enabling them to express their identity in social media and messaging platforms. The company also offers an Avatar Agency and SDK, facilitating the integration of avatars into various aspects of culture and commerce. In addition to avatar creation, Genies develops a social sharing application targeted at college students, allowing them to share experiences and engage with brands. This platform enables students to earn recognition through snaps (likes) from peers and redeem them for rewards, while brands can connect with this desirable demographic. Genies aims to enhance user engagement and provide brands with opportunities to sell exclusive digital goods through their interactive avatar experiences.

Theorycraft

Series A in 2021
Theorycraft Games operates as an independent game studio. Theorycrafting is an honor players reserve for the deepest games in the world. It’s what we do when a game is worthy of endless speculation and debate about how best to play.

Redhill Games

Funding Round in 2021
Former Remedy CEO Matias Myllyrinne has collaborated with Wargaming and Remedy technical director Mikko Uromo and Wargaming development director Milos Jerabek to form a new Helsinki game studio, Redhill Games.

Build A Rocket Boy

Series B in 2020
Build A Rocket Boy Ltd is a game development studio with locations in Edinburgh and Budapest, specializing in the creation of open-world video games. Founded in 2016 and originally known as Royal Circus Limited, the company rebranded in October 2018. Build A Rocket Boy focuses on developing games that feature multi-narrative storylines and customizable characters within expansive virtual environments. The company emphasizes cooperative multiplayer modes, allowing gamers to engage in a dynamic and immersive gaming experience.

Bossa Studios

Series B in 2019
Bossa Studios Limited, founded in 2010 and based in London, United Kingdom, is an indie game developer and publisher known for creating innovative and genre-defying games. The studio has gained recognition for titles such as the BAFTA-winning Monstermind, as well as Surgeon Simulator, I Am Bread, and Worlds Adrift, which reflect its focus on comedic and physics-based gameplay. Bossa Studios aims to engage a broad audience by developing diverse and inclusive gaming experiences across various platforms, including social networks, mobile devices, handhelds, and consoles. Their games are accessible to millions of players worldwide, emphasizing a fresh approach to indie gaming and discovery.

Behaviour Interactive

Corporate Round in 2019
Behaviour Interactive Inc. is an independent video game developer based in Montreal, Canada, with an additional location in Santiago, Chile. Founded in 1992, the company specializes in creating games for multiple platforms, focusing primarily on the digital market. Behaviour Interactive collaborates with a range of prominent publishers and licensors, including Activision Blizzard, Bethesda, and Ubisoft, to deliver diverse gaming experiences. Initially known as Artificial Mind & Movement, Inc., the company rebranded in 2010 to better reflect its focus on innovative game development. With a commitment to producing engaging action and adventure games, Behaviour Interactive aims to provide players with enhanced and interactive experiences across various gaming consoles.

ThatGameCompany

Series C in 2019
At thatgamecompany, they design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. They respect their players and want to contribute meaningful, enriching experiences that touch and inspire them.

Quantic Dream

Corporate Round in 2019
Quantic Dream SA is a French video game developer established in 1997 and headquartered in Paris, France. The company specializes in producing, developing, and selling entertainment games primarily for PlayStation platforms, with its titles available through the PlayStation Store and retail outlets. In addition to game development, Quantic Dream offers motion capture services to both the film and video game industries, utilizing its facilities located in Europe.

Second Dinner

Corporate Round in 2019
Second Dinner Studios, Inc. is a mobile game development company based in Irvine, California, founded in 2018. The studio focuses on creating social and casual games, aiming to deliver engaging experiences to a wide audience. With a skilled founding team and secured funding, Second Dinner is poised to independently develop and release its first game without the pressure of milestone payments or external investor demands. The studio has a strong foundation in the gaming industry, with its team members having previously contributed to well-known titles such as Hearthstone and World of Warcraft. This experience positions Second Dinner to make a significant impact in the gaming landscape while pursuing its mission to create fun and innovative video games.

Improbable

Corporate Round in 2018
Improbable Worlds Ltd., founded in 2012 and based in London, focuses on developing an operating system that enables the creation of simulated worlds. The company is known for its platform, SpatialOS, which allows developers to build large-scale, persistent virtual environments that transcend the limitations of traditional computing. Improbable's technology finds applications across various sectors, including gaming, urban planning, defense, and disease prevention, aiming to solve complex problems and facilitate innovative solutions. By providing tools for simulation, Improbable seeks to enhance gameplay experiences and contribute to better functioning systems in real-world scenarios. The company is committed to fostering a diverse workforce and a culture of innovation through experimentation and iteration.

Jumpship

Seed Round in 2018
Jumpship Limited is a game development studio based in Guildford, United Kingdom, established in 2017. The company specializes in creating sci-fi action-adventure games for consoles and computers, focusing on story-driven narratives that enhance the interactive media experience. Jumpship aims to expand the boundaries of gaming through innovative storytelling and immersive gameplay.

Bungie

Corporate Round in 2018
Bungie, Inc. is a video game developer based in Bellevue, Washington, founded in 1991. The company is best known for creating the Halo franchise and the Destiny series, which have significantly impacted the gaming industry. In addition to game development, Bungie operates an online store that sells a variety of merchandise, including apparel, soundtracks, accessories, games, bags, art, books, and collectibles. Over the years, Bungie has evolved from a small operation to a prominent studio, known for its engaging gameplay and innovative experiences.

Niantic

Series B in 2017
Niantic’s mission is to use emerging technology to enrich our experiences as human beings in the physical world. We seek to build products that inspire movement, exploration, and face-to-face social interaction. Originally formed at Google in 2010, we are now an independent company with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. We’re focused on building games that get people outside and exploring by enabling our players to have fun while visiting new places, learning about the world around them, and meeting new friends. We’ve launched Ingress, an immersive real-world mobile game played by millions of people; it's been downloaded more than 20 million times and is played in over 200 countries and territories worldwide. We've also developed Pokémon GO, which has broken records around the world and has been downloaded more than 750 million times in its first year.

ThatGameCompany

Series C in 2017
At thatgamecompany, they design and develop artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. They respect their players and want to contribute meaningful, enriching experiences that touch and inspire them.

Reforged Studios

Seed Round in 2015
Reforged Studios was born out of our passion for games. Our vision is to empower creativity and to make the very best games in the world through artistic freedom and innovation of design. Where our muses lead, we follow. We are a privately held game studio based in Helsinki, Finland. Guided by our solid understanding of the games and game genres, we aim turn our expertise into world-class core games with strong mainstream appeal and AAA production values.

Motiga

Debt Financing in 2014
We’re an independent PC online game studio that wants to create fun. We believe that fun games challenge us, reward us, and connect us to our friends. Exploration leads to inspiration. Passion leads to mastery. Great games are fun every step of the way. Our story began in August 2010 with a mission: make core game experiences that are accessible and fun. Since early 2012, we've been heads-down working on an exciting new PC online game. While we can't share any more about our current project, we've assembled some of the top talents in the industry, and all of us are pouring our passion into it every day.
Spot something off? Help us improve by flagging any incorrect or outdated information. Just email us at support@teaserclub.com. Your feedback is most welcome.