Start-Up Chile, founded in 2010 and based in Santiago, is a public business accelerator designed to attract world-class entrepreneurs to establish their startups in Chile. It is recognized as one of the largest and most diverse accelerators globally, accommodating up to 160 startups annually through two distinct programs: TSF, which focuses on pre-acceleration for startups with female founders, and Seed, aimed at startups with less than three years of development. The accelerator supports a wide range of sectors, including e-commerce, software, social media, education, clean technology, advertising, applications, and information technology. Additionally, Start-Up Chile manages a venture capital fund, Start-Up Chile SCALE, which invests in Latin American startups primarily in the software and technology sectors.
LarnU is an education technology and human resources technology company that aims to democratize access to education necessary for achieving career goals. It has developed a platform that offers customized training and courses across various domains, including digital marketing, e-commerce, programming, and personal and professional development. By providing users with tailored skills and knowledge, LarnU enables individuals to enhance their professional wellness and accelerate their careers.
Rukots is an educational startup that provides an online platform designed to assist schoolteachers in enhancing their students' communication, teamwork, and problem-solving skills. The company offers a range of collaborative challenges that are aligned with the educational curriculum and organized by various courses and subjects. These challenges can be easily implemented in the classroom using digital devices, making them suitable for both in-person and online education. By streamlining the teaching process, Rukots enables educators to simplify their tasks before, during, and after class, ultimately fostering a more engaging learning environment for students.
Developer of an online learning platform designed to reduce the lack of educational accessibility by empowering the educational role of parents and teachers together. The company's platform allows parents to use their local knowledge as an educational and teaching skill to strengthen the social and emotional development of their children, enabling students to enhance the development of their learning.
Profe Social operates an educational network platform aimed at enhancing the professional experience of teachers through collaboration. The platform facilitates the sharing of educational resources and personal experiences, allowing educators to inspire one another while also receiving valuable feedback on their own teaching practices. By connecting teachers globally, Profe Social fosters a community focused on professional growth and the exchange of effective teaching strategies. Additionally, the platform provides opportunities for teachers to monetize their contributions, further incentivizing collaboration and resource sharing within the educational community.
Swarmob is a b-learning learning system that develops citizenship for global sustainability in K-12 schools and non-formal education by involving young people in the creation of collaborative projects with networks of schools and social organizations with an impact on UN's Sustainable Development Goals (SDG).
Swarmob is a b-learning learning system that develops citizenship for global sustainability in K-12 schools and non-formal education by involving young people in the creation of collaborative projects with networks of schools and social organizations with an impact on UN's Sustainable Development Goals (SDG).
Wombo Academy is a training platform for e-sports players. We offer an effective learning process to players who want to improve their level in videogames through training programs developed by professional players. Our platform also provides access to training tools to put into action all the knowledge from the programs.
We are a team that has excelled in software, pedagogy, video games, the publishing world, and very motivated to positively impact the lives of millions of children. We have created Boki, a tool that is improving the learning experience in schools in Uruguay, Chile, and México, returning the natural enthusiasm to learn of thousands of school children. Boki can be understood as a “Netflix” with educational content, which includes challenging and really fun activities and exercises that help children learn while enjoying, in a playful and interactive way. Boki helps teachers to prepare the class, it is compatible with multiple platforms and easily adapts to national curricula.
We are a team that has excelled in software, pedagogy, video games, the publishing world, and very motivated to positively impact the lives of millions of children. We have created Boki, a tool that is improving the learning experience in schools in Uruguay, Chile, and México, returning the natural enthusiasm to learn of thousands of school children. Boki can be understood as a “Netflix” with educational content, which includes challenging and really fun activities and exercises that help children learn while enjoying, in a playful and interactive way. Boki helps teachers to prepare the class, it is compatible with multiple platforms and easily adapts to national curricula.
7 Generation Games, Inc. is an educational game developer based in Santa Monica, California, focused on creating engaging video games that enhance learning in mathematics and Native American culture for students in grades 3 and up. The company combines educational research with advanced game design to produce software that not only teaches concepts but also tracks student progress and comprehension through actionable analytics. Their games, which cover topics such as multiplication, division, geometry, and history, have demonstrated significant improvements in math skills among users. In addition to English, the company has developed fully bilingual (English/Spanish) products to cater to a diverse range of learners. Founded in 2013 and incorporated in 2015, 7 Generation Games aims to meet the technological needs of various educational settings, from urban to rural areas. The company also provides supplemental resources for educators, including curated historical materials and multimedia presentations.
DICO operates as a personalized Korean learning service for Spanish Korean culture fans. The company used K-pop and K-drama as a teaching material to arouse learners’ interest. They also provide an original pedagogy optimized for learning practical expressions and words which are commonly used in daily life.
Neurotechnia is a company focusing on the improvement of wellbeing using sound and light technologies. Neurotechnia is the developer of Sonic Drops, a rest acceleration pod that uses sound, vibration, and light technologies to deliver a full-body experience to help the user feel well rested in just 20 minutes.
Kiddy 3d
Seed Round in 2018
Kiddy 3d is a lowcost 3dprinter technology with a focus in educative process. It aims to provide access to digital manufactures to children between 5 and 8 years trough the intuitive interface and designed to be used with common input materials like school glue, paper or plasticine avoid risks of injuries for high temperatures.
Gleengo is a platform designed to support children facing emotional, behavioral, and educational challenges. It connects children with their favorite toys through a small device and a text-to-voice application, allowing for interactive communication. Parents can engage with their children while accessing a library of educational stories crafted by psychologists to foster creativity, imagination, and assist with daily routines. The platform aims to empower children by teaching essential skills and values, guiding them through challenges, and addressing their emotions directly. By providing therapeutic content, Gleengo offers a sense of safety and comfort, helping children to maintain their education and routines effectively.
Sinergia Tech is an AgTech platform focus on deliver specialized insights to farmers through the integration of layers of information gathered from different sources (wireless sensor networks, weather stations, satellite images, drones images, goereferenced portable instruments and field information) focus on high value crops in emerging countries.
7 Generation Games, Inc. is an educational game developer based in Santa Monica, California, focused on creating engaging video games that enhance learning in mathematics and Native American culture for students in grades 3 and up. The company combines educational research with advanced game design to produce software that not only teaches concepts but also tracks student progress and comprehension through actionable analytics. Their games, which cover topics such as multiplication, division, geometry, and history, have demonstrated significant improvements in math skills among users. In addition to English, the company has developed fully bilingual (English/Spanish) products to cater to a diverse range of learners. Founded in 2013 and incorporated in 2015, 7 Generation Games aims to meet the technological needs of various educational settings, from urban to rural areas. The company also provides supplemental resources for educators, including curated historical materials and multimedia presentations.
Processim Labs specializes in developing educational simulation games tailored for college-level instruction. These games are designed for mobile devices, allowing university professors to incorporate them as effective teaching tools in their curricula. By providing immersive simulations of complex processes, Processim Labs enables students to engage in hands-on learning, enhancing their decision-making abilities and critical thinking skills in an enjoyable and dynamic manner.
Edtech brinda información a instituciones y docentes para la toma de desiciones; generando un acompañamiento al estudiante en toda su carrera evitando que abandone sus estudios. Con la visión de ser una EdTech global que reduzca la deserción estudiantil, adaptando los cambios tecnológicos y entendiendo a los participantes de la educación de los próximos años.
Ludibuk turns regular books into more engaging experiences. Our digital library, accessible via desktop computers and/or our mobile apps, offers a revolutionary reading experience for K-12 Spanish speaking students, working to improve their reading rates and level of comprehension. Through a gamification strategy and customizable effects, Ludibuk creates an immersive experience that helps bring the material to life.
Pedagogical material is shown in various formats, which helps promote individualized experiences for the reader providing customized feedback and reports on progress in real-time for teachers, highlighting each student’s strengths and weaknesses.
Descola is an online education platform that specializes in innovative learning experiences, focusing on themes such as entrepreneurship, design thinking, storytelling, and service design. The company enhances user engagement through a comprehensive approach that combines a structured learning cycle, an intuitive platform experience, and well-designed content. This strategy has resulted in a significantly higher course completion rate of 65%, compared to the industry average of 15%. Descola has developed over 50 courses and has attracted a student base of 50,000, positioning itself as a prominent online school in Brazil. The organization has participated in several major acceleration programs, including SEED in Brazil, the Lisbon Challenge in Portugal, and Startup Chile in Santiago, showcasing its commitment to growth and innovation in the education sector.
‘Shopify for Education’. Wisboo provides an all-in-one solution for Education Businesses to easily create a self-branded online academy. Education Businesses can design, set up and manage their courses and online academies with this powerful platform.
Timokids is a Brazilian company founded on March 14, 2014, by Fabiany Lima and Fernando Padovan, headquartered in São Bernardo do Campo. The business specializes in developing online stories and gaming applications tailored for children. Its multi-language mobile application is designed to reflect children's daily lives, providing educational games and stories that entertain while promoting learning in various languages. The aim of Timokids is to help children acquire knowledge in an engaging manner, allowing them to spend their time productively.
YoungCurrent is a news reading platform designed for children, primarily serving the Indian market. The platform aggregates child-friendly news articles from various publishers on the internet, tailoring the content to match each child's reading level. In addition to providing news, YoungCurrent offers in-context vocabulary assistance and customized practice-based assessments to enhance language skills. Parents and teachers benefit from weekly performance reports, which provide insights into each child's progress and understanding, thereby fostering an engaging learning environment. This approach not only improves children's English language abilities but also encourages informed reading habits from a young age.
Kreyonic creates interactive toys to discover educational content by combining physical interactions with digital applications. Kreyonic launched their first product Qboo, a set of farm animals from the magical farm land far far away, made of fabric (plush toys), and they come bundled with an interactive educational tablet application. Children can place toys on the tablet screen and the application presents a variety of creative activities based on the type of toy. By playing with Qboo, kids can reveal the secret magical world of animals, fun facts and their whereabouts. Qboo application encourages non-structured, open-ended game play. Children can choose the characters they want in their story. Characters come to life in the digital world. They listen and respond to children. Qboo's open-ended game play allows kids to control the flow of the game/stories based on their own imagination. So every time kids play they will experience a different flow in the same story! And the best part is, even when there is no tablet around children can continue playing with the toys with their own imagination. Kreyonic is the first international company in the Communitech Hyperdrive Accelerator program. Check out their crowd-funding campaign at: http://igg.me/at/qboo
Sterio.me engages learners outside the classroom, to reinforce in-classroom learning. A “Sterio” is a pre-recorded interactive audio lesson, delivered via an sms-triggered inbound voice call to the learner, in order to reinforce content. No internet or smartphone is required to access the content, and teachers get instant feedback.
Level Chef
Seed Round in 2014
We are a training center that provides a complete online training in the gastronomic area, with high quality videos that teach hundreds of recipes and technics handed down by professional chefs, divided into levels and areas, where beginners and advanced people can find reliable and affordable training 24/7.
ViperMed provide a Patient tele-education platform though a web/mobile app that allow patients/caregivers to receive curated education/activities related to their condition and keep in touch with their therapists through messages,images and videos in order to improve economic and therapeutic outcomes.
Oja.la is an online learning platform focused on enhancing computer skills in Latin America. It offers a comprehensive catalog of 1,500 classes, including 70 technology programs, and has recently expanded its offerings by releasing 16 new programs in a single month. The platform caters to users in both Spanish and English, making quality technology education accessible to a diverse audience of entrepreneurs and professionals. Oja.la aims to empower students to reach their career objectives by providing a robust and continuously growing selection of online courses.
Weele is an e-learning platform dedicated to language education, addressing the challenges of high costs and time constraints associated with traditional language courses. The platform provides a variety of learning solutions that cater to diverse learning styles, enabling users to acquire new vocabulary, complete writing exercises, engage in interactive classes, and take assessments. By allowing trained professors to conduct classes online, Weele eliminates the need for travel, thereby reducing costs and saving time for both educators and learners. This approach makes language learning more accessible and efficient, meeting the growing demand for second language proficiency in today's globalized world.
DataCamp is an online learning platform that specializes in data science education, offering a comprehensive range of interactive courses in programming languages such as Python, R, SQL, and Spark. Founded in 2014 and headquartered in New York, the platform features over 100 courses taught by industry experts, covering topics like data visualization, machine learning, and data manipulation. The courses utilize high-quality video content and in-browser coding exercises to facilitate hands-on learning. DataCamp for Business caters to organizations seeking to enhance their teams' data skills, providing a scalable and cost-effective training solution. Numerous companies, including eBay and Harvard, utilize DataCamp to train employees and support ongoing education in data science.
They develop video games to support education and training of students and workers in companies of industrial areas. Make inductions and training of operation and maintenance of industrial plants (Mining, Forestry, Aeronautical, Production) in a 3D immersive virtual environment first person. Change the PowerPoint by the joystick and your notes for the 3D glasses, playing with the new way of learning.
Children of the Elements
Seed Round in 2013
Our pioneer product is an interactive children’s story series on iPad, to teach children and parents about sustainability. Lyrical, engaging stories, with hand-painted illustrations, carrying a special message for children about the wonders of our world and the complexity of globalization.
Teamscope B.V. is a company that specializes in developing an electronic data capture (EDC) application specifically designed for clinical and field research. Founded in 2013 and based in Nijmegen, the Netherlands, Teamscope offers a mobile data collection app that allows researchers to create customizable mobile forms for data entry. This app facilitates offline data collection, enabling researchers to gather information even without internet access. The platform supports real-time collaboration through two-way data synchronization, allowing team members to manage permissions and work together efficiently. Additionally, Teamscope includes features such as branching logic, data validation, and automatic calculations to enhance data accuracy. The app also enables longitudinal research by allowing users to create and track 'Cases' over time while ensuring data security through encryption and a passcode system.
www.owlr.org makes it easy for students to exchange textbooks, class notes, and exam answers by connecting students enrolled in a specific class with a specific professor at a specific school with students who have previously taken that class - no cookie-cutter flashcards or Cliff's notes.
Talento al Aula is an educational organization focused on improving the recruitment of teachers through a specialized job-matching platform. This platform streamlines the selection process for education professionals, allowing clients to identify and hire teachers who meet their specific requirements. By enhancing the efficiency and effectiveness of teacher recruitment, Talento al Aula aims to support educational institutions in finding the right talent to meet their needs.
Tech urSelf, Inc. develops fun and easy-to-use technological tools to help people live a happier, healthier life. These tools help people understand themselves better and improve their lives and are developed from the latest in scientific theory, research, and methodology.
Brainwave makes textbook science & maths exciting for kids of all aptitudes and interest levels by presenting lessons in the form of comics, stories, games, contests, real-life applications and do-it-yourself activities! It teaches children to be curious, relentless and love what they do.
HackerHAND specializes in creating a robotic hand designed to facilitate learning in robotics and programming for high school students. Built from clear acrylic plaques, the fully assembled robotic hand operates without glue, employing a pulley and rope system inspired by Leonardo da Vinci’s designs. This innovative product provides an interactive, hands-on approach to understanding science and technology, aligning with STEM educational methodologies. Aimed at students aged 14 to 18, HackerHAND targets cultural institutions, educational organizations, and retail channels such as libraries, electronic stores, and museums. By offering a low-cost, DIY learning experience, HackerHAND enhances students' confidence in coding and technical skills.
Pump!
Seed Round in 2013
Lab equipment with cool design, high connectivity & easy-to-share results.
theSedge.org helps non-profit organizations build successful social enterprises to help fund their social programs. This global online platform connects organizations with the community, talent, and education they need to close their funding gaps.
ClickMedix is a mobile health platform designed to enhance access to quality healthcare, particularly for underserved populations facing economic and geographic barriers. Founded by faculty and students from MIT and Carnegie Mellon University, the platform enables remote diagnosis and provides training and supervision for healthcare staff through mobile devices. It addresses critical global healthcare challenges, such as limited access to physicians, high healthcare costs, and shortages of trained medical professionals in rural areas. The platform includes modules for primary care triage, risk screening, teleconsultation, electronic medical records, and emergency response, as well as tools for mobile accounting, real-time data collection, and micro-insurance options. By leveraging technology, ClickMedix aims to empower healthcare professionals to expand their reach, improve patient outcomes, and streamline healthcare services.
Totus Power, Inc. specializes in developing modular battery packs to enhance educational access in low-cost schools across India and other developing nations. The company's flagship product, Jupiter6, utilizes technology from electric vehicles and repurposes lithium-ion batteries to provide reliable power for classroom equipment. This portable power pack is designed to support various devices, including computers, tablets, projectors, and hotspot connectivity, all while being safe, non-toxic, and requiring no maintenance. Founded in 2012 and headquartered in San Francisco, California, Totus Power aims to address the challenge of inadequate electricity supply in schools, thereby facilitating technology-based learning in underserved regions.
The IQ Collective is a global social distribution network aimed at enhancing educational opportunities for under-served schools. By connecting innovative educational institutions with cutting-edge solutions, the organization facilitates access to learning resources, technology, and financial systems that are essential for improving academic and financial outcomes. Operating at the intersection of education and entrepreneurship, The IQ Collective focuses on supporting learning in developing regions, empowering school entrepreneurs to leverage global education technologies effectively.
Lab4U, Inc. is an educational technology company based in San Francisco, California, founded in 2013. It develops a platform that enables hands-on laboratory experiences through mobile devices, transforming smartphones and tablets into science laboratories. The company offers a suite of applications, including Lab4Physics, which allows physics educators and students to utilize mobile devices as laboratory instruments, and Lab4Chemistry, which enables users to capture and analyze images of liquid samples to create calibration plots. Lab4U aims to enhance science education by providing low-cost, accessible solutions that empower students and scientists to conduct experiments and share results using built-in mobile sensors and a crowd-learning web platform.
Eduquia is an online platform designed for higher education instructors and students to create, deliver, and sell university-level reinforcement courses. The platform focuses on enabling experts in specific subjects to develop courses tailored for their peers, enhancing their learning experience and academic performance. By facilitating the exchange of knowledge and skills, Eduquia aims to support students in optimizing their understanding of complex subjects through accessible, online educational resources.
Ummitech is a company focused on the research and development of innovative technologies, software, and digital entertainment. It provides advice on the design of a product or service of a client while offering solutions. Ummitech has gained investments from Start-Up Chile. It has entered into partnerships with Papaya.pe, Kybalion, and pizara. Ummitech is based in Lima, Peru.
We started Go Vocab after struggling to learn a second language in High School. We knew there had to be a better way. We set out to build a fun way for students to learn vocabulary, because rote learning sucks. Along the way we discovered that Language Teachers were also searching for a better way to teach vocabulary. Then we realised that vocabulary isn't the only painful part of learning a language, verb conjugations are just as bad!
We are a small group of people who love technology and the way it help us all in our everyday life! Our group consists of engineers who like solving interesting and defying problems, coding and discussing new ideas. In particular, despite being a somewhat young group.
At Kudo, they develop mobile platform language-learning solutions for preschoolers. Their unique interactive, adaptive educational content provides a fun, engaging, and intuitive experience for young learners. Developed by a team of language learning experts, teachers, and animators, Kudo’s proprietary Progressive Immersion™ method allows children to discover a foreign language through play, movement, song, and storytelling, and is effective with new learners and bilingual children alike. Kudo was established in 2012 and is headquartered in Los Angeles, California, USA.
CayMay Education is cloud-based platform where we remotely manage the streaming system in real-time so that the organizers are free from technical setup and video production people. We create an web and app-based platform that facilitates real-time interaction between instructors and learners. Our business models include online viewers' pay-per-view and organizers' monthly subscriptions. Our goal is to deliver affordable multimedia lessons in high quality. The platform will be available through various app stores such as the Apple App Store, Google Market (Android), and the Windows App Store.
Producteca is a SaaS company based in Buenos Aires, Argentina, that specializes in online sales management for businesses. Founded in 2010, it provides a platform that enables companies to manage their product catalogs across various marketplaces. This solution allows brands to upload and share their catalogs with retail clients, facilitating the publication of products on multiple sales channels. Producteca's service ensures that businesses maintain control over their brand image, pricing, and overall sales across their online distribution networks. By streamlining the management of inventory and orders, Producteca supports companies in optimizing their online presence and enhancing their sales efficiency.
Broccol-e-games Pty Ltd is a mobile educational games company specialising in maths learning games for children aged 4-6 years old, on the iOS platform. Broccol-e-games focuses on creating fun, educational and convenient games that can be played anywhere. Broccol-e-games was formed in Melbourne in late November 2011, and officially became a company in April 2012. After being accepted into the acclaimed Melbourne accelerator program, AngelCube, Broccol-e-games quietly released their first product on the App Store in April 2012. After much feedback, advice and iteration, Maths with Springbird was officially launched on 19th July 2012. Maths with Springbird was subsequently featured by Apple and became the #1 educational iPad app in the Australian and New Zealand App Stores, reaching 10,000 downloads within a week of launch.
BCN School operates an online learning platform that focuses on providing training and development opportunities for business executives and students. The platform offers a range of courses aimed at enhancing both technical skills and personal values. It enables professionals to pursue online diplomas and various distance education programs, thereby facilitating continuous learning and professional growth. Through its technological solutions for training and people management, BCN School aims to empower individuals in their pursuit of business excellence.
EduRise is a company founded in 2012 and has the strong purpose of support education through technological tools for educators and students. In October 2012, EduRise has been selected by the Startup Chile program, getting capital and being part of a rich entrepreneurship ecosystem. The team members have differents experiences in the education field (pedagogical, research, management, IT), which provides an excellent opportunity to do greats things because we believe that the current educational system can be highly improved.
Local Energy Technologies, LLC creates software and hardware solutions for energy monitoring, metering, and sales in emerging markets. The products expand electricity access and also improve the way that energy distribution and sales take place. The company was incorporated in 2012 and is based in Arlington, Virginia.
Inaika helps people streamline the process of finding the best coaches not only to teach them but to really motivate & inspire throughout the process using engaging digital channels they are used to. We also help instructors build their online presence and leverage the social networks, which they haven’t fully used to their benefit until now. We achieve the above in the following ways: On Inaika, people can find the best-matching coaches based on their social graphs – what was done inefficiently by the word of mouth and random enquires (e.g. Facebook posts) is now only a few clicks away. Moreover, instructors can create their own profiles showcasing their real set of skills in a creative portfolio with albums & videos. Up till now, they have struggled to promote themselves in a CV-based world (odd instructors’ profiles on Linkedin). Importantly - Inaika is also an engagement platform and a place for people to inspire and get inspired. We focus on passionate instructors eager to share their interests and skills with the world through their inspiration feeds. We bring their lonely Facebook galleries and YouTube channels back to life on Inaika where everyone can find them. By doing this, they develop their online reputation which helps them attract new clients and opportunities. Our other features include - but are not limited to: instructor/institution management tool with in-built calendars for on-the-spot availability, booking and managing shared classes; trustworthy ranking algorithm based on relevant networks’ opinions, popularity and performance (saves time, encourages good quality & promotes best people); and spare capacity management (links teachers with space owners to get best deals for using their idle spaces).
Language learning platform built to work for a variety of language across a range of tablets, smartphones, and desktops. We use visual learning, gamification, and interval training to create a fun, entertaining learning experience. 5 stars on Google Play Store.
Talaentia is a social network for professionals who are responsible for their growth. Participants know the strengths, opportunities for improvement and gaps in their skills and can make better decisions in your career path.
Sumomi | Parent makes it easy for anyone to analyze important school characteristics and student test scores. Users can find schools on a map, add interesting schools to their list, save their favorite analyses, and become real data gurus navigating test score trends in any subject and any grade. Comparing school test scores is a breeze.
Kimeltu is a web platform that allows educators to measure student progress through standardized tests. Educators can generate standardized tests from our Question Bank. These tests can be answered by the students via the Web or paper, using answer sheets. Then the answers are uploaded to the platform, which generates simple and easy to understand statistics, showing the performance and progress of students.
Taumatropo Animation is a video game developer focused on creating educational and science games for children. The company specializes in innovative animation techniques applied to its games, which are designed for both iPad and Android devices. By combining entertainment with education, Taumatropo aims to help children learn new concepts in an engaging manner. The company is committed to advancing its offerings and regularly updates its platform to enhance user experience and educational value.
Oja.la is an online learning platform focused on enhancing computer skills in Latin America. It offers a comprehensive catalog of 1,500 classes, including 70 technology programs, and has recently expanded its offerings by releasing 16 new programs in a single month. The platform caters to users in both Spanish and English, making quality technology education accessible to a diverse audience of entrepreneurs and professionals. Oja.la aims to empower students to reach their career objectives by providing a robust and continuously growing selection of online courses.
We built @FoodKhoj for enabling easy food options for students in campuses. As a spin-off from FoodKhoj, we built eRestro - a SaaS based turnkey solution for restaurants. To solve the problems faced in managing group emails, we built the MailSyncr technology, now known by as @Paceable. In the process of running a completely bootstrapped startup, we also conceptualized Fuzzy Angles as a platform to connect bootstrapped entrepreneurs and students in universities.
eHealth Systems is a socially conscious company with a vision of using informatics to improve the quality and efficiency of health systems. Founded by clinicians and doctorates in health informatics, we have a clinical focus and the experience necessary to. eHealth Systems is a paradigm shift in health informatics. We prioritize optimizing the clinical process, facilitating the work of health workers, and improving communication between people. That way you'll have better information to increase your efficiency and improve the care provided.
TomoClases is an online marketplace for offline classes and courses in Latin America. TomoClases enables everybody to create profiles for their courses and manage them through their personalized dashboard. Teachers are able to create marketing campaigns as well as receive messages and online payments.
DIY Genius is an e-learning platform focused on helping individuals enhance their creativity, focus, and self-motivation through practices such as deep work, meditation, and flow psychology. The platform offers live broadcasting lessons daily, along with digital guides that teach essential, in-demand digital skills. By providing these resources, DIY Genius aims to simplify the learning process for new graduates and empower them to effectively promote themselves while gaining practical experience in today’s competitive job market.
eTutor is an e-learning platform that provides real-time, pedagogy relevant, and student specific, statistics; while promoting interactivity between student, parent, and teacher. Importantly, we focus on employing only the very best teachers in order to provide high-level education to all students, irrespective of a student’s socio-economic background. In Chile, for example, all eTutor teachers will be those MINEDUC has tested and labeled as 'destacados' (outstanding).
Trudev is a team of MIT and Harvard graduates who have developed both a portable, affordable, microbial drinking water test and chemical purification system. We aim to take advantage of existing distribution networks by selling our products to universities, local NGOs and larger intergovernmental agencies that execute rural water projects.
Abilingua is a web-based platform that specializes in exam authoring and delivery, catering to teachers, educational institutions, publishing houses, and human resource departments. It provides an online test preparation service aimed at helping students enhance their English test scores. Based in Santiago, Region Metropolitana, Abilingua enables clients to conduct secure online examinations, facilitating a streamlined and efficient assessment process.
TED Talks meet Pandora: Imagine learning from the greatest minds of our time via your own personalized inspiration channel. Bite-size inspiration in 20min or less from sources such as TED.com, tailored to your interests. A channel that gets smarter every time you use it.
Ateneo Digital is an online eBook and document creation, storage and distribution service for academics, professionals and businesses. Ateneo offers services a knowledge-holder needs to share specialized content such as: training manuals, operating codes and regulations, business material and sales collateral, text-books, study binders and other valuable content. We specialize in academic and professional content across subject matter areas and industries. This provides our customers a targeted and efficient niche environment fit to their intellectual, career and business needs.
Scholaroo is a scholarship cloud platform designed to simplify the process of finding college funding and scholarships for students globally. It offers instant college scholarship alerts through multimedia notifications delivered via mobile push, text message, or e-mail. By addressing common issues faced by users of traditional scholarship search services, such as lengthy questionnaires and outdated data, Scholaroo enhances the scholarship search experience with efficient matching algorithms. The platform is accessible to a wide audience, having garnered 100,000 users even prior to its official launch in May 2012.
It doesn't matter if you are administering a college test or collecting survey results for market research; Gradematic can save you time by simplifying both data collection, tabulation and marking. Unlike other test marking and optical mark recognition (OMR) services, Gradematic requires no special forms or machines to function - just a web-connected computer, and a standard scanner or fax machine! Easily export results in multiple formats - Excel, Word, PDF - whatever is easiest for you! And Gradmatic itself is compatible with every major computer system - Windows, Mac, iOS, Blackberry & Android!
PixelSteam
Seed Round in 2012
PixelSteam is a leader in mobile touch-based educational games. Breaking down the walls of traditional education, to make a unique, fun, and immersive landscape for learning. PixelSteam's focus is to create games for children 6-11 years old. We provide fun and unique mobile games in the sciences, mathematics and language learning. PixelSteam is comprised of a strong advisory team of educators, scientists and linguistic specialists. PixelSteam's mandate is to teaching children that learning is fun; and to parents that games can both educate and inspire.
Learning language should be fun, easy, interesting, and effective but most importantly relevant to YOUR life. Keep learning and leave behind the beginners plateau! Attain advanced Spanish. Loogla offers a suite of tools that turn reading into learning. We use computational linguistics to blend tutor-authored learning objects into any Spanish text. Like the activity? Request on demand tutoring with its creator.
We have a team of multidisciplinary professionals suitable for the development of innovative products and services in the area of science and experienced in working with students and teachers.
Matchfund is an educational banking platform designed to nurture real-world financial literacy in today’s family. We engage youth in a dynamic, community-oriented format they understand, while providing parents the resources and opportunities they need to guide their child’s early experiences with money. We even give loved ones the chance to join in – by making one-time or recurring contributions, competing in multiplayer challenges, and providing moral support.
Kedzoh is a mobile learning enterprise platform based in Palo Alto, California, that focuses on making education and knowledge sharing accessible to all. The platform allows users to create and share mobile lessons that can be accessed without internet connectivity, catering to employees, students, and military personnel. Users can engage with lessons through various formats, including video, images, text, audio, and quizzes, facilitating flexible training experiences. Kedzoh has gained recognition in the startup ecosystem, having received equity-free funding through initiatives like Startup Chile, Startup Brazil, and the French Tech Ticket. Since launching its third version in 2017, the company has achieved global traction and has piloted projects with notable partners such as Bosch.
About bContext: With bContext, anyone can transform static files into engaging communications Mark It: There's no need for high-end equipment or fancy editing skills. With bContext users can add hand writing notations and narrative to static documents (such as PDF, PPT, or any image). Record It: With bContext, users can record sessions to transform complex ideas into engaging multimedia communications. Share It: Share the links you create for free on Social Networks. Or share them by email or with private groups with a pro subscription. Anyone will be able to view the recorded sessions, on any computer or mobile phone by simply using their browser.
Ev-social is a business intelligence, social media management (SMSS), social media analytics and ROI measurement platform focusing on the North American and Latin American market. In 2011, Ev-social was accepted into the Startup Chile tech accelerator until 2012.
Schoooools provides you personal and social learning spaces that empower collaboration between learners and their educators, namely parents and teachers www.schoooools.com Our mission is to make learning fun and easy especially for young kids born in this information age, but also to learners of all ages, including their educators. Schoooools is developed by Tecla Colorida, a software company specialized in educational software based in Oporto, Portugal. www.schoooools.com We recreate the classroom space in a digital environment on the web. Our social platform brings learners (from kids to adults), parents and teachers closer in a space were they can learn by doing, sharing, collaborating and playing. It's interactive, fun and safe! All school work is stored digitally, so parents can follow their children work, organize, and save it forever, so they can revisit it later, to learn, share or simply show it to the rest of the family or friends.
Knowledgestreem develops an online platform which provides tools to help trainer guide learning and track progress of the learners. It allows teachers and learners to collaboratively build engaging multimedia. The company was founded by Ben Roome and Hank Thompson, and is headquartered in USA.
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