IDG Capital

work with private equity and venture capital fund managers, investment advisors and business entities from around the world.

Xiaohui Cao

Partner

Cui Guangfu

Partner

Jun Fang

Partner

Mei Gao

Partner

Simon Ho

CFO

Bingjun Huangfu

Partner

Ning Kang

Managing Director

Jianguang Li

Partner

Xiaojun Li

Partner

Meng Lian

Partner

Yikun Liu

Partner

Jun Lou

Partner

Michelle Ma

Partner

Kuiguang Niu

Partner

Hugo Shong

Founding Chairman

Yuhan Sun

Vice President

Chen Tong

Partner

Xiao Wang

Partner

Shu Wang

General Partner

Jeacy Yan

Partner

Jin Yu Ph.D

Partner

Xinhua Yu

Partner

Antony Yung

Partner

Jianbin Zhang

Vice President

Suyang Zhang

Managing Partner

Maria Zhang

Venture Partner

Haitao Zhang

Managing Director

Zhiyong Zhen

Principal

Jian Zhu

Venture Partner

Peter Zhang Ph.D

Vice President

Past deals in Gaming

Hi-Fun

Series A in 2019
Hi-Fun is an indoor competitive theme park built by Airnet and invested in incubation. It provides more than 30 large-scale competitive entertainment projects and amusement facilities, creating a comprehensive large indoor "athletic, interactive entertainment, video game". Theme Park. Beijing Airborne Sports Development Co., Ltd. products.

Plair

Initial Coin Offering in 2018
Plair Limited operates a decentralized gaming ecosystem designed to create a community space for gamers. It facilitates engagement through various online and offline events, including tournaments, while providing tools that enable users to earn a sustainable living and pursue career opportunities in gaming. The platform employs blockchain technology to implement a gamer-focused economic model, allowing members to be rewarded for their contributions with Plair Tokens, a cryptocurrency asset. By fostering social interaction and financial empowerment, Plair aims to redefine the value of participation in the gaming community. The company is headquartered in Hong Kong.

Ready Go

Series A in 2018
Developer of a entertainment platform mainly focusing on game development. The company's platform provides a variety of game playing ways and its WeChat applet "Play ReadyGo" is a game recommendation platform and sharing community, providing users with domestic and foreign game information.

Qingmang

Series A in 2018
Qingmang is a Media & Entertainment based company.

iQiyi Sports

Series A in 2018
iQIYI, a provider of high-quality video and entertainment services in China, is established on April 22nd of 2010 in the spirit of “Joy & Quality”. Since its launch, iQIYI has actively promoted innovations in products, technologies, content and marketing to provide Chinese users with rich, smooth and high-definition online video experience. Currently, iQIYI has successfully built up a diversified business model to connect people with services including e-commerce, gaming, movie ticking, live streaming, online reading and so on

Ready Go

Series A in 2018
Developer of a entertainment platform mainly focusing on game development. The company's platform provides a variety of game playing ways and its WeChat applet "Play ReadyGo" is a game recommendation platform and sharing community, providing users with domestic and foreign game information.

XunGuang Games

Series A in 2018
Developer of WeChat mini games. The company engages in the research and development and design of WeChat mini games, enabling WeChat users to enjoy mini games with their peers.

Youxi.com

Series A in 2018
Movie themed hotel operator based in China.

Bixin

Series A in 2018
Social networking app for game players based in Shanghai.

MobileGo

Series A in 2018
MobileGo is a developer of a peer-to-peer e-sports platform designed to organize decentralized tournaments for competitive gamers globally. Established in 2016, the platform utilizes dual blockchain technologies, including Waves and Ethereum, to integrate smart contract capabilities into mobile gaming. This innovation allows gamers to use cryptocurrencies and tokens as a medium of exchange during online tournaments, enhancing the overall gaming experience. Additionally, MobileGo facilitates transactions by enabling game developers to accept its cryptocurrency for in-game purchases, thereby reducing reliance on traditional banking methods. Through its blockchain-based products, MobileGo aims to streamline payment processes in the gaming industry while providing a secure and efficient environment for players and developers alike.

Qkids

Series B in 2017
Developer of an online educational platform designed to provide online English courses to children under 12 years old. The company incorporates the use of a game-based curriculum that allows native American English-speaking teachers to guide students through fun and dynamic learning experiences while in the comfort of their own homes, providing teachers and students with a friendly and engaging tool to learn English.

KongZhong

Funding Round in 2017
KongZhong Corporation provides digital entertainment services for consumers in the People’s Republic of China and internationally. The company operates through three segments: Internet Games, Mobile Games, and Wireless Value-Added Services (WVAS). The Internet Games segment operates various licensed Internet games, including World of Tanks, World of Warplanes, and Guild Wars 2 games. It also develops and licenses various Internet games, such as Master of Meteor Blades based on its proprietary game engine and game development platforms technologies for another Internet game operator. The Mobile Games segment develops and publishes mobile games, including action, role-playing, and leisure games for mobile phone users. The WVAS segment provides interactive entertainment, media, and other interactive services to mobile phone users. This segment offers mobile games, pictures, karaoke, electronic books, mobile phone personalization features, entertainment news, chat, and message boards. The company also offers support and technical services. KongZhong Corporation sells its WVAS and mobile games primarily through telecommunication operators, as well as other distribution partners. The company was formerly known as Communication Over The Air Inc. and changed its name to KongZhong Corporation in March 2004. KongZhong Corporation was founded in 2002 and is headquartered in Beijing, the People’s Republic of China.

TapTap

Series A in 2016
TapTap is a community game, is also a platform game download purchase.

PlaySimple

Series A in 2016
PlaySimple Games Private Limited is a Bengaluru-based company that develops mobile social games, focusing primarily on trivia, word, and puzzle genres. Incorporated in 2014, it aims to create engaging gaming experiences that facilitate connections among players. The company is known for its popular game, GuessUp, which is available on both Android and iOS platforms. PlaySimple's offerings feature a diverse array of word games that cater to all age groups, enabling users to enjoy interactive gameplay while connecting with others.

Yujia

Series B in 2016
Shenzhen Yujia Entertainment Media Co., Ltd. operates as a Web agency offering talent screening services for entertainment industry. The company is based in China.

Dovo

Series A in 2016
Hainan Dovo Technology Co., Ltd. is a research and development platform for China’s cartoon games. It integrates two comprehensive game platforms, Uwan Games and Dovogame, and has developed and operated many classic web games such as BTO, Rich$tate, Warflow, Set Sail, and more. Dovo Technology provides users with animation game products and services which mainly include web games and mobile services. Formerly named Haikou Dovo Technology, the company changed its name to Hainan Dovo Technology Co., Ltd. on August 2012.

Animoca Brands

Post in 2016
Animoca Brands is a digital entertainment company that specializes in leveraging gamification, blockchain, and artificial intelligence technologies to develop and publish a diverse range of mobile products globally. The company is known for its popular games, including The Sandbox, Crazy Kings, and Crazy Defense Heroes, as well as titles based on well-known intellectual properties such as Formula 1, Marvel, Garfield, and Doraemon. Additionally, Animoca Brands supports the implementation of Web3.0 strategies for intellectual property holders, providing a platform that enables the creation of non-fungible tokens (NFTs) and fungible tokens. This platform allows IP holders, including brands and artists, to monetize their rights and build fan communities within the blockchain ecosystem. With a strong portfolio of blockchain investments and partnerships, Animoca Brands aims to enhance user experiences and facilitate the trading of digital property rights. The company operates across multiple locations, including Australia, Hong Kong, South Korea, Finland, and Argentina.

Time Of Vitual Reality

Angel Round in 2016
Time of Virtual Reality is a Chinese company that develops and publishes virtual reality games. It focuses on providing a platform for domestic VR gaming, offering a range of original VR products designed to meet the needs of various new media projects. The company emphasizes quality and supports its customers with professional technical assistance, ensuring that they receive suitable VR designs tailored to their specific requirements. Through its commitment to innovation and customer support, Time of Virtual Reality aims to enhance the virtual reality experience for users in the gaming industry.

Flamingo

Series B in 2016
Developer of gaming platform designed to provide various mobile games. The company focuses on mobile games development and publishing and develops code teaching materials about game development, providing users with mobiles games and students who interested in game development with coding tools and materials.

Fuze Game

Venture Round in 2015
Fuze Game is a developer of gaming hardware based in China, which has capitalized on the gradual easing of government restrictions on the game console industry since 2014. The company not only creates its own online games but also engages in licensing agreements with third-party game developers to expand its offerings. This strategic approach allows Fuze Game to enhance its product portfolio and cater to a growing market that is increasingly receptive to gaming technologies.

Yujia

Series A in 2015
Shenzhen Yujia Entertainment Media Co., Ltd. operates as a Web agency offering talent screening services for entertainment industry. The company is based in China.

AlphaDraft

Pre Seed Round in 2015
AlphaDraft is a developer of an e-sports platform designed for video game players. The company focuses on creating competitive gaming experiences by developing games that are based on the performance of professional video game players. Through its platform, AlphaDraft awards cash and prizes to participants, allowing them to engage in competitive play within their favorite video games. The company has attracted strategic investors, including Melo7 Tech Partners, founded by NBA star Carmelo Anthony, and former NBA Commissioner David Stern.

NetDragon Websoft

Post in 2015
Netdragon Websoft is a Chinese company that develops massively multiplayer online games and mobile applications. The company’s online games portfolio is comprised of Conquer Online, Eudemons Online, Zero Online, Tou Ming Zhuang Online, Heroes of Might and Magic Online, Way of the Five, Tian Yuan, Disney Fantasy Online, Dungeon Keeper Online, Calibur of Spirit Online, and other games. Netdragon Websoft was founded in 1999 and is headquartered in Fuzhou, China.

Bilibili

Series B in 2015
Bilibili Inc. is an online entertainment platform based in Shanghai, China, catering primarily to the younger generation. Founded in 2009, the company has evolved from a niche content community focused on anime, comics, and games (ACG) into a comprehensive entertainment hub that offers a diverse range of media formats, including videos, live broadcasts, and mobile games. Bilibili emphasizes high-quality content and aims to create immersive experiences that foster strong emotional connections among its users. The platform features a unique interactive playback system that allows for real-time subtitle overlays, enhancing user engagement. Additionally, Bilibili has established a strategic collaboration with Tencent for the sharing and operation of anime and games, further expanding its content offerings and reach within the Chinese market.

Laoyuegou

Series A in 2015
Laoyuegou is a Chinese largest online game player community, focusing on providing game rankings and related data for players. Laoyuegou operates a website for game database ranking. It also provides short clips of how users play the game. The company is based in China.

Guokr

Series C in 2014
Guokr operates an online platform that fosters a community centered around science and technology education. It publishes a diverse range of popular science and technology articles, aiming to provide readers with accurate and engaging information about the natural world. By emphasizing a collaborative environment, Guokr facilitates the sharing of knowledge and encourages users to deepen their understanding of scientific concepts in a compelling way.

Bilibili

Series A in 2014
Bilibili Inc. is an online entertainment platform based in Shanghai, China, catering primarily to the younger generation. Founded in 2009, the company has evolved from a niche content community focused on anime, comics, and games (ACG) into a comprehensive entertainment hub that offers a diverse range of media formats, including videos, live broadcasts, and mobile games. Bilibili emphasizes high-quality content and aims to create immersive experiences that foster strong emotional connections among its users. The platform features a unique interactive playback system that allows for real-time subtitle overlays, enhancing user engagement. Additionally, Bilibili has established a strategic collaboration with Tencent for the sharing and operation of anime and games, further expanding its content offerings and reach within the Chinese market.

Cloudcade

Seed Round in 2014
Cloudcade, Inc. is a mobile games developer and publisher focused on creating free-to-play games for a global audience, particularly on tablet devices. Founded in 2013 and headquartered in San Francisco, California, the company specializes in midcore games that are accessible across various platforms, including iOS, Android, and smart TVs. Cloudcade's success is highlighted by its first title, Shop Heroes, which exemplifies its commitment to superior user experience and metrics-driven design. With a workforce of over 100 employees, the company also operates development studios in Saint Lambert, Canada, Lahore, and Shanghai. Cloudcade aims to enhance gaming experiences by delivering engaging and innovative gameplay that appeals to a wide range of players.

Yujia

Angel Round in 2014
Shenzhen Yujia Entertainment Media Co., Ltd. operates as a Web agency offering talent screening services for entertainment industry. The company is based in China.

Next Games

Series A in 2014
Next Games is a mobile game developer based in Helsinki, Finland, founded in 2013. The company specializes in creating free-to-play games that are based on popular entertainment franchises, including movies, TV series, and books. Next Games focuses on delivering visually impressive and engaging gameplay experiences, aiming to combine compelling narratives with innovative game mechanics. Its primary objective is to cater to global markets by providing players with easy-to-understand and enjoyable gaming options.

Lilith Games

Series A in 2014
Developer of video games on mobile phones. The company develops various styles and genres of mobile video games such as "Soul Hunters", "Art of Conquest", "Rise of Kingdoms" and many more, providing users with strategy series mobile video games.

Midverse Studios

Venture Round in 2014
Midverse Studios, Inc. is a mobile gaming development company established in 2012 and headquartered in Mountain View, California. It specializes in creating and publishing both first-party and third-party mobile games for iOS and Android platforms, including a diverse range of mobile casino games such as bingo and slots, as well as mid-core titles. The company operates a next-generation mobile gaming platform that addresses monetization and user acquisition challenges for mobile game developers. With millions of downloads, Midverse Studios collaborates with third-party developers to introduce original and engaging features, particularly in genres like horror, sci-fi, and fantasy. Through its AppEngage Network, the firm serves not only mobile gamers but also game developers and advertisers, fostering a vibrant gaming ecosystem.

Lilith Games

Angel Round in 2013
Developer of video games on mobile phones. The company develops various styles and genres of mobile video games such as "Soul Hunters", "Art of Conquest", "Rise of Kingdoms" and many more, providing users with strategy series mobile video games.

Guangzhou Shangyou Wangluo

Angel Round in 2013
Guangzhou Shangyou Network Technology Co., Ltd. engages in development and operation of mobile games. The company was founded in 2013 and is based in Guangzhou, China.

Ejoy Technology

Venture Round in 2013
Ejoy Technology, based in Guangzhou, China, is a company dedicated to the entertainment sector through the development of online games. The company's business model emphasizes independent research and development, cooperative development, and agency operations. One of its notable games, "Douro Continent," has garnered over 60 million clicks, highlighting its popularity in the gaming community. Founded by Zhan Zhonghui, Ejoy Technology aims to create engaging gaming experiences for users.

Flamingo

Series A in 2013
Developer of gaming platform designed to provide various mobile games. The company focuses on mobile games development and publishing and develops code teaching materials about game development, providing users with mobiles games and students who interested in game development with coding tools and materials.

MobyGames

Angel Round in 2013
MobyGames is a videogame database that catalogs video games, both past and present. It catalogs all relevant information about electronic games on a game-by-game basis on its website. MobyGames' database contains information on video and computer games, video game developers, and publishers and categorizes them by year, manufacturer, platform, and genres. The company was founded by Jim Leonard, Brian Hirt, and David Berk.

Haypi

Series A in 2013
Haypi Co

Guokr

Series B in 2013
Guokr operates an online platform that fosters a community centered around science and technology education. It publishes a diverse range of popular science and technology articles, aiming to provide readers with accurate and engaging information about the natural world. By emphasizing a collaborative environment, Guokr facilitates the sharing of knowledge and encourages users to deepen their understanding of scientific concepts in a compelling way.

Hoodinn

Series A in 2013
Hoodinn is a professional company focused on the research, development, and operation of the mobile internet community and cellphone games. Hai Ling and Feng Wang, founders of the company, were both employed as senior managers in listed internet companies in China. Hai Ling employment history includes his time as a the Senior Vice President of Sheng Da Group; president of Sheng Da Games; and President of ACTOZ, a listed company in North Korea. Feng Wang used to be vice president of technology in Sheng Da Games.

Razer

Series A in 2011
Razer is a world leader in connected devices and software for gamers. Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for six years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide. Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices. Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek.

Animoca Brands

Post in 2011
Animoca Brands is a digital entertainment company that specializes in leveraging gamification, blockchain, and artificial intelligence technologies to develop and publish a diverse range of mobile products globally. The company is known for its popular games, including The Sandbox, Crazy Kings, and Crazy Defense Heroes, as well as titles based on well-known intellectual properties such as Formula 1, Marvel, Garfield, and Doraemon. Additionally, Animoca Brands supports the implementation of Web3.0 strategies for intellectual property holders, providing a platform that enables the creation of non-fungible tokens (NFTs) and fungible tokens. This platform allows IP holders, including brands and artists, to monetize their rights and build fan communities within the blockchain ecosystem. With a strong portfolio of blockchain investments and partnerships, Animoca Brands aims to enhance user experiences and facilitate the trading of digital property rights. The company operates across multiple locations, including Australia, Hong Kong, South Korea, Finland, and Argentina.

Animoca Brands

Series A in 2011
Animoca Brands is a digital entertainment company that specializes in leveraging gamification, blockchain, and artificial intelligence technologies to develop and publish a diverse range of mobile products globally. The company is known for its popular games, including The Sandbox, Crazy Kings, and Crazy Defense Heroes, as well as titles based on well-known intellectual properties such as Formula 1, Marvel, Garfield, and Doraemon. Additionally, Animoca Brands supports the implementation of Web3.0 strategies for intellectual property holders, providing a platform that enables the creation of non-fungible tokens (NFTs) and fungible tokens. This platform allows IP holders, including brands and artists, to monetize their rights and build fan communities within the blockchain ecosystem. With a strong portfolio of blockchain investments and partnerships, Animoca Brands aims to enhance user experiences and facilitate the trading of digital property rights. The company operates across multiple locations, including Australia, Hong Kong, South Korea, Finland, and Argentina.

Wistone

Series B in 2011
Wistone Wireless Entertainment Inc., founded in 2006 and based in Beijing, China, specializes in the development of wireless entertainment software, focusing on mobile and online games. The company's product portfolio includes popular titles such as WWII, Call of Champions, Flight Control, and Critter Island, which have garnered multiple awards and are successfully operated in various countries. Wistone collaborates with international mobile device vendors to enhance its gaming offerings and provides services across multiple platforms, including PC, iOS, Android, and various mobile formats. With a presence in over 160 countries, it caters to millions of users, supported by hundreds of game servers worldwide. The company has seen significant growth in revenue, increasing from an average of RMB 5 million per month in 2010 to RMB 20 million in 2011, and employs more than 100 staff members. Wistone operates as a subsidiary of 3GV8 International Inc.

Funzio

Series A in 2011
We have developed top social games on Facebook and Mobile before with companies like Zynga and Storm8. This time we are going cross-platform with a vision of bringing the best games on the planet that players can play anywhere and anytime.

G-bits

Series B in 2011
Xiamen Gigabit Network Technology Co., Ltd. is a professional network game creative planning, research and development production and commercial operation of state-level key software enterprises. In July 2011, the company set up Thunder game operating platform.

Dovo

Series B in 2010
Hainan Dovo Technology Co., Ltd. is a research and development platform for China’s cartoon games. It integrates two comprehensive game platforms, Uwan Games and Dovogame, and has developed and operated many classic web games such as BTO, Rich$tate, Warflow, Set Sail, and more. Dovo Technology provides users with animation game products and services which mainly include web games and mobile services. Formerly named Haikou Dovo Technology, the company changed its name to Hainan Dovo Technology Co., Ltd. on August 2012.

Wistone

Series A in 2009
Wistone Wireless Entertainment Inc., founded in 2006 and based in Beijing, China, specializes in the development of wireless entertainment software, focusing on mobile and online games. The company's product portfolio includes popular titles such as WWII, Call of Champions, Flight Control, and Critter Island, which have garnered multiple awards and are successfully operated in various countries. Wistone collaborates with international mobile device vendors to enhance its gaming offerings and provides services across multiple platforms, including PC, iOS, Android, and various mobile formats. With a presence in over 160 countries, it caters to millions of users, supported by hundreds of game servers worldwide. The company has seen significant growth in revenue, increasing from an average of RMB 5 million per month in 2010 to RMB 20 million in 2011, and employs more than 100 staff members. Wistone operates as a subsidiary of 3GV8 International Inc.

Dexin Interactive

Series A in 2009
Beijing Dexin Interactive Network Technology Co., Ltd. is a subsidiary company of Techfaith, a handset application software and solutions provider based in China and registered at NASDAQ. Dexin Interactive operates 798GAME, a game network involved in massive or medium multiplayer online games, web games, and casual games. The network relies on the development and operation of interactive entertainment products on mobile clients.

Tian Ge Interactive

Series A in 2009
Tian Ge Interactive is a Chinese company focused on the online entertainment sector, specializing in real-time video technology that enables users to socialize and interact through video chat and text. Founded in 2005, the company is best known for operating 9158Julur, the largest video interactive community in China, alongside other similar platforms. Tian Ge Interactive also develops mobile game platforms and engages in O2O (online-to-offline) entertainment, while having interests in health, personal care, and beauty services. The majority of the company's revenue is generated from its online interactive entertainment services, which are primarily targeted at the Chinese market.

5173.com

Series C in 2008
5173.com is a professional online trading e-commerce platform based in China, specializing in the trading of online games and digital products. Established in November 2002, the platform facilitates transactions involving various digital goods, including game equipment, game currency, account numbers, and point cards. By providing an interface for these trades, 5173.com allows users to engage in the gaming community while also enabling them to earn money through their online purchases and participation in competitions. The platform effectively combines entertainment with opportunities for financial gain within the online gaming sector.

IGG

Series B in 2008
IGG is a developer and operator of mobile online games, focusing on creating engaging experiences for a global audience. The company markets and publishes free-to-play games across various platforms, including mobile, browser, and client-based formats. IGG operates in multiple regions, including the United States, Mainland China, Hong Kong, Canada, Japan, Korea, Thailand, and the Philippines, with North America, Europe, and Asia contributing relatively equal shares to its revenue. The majority of the company’s income comes from its mobile games segment, which features popular titles such as Castle Clash, Clash of Lords, Deck Heroes, and Texas Hold 'Em Poker Deluxe. Through its ongoing efforts, IGG aims to build a platform for the next generation of online entertainment.

Friendster

Series D in 2008
Friendster was launched in 2002 as one of the pioneering social networking platforms, enabling users to communicate, share content, and discover new events and interests. At its peak, the site boasted tens of millions of registered users, but it eventually experienced a decline in popularity. In December 2009, Friendster was acquired by MOL Global for $26.4 million. In May 2011, the platform underwent a significant transformation, shifting its focus from social networking to social gaming, which involved discontinuing support for existing users' social data. This new direction aimed to provide users with entertainment and engaging experiences centered around gaming. Despite its early success, Friendster's evolution reflects the changing landscape of online social interaction and entertainment.

Tang Song

Series B in 2008
Tang Song Corporation is a Chinese company that specializes in designing and developing solutions for the interactive entertainment industry. Founded in 2004 and based in Shanghai, it is gaining prominence in this sector by offering innovative applications and experiences. One of its key products is the iDol platform, which serves as an interactive entertainment and virtual life platform for internet users. The iDol project incorporates advanced 3D development tools, built on Dx9.0c technology, which deliver efficient 3D performance while minimizing CPU resource consumption. Additionally, the company operates the Guodong Website, which serves as a business application test for the iDol project. Through these initiatives, Tang Song aims to enhance user engagement and experiences within the interactive entertainment landscape.

Linekong

Series B in 2008
LineKong Science and Technology Co., Ltd. is an interactive entertainment company based in China that focuses on the development and publishing of online and mobile games. Founded in March 2007, it has gained recognition as one of the leading developers in the gaming industry, having launched various self-developed titles, including Journey to the West and The Warriors. The company operates through multiple game studios and has established a subsidiary dedicated to research and development. LineKong's product offerings encompass a diverse range of genres, including action, role-playing, and turn-based games, catering to different player preferences. In addition to its gaming segment, LineKong is also involved in the film business, expanding its presence across China, Hong Kong, and other regions.

IGG

Series A in 2008
IGG is a developer and operator of mobile online games, focusing on creating engaging experiences for a global audience. The company markets and publishes free-to-play games across various platforms, including mobile, browser, and client-based formats. IGG operates in multiple regions, including the United States, Mainland China, Hong Kong, Canada, Japan, Korea, Thailand, and the Philippines, with North America, Europe, and Asia contributing relatively equal shares to its revenue. The majority of the company’s income comes from its mobile games segment, which features popular titles such as Castle Clash, Clash of Lords, Deck Heroes, and Texas Hold 'Em Poker Deluxe. Through its ongoing efforts, IGG aims to build a platform for the next generation of online entertainment.

Goldcool Games

Series A in 2007
Goldcoll Games is an animation game company providing business development and operation services for interactive entertainment games such as Devildom and Glorious God of War. In January 2010, at the Annual Meeting of China Game Industry, the Goldcool product “Mojie Ⅱ” won the award of Overseas Development of China National Games and was ranked among the top ten in its network games list. Goldcoll games received investment from the international investment institution, IDG.

Tang Song

Series A in 2007
Tang Song Corporation is a Chinese company that specializes in designing and developing solutions for the interactive entertainment industry. Founded in 2004 and based in Shanghai, it is gaining prominence in this sector by offering innovative applications and experiences. One of its key products is the iDol platform, which serves as an interactive entertainment and virtual life platform for internet users. The iDol project incorporates advanced 3D development tools, built on Dx9.0c technology, which deliver efficient 3D performance while minimizing CPU resource consumption. Additionally, the company operates the Guodong Website, which serves as a business application test for the iDol project. Through these initiatives, Tang Song aims to enhance user engagement and experiences within the interactive entertainment landscape.

Linekong

Series A in 2007
LineKong Science and Technology Co., Ltd. is an interactive entertainment company based in China that focuses on the development and publishing of online and mobile games. Founded in March 2007, it has gained recognition as one of the leading developers in the gaming industry, having launched various self-developed titles, including Journey to the West and The Warriors. The company operates through multiple game studios and has established a subsidiary dedicated to research and development. LineKong's product offerings encompass a diverse range of genres, including action, role-playing, and turn-based games, catering to different player preferences. In addition to its gaming segment, LineKong is also involved in the film business, expanding its presence across China, Hong Kong, and other regions.

G-bits

Series A in 2007
Xiamen Gigabit Network Technology Co., Ltd. is a professional network game creative planning, research and development production and commercial operation of state-level key software enterprises. In July 2011, the company set up Thunder game operating platform.

MIG China

Series B in 2007
MIG China Co., Ltd. is a Chinese mobile game entertainment company. Since its inception in 2005, MIG China has gradually created a production line that integrates independent design, original art design, as well as engine development. Consequently, it has constantly launched high-level and high-quality games to the market and many of its games have garnered the distinction of first class in evaluations by authoritative media. The research and development base of MIG China is on a high-speed development process.

NetDragon Websoft

Series B in 2007
Netdragon Websoft is a Chinese company that develops massively multiplayer online games and mobile applications. The company’s online games portfolio is comprised of Conquer Online, Eudemons Online, Zero Online, Tou Ming Zhuang Online, Heroes of Might and Magic Online, Way of the Five, Tian Yuan, Disney Fantasy Online, Dungeon Keeper Online, Calibur of Spirit Online, and other games. Netdragon Websoft was founded in 1999 and is headquartered in Fuzhou, China.

DigiFun Games

Series B in 2006
DIGIFun Co., Ltd. is a Chinese company based in Shenzhen, specializing in wireless downloadable games and entertainment content for mobile devices. Established in 2003, the company offers a range of products, including mobile games, animations, and music, leveraging technologies such as JAVA, WAP, and MMS. DigiFun has made significant contributions to the mobile gaming industry, notably with the launch of its first domestic online game, "Show Good," in 2004, which garnered 150,000 registered users within its first three months. The company focuses on innovation and integrates its marketing resources with major telecommunications providers to enhance its service offerings in the growing field of wireless value-added services.

A8 Music

Series B in 2005
A8 Music is an integrated digital music company.

Dacheng Network

Series B in 2005
Dacheng Network is a provider of digital interactive entertainment activities. The company’s primary businesses include the operation and provision of services operating network games; the development of network games; agent-based sale of single games, platform building and operation of e-sporting and related games; cell phone and TV games; and other digital interactive entertainment forms.

5173.com

Series B in 2005
5173.com is a professional online trading e-commerce platform based in China, specializing in the trading of online games and digital products. Established in November 2002, the platform facilitates transactions involving various digital goods, including game equipment, game currency, account numbers, and point cards. By providing an interface for these trades, 5173.com allows users to engage in the gaming community while also enabling them to earn money through their online purchases and participation in competitions. The platform effectively combines entertainment with opportunities for financial gain within the online gaming sector.

A8 New Media Group

Series A in 2004
A8 New Media Group Limited is an investment holding company based in Shenzhen, China, primarily focused on providing digital entertainment services. Established in 2000, the company operates through segments that include digital entertainment and property investment. It specializes in music-based entertainment, offering a variety of content such as ringtones, full track songs, and interactive voice response music, sourced from both user-generated content and established record labels. A8 leverages cloud computing technology to manage and analyze consumer preferences, enabling customized marketing strategies across different regions. In addition to music services, the company engages in the production of network dramas, videos, and films, alongside software development and consultancy services. A8 also has interests in property investment and offers mobile value-added services. Originally known as A8 Digital Music Holdings Limited, the company rebranded in 2014.

NetDragon Websoft

Series A in 2004
Netdragon Websoft is a Chinese company that develops massively multiplayer online games and mobile applications. The company’s online games portfolio is comprised of Conquer Online, Eudemons Online, Zero Online, Tou Ming Zhuang Online, Heroes of Might and Magic Online, Way of the Five, Tian Yuan, Disney Fantasy Online, Dungeon Keeper Online, Calibur of Spirit Online, and other games. Netdragon Websoft was founded in 1999 and is headquartered in Fuzhou, China.

5173.com

Series A in 2004
5173.com is a professional online trading e-commerce platform based in China, specializing in the trading of online games and digital products. Established in November 2002, the platform facilitates transactions involving various digital goods, including game equipment, game currency, account numbers, and point cards. By providing an interface for these trades, 5173.com allows users to engage in the gaming community while also enabling them to earn money through their online purchases and participation in competitions. The platform effectively combines entertainment with opportunities for financial gain within the online gaming sector.

DigiFun Games

Series A in 2004
DIGIFun Co., Ltd. is a Chinese company based in Shenzhen, specializing in wireless downloadable games and entertainment content for mobile devices. Established in 2003, the company offers a range of products, including mobile games, animations, and music, leveraging technologies such as JAVA, WAP, and MMS. DigiFun has made significant contributions to the mobile gaming industry, notably with the launch of its first domestic online game, "Show Good," in 2004, which garnered 150,000 registered users within its first three months. The company focuses on innovation and integrates its marketing resources with major telecommunications providers to enhance its service offerings in the growing field of wireless value-added services.

Dovo

Series A in 2003
Hainan Dovo Technology Co., Ltd. is a research and development platform for China’s cartoon games. It integrates two comprehensive game platforms, Uwan Games and Dovogame, and has developed and operated many classic web games such as BTO, Rich$tate, Warflow, Set Sail, and more. Dovo Technology provides users with animation game products and services which mainly include web games and mobile services. Formerly named Haikou Dovo Technology, the company changed its name to Hainan Dovo Technology Co., Ltd. on August 2012.

Tencent

Seed Round in 2000
Tencent Holdings, founded in 1998 and headquartered in Shenzhen, China, is a leading internet service provider that offers a wide range of value-added services and online advertising. The company's offerings include popular social platforms such as WeChat and QQ, which facilitate communication and access to various digital services. Tencent is recognized as the world's largest video game publisher, with successful titles like Honor of Kings, and it plays a significant role in the film and television industry through production and distribution. In addition to gaming and social networking, Tencent provides fintech and cloud services, along with online advertising solutions. The company also engages in venture capital investments, holding substantial stakes in several prominent technology firms. With a strong focus on user-oriented strategies, Tencent integrates various aspects of digital life, making it an essential part of daily life for millions in China and beyond.

Qiandao

Series B in 1996
Beijing Qiandao Software Co., Ltd. is an IT enterprise that develops gaming software that include Three Kingdoms, Water Margin, and Journey to the West and invested in three magazines: Popsoft, Video Game Software, and Software. Qiandoa have developed a curve library under the DOS system, the Chinese character acceleration chip, and implemented a practical network under Windows NT Technology. Established in 1995, Qiandao employees enterprise personnel are for the most part from the computer department of Beijing Pioneer Company.

Qiandao

Series A in 1994
Beijing Qiandao Software Co., Ltd. is an IT enterprise that develops gaming software that include Three Kingdoms, Water Margin, and Journey to the West and invested in three magazines: Popsoft, Video Game Software, and Software. Qiandoa have developed a curve library under the DOS system, the Chinese character acceleration chip, and implemented a practical network under Windows NT Technology. Established in 1995, Qiandao employees enterprise personnel are for the most part from the computer department of Beijing Pioneer Company.
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